PSVR 2 Foveated Rendering Provides 3.6x Faster Performance – Unity

As reported by Michael Hicks of Android Central, a Unity panel at GDC last week revealed new details about PSVR 2, including ways developers will be able to harness eye tracking in their experiences and the performance benefits gained from doing so.

There was no full PSVR 2 reveal at GDC from Sony this year, but as we reported last week, they were showing the headset to developers at the conference alongside the Unity talk. We weren’t at the talk ourselves so we can’t verify the data, but hopefully it’ll be posted online later.

The big focus seemed to be on detailing the headset’s eye-tracking. As previously reported, PSVR 2’s eye-tracking will be able to provide foveated rendering. This is when an experience uses eye-tracking data to only fully render areas of the screen that the user is directly looking at, whilst areas in your peripheral vision aren’t fully realized. This can greatly improve performance if done right.

According to Android Central, the Unity talk revealed that GPU frame times are 3.6x faster when using foveated rendering with eye-tracking on PSVR 2, or just 2.5x faster when using foveated rendering alone (which presumably only blurs the edges of the headset’s field of view, which is a technique commonly used on Quest headsets.

Running the VR Alchemy Lab demo with dynamic lighting and shadows on PSVR 2, frame time reportedly dropped from 33.2ms to 14.3ms. In another demo — a 4K spaceship demo — CPU thread performance was 32% faster and GPU frame time went down from 14.3ms to 12.5ms.

Moving beyond performance, developers also outlined the various ways eye tracking can be implemented into experiences on PSVR. The headset will be able to track “gaze position and rotation, pupil diameter, and blink states.”

This means you will be able to magnify what a player is looking at — particularly useful for UI design — or use eye data to make sure the game grabs the right item when the player is looking at something they want to pick up.

Developers will also be able to tell if the player is staring at an NPC or even if they wink at them, allowing them to program custom responses from NPC to those actions. Likewise, eye tracking can be used for aim assist when throwing an item, for example, so that the item is course-corrected and thrown in a direction closer to the player’s intention, based on their gaze.

Eye-tracking will also mean more realistic avatars in social experiences, and the ability to create ‘heat maps’ of players’ gazes while playtesting games. This would let developers iterate on puzzles and environments to improve the experience based on eye-tracking data.

Last month, it was reported that Tobii was “in negotiation” to supply PSVR 2’s eye-tracking technology.

In non-eye tracking news, it was also confirmed at the Unity talk that developers will be able to create asymmetric multiplayer experiences for PSVR 2, where one player is playing in VR while others play using the TV. This was something we saw used in the original PSVR, too.

For more info on PSVR 2, check out our article with everything we know so far.

Sony Is Showing PSVR 2 To Developers At GDC

It doesn’t look like we’ll be getting a full PSVR 2 reveal at GDC 2022 this week, but Sony is definitely showing the new headset to developers.

That much was confirmed when StrayBombay CEO and former Valve VR figurehead Chet Faliszek tweeted about seeing the device, noting the experience was, in his words “Sooooo good.”

Faliszek’s other tweets confirm he’s at GDC and, just in case there was any doubt, Sony’s own Shuhei Yoshida thanked the developer for coming to try the kit.

We had hoped that Sony would host a much more public-facing event for PSVR 2 at GDC this year, as it had done in the build up to the launch of the original PSVR. But with the world still facing a problematic component shortage that’s hampering sales of even the PS5 console, there’s speculation that the headset’s release might miss a 2022 window and arrive sometime in 2023.

We previously reported that Sony was shipping out thousands of developer kits to studios, which is likely to be PSVR 2 headsets and controllers reaching teams making games for the new platform.

There will be at least some more PSVR 2 talk at GDC this week, though. Unity is hosting a session talking about development of the headset later today. But with so much still unknown about the headset, it’s not clear when we could hear more official release details. For now, you can keep up with everything we know about the device right here.

Import Records Reveal Sony Has Shipped Thousands of Dev Kits, Possibly PSVR 2

United States import records from late 2021 onward show that Sony Interactive Entertainment has shipped thousands of boxes containing developer kits from Asia to the US. The exact contents of the boxes hasn’t been specified, however Sony’s next-gen PlayStation VR 2 headset is a very likely candidate.

