Sony Acquires Insomniac Games, Delivering a Strategic Blow to Oculus Studios in the Process

Sony Interactive Entertainment announced Monday that the company is acquiring Insomniac Games, a storied game studio and one of the most experienced in VR development anywhere in the world. The studio has developed three Oculus exclusive titles, with its fourth and largest yet, Stormland, still due to launch in 2019.

Founded in 1994, Insomniac Games was best known for the creation of the Spyro and Ratchet & Clank franchises which have collectively spanned more than a dozen titles, many exclusively on PlayStation consoles. In recent years the studio has been well known in the VR space, having developed three exclusive titles for Oculus Studios: Edge of Nowhere (2016), The Unspoken (2016), and Feral Rights (2016), not to mention the non-VR hit Marvel’s Spider-Man (2018) which was a PlayStation exclusive.

Image courtesy Insomniac Games

Sony’s primary reason for buying Insomniac is surely the quality and success (13M+ units) of Spider-Man (alongside the studio’s decades of experience developing for PlayStation consoles). Sony will bring the studio under its SIE Worldwide Studios group, which has churned out some of the company’s most lauded exclusive games (VR and otherwise).

While Sony will surely focus in the near-term on leveraging Insomniac’s talents for more AAA non-VR titles, the acquisition is a strategic boon for PlayStation’s VR ambitions, and a blow to Oculus. Sony has effectively sniped one of the world’s most experienced VR development studios after Oculus spent several years investing in the studio’s VR expertise.

In addition to the three Oculus exclusive titles the studio had already released, Insomniac is still developing its forth and largest title for Oculus Studios, Stormland, which is due out in 2019. The acquisition will surely not impact the release of the title, but it very likely will impact its future.

Image courtesy Insomniac Games

If Stormland turned out to be a hit for Oculus, and if Insomniac had remained independent, Oculus would likely ask the studio to start working on additional content and possibly a sequel. But now that the studio is owned by a direct competitor in the VR space, it’s unlikely that Insomniac would take on that work.

This of course all depends on who owns the Stormland IP. If Oculus holds the rights to the game, the company would have to search for a different studio to pick up where Insomniac left off (though the friction of switching teams on such a big project would be substantial); if it turns out that Insomniac retained the rights to the game, Oculus could be totally barred from continuing it unless they want to pay Sony to license the IP.

It’s likely that the Stormland deal between Oculus and Insomniac specifies a certain period of ‘post-launch content and support’ which the studio will be obligated to fill regardless of the acquisition.

However, generally a studio like Insomniac would want to do good work on post-launch content so that the publisher (Oculus Studios in this case) would be encouraged to pay for the development of even more content. But given that no additional deal is likely to be made following whatever was originally negotiated (considering the acquisition), Incomiac doesn’t have much incentive to put its heart and soul behind additional Stormland content.

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In that sense, this was a pretty good move for Sony on the VR front. Not only are they benefiting from years of Insomniac’s VR talent—that Oculus paid for—but they’ve also put some major hurdles in place for Stormland’s future and deprived Oculus Studios from one of its core collaborators; VR game design is so new compared to non-VR game design that it’s not like Oculus can just go out shopping for another studio with the same level of VR expertise as Insomniac, and that means Oculus Studios has less access to great VR development talent moving forward.

Oculus Studios has consistently worked with a small number of independent game development studios over the years to deliver exclusive games to its platform. Oculus may now be taking a close look at the likes of Ready at Dawn, Twisted Pixel, Sanzaru Games, 4A Games, and others, to ensure they don’t get snatched up, especially considering that Microsoft’s Xbox Game Studios has also been on a studio-buying spree.

Image courtesy Insomniac Games

While it won’t be the studio’s top priority, the odds seem good that Sony will have part of Insomniac Games work on a PSVR exclusive title; at least half of Sony’s current Worldwide Studios teams have worked on PSVR games. If this comes to pass, it seems likely that the studio would begin working on a launch title for PSVR 2, which Sony has all but confirmed at this point.

The post Sony Acquires Insomniac Games, Delivering a Strategic Blow to Oculus Studios in the Process appeared first on Road to VR.

Stormland Developer Insomniac Games Joins PlayStation Worldwide Studios

Insomniac Games has been a long-time supporter of virtual reality (VR), having created the likes of Edge of Nowhere, Feral Rights and The Unspoken with Stormland still in development. All of these have been exclusive to Oculus Rift but that relationship could well be at an end, it has just been announced that Insomniac Games has joined PlayStation Worldwide Studios.

Making the announcement via Twitter, Insomniac Games has long been affiliated with Sony Interactive Entertainment (SIE) and the PlayStation brand, having recently released Marvel’s Spider-Man as an exclusive on PlayStation 4. “We’ve collaborated with Sony for more than 20 years — spanning all four PlayStation consoles, 20 total games and six franchises,” notes Ted Price, Insomniac Games’ Founder in a blog posting.

As a member of PlayStation Worldwide Studios, however, this will mean all of its videogames will now be exclusive to the platform, which would also include VR titles. As mentioned, the studio is currently developing Stromland in conjunction with Oculus Studios so there (hopefully) shouldn’t be an issue with the experience coming to Oculus Rift. But this may mean a PlayStation VR version could eventually arrive, and most importantly any further VR projects will be PlayStation VR exclusive.

Companies like SIE and Microsoft Studios division have always snapped up smaller developers, yet that trend seems to be growing as they look to secure evermore exclusive content for their respective platforms.

Stormland

Stormland is still scheduled for a 2019 launch window for Oculus Rift, putting players in the role of a robot who just happens to be a gardener on a lush alien planet. That was until The Tempest shattered your android body, so you must head out across the planet to augment yourself and save your friends. Featuring both single-player and multiplayer gameplay modes, players will have complete freedom to run, climb and fly across the expansive terrain. When  VRFocus previewed the title we said that: “Stormland is undoubtedly Insomniac Games’ most ambitious VR project to date.”

When VRFocus learns more about Insomniac Games’ future VR plans, including how or if development of Stormland is affected we’ll let you know as soon as possible.

Iron Man VR is Coming to PlayStation VR This Year

Sony Interactive Entertainment (SIE) has just held its first State of Play broadcast and shared quite the lineup for PlayStation VR fans, in fact, the short stream was practically dominated by virtual reality (VR) titles, some being revealed while others had launch dates confirmed. The show kicked off with a bang thanks to the announcement of Iron Man VR.

The reveal was a mixture of both gameplay and cinematic footage, allowing fans to see a brief glimpse of what it’ll be like to don the famous Iron Man suit which has dominated the Marvel Cinematic Universe (MCU) ever since the first Iron Man film back in 2008.

Iron Man VR is the work of Camouflaj, PlayStation Worldwide Studios, and Marvel Games and will include support for PlayStation Move controllers. There are no concrete details regarding the story and whether it’ll be a completely separate entity from the films, or tie-in to the MCU in some way.

The videogame is scheduled to launch at some point during 2019 and could well be the most definitive version of Iron Man to grace the videogame market yet. As further details are released VRFocus will keep you updated.