Review: Moss: Book II

When you think about it some of the biggest videogame franchises have been built around a singular character, Mario, Sonic, Master Chief. Say these names and most players will instantly know them and reminisce about spending far too much time in these digital worlds. Yet virtual reality (VR) doesn’t have quite the same heritage when it comes to standout characters, mainly because you are the character. There is a small selection that bucks this trend, top of the list being Quill from Polyarc’s Moss series. And now the second instalment has arrived, Moss: Book II, taking the tiny mouse on another adventure that retains all the charm of the original.

Moss Book II

Moss was an instant hit back in 2018 so the sequel doesn’t play with that formula too much, rather doing what all good sequels should; refine and expand. You still play as The Reader, a looming ghostly figure in the Moss universe who becomes a pivotal part of the story, controlling not only the heroine Quill but also far more than ever before. It’s this connection with the world of Moss that Polyarc has truly grown, because as the interactivity in VR games has increased Moss: Book II has followed suit.

But how do you increase interactivity in a videogame-like Moss: Book II when your only input method is a DualShock 4 controller? By bringing the environment to life, taking those gorgeous environments the series is known for and adding an even greater selection of elements to touch. Most of which are important to the gameplay and figuring out the vast variety of puzzles Moss: Book II has throughout the campaign.

Controlling that blue orb just like the first instalment, the new interactions range from growing vines walls for Quill to climb to pulling out vines to create new walkways. The method is simple yet it encourages you to begin leaning into the environments which need to be closely inspected for secrets. Moss: Book II has even more up its sleeve where new mechanics are concerned, as Quill now has a trio of weaponry to unlock. Beginning with the original green blade, Chakrams help you deal ranged damage whilst the previously revealed hammer is slow, heavy but sure does pack a punch.

Moss Book II

With these selectable via a new inventory system on the touchpad, Moss: Book II’s combat is as playful and enjoyable as ever. Quill can unleash a wave of combo attacks with a few quick button presses whilst being light on her feet for evasive manoeuvres. Even when surrounded by several enemies Quill has plenty of skills up her sleeve, she is a very dextrous mouse after all. Each of the weapons has a unique charge ability, that can be used in battle or for those environmental puzzles. The blade activates a blue dash to cross chasms or hit a row of opponents whilst the Chakrams can be charged into one giant weapon, great for smashing distant objects. The hammer has the most useful ability, creating a giant ghostly version that you can bring crashing down on switches and groups of enemies.

The only real downside to the new weapon selection is being able to switch between them quickly. This is most notable mid-battle, as it becomes quite finicky hitting the touchpad and then selecting whichever weapon you want whilst ensuring Quill doesn’t get hurt. Being able to stick each weapon on the D-pad would’ve been so much simpler – albeit less involved.

Moss: Book II is equal parts action and puzzle-solving, every new area is one giant conundrum to explore and navigate with Polyarc squeezing a generous amount of variety into them. Much like the original, puzzles are environmental, generally tasking you with finding the right path without falling off the ledge and into a seemingly bottomless pit. Yet none of them is too taxing that you’d need a great deal of help as they rarely extend beyond the viewable landscape in front of you. This does aid the flow of Moss: Book II’s narrative yet lacks the satisfaction of completing a brain teaser.

Moss Book II

Moss: Book II’s real hook is in its ability to create an emotional bond with Quill, this little plucky mouse. The overall animation is excellent with Quill’s being exceptional. From the way she dodges an attack to the scuttling of her hind legs when she’s trying to climb a high ledge, Quill is alive more than any other VR character. She’ll also put a hand up for a random high-five or you can scratch her head – which she loves – providing delightful little moments in between all the action.

In addition to the animation, all the levels are magnificent to look at, from huge sprawling vistas teasing castles in the background to tightly cramped underground environments, Moss: Book II is a visual feast. These are mainly 180-degree dioramas that encourage you to lean in and inspect them. You have to, in fact. There are scrolls to find and Relic Dust to collect, which you won’t spot by sitting back on the sofa all the time. Plus, it makes playing the game super comfortable as the camera remains static the entire time.

