Hello Neighbor: Search and Rescue will release May 24 for PlayStation VR2.
Developers tinyBuild first revealed the game several months ago, announcing a simultaneous launch on PSVR 2 and PC VR on February 22. However, a few weeks before PSVR 2 launch, the game’s release date was removed and it was seemingly delayed with no update release window.
This week, Hello Neighbor: Search and Rescue’s PlayStation page was updated with a new release date, accepting pre-orders for May 24, 2023. The PC VR release remains unconfirmed and is still listed as ‘Coming Soon’ on Steam. We sought confirmation from a tinyBuild representative on both the PSVR 2 and PC VR release dates and will update this piece if we receive a response.
Hello Neighbor is a popular flatscreen franchise and this will mark its first venture onto VR headsets. Described as a VR horror-puzzle game, tinyBuild says that players will “sneak into your creepy neighbor’s house to save your friend,” with multiple playable characters, environmental puzzles and non-linear exploration.
PSVR 2 is finally here and for those of you lucky enough to get your hands on Sony’s newest VR headset, here’s some essential tips and tricks you’ll want to know.
Updated – March 31, 2023
PSVR 2 is a pretty straightforward headset thanks to the fact that once you plug it into the console you’ll see the usual PS5 menu that you’re already used to. However, the headset does have a few less obvious capabilities that you’ll want to know about.
1. Voice Input
PSVR 2 supports the same voice commands as PS5, and thanks to a microphone that’s mounted right next to your mouth, they work very well! Voice commands through PSVR 2 can be used to easily launch games and apps (instead of digging through the game library) or to open certain settings pages (instead of digging through the settings menu). All you have to do to get the console to listen is say “Hey PlayStation.”
If you’ve never used voice commands on PS5 before, you’ll need to enable them first. To do so go to Settings > Voice Command (Preview) and enable the option.
2. Quick Menu
PSVR 2 has a quick menu that makes it easy to access frequently used settings. To open the PSVR 2 quick menu, just double-tap the PlayStation button on your controller.
3. Lens Calibration
Since PSVR 2 has such a small sweet spot (the area of the lens where everything is at its clearest), it’s important to get the lenses dialed in just right to your specific IPD.
Luckily PSVR 2 has a built-in lens calibration that’s easy to run at any time, even in the middle of a game.
You’ll be prompted to run the calibration initially when you set up your headset for the first time, but since you put the headset on a bit differently every time (and sometimes the lenses can get bumped which adjusts their spacing) it’s worth running the calibration every few sessions to make sure you’re seeing the clearest image through the headset. You should also run the calibration step any time a new person puts on the headset so they can get the ideal fit.
To run lens calibration on PSVR 2, double-tap the PlayStation button on the controller, then select Adjust Visibility from the quick settings menu.
The calibration will help you not only adjust the headset to the ideal IPD (distance between the lenses), but also tell you if the headset is sitting too high, low, or crooked on your head. Having the best fit will also increase the accuracy of the headset’s eye-tracking function.
4. Use PSVR 2 Without a Display Connected
Though PSVR 2 mirrors its display onto whatever TV you’re connected to so spectators can see what you’re up to, you can also use the headset while your TV is turned off, doing something else, or disconnected entirely.
Just note that to set up your PSVR 2 for the first time you’ll need a connected display, but once you have it set up you can turn off the display or unplug it entirely and your headset should continue to work just fine.
5. Where to Find PSVR 2 Volume Control
This one really shouldn’t be a tip or a trick, but it’s not entirely intuitive where to find the volume control for PSVR 2.
Instead of being in the quick settings menu, you can find the volume adjustment for PSVR 2 by pressing the PlayStation button to bring up the bottom menu, then selecting Sound (speaker icon). In the Sound menu you’ll see PSVR 2; click on it to find the volume adjustment.
6. Use Headset Button to Mute Microphone
The button on the bottom of PSVR 2 gives you one-click access to the headset’s passthrough view, which is very handy. However you have the option to rebind this button to act as a microphone mute toggle instead, which might be useful if you find yourself playing multiplayer VR games regularly.
To make the button on PSVR 2 mute the microphone, go to Settings > Accessories > PlayStation VR2 > VR Headset section > Function Button Assignment, then switch it to Mute Microphone.