As first reported by TweakTown, Sony has shipped 2,374 cartons containing “DEVELOPMENT KIT[s] FOR INTERACTIVE ENTERTAINMENT SOFTWARE,” starting back in October 2021.

Here’s the relevant data from TweakTown, sourced from import/export firm Import Genius and confirmed with Seair Exim Solutions:

  • January 2022 – 434 CTN (cartons), 4730 kg, Japan -> Oakland, CA
  • December 2021 – 980 CTN, 8712 kg, Japan -> Oakland, CA
  • November 2021 – 480 CTN, 5218 kg, Japan -> Oakland, CA
  • October 2021 240 CTN, 2612 kg, Korea -> Oakland, CA
  • October 2021 – 240 CTN, 2612 kg, Japan -> Oakland, CA

Granted, records don’t specify which dev kit is inside the box, however we can make a few educated guesses.

Platform holders like Sony typically distribute dev kits to a handful of select studios months before launch so they can properly target the new hardware. PSVR 2 is rumored to release in early 2023, so the clock is ticking for studios to make the best use of all the new tech packed into Sony’s next-gen headset, including eye-tracking, face haptics and its new Sense controllers.

PlayStation 5 released in November 2020 and continues to lag in production due to the global chip shortage, so it’s unlikely Sony is shipping additional PS5 consoles to developers at this late stage.

Sony also hasn’t announced any other console, like a PlayStation 5 Pro. Given the ongoing supply chain problem with microprocessors, a surprise PS5 Pro launch seems like a non-starter considering PS5 is still in high demand and relatively little supply.


Want to learn everything there is to know about PSVR 2? Check out specs and a breakdown of the tech in PSVR 2.

The post Import Records Reveal Sony Has Shipped Thousands of Dev Kits, Possibly PSVR 2 appeared first on Road to VR.

Rhythm-Based Viking Game Ragnarock Coming To PSVR

After launching on the Quest Store last year, Ragnarock is looking to conquer more platforms — a PSVR port is on the way.

WanadevStudio announced the news in a tweet last week, confirming that the rhythm-based drumming game will be brought over to the PSVR ecosystem after launching for Quest and PC VR platforms last year.

There’s no confirmed date or window for the PSVR port yet — the studio only said that last year they worked on the Quest version of the game and this year they are “facing a new challenge” to bring Ragnarok to PSVR. So hopefully sometime this year is still on the cards.

The studio also noted that it will “do [its] best to make it cross-platform for you.”

The GIF attached to the tweet suggests the original PSVR headset is a sure bet, but given PSVR 2 is on the horizon, it wouldn’t be out of the question to expect a release on the newer headset as well. That being said, there’s no guarantee that PSVR 2 will even release this year, so who knows.

Ragnarock is a Viking-themed rhythm game that sees you bang drums to the beat of the music aboard a Viking ship —  the boat’s crew will row in time with each of your bangs, moving the boat down closer to the finish. We named it one of the best rhythm and music games available for Quest, so we can’t wait for PSVR players to get their hands on it soon.

You can read more about Ragnarock in our hands-on from last year.

Report: PSVR 2 Rumored to Release in Early 2023, Missing Holiday Season

It’s widely thought that PSVR 2, Sony’s next-gen VR headset for PlayStation 5, is expected to release sometime the last half of 2022, which would position it as a pretty tempting gift for this holiday season. Now, a report from noted PSVR leaker ‘PSVR Without Parole‘ alleges the headset will launch instead in early 2023.

YouTuber ‘PSVR Without Parole’ is known for having accurately leaked some of PSVR 2’s specs ahead of the official announce by Sony.

Citing what the channel calls “credible sources,” PSVR Without Parole now maintains Sony may launch PSVR 2 sometime in Q1 2023, which is owed to the fact that PS5 is still (and will continue to be) very hard to come by.

We haven’t independently confirmed these claims, so we’re suggesting our readers to take it with a grain of salt.

