7 Tips To Help You Survive Playing ‘Resident Evil 7: Biohazard’

7 Tips To Help You Survive Playing ‘Resident Evil 7: Biohazard’

Today is the day that Resident Evil 7: Biohazard finally releases to the world. If you haven’t read or watched our review [we gave it a 9 out of 10] then you should definitely do that for more information on the game as a whole. Make no mistake though, Resident Evil 7 is an extremely scary game. It features a richly detailed world full of dangerous creatures that always put you in a constant state of fear no matter where you go. Playing in VR is even more terrifying and immersive, cranking the unnerving settings all the way up to 11. It’s not for the faint of heart and may not be a game you can stomach, which is sort of the point.

But if you are brave enough to venture into the deep, dark unknown of the Baker family’s estate in an effort to save your wife Mia, then consider this your primer on all things Resident Evil 7. It’s not a detailed walkthrough with answers for every puzzle and there aren’t any story spoilers; this is just a core list of tips that will help you get started.

Take Your Time

Patience is the name of the game in Resident Evil 7, especially early on. Near the start of the game it’s all one massive hide and seek experience as you tip toe around the Baker house and surrounding properties. Duck behind things, peek around corners, and carefully plan your moves around where Jack and his family patrol.

It’s worth noting that you cannot “defeat” Jack or Marguerite outside of dedicated boss fights. This means if they catch site of you, any bullets you spend on them are essentially wasted. It’s in your best interest to stay out of sight and plan your routes accordingly.

Don’t Be Afraid To Run

But if you do get spotted, or if you get overwhelmed by several enemies at any point, then you should consider running away as one of your viable options. Ethan Winters does not have special forces training like most protagonists in the series and will be outmatched if more than a couple of enemies appear at one time.

Turning and running will help you catch your breath and calm down, but will also likely cause the enemies to disappear or meld back into the walls and floors for the time being. This is effective to let you pick them off one at a time, turn to run, then come back reloaded and ready to go. Shoot out legs to give yourself more time to escape. Make sure you keep in mind where the closest safe room is located as well to save your progress.

Conserve Ammo

Perhaps the most important piece of advice on this entire list is the need to carefully conserve your ammo. Aim for head shots to take down enemies more quickly and make sure you check every nook and cranny in each room. Items are semi-randomly generated, meaning that if you reload your save file and explored a room a second time, you’d find different ammo and items than you did before.

If you can sneak past someone without using ammo, do that. If you can run past them and book it to a safe room because you’re low on bullets, do that. Ammo is very hard to come by in the world of Resident Evil 7, especially on higher difficulties, so the more you can stockpile the better.

Inventory Management is Like Tetris

Making sure you’ve got room in your inventory for all of your weapons, ammo, healing items, and key puzzle solutions is a difficult balance. In most cases it’s like playing a meta-game of Tetris as you move and adjust things in your inventory. At the start of the game your space is very limited, but this will increase over time as you find backpacks.

Whenever possible, drop off extra items at your safe box in the safe room — don’t destroy an item to make room in your inventory. Chances are later on in the game you’ll discover that you could have used that extra ammo or that Chem-Fluid that you trashed to make room for something comparatively less useful in the long run.

Remember What You’ve Seen and Where You’ve Been

Resident Evil 7 is a classically designed old-school exploration game with a new coat of paint. Despite the fancy graphics, first-person view, and VR support, this game has more in common with the original three Resident Evil games than any in the series since then. That means lots of backtracking and obscure puzzles with vague hints.

That key you just found may only be for a specific door that you haven’t came across in the past two hours. Keeping a mental map — or checking the in-game map if you found it for this area — is more important than you might think. Remembering the location of hidden items, locked doors, and more will go a long way towards avoiding those frustrating moments of getting stuck.

Think Outside The Box

If I had heeded those words more wisely and paid closer attention the first time around then I probably wouldn’t have gotten stuck as many times as I did. Each puzzle in the game is relatively simplistic, but a few will require you to think outside the box a bit. One instance in particular, the Happy Birthday VHS tape, is full of small puzzles that all feed into one overarching ‘Escape the Room’ style experience.

There are a few other scenarios that will have you scratching your head a bit at first but keep in mind that the more you think of this as a living world that you’re inside of and less like a simple game that you’re playing, the easier some of these puzzles will be. Try not to limit your solutions just to what you think the game designers want you to do.

Carefully Observe Your Surroundings

The final tip that feeds into all other points of advice on this list is that you should carefully observe your surroundings at all times. Note where each exit is. Pay attention to likely enemy spawn points (often the black gunk on the floor, walls, and ceiling), and note any crates or drawers that may contain valuable items. In fact, several key bits of the story are only found in the files scattered around environments.