Even if you change the button’s function, you can still quickly access the passthrough view by double-clicking the PlayStation button on the controller to open PSVR 2 quick settings, then click ‘View Surroundings’.
7. Use PSVR 2 as a 120Hz HDR Display for Playing Flat PS5 Games
While PSVR 2 is undoubtedly an impressive VR headset, you can also use it to play regular PS5 games and watch video content—Sony calls this ‘Cinematic Mode’ for PSVR 2.
To do that, all you need to do is launch a non-VR game or app on PS5, then use a standard PS5 controller to play (unfortunately the Sense controllers won’t work for regular content because they don’t have all of the same buttons and controls as a regular controller). Some non-game apps may work with the Sense controllers for simple navigation however.
And technically speaking, PSVR 2 can function like a regular high refresh rate (120Hz) HDR TV, which means it will be able to play flat PS5 games that support a 120Hz performance mode and it can correctly display any HDR content that an HDR TV could.
While PSVR 2 automatically runs at 120Hz and HDR mode for VR games, you need to enable both 120Hz and HDR for flat PS5 games and content.
To do so, go to Settings > Accessories > PlayStation VR2 > Cinematic Mode. Then select Video Output for Cinematic Mode. There you’ll find the option for both 120Hz output and HDR.
8. Change the Size of the PSVR 2 Cinematic Mode Screen
So you’re playing PS5 games using your headset like a high performance TV, but maybe you wish your screen was a little bigger or smaller?
Luckily you can easily adjust this by double tapping the PlayStation button on the controller to access the PSVR 2 quick settings, then use the Screen Size slider to adjust the size.
If you want to reposition the screen you can also press and hold the options button (on the right controller) which will move the screen directly in front of you regardless of where you’re looking.
9. Tighten Your Sense Controller Straps the Easy Way
Nobody thinks they’re going to accidentally throw their controller until it happens. That’s why I personally always use my wrist straps when using a VR headset, and recommend others do too. After using VR headsets for more than 10 years, I have smashed 0 TVs and broken 0 controllers.
Luckily Sony has come up with a neat design for the wrist straps on the PS Sense controllers that allows you to tighten them with one hand.
PSVR 2 has a neat ‘self-tightening’ wrist strap. Surprised I haven’t seen this before. pic.twitter.com/v4itutthXm
To do so just pull the wrist strap so there’s tension on the band, then rotate your wrist to tighten the strap. If it doesn’t seem to be working, try rotating your wrist the other direction.
10. Dark Rooms Are No Longer Ideal
With the original PSVR, you’d get the best headset and controller tracking when playing in a dark room because of the way the tracking system on that headset worked. When everything else was dark, it was easier for the camera to pick up the glowing tracking markers on the headset.
With PSVR 2 now using an inside-out tracking system, playing in a dark room will actually hinder tracking performance rather than help it. In our testing we found the headset is quite good at tracking in low light, but even so it isn’t the ideal way to play.
While too much sunlight (ie: being completely outdoors) is also an issue, playing in a normally lit room will give you the best tracking performance on the headset.
11. Enable Tracking Support for Tough Tracking Conditions
Speaking of tracking performance, if you feel like your headset is having tracking issues, you can turn on an additional option which will use your TV as a tracking marker to make it easier for the headset to have something to lock onto.
To enable Tracking Support on PSVR 2, go to Settings > Accessories > PlayStation VR2 > Tracking Support and turn the option on.
In our testing we found that PSVR 2 tracking is really solid, and for most people this option shouldn’t be necessary. In some specific cases (ie: a room with lots of skylights letting in tons of bright sunlight), or a completely white room with no discernable features, it could be helpful.
Note that this option will only improve head-tracking; if you’re having tracking issues with only your PSVR 2 controllers, something else is likely to blame.
12. Enable Sidetone to Hear People Around You More Easily
This is one I wish I knew while I was reviewing PSVR 2 in the first place! While the earbuds included with the headset do a decent job with noise isolation, in cases where you do want to be able to hear what’s going on outside of your headset, you can use the ‘sidetone’ option which picks up sound from the headset’s microphone and sends it through the earbuds.