Image courtesy Sony

As noted by PSVR Without Parole, if Sony wants to maximize its PSVR 2 install base it needs to get PS5 into more hands.

Earlier this month, Sony revealed that it had sold 17.3 million PS5 consoles up until the end of 2021. Despite high demand, the ongoing chip shortage caused by the recent global manufacturing slowdown has seen the company readjust its 2022 sales forecasts from 14.8m units down to 11.5m units.

Provided it hits the top end of that forecast, it would mean around 32 million PS5 consoles will be in the wild by the end of 2022.

To put that figure into perspective: when Sony launched PSVR in October 2016 it had already sold around 40 million PS4 consoles worldwide.

It’s interesting to see Sony adopt the slow-drip method of releasing info on PSVR 2. The company first revealed PSVR 2’s Sense controllers back in March 2021. Nearly a year later, at CES 2022 Sony finally tossed out specs for the headset, but no price or release date.

Just last week Sony revealed PSVR 2’s design, showing off updated Sense controllers and the headset itself, which physically tethers to PS5 via a cable.

Again, we’re still waiting on price, release, launch titles… a lot of room for more bit-by-bit info for Sony to cover if its hoping to build more hype proceeding a release date that would realistically only be delayed by a few months.

The post Report: PSVR 2 Rumored to Release in Early 2023, Missing Holiday Season appeared first on Road to VR.

‘Jurassic World Aftermath’ Studio is Developing a PSVR 2 Launch Title

Jurassic World Aftermath studio Coatsink is currently working on a launch title for PSVR 2, the upcoming next-gen VR headset for PlayStation 5.

Thunderful Group, Coatsink’s parent company, released a quarterly report that maintains Coatsink is “now working on a launch title for PSVR2, PlayStation’s next-generation VR console.” The news was first spotted on Reddit.

The report states that Coatsink is currently in development of two VR titles. The first is a sports action game, codenamed ‘Salted Caramel’, which is slated to release in the second half of 2022.

The second is a VR co-op survival game, codenamed ‘Date’, which is set to release sometime in 2023. Both games are said to be based on IP developed in-house. The studio is also concurrently developing two other non-VR titles.

It’s not clear how comprehensive the report is, and whether theses two prospective VR games point to a launch window for the newly unveiled PSVR 2. It’s thought that PSVR 2 will release sometime in late 2022, which may possibly coincide with the holiday season, however that hasn’t been confirmed by Sony. If so, that

Coatsink, a British studio and publisher founded in 2009, has developed a number of VR titles over the years including: Esper (2015), Esper 2 (2015), Onward (2016), A Night Sky (2017), Augmented Empire (2017), They Suspect Nothing (2018), Shadow Point (2019), and Jurassic World Aftermath (2021).

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Jurassic World Aftermath Dev Working On PSVR 2 Launch Title

Longtime VR developer Coatsink is working on a PSVR 2 launch title.

As spotted on Reddit, a recent financial report for parent company Thunderful mentions that the team is “now working on a launch title for PSVR2, PlayStation’s next-generation VR console.”

Coatsink Working On PSVR 2 Launch Title

There’s no other world on exactly what the game could be for now, nor any indication of what PSVR 2’s launch window actually is. We’ve still got our fingers crossed for a 2022 launch, though the ongoing component shortage might hamper that.

Though it also develops and publishes flatscreen games, Coatsink has a long history with VR, getting started with the Esper series on Gear VR roughly 10 years ago now. It’s since contributed to significant titles like Onward and recently published the second part in the Jurassic World Aftermath game on Quest.

Could the studio be bringing one of its older titles to PSVR 2? Jurassic World and Quest launch title Shadow Point certainly seem like good candidates, though the studio could just as easily be working on something new.

Yesterday Sony revealed a first look at the PSVR 2 headset itself for the first time. So far we’ve only seen one actual PSVR 2 game in action in the form of Horizon Call of the Wild, whilst the indie studios behind Runner, Low-Fi and Samurai Slaughterhouse have all confirmed they’ll bring their games to the headset too. We’re keeping track of all the confirmed and rumored PSVR 2 games right here.