In many cases, key puzzle items were found in seemingly mundane locations, so you should expect to comb over each and every area as carefully as possible. My general rhythm consisted of sweeping a room for enemies, closing all doors, then picking through boxes and cabinets looking for supplies.

These are just a few of the tips to help you survive playing Resident Evil 7: Biohazard. If you’ve already started playing, what do you think of the game so far? If you’re wondering if you should play it in VR or not, then we’ve got answers.

Let us know your thoughts down in the comments below!

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Surviving the Terror – Should You Play ‘Resident Evil 7: Biohazard’ in VR?

Surviving the Terror – Should You Play ‘Resident Evil 7: Biohazard’ in VR?

Sitting in the audience of the Sony press conference at E3 2016 was a special moment in the VR industry for me. It was the last major event before the launch of the PlayStation VR headset and the stage featured footage and announcements for several VR games over the course of the evening. During that show is also where Sony revealed Capcom’s Resident Evil 7 for the very first time and announced that the entire game would be playable in VR.

Now the wait is finally over. Resident Evil 7: Biohazard [Review: 9/10] releases tomorrow, January 24th, for the PlayStation 4, Xbox One, and PC with optional PS VR support on PS4.

If you’ve got a Rift or Vive, it won’t support those platforms at launch, but that could change sometime next year. But if you’re playing it on PS4, then VR is an option on the table immediately. While seeing it through your own eyes in a virtual reality headset is an incredibly intense way of experiencing the world of Resident Evil 7, it isn’t for everyone.

You can read our full review for the final verdict on the game as a whole, but this article aims to answer one big question: Should you play RE7 in VR?

If You Get Motion Sick Easily, Then No

Motion sickness is, thankfully, not something I have to grapple with. I’ve played all manner of seated, standing, room-scale, motion controller, gamepad, and other types of VR games and I’ve only ever felt a bit dizzy once, which was primarily due to the fact that I was intentionally pushing myself in testing an app. During standard play, it’s never bothered me. Following E3, reports started coming out that motion sickness was a major concern for Resident Evil 7, as it affected lots of different people.

In the wake of that news, Capcom instituted several measures to try and combat those issues. While playing the game in VR, you can adjust your movement speed, you can set rotations to degree turns instead of smooth movement, and you can even toggle on and off FOV dimming, similar to the tactic seen in Eagle Flight.

However, despite all of that, if you’re sensitive to motion sickness issues, this game may still bother you. Luckily, you can reload your save file and switch between VR and non-VR at essentially any time, making it easy to swap in and out of the headset and take frequent breaks. But consider yourself warned that it may not feel great if you don’t have well-established VR legs.

If You Love Being Scared, Then Yes

After playing the entire game in VR and replaying several bits outside of VR, I can confirm that it is absolutely more terrifying inside of Sony’s headset. The 3D spatial audio will have you checking over your shoulder at all times while the immersive 3D visuals surround you in darkness. I found myself slowly creeping forward and peeking around corners much more than I did outside of the headset.

It’s also a great way to play the game if you’ve got other people around. If they don’t care for horror games, they can watch something else on TV while you play, but if they enjoy these types of games, it’s so much more entertaining to watch someone jump inside a headset.

If You Are Easily Frightened, Then No

A good litmus test for whether or not Resident Evil 7 in VR would be too much for you is to give Until Dawn: Rush of Blood [Review: 7/10] a try. That’s a PS VR-exclusive on-rails shooter. It’s full of action and lots of shooting with a handful of creepy moments and solid jump-scares to keep you on your toes.

If that game is too much, then you probably can’t handled Resident Evil 7 in VR. With RE7, you’ll spend more time ripping the headset off, hands shaking, than you will actually playing the game. It’s slow, deliberate pace is a far cry from the fast-paced intensity of Rush of Blood. If you’re determined though, then give our Coward’s Guide a look for some advice on how to get through the nightmare.

If You Have Trouble Aiming a Gun With a Gamepad, Then Yes

This revelation wasn’t expected on my end, but it shouldn’t have came as such a surprise. I’ve never been good at aiming in shooters while playing with a gamepad. My right thumb just doesn’t seem to possess the subtle dexterity needed to excel in those sorts of games and I’ve found that I always perform better with a mouse in my hand for that type of precision. As it turns out, my head is a capable replacement.

When playing RE7 in VR, the right thumbstick can be used to control your horizontal movement, but not vertical (this is to help avoid motion sickness). While holding down L2, an aiming icon appears on-screen and you can move it with the right analog stick. But when the headset’s on your face, you can also tweak the aiming with your actual head movement too. This lets you fine-tune your aiming and make small, but impactful adjustments to alter your aiming ever so slightly. It helped me land many more head shots than I would have otherwise.