Alas, this does mean PlayStation VR tracking issues can come into play. Getting a closer inspection can make the environment a bit jittery and there were times when Quill was quite far away to comfortably lean in and activate an ability. Then there was always having to remember to keep the controller’s front light facing towards the camera. If not the blue orb that you control can drift and there was the odd occasion where Quill would miss her landing mark because of this.

Moss: Book II builds upon its forebear in so many ways making a hugely worthwhile sequel. Taking around 5-6 hours to complete without collecting everything Moss: Book II isn’t a huge VR game yet it’s a satisfying experience. Whilst not particularly difficult, stepping into Moss and teaming up with Quill is a delight once again, with polished gameplay, more interactivity and visuals you can’t help but soak in. The main problem really is that Moss: Book II ends a bit too soon, as you won’t want it to be over.

‘Moss: Book II’ is Coming to PSVR This Month, New Gameplay Clips Here

If you’re excited to jump back into the storybook world of Moss, you won’t have to wait much longer. In two weeks, you’ll be able go head-first into another adventure with little Quill in the upcoming sequel, Moss: Book II.

Coming to PSVR on March 31st from Polyarc, Moss: Book II promises to bring fans of the first a longer experience with more boss fights, and a wider terrain to explore as you and your mouse-pal Quill take on the evil rule of the Arcane.

We got a peek at some new gameplay, and it’s safe to say the world of Moss is looking more lush than ever.

Foliage is reactive to the touch, little Quill seems more playful and bouncy, and there’s some new enemies to watch out for too. One of the first new interactions we see in the demo is the new vine bridges, which you (The Reader) activate for Quill by physically reaching out with your DualShock 4 controller and extending a magical vine that stretches from one ledge to another.

It’s a neat little puzzle piece that will have you connecting bridges, disconnecting them, and looking for new pathways through the multi-layered levels.

In the sequel it seems many of the enemies have taken on armor too now, which require the use of a very heavy hammer.

But Quill’s hammer can’t batter through enemy armor on it own though, but she can call up a ‘spirit version’ of the hammer, which can be wielded by The Reader. This lets you can destroy large armored boxes, smash down enemies in Quill’s way, and activate the world’s heavier mechanical stuff.

Polyarc promises more than just a hammer though, with levels providing multiple areas suited to different weapons. The idea, as I understand it, is to provide more opportunity to encounter the same area but with a different objective. This, I’m told, is only one part of lengthening the gameplay experience, which was one of the main gripes with the original, which clocked in at just around 3-4 hours.

Moss: Book II releases on PSVR on March 31st. In the meantime, you can add it to your wishlist here.

There’s still no word on when we’ll see Moss: Book II on other platforms. If it’s anything like the first, we’ll be waiting a few months before it’s released from timed exclusivity, likely headed for Quest and PC VR platforms.

The post ‘Moss: Book II’ is Coming to PSVR This Month, New Gameplay Clips Here appeared first on Road to VR.

Moss Creator Polyarc Secures $9 Million Investment Towards AR Content Development

Moss screenshot

Polyarc released its adorable puzzle adventure, Moss, a couple of years ago now, expanding the experience in 2019. The studio has remained relatively quiet ever since but that changed today with new investment announcement, unveiling plans to venture into augmented reality (AR) development.

Moss Twilight

The studio has revealed the closing of a $9 million USD Series B funding round led by Hiro Capital – the venture capital fund which has also invested in LIV and FitXR – whilst also seeing Vulcan Capital and Galaxy Interactive’s involvement.

While there’s no word on what Polyarc’s next project will be, AR will now be part of the studio’s remit. “The thing we want people to remember about Polyarc in 40 years is our characters. Our means to make our characters the most memorable is to build a company oriented around introducing them directly to our players in person,” said Tam Armstrong, CEO and co-founder, Polyarc in a statement.