What do you think Coatsink could be working on for PSVR 2? Let us know in the comments below!

PlayStation VR 2 Finally Revealed in First Images

Sony finally lifted the veil on PlayStation VR2 along with the final design image of the PlayStation VR2 Sense controllers.

Note: This news is breaking. We’re updating this piece as new information comes in.

We’ve been waiting for nearly a year now since Sony first revealed images of its PSVR 2 Sense controllers to see PSVR 2, or what will become PS5’s official VR headset.

The headset itself takes on a very PS5 aesthetic—which is no wonder, since it’s the official VR headset for PS5. The company also says the orb-like matching headset and controllers are supposed to represent “the 360-degree view that players feel when they enter the virtual reality world.”

Sony says it’s paid “very close attention to the ergonomics of the headset and conducted extensive testing to ensure a comfortable feel for a variety of head sizes.”

Image courtesy Sony

The company says it’s balanced the headset weight and included an adjustable headband that can be tweaked to fit the headset closer or further away from the face. So much is pretty standard on the original PSVR, however Sony says new features include an interpupillary lens adjustment dial.

Image courtesy Sony

“We also created a slimmer design with a slight weight reduction – even with the new added features such as the new built-in motor for the headset feedback,” says Hideaki Nishino, Sony Vice President of Platform Experience. “It was quite a challenge to create a slimmer design with new features added to improve upon our first headset, but our design and engineering teams proved this could be possible when we saw the final design!”

The headset is also said to include a new vent design for better air flow. And just like the PS5 and Dual Sense controller, the new PSVR 2 Sense controller features tiny PS symbols all throughout its design.

Image courtesy Sony

Sony shared a PSVR 2’s specs back in January. As you can see below, it’s set to be a substantial upgrade over the original PSVR, which was first unveiled in 2014 as Project Morpheus and later released as PSVR in 2016.

Yes, it has tethered design, although it features inside-out optical tracking that will do away with the positively ancient PlayStation Camera, as well as PS Move controllers. If you’re looking for a bigger breakdown than the chart below, check out our PSVR 2 spec comparison article for more.

PSVR vs. PSVR 2 Specs

PSVR 2 PSVR
Resolution 2,000 × 2,040 (4.1MP) per-eye, OLED, HDR 960 × 1,080 (1.0MP) per-eye, RGB OLED
Refresh Rate 90Hz, 120Hz 90Hz, 120Hz
Lenses unknown Single element non-Fresnel
Field-of-view (claimed) 110° (diagonal presumed) 100° (diagonal presumed)
Optical Adjustments IPD Eye-relief
Connectors USB-C (no breakout box) USB, HDMI (breakout box)
Cable Length unknown 4.4m
Tracking Inside-out (no external beacons) Outside-in (external camera)
On-board cameras 4x IR (external), 2x IR (internal) None
Input PSVR 2 Sense controllers (rechargable), eye-tracking DualShock 4 (rechargeable), PS Move (rechargeable), PS Aim (rechargeable), voice
Audio 3.5mm aux output 3.5mm aux output
Microphone Yes Yes
Haptics Controllers, headset Controllers
Weight unknown 600g
Release Date Expected Q3/Q4 2022 2016
Console Compatibility PS5 (backwards compatibility not expected) PS4, PS4 Pro, PS5

There’s still no telling when PSVR 2 will release. We’ll be following this story in the coming days, so check back soon.

The post PlayStation VR 2 Finally Revealed in First Images appeared first on Road to VR.

PSVR 2 Design und weitere Details enthüllt

Gerade hat Sony einen Beitrag veröffentlicht, welcher das PSVR 2 Design und weitere Details enthüllt. Somit bekommen wir erstmalig einen Eindruck von der finalen Hardware.

PSVR 2 Design und weitere Details enthüllt

Nachdem Anfang Januar 2022 technische Details zu PlayStation VR2 bekannt gegeben wurden, folgen jetzt erste Bilder zu PlayStations nächstem VR-Headset in einem neuen Artikel auf dem PlayStation Blog. Sony bleibt dem Grunddesign treu und setzt bei der PSVR 2 auf eine Halo-Halterung. Für die Verwendung der Brille wird aber keine externe Kamera mehr benötigt, sondern die Brille hat selbst 4 Kameras integriert, welche via Insight-Out-Tracking die Brille korrekt im Raum verorten.