To enable Sidetone on PSVR 2, go to Settings > Sound > Audio Output > Sidetone and adjust the setting to the desired volume.
13. Find Every Free Demo Game for PSVR 2
If you don’t know what PSVR 2 game to buy next, it’s worth keeping an eye on the PSVR 2 demo store page. Most PSVR 2 games don’t have demos, but some do, including big ones like Resident Evil Village and Horizon Call of the Mountain.
PlayStation today revealed an updated list of launch day and “launch window” titles for PSVR 2. Notable highlights include Demeo, Gran Turismo 7, Horizon Call of the Mountain, and Resident Evil Village, although there’s no word on when VR’s favorite block-slashing game is making the move to Sony’s next-gen VR headset.
First, here’s the list of guaranteed launch day games coming on February 22nd, 2023. Some games are re-releasing completely, providing a paid pathway for upgrades, or coming as a free upgrade to players who already own the title for the original PSVR. We’ve put that info in bold for easier reading:
Swordsman VR (Sinn Studio Inc., free PS VR2 upgrade until May 2023)
Synth Riders (Kluge Interactive, free upgrade)
The Tale of Onogoro (Amata K.K)
Tentacular (Devolver)
Tetris Effect: Connected (Enhance)
Thumper (Drool LLC)
Townsmen VR (HandyGames)
Unplugged: Air Guitar (Vertigo Games)
Vacation Simulator (Owlchemy)
What the Bat! (Triband)
Zenith: The Last City (Ramen VR, free upgrade)
Zombieland: Headshot Fever Reloaded (XR Games and SPVR)
There are also a handful of “launch window” games announced, which are said to arrive “through March”:
The Walking Dead: Saints & Sinners: Ch. 2: Retribution (Skydance)
Ragnarock (WanadevStudio)
No Man’s Sky (Hello Games)
Nock: Bow + Arrow Soccer (Normal VR)
GORN (Devolver Digital)
Creed: Rise to Glory – Championship Edition (Survios)
The Dark Pictures: Switchback VR (Supermassive)
Before Your Eyes (Skybound Interactive)
Curiously missing from the list is the promised Beat Saber, which again ranked as the top-downloaded game on PSVR this past year. PlayStation says in its big blogpost info dump that more games will be confirm their launch window availability up until February 22nd, so we’ll be updating this piece to reflect all of the launch content coming to PSVR 2.
Update (February 21st, 2023): We’ve updated this list to include 10 more titles revealed by Sony today.
The lack of backwards compatibility between PSVR 2 and the original PSVR is a bit of a double-edged sword. On one hand, we’re getting a ton of games for Sony’s next-gen VR headset that have been specifically built or overhauled to make use of the new hardware, but it also means a lot of games in your PSVR library will forever be stuck in the past.
Thankfully, there are a handful of developers who have pledged free PSVR 2 support for their games, many of which you can already grab on the store before the headset launches on February 22nd, 2023.
Note: There are a ton of games coming to PSVR 2 you might recognize, although not all studios have mentioned free PSVR 2 support for those games. We’ll be updating this list, so check back for more. Also, in addition to previously released titles getting new PSVR 2 support, we’ve also included brand new titles launching with both PSVR and PSVR 2 support. You’ll find those at the bottom, labeled [NEW].
We’ve also included a [Awaiting Further Confirmation] section at the bottom, which we are in the process of vetting.
The Walking Dead: Saints & Sinners
Based on the series’ graphic novels, The Walking Dead: Saints & Sinners tosses you into the flooded ruins of New Orleans, where you face gut-wrenching choices: Kill the zombies? Sure. Join a gang? Okay. Execute someone who may be innocent to maintain an alliance..? That one’s on you. While not a launch title, Skydance is bringing the free PSVR 2 upgrade on March 21st, arriving alongside the sequel as it finally leaves Quest exclusivity.
Puzzling Places is a jigsaw puzzle for the virtual age, bringing to life a vast selection of real-world places that were captured with a technique called photogrammetry. Sit back and relax with a lower number of pieces and enjoy the intricate bits of each puzzling scene, or go for the most difficult mode where you’ll find yourself matching carpet patterns and wooden desk venires in one of the most surprisingly fun purist puzzle games out there. Yup, previously purchased DLC is coming over too.