“VR, AR, and the spectrum in between, offer an opportunity to connect our players with our characters through physical interaction and emotional feedback in a way that no other medium can match,” Armstrong continued. “This round of funding was essential for us to expand our development focus to further embrace VR and AR games.”

Moss SCREENSHOT 21

The $9 million adds to the $3.5 million Polyarc raised in 2016, with Ian Livingstone, a founding partner of Hiro Capital now joining Polyarc’s Board of Directors. “Polyarc is a proven leader in developing innovative VR interactive entertainment, and Moss is their amazing game which showcases the beauty and possibilities of what the VR platform can deliver,” says Livingstone. “Hiro Capital is delighted to invest in Polyarc to help accelerate the studio’s future development of mixed reality experiences.”

Moss became one of the most popular VR titles of 2018 with VRFocus’ own review remarking: “Moss is a flawlessly crafted experience starring a character that absolutely deserves to be the face of modern VR. Every inch of the world shows attention to detail, and a story is woven that draws you in, making you truly invested in the world and in Quill as a person.”

As further details are released regarding Polyarc’s future plans, VRFocus will let you know.

Moss’ Twilight Garden Update Arrives Today, Valve Index Launch Support Confirmed

One of the best virtual reality (VR) titles to put a smile on players faces, young or old, is Polyarc’s Moss. The adventure staring a little mouse called Quill supports most of the major headsets with the recent Oculus Quest version being the first to gain the ‘Twilight Garden’ content update. Today, Polyarc has announced all the other versions will get the update this afternoon.

Moss Twilight

That means that PlayStation VR, HTC Vive, Oculus Rift and Oculus Rift S owners of Moss will be able to access the Twilight Garden content at some point today (if not already). The update encourages you to play through the story again, this time coming across portals which transport you to the Twilight Garden. In this new realm, you’ll have new challenges and puzzles to face as a mysterious presence prepares you for the dangers ahead.

With an exciting new land to explore you’ll discover new weaponry and armour, new characters, a new mini-boss and, of course, an expanded story.

In addition to the Twilight Garden content coming to more headsets, Polyarc has also confirmed that Moss will be compatible with Valve Index for its launch this Friday, 28th June. Being SteamVR compatible, most VR videogames on the platform should work with the new headset, although developers will need to optimise their titles to make the most of the new controllers.

Moss Twilight

Moss has become one of VRFocus’ favourite VR titles since its first unveiling during the Electronic Entertainment Expo (E3) 2017. The pint-sized experience revolving around Quill is two-fold. You’re a benevolent being that not only controls Quill and her actions but the environment as well. The story goes that a great evil once befell their land and so all the mice now live deep in a forest, hidden away from danger. Of course, the situation arises where Quill finds herself chosen to go on a quest to help save her family and everyone else.

Available for download through Steam, Oculus Rift, PlayStation VR and Viveport stores, Polyarc is offering a limited-time discount of 35% off the regular $29.99 USD price. The Twilight Garden update is completely free. For further announcements from Polyarc, keep reading VRFocus.

New Content Coming to Expand Moss Gameplay, Arriving First for Oculus Quest

Polyarc’s Moss was an instant hit when it arrived for PlayStation VR in the early part of 2018. Players fell in love with the pint-sized hero Quill and the adventure to save her uncle. Arriving on Oculus Rift and HTC Vive a few months later, Moss was one of the first titles confirmed for the upcoming Oculus Quest headset, with Polyarc teasing fans could expect more. Today, that has now been confirmed, with brand new content set to expand the title across all platforms, arriving first for Oculus Quest next week.

Moss Twilight

There’s going to be plenty of new content for fans of Moss to enjoy, with a brand-new chapter called Twilight Garden to explore. In addition to the new chapter player’s will have a new mini-boss to fight, new environments to explore, puzzles to solve, character to talk to, an alternate weapon/armour set to enjoy, and of course more story. The new content is peppered throughout the videogame and can be accessed through portals players find in the environment.