Wie außerdem aus dem neuen Blog-Beitrag hervorgeht, soll die PSVR 2 nicht nur ein schickes Gehäuse vorweisen können, sondern auch ein spezielles Lüftungssystem soll integriert sein:

„Als ich anfing, an dem Design für das PlayStation VR2-Headset zu arbeiten, war einer der Bereiche, auf den ich mich zuerst konzentrieren wollte, die Idee, eine Lüftung im Headset zu schaffen, ähnlich wie die Öffnungen an der PS5-Konsole, die einen Luftstrom ermöglichen. Unsere Ingenieure hatten die Idee einer Lüftung in den Raum gesetzt, um zu vermeiden, dass die Linse beschlägt, während die Spieler in VR-Welten eingetaucht sind. Ich habe viele Designkonzepte entwickelt, um dies umzusetzen, und beim endgültigen Design sieht man, dass zwischen der Ober- und der Vorderseite des Visiers eine kleine Lücke für die integrierte Belüftung eingefügt wurde. Ich bin wirklich stolz auf das Ergebnis und auf das positive Feedback, das ich bisher erhalten habe. Ich hoffe, dass auch unsere PlayStation-Fans begeistert sein werden. Ich kann es kaum erwarten, dass sie es ausprobieren.„– Yujin Morisawa, Senior Art Director, SIE

Aktuell ist noch nicht bekannt, wann die PSVR 2 auf den Markt kommen wird. Wir werden auch aber informieren, sofern es neue Details gibt. Aktuell sollen laut Sony immerhin bereits Development Kits bei einigen Entwicklern und Entwicklerinnen eingetroffen sein. Komplett abgeschlossen scheint die Entwicklung der VR-Brille jedoch noch nicht zu sein, denn Tobii hatte kürzlich veröffentlichen müssen, dass das Unternehmen an einem Deal mit Sony arbeite, welcher sich um die Bereitstellung von Eye-Tracking-Lösungen für die PSVR 2 drehe.

Der Beitrag PSVR 2 Design und weitere Details enthüllt zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

PSVR 2 Headset Design Finally Revealed

Roughly a year on from its initial announcement, we finally have a first look at the PSVR 2 headset.

Sony just put up a PlayStation Blog post revealing the design, which features a white shell, an adjustable halo strap similar to the original PSVR design, four front-facing cameras for inside-out tracking and a wire attached to the back of the halo ring.

PSVR 2 Headset Revealed

PSVR 2 PlayStation VR 2 Headset Design 3

In the blog post Hideaki Nishino, Senior Vice President, Platform Experience said the design was intended to match the orb-like structure of the PSVR 2 Sense controllers, which have also been given the same white shell. All in all, the visor itself actually looks pretty similar to a Quest 2 headset, but the use of white plastic obviously falls in line with the shell of the PS5 console too.

PSVR 2 PlayStation VR 2 Headset Design 1

Some features from the original PSVR remain, like the ability to move the visor closer or further away from your face and the headphone jack being located on the wire itself. The headset is also slimmer and sees a “slight weight reduction” over the previous headset and there’s a vent design that might help avoid fogging.

PSVR 2 PlayStation VR 2 Headset Design 2

You can also spot an interesting-looking face gasket, which will include the haptic motor Sony previously confirmed to add immersion to VR experience. It may be that rumble provides a sense of speed in a car, or feeling an arrow fly by your head.

The blog post still doesn’t confirm if PSVR 2 will be releasing this year, nor when we’ll next hear about the headset. Developers do have kits already, though, and GDC 2022 is right around the corner, so it’s possible that we could be seeing more very soon. For now, we also have the official PSVR 2 specs and we’ve seen the first confirmed game in Horizon Call of the Mountain.

What do you think of PSVR 2’s design? Let us know in the comments below!