Looking for a survival game that lets you craft everything you need to fend off the wild primeval beasties of the nigth? Song in the Smoke has your number, and the ‘rekindled’ edition for PSVR 2 is said to be fully remastered with supercharged graphics, new haptics for Sense Controllers, and a new free jump and clamber mode.
Kluge Interactive announced a remastered version of its hit rhythm game Synth Riders. This includes remastered visuals, more nuanced controller haptics, headset feedback for in-game obstacles, next-gen performance and SSD optimization to dramatically reduce load times. And yes, it includes all music DLC previously purchased on the original PSVR so you can pick up where you last left off.
NFL PRO ERA is the first fully licensed NFL VR sim that puts you in the shoes of QB of your favorite NFL team. Lead your team to a Super Bowl, improve your QB skills by participating in drills, or play catch virtually with your friends in your favorite NFL stadium.
During Sony’s CES 2023 conference, the company announced that Gran Turismo 7 will support PSVR 2 at the headset’s launch via a free upgrade for existing owners. Not much was shared about exactly how the game’s VR compatibility will work, including whether it would support the headset’s new motion controllers or rely on the standard PS5 gamepad. Still, it’s a pretty exciting prospect since GT7 is a big upgrade over GT Sport.
A free PSVR 2 upgrade is expected at the headset’s launch in February, which includes the entirety of its main story in VR. We went hands-on with Village back in September, and it proved to not only one of the best-looking games on PS5 to date, but probably one of the best in VR, offering up a level of visual detail that approaches Half-Life: Alyx territory.
Team zombie shooter After the Fall is cross-compatible with PC and Quest, but it’s soon to be available on PSVR 2 too, as Vertigo Games is tossing out support for Sony’s latest and greatest at some point in early 2023. It’s basically Left 4 Dead in VR, and it’s most definitely worth getting a team together since this horde shooter is cross-compatible with PSVR, Quest, and PC VR headsets.
This space simulator used to be considered gaming’s biggest flop, but thanks to Hello Games’ continuous updates it’s become the industry’s biggest redemption story. With the promise of free PSVR 2 support, you’ll be able to strap into No Man’s Sky on launch day with your shiny new headset.
Pistol Whip is a rhythm-shooter from Cloudhead Games, which has thrown out tons of updates and free DLC to keep you blasting away like John Wick to some pretty infectious beats. On PSVR 2, the game is said to offer fine-tuned haptics, adaptive triggers, higher resolution, 3D audio, and SSD optimization to bolster how the game loads and runs.
Zenith: The Last City is one of VR’s most successful MMOs to date, offering up hundreds of hours of quests, jobs, classes, you name it. Developers Ramen VR say it’s getting a free PSVR 2 upgrade. If you already own the PS4 version, the PSVR 2-supported PS5 version is already free to download, so nab it early so you can play with all of your friends on Quest, PC VR headsets, and the original PSVR.
This is a new title coming to both PSVR and PSVR 2, developed by Funktronic Labs, the studio behind Fujii and Cosmic Trip. The Light Brigade tosses you on a procedurally-generated journey to free the souls of the fallen trapped within, making for a tactical roguelike shooting experience you can play on launch-day.
Hello Neighbor: Search and Rescue is another new title getting both PSVR and PSVR 2 support, letting you delve into the same universe of the popular Hello Neighbor stealth horror series. Sneak into your creepy neighbor’s house to save your friend, and don’t get caught.
Cave Digger 2: Dig Harder is a 1-4 player VR adventure game set in an alternative western frontier, where discoveries, dangers and digging await the Prospector. The player is a Prospector who begins their adventure in a seemingly abandoned camp with a goal to extract valuables from the caves, to trade them for new tools, upgrades, and locations in order to advance their frontier exploration.
As the original gangster of VR launch titles, Job Simulator is making the jump to PSVR 2 for free. Yes, you’ll be able to job with the best of them upon PSVR 2’s February 22nd launch in this parody game that is all about stepping into the world of work from a future robot’s point of view.