“The Quest is a game changer for the VR industry, and something we’ve been eagerly anticipating as developers specializing in VR content. Its wireless head and hand tracking technology allows full immersion in another world, simply by picking up and putting on a headset, regardless of where you are,” said Josh Stiksma, principal designer, Polyarc in a statement. “Now you can explore the whimsical fairytale from home or on the go as you travel, commute, and visit friends or family. In addition, to make this experience even more magical, we’ve updated the game. Players may now discover and explore new content hidden within the world of Moss.”

As mentioned, in Moss it’s up to a little mouse named Quill to set out on a quest to find her uncle. The actual gameplay is two-fold, you’re a benevolent being that not only controls Quill and her actions but the environment as well. So at times, you’ll need to run Quill around the levels whilst using your other hand to manipulate them and successfully get her through.

 

Moss Twilight

Moss will be a launch day title when Oculus Quest arrives next Tuesday 21st May along with the new content. PlayStation VR, Oculus Rift/ Rift S, HTC Vive, and Windows Mixed Reality headsets will automatically receive the update in June. For further details about Polyarc’s future plans for Moss, keep reading VRFocus.

Buy a Pre-paid Viveport Subscription plan and Get Moss Free

Earlier this month Viveport began its Summer Sale, offering a range of discounts and deals on the latest virtual reality (VR) titles for HTC Vive. Running this week as part of the sale is a new offer in which you can get Polyarc’s latest adventure  Moss for free by signing up to a pre-paid Viveport Subscription plan.

Moss SCREENSHOT 13

The Viveport Subscription plans come in 3, 6 or 12 month offerings depending on how long users wish to signup for.  Originally, the Viveport subscription service featured just one option, a monthly cost of £8.99 GBP – it was £6.99 to begin with – that auto-renewed, giving subscribers access to five pieces of content each month. With the plans you save money the longer the duration, so a three-month plan costs £19.99, a six-month plan is £39.99, while a 12-month plan will set you back £79.99.

So buy either of those three options and you’ll get Moss thrown in for free. Importantly, as Moss is a free gift its tied to your Viveport library rather than the subscription so if you stop being a subscriber you’ll still have the videogame. If you already have a plan then you won’t be eligible for Moss unless you extend it further by purchasing another.

Moss has become one of VRFocus’ favourite VR titles since its first unveiling during the Electronic Entertainment Expo (E3) 2017, featuring a cute little mouse named Quill. You have to control her through an ever elaborate series of puzzles in a bid to save the land and her family from a great evil.

Moss SCREENSHOT 23

VRFocus reviewed the PlayStation VR version at launch, giving it our maximum five star rating, commenting: “Moss is a flawlessly crafted experience starring a character that absolutely deserves to be the face of modern VR. Every inch of the world shows attention to detail, and a story is woven that draws you in, making you truly invested in the world and in Quill as a person.”

The Viveport Subscription plan offer is available until 8th July, 2018. Once purchased you’ll then be sent a code for Moss via email on 10th July. For further Viveport updates as the Summer Sale continues, keep reading VRFocus.

New Moss Gameplay, This Time its on Oculus Rift

Today is a very special day as Polyarc Inc. has not only announced the launch of virtual reality (VR) adventure Moss for Oculus Rift and HTC Vive, its also available to purchase right now. With Moss taking the PlayStation VR by storm – becoming the number one downloaded title in March – it’s more than likely something similar will happen for the PC release. So VRFocus decided it would be worthwhile going back to play Moss again, because why not.

Moss SCREENSHOT 18

Most of you should already be well versed in Moss, even if you’ve not played it yet. This pint sized experience revolves around an adorable little mouse named Quill. A great evil once befell their land and so all the mice now live deep in a forest, hidden away from danger. Of course, the situation arises where Quill finds herself chosen to go on a quest to help save her family and everyone else.

Your involvement in Moss is two-fold. You’re a benevolent being that not only controls Quill and her actions but the environment as well. So at times you’ll need to run Quill around the levels whilst using your other hand to manipulate them and successfully get her through.