If You Want The Best Graphics, Then No

While Resident Evil 7 is more immersive in VR due to the simple fact that you feel like you’re part of the game world instead of just looking at it on a screen, the actual visual fidelity is a bit lower. Resolution is noticeably decreased with a minor screen door effect and some textures suffer from obvious pop-in issues. Shadows were hit-or-miss in some areas as well.

Outside of VR is a different story. Visuals were crisp and detailed with well-balanced light and shadows. It’s reminiscent of P.T., the cryptic teaser released by Hideo Kojima and Konami for the now-canceled Silent Hills. Any way you look at it though, outside of VR provides the better visual experience in terms of graphical power.

If You Want To Be Immersed, Then Yes

Despite that fact, VR still feels like a more immersive way of enjoying the same game. When you’re hiding around the corner from a big bad guy stalking you, it feels incredibly realistic to poke your head out by physically leaning over in the real world. I still get goosebumps thinking about the way this game made me feel.

When an enemy picks you up off the ground and gets in your face while you’re wearing a VR headset, it’s as if you can really feel yourself being lifted off of the ground. The creaking doors, disgusting growls, and creepy slithering sounds around you are certainly enough to shake even the hardest of gamers.


Do you plan on playing Resident Evil 7 in VR? Are you going to wait until next year to hopefully try it out on the Vive or Rift? Let us know what you think of the game in the comments below!

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Community Download: Is Sony Pulling Away From PlayStation VR?

Community Download: Is Sony Pulling Away From PlayStation VR?

Sixteen days ago we exited what many people were calling the “year of virtual reality.” 2016 was considered to be the year that VR finally made the transition from science fiction fantasy to a real consumer product available at your local Best Buy. Last year, the Oculus Rift (Facebook), HTC Vive (HTC and Valve) and the PlayStation VR (Sony) all debuted, and Samsung just announced 5 million of its Gear VR headsets have shipped. The PS VR in particular was anticipated as the guaranteed success of the tethered headsets. With a plug-and-play install base of around 50 million PS4s, and the monolithic might of Sony behind it, it was the best bet the VR industry had. And yet as 2017 begins, the question must be asked: is Sony already beginning to pull away from PS VR?

Now before you all start tying your move controllers into nunchucks with which to bludgeon me to death, let me explain myself. No one is saying that Sony is abandoning its newborn platform a couple months after launch. There are, however, some eyebrow-raising things to consider. Lets knock them out one at a time.

Cambridge Closing 

Just a few days ago it was announced by Sony that one of its first party studios, Guerrilla Cambridge, would be shut down. This was a tragedy for the talented employees of the studio that made the well- received Killzone: Mercenary for the PlayStation Vita (more on that little guy in a bit). But it was also a telling move considering that the last game Cambridge released was RIGS: Mechanized Combat League for PlayStation VR.

RIGS was one of PS VR’s most anticipated games and it even won our award for the best title on that platform for all of 2016. And yet, Sony decided to shutter Cambridge and focus on other studios.

There has not yet been a direct correlation made between Cambridge’s working on VR and its closure, but the stigma is more pronounced when you start looking at the other Sony platform it developed for.

Ghosts of The Vita 

The PlayStation Vita is a portable gaming device that was released in 2011. It was positioned as a system that gamers could take on the go that would also pump out console-quality graphics and top-tier games. However, six years after the Vita hit shelves, the little-system-that-could has been all but eliminated from Sony’s top level marketing, and new games have been reduced to a trickle.

The PS VR’s great grandfather, PlayStation Move, also suffered a similar fate. It was an innovative product with a somewhat noticeable early marketing push that quickly faded until its parts were cannibalized back into the immersive system we have today.

Just because one or two fresh-faced devices have been ostracized by Sony over the years does not necessarily mean that PS VR is in for the same fate, but it does at least establish that Sony is willing to cut ties with a fledgling system if the value just isn’t there.

Sony is a company that can, and does, generate a lot of money on its PlayStation consoles. It has no reason to throw good money after bad because every dollar it spends propping up a struggling system could be put to much better use supporting the PS4 instead. Sony is not a charity, which is why this final point is probably the most important when answering our initial question.

How is It Selling?

There has not yet been an official word from Sony as to how many PS VR units it has sold. We don’t know if this thing has moved 500 thousand or 5 million units since launching in October.

There’s a saying that no news is good news but when it comes to companies like Sony the opposite can be true. If the PS VR was flying off the shelves Sony would, theoretically, be much more inclined to share exact sales numbers. It does not, however, have a direct competitor (yet) for the console VR space so its silence could be more strategic than prophetic at this point.

It is also worth noting that PS VR does have some AAA quality experiences on the way this year including the hotly anticipated Resident Evil VII (which is fully playable in VR).

What do you think?

Let us know your thoughts in the comments below. Is PS VR already heading the way of the Vita, or is it simply too early to say without clearer sales numbers? You may now feel free to get out your nunchucks.

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