The sequel to Job Simulator, Vacation Simulator imagines what vacations must have been like in during the age of humanity. This parody game is bigger and arguably funnier than the first, taking you to more locales and giving you more mad cap fun along the way.
Abducted by accident and enrolled into the Startenders Bartending Academy, you will have to shake, slice and serve to survive until you can find a way to escape! Use your skills to create delicious concoctions to serve to your alien patrons, use wacky machines and even wackier ingredients to earn your way home.
In The Tale of Onogoro, Haru has summoned you to the magical Onogoro Island, a floating island in a parallel world. Together, you must solve sprawling puzzles and defeat giant beasts called ‘Kami’ that are blocking your path.
There are a number of games that many expect, or have heard will get either cross-buy or some form of free PSVR 2 upgrade at some point. We’re in the process of verifying these titles; they still have poor documentation (some guy in Discord said it!), or studios haven’t fully committed to free support (“We want to, but we still have to figure it out..)
We’ll move these up to the section above as studios release word, or we find verifiable confirmation. Remember, this list is growing rapidly, so feel free to comment and let us know so we can make this the most complete and accurate article on the subject.
Beat Saber – Beat Games (Meta)
ALVO – Mordonpool
Suicide Guy VR – Chubby Pixel
Swordsman VR – SinnStudio
Windlands 2 – Psytec Games
Rc Airplane Challenge – Strange Games Studios
– – — – –
Did we miss any? Let us know in the comments below, as we’ll be updating this article all the way up to PSVR 2’s launch in February.
Don’t blink, because PSVR 2’s eye-tracking may get you more than you bargained for in the headset’s upcoming on-rails horror shooter The Dark Pictures: Switchback VR, which aims to toss some extra scares your way when you least suspect it.
PSVR 2 is releasing on February 22nd, and in its 100+ game content lineup is a unique horror game from the makers of Until Dawn: Rush of Blood which tosses you back into another rollercoaster thrill ride that arms you with plenty of guns to fend off what bumps in the night.
Besides bringing high-quality VR to PS5, Sony’s next-gen headset also packs in eye-tracking, which is many games are using for easier UI selection and foveated rendering—useful, but not terribly exciting stuff.
Some developers though, including Supermassive Games, are integrating the feature into their core gameplay loop, which in Switchback’s case allows enemies to move around specifically when your eyes are closed.
In a new gameplay video, Supermassive shows off the feature as it plays out beyond the big ‘DON’T BLINK’ doors, revealing a room full of grotesque mannequins which only move when you blink—and they’re entirely focused on attacking you if they can.
Alejandro Arque Gallardo, Game Director at Supermassive, says there’s also set to be another mannequin type that works with eye-tracking, but cryptically will work in “a completely different way.”
We’ve linked to the timestamp (above) where Arque Gallardo discusses Switchback’s eye-tracking mechanic. The full video also delves into haptics, adaptive triggers, spatial audio, and the multiple areas you can encounter in the game.
The Dark Pictures: Switchback VR is launching on March 16th, priced at $40. You can pre-order the game here. In the meantime, make sure to check out our growing list of all confirmed games coming to PSVR 2.
More than six years after its VR debut, Sony is ready to bring next-gen VR to PS5 with PSVR 2. Does PlayStation VR 2 make a substantial improvement over its predecessor? And how does it stack up to other VR headsets on the market? Read on to find out.
With PSVR 2, Sony is not just improving on the prior headset, it’s also raising some bars for consumer headsets overall as the first device in its class to bring eye-tracking, HDR, and new haptic capabilities to the market. Let’s start out with a look at PSVR 2’s specs and how they compare to the original PSVR:
PSVR 2 vs. PSVR Specs
PSVR 2
PSVR
Resolution
2,000 x 2,040 (4.1MP) per-eye, OLED, HDR
960 x 1,080 (1.0MP) per-eye, RGB OLED
Refresh Rate
90Hz, 120Hz
90Hz, 120Hz
Lenses
Fresnel
Single element non-Fresnel
Field-of-view (claimed)
110° (diagonal presumed)
100° (diagonal presumed)
Optical Adjustments
IPD, eye-relief
Eye-relief
Connectors
USB-C (no breakout box)
USB, HDMI (breakout box)
Cable Length
4.5m
4.4m
Tracking
Inside-out (no external beacons)
Outside-in (external camera)
On-board cameras
4x IR (external), 2x IR (internal)
None
Pass-through View
Yes
No
Input
PSVR 2 Sense controllers (rechargable), DualShock 5 (rechargable) eye-tracking
One of the most important parts of a VR headset is how things look when you peer through the lenses, so that’s where we’re going to start.