And Moss isn’t just about running around solving puzzles. There are secrets to find and enemies to fight, small mechanical bug like creatures that can swipe, shoot and detonate themselves in a bid to slow down or even kill the plucky little mouse.

Moss SCREENSHOT 13

VRFocus reviewed the PlayStation VR version at launch, giving it our maximum five star rating, commenting: “Moss is a flawlessly crafted experience starring a character that absolutely deserves to be the face of modern VR. Every inch of the world shows attention to detail, and a story is woven that draws you in, making you truly invested in the world and in Quill as a person.”

The gameplay video below is just a small snippet of the entire videogame, taking place a few levels in. You’ll see a few of the enemy types as well as some more elaborate level design as the puzzles begin to get harder. As always, for any further updates on Moss from Polyarc Inc., keep reading VRFocus.

The Adorable VR Cuteness That is Moss Now Available for Oculus Rift and HTC Vive

One of the most popular titles to launch this year for PlayStation VR has to be Polyarc’s Moss. Arriving at the end of February, Moss easily achieved the number one spot for downloads by headset owners. Today, Polyarc has announced the news PC VR users will be glad to hear, that Moss is now available for Oculus Rift and HTC Vive.

Moss SCREENSHOT 21

With today’s launch the PC release brings with it a few added extras, enhancing the depth and immersion as the videogame has been optimised for both Oculus Rift and HTC Vive. So along with high-resolution graphics, players will find it easy and comfortable to interact with Moss’ environment using the Oculus Touch and HTC Vive controllers.

Additionally, Polyarc has added multiple save slots and additional support for Chinese (Simplified and Traditional), Japanese, Spanish, and Italian languages to Moss for PC. PlayStation VR owners will receive the save slot and additional language support update next week, on 12th June, 2018.

Originally announced during last years Electronic Entertainment Expo (E3), Moss stars a small little mouse called Quill. In the adventure players guide her on an epic journey, solving puzzles and exploring a larger-than-life world while also manipulating the field of play as their own character and key ally to Quill. They explore caves, forests, and foreboding ruins that are filled with ancient artifacts, mysterious creatures, and sprawling views.

Moss SCREENSHOT 18

When VRFocus reviewed Moss on PlayStation VR we gave it a full five stars stating: “Moss is a flawlessly crafted experience starring a character that absolutely deserves to be the face of modern VR. Every inch of the world shows attention to detail, and a story is woven that draws you in, making you truly invested in the world and in Quill as a person. All that can be wished for is that there was more.”

Moss can be downloaded now for Oculus Rift and HTC Vive via Steam, Oculus and Viveport stores for $29.99 USD. For any further updates from Polyarc, keep reading VRFocus.

Trophy List for Moss Revealed, Includes Platinum Trophy

The upcoming release of Moss, the PlayStation VR title in which players guide the young mouse Quill through a fantasy world has had it’s trophy list revealed.

Moss screenshot

Moss will include plenty of trophies for players to unlock and even comes with a Platinum Trophy for those of you looking to one hundred percent the title. Developed by Polyarc, Inc. the title is among one of the most anticipated releases for PlayStation VR having originally been set for launch back in December 2017, but is now releasing this month. One of the most standout features within Moss is that Quill will communicate with the player via sign language, encouraging players to pay close attention to their new found friend.

You can read the complete trophy list below, including the Platinum, but do remember that some of these may contain spoilers for the story of Moss.

Moss screenshot

Moss Trophy List: 

Platinum

  • Together We’re Twofold – Collect all other Moss Trophies.

Gold

  • What Remains of Power – Collect all of the Relic Dust.
  • An Unlikely Hero – Defeat the serpent Sarffog.
  • A Forged Maestro – Destroy two or more Screecher enemies with a controlled Ticker.
  • Protector of the Realm – Rescue Argus without a single death.
  • The Author’s Plan – Collect all of the forgotten fragments.
  • A Promising Beginning – Finish the first book of Moss.

Silver

  • Clever Shooting – Destroy a Forged enemy with a controlled Scorcher.
  • A Sacred Oath – Light the torches of the Knights of the Sun.
  • Thorn in Our Side – Guide Quill to destroy multiple thorn patches.
  • Hedge Knight – Use Quill’s sword to cut down a lot of grass.
  • Ghostface Crushah – Use you power as a Reader to break many objects.
  • Dust Collector II – Collect a large amount of Relic Dust.
  • Creative Cliffhanger – Find a low-hanging path to the town pub.
  • Battle for Control – Take control over many Forged enemies.

Bronze

  • The Ascent – Climb to the castle bridge alongside Quill.
  • The Abandoned City – Enter the Abandoned City alongside Quill.
  • Namelhook Mining Co. – Enter the Namelhook Mining cave alongside Quill.
  • The Mire Temple – Enter the Mire Temple alongside Quill.
  • The Impassable Mire – Follow the Starthing and Quill into the impassable Mire.
  • The Clearing – Enter the Clearing alongside Quill.
  • An Arcane Key – Unlock the path to the Mire Temple’s altar room.
  • Tools of the Enemy – Use a Screecher to unlock the path forward.
  • Idiurus Macrotis – Destroy a Forged enemy with an aerial attack.
  • I’m not scared! – Startle Quill from behind.
  • Nice work, friend! – Give Quill a high five.
  • Don’t Pet the Animals – Annoy Quill by delaying the adventure.
  • The First Trial – Defeat the Screechers first encountered in the Mire.
  • Thank you. – Use your power as a Reader to heal Quill for the first time.
  • A Fragment of Fate – Discover your first forgotten fragment.
  • Dust Collector I – Collect a small amount of Relic Dust.
  • Pub Smash! – Break everything within the town pub that can be broken.

Moss is releasing on 27th February, 2018 on PlayStation VR. If you want to know more about the title, why not check out VRFocus’ preview of Moss by Editor Kevin Joyce.

For more on Moss stay tuned to VRFocus.

Check out 15 Minutes of Teasing Moss Gameplay for PlayStation VR

With the release of Moss, the PlayStation VR title staring a young mouse named Quill, just around the corner VRFocus brings you fifteen minutes of gameplay.

Moss screenshot

Announced last year during Sony’s E3 2017 press conference, Moss is a virtual reality (VR) adventure videogame in which players guide Quill through a fantasy landscape on an epic adventure. Players will meet Quill by finding a magical book in an old library that transports them into the fantasy land. Shown as a floating masked face and orb, Quill is aware of the players presence and can communicate with them via sign language, a feature that is a testament to the love and hard work that has gone into creating Moss and conveying Quill’s emotions. This direct connection between Quill and the player will be core of Moss, enabling players able to interact on a physical and emotional level with the title.

The gameplay in Moss will see the player controlling Quill along with manipulating the environments to navigate obstacles, solve puzzles and battle enemies. Running on the Unreal Engine 4, Moss is a visually stunning title that sets to immerse the player into the fantasy land and become fully engrossed with Quill and the adventure at hand. Speaking to Christ Alderson, Polyarc, Inc’s Art Director, VRFocus discussed the origins of Quill, where Alderson said: “I gravitated towards the idea of a relationship with the character. In game you’d play on a television screen you might not make it through a mission, and you’re not that upset by it. In this, you feel bad when Quill takes damage.” You can read the full interview between VRFocus and Alderson here.

VRFocus got to preview Moss last year describing the title as: “…Moss deserves a place on your ‘most wanted’ list. After just one short play, the tease of more taxing puzzles and the forming of a non-verbal relationship with the adorable Quill is very compelling.” You can read the full preview of Moss here.

Moss is releasing on 27th February, 2018 on PlayStation VR and you can see fifteen minutes of direct capture gameplay below.

For more on Moss stay tuned to VRFocus.