Clarity
Photo by Road to VR
How good things look inside of a VR headset depends on much more than just resolution, so we like to boil things down to the point of talking about ‘clarity’, ie: how clear does the virtual world look inside the headset.
PSVR 2 gets a big jump in clarity over its predecessor thanks first and foremost to a big leap in resolution (from 1.0MP per-eye to 4.1MP per-eye). From a resolution standpoint, that puts PSVR 2 on par with other headsets on the market like Quest 2.
While the image through PSVR 2’s lenses certainly looks much better than the original PSVR, it’s hampered a bit by two notable issues: sweet spot and motion blur.
PSVR 2’s Fresnel lenses actually have fairly good edge-to-edge clarity, but only if you can get your eyes in the headset’s rather small eye-box (AKA sweet spot). Unfortunately not everyone will be able to get their eyes into the ideal position because the sweet spot seems to be designed at a distance that makes it so you’d have to cram the headset uncomfortably against your face in order to keep the lenses in the perfect spot. Thanks to an eye-relief adjustment it’s easy to move the lenses far enough away that they aren’t crushing your nose, but for every little bit that you do you give up some sharpness on the edges and some field-of-view.
The small eye-box also means that if you don’t dial the headsets ergonomic adjustments in just right you’ll see things like chromatic aberration and more blur around the edges than you would otherwise.
Thankfully Sony has included a guided calibration step (which makes use of the headset’s eye-tracking) and helps users find that ideal spot by guiding them toward the correct IPD and lens alignment. This definitely helps reduce the issue of having a small sweet spot, and I find myself running calibration every few times that I pick up the headset just to be sure things haven’t jostled out of place. Luckily Sony has made it easy to run the calibration step at any point—even in the middle of a game.
I also mentioned motion blur as something that’s holding back the clarity on PSVR 2. I still don’t know exactly why I’m seeing a fair bit of motion blur on PSVR 2—whether its persistence blur, ghosting, reprojection, or something else—but it somwhat reduces the sharpness of the image whenever your head is in motion (which in VR is most of the time). It’s a shame because you can see just how sharp everything is when you head is still, and then as soon as you go to look at something else, the world around you becomes a bit more blurry.
And unfortunately PSVR 2’s Fresnel lenses aren’t an exception to the rule: its still easy to spot god rays and some glare in high contrast scenes.
Displays & HDR
Photo by Road to VR
Sweet spot issues aside, PSVR 2 is packing a pair of impressive OLED displays that make colors feel more rich and saturated while allowing dark parts of the scene to get truly dark instead of just dark grey.
This makes a big difference when it comes to content like Horizon Call of the Mountain which aims to immerse players in a world full of lush scenery.
While it’s great to have OLED black levels on a modern headset, PSVR 2’s displays do suffer from more mura than seen on its contemporaries, which manifests as a bit of speckling on the screen that’s more visible when seen against certain colors.
But that’s the price you pay for those deep blacks and purported ‘HDR’ capabilities, though I’ve yet to hear Sony confirm key parts of that capability, like peak brightness.
In my experience with the headset I can’t say I’ve felt like its showing significantly more peak brightness than other headsets, but it feels like the HDR is paying off more in the mid and lower tones.
Field-of-view
Photo by Road to VR
Similar to the small sweet spot, PSVR 2’s field-of-view is technically quite large—at times feeling like it meets even Valve’s Index—but that’s only if you can push the lenses exceptionally (and for me, uncomfortably) close to your eyes; so close that the lenses are putting a lot of pressure on your nose. Between where it’s actually comfortable for me to have the lenses sit and where I would get the maximum field-of-view, it feels like I’m leaving a non-trivial amount of FoV on the table. That said, even the comfortable position leaves me with a fairly sizable field-of-view that exceeds something like Quest 2.
IPD & Eye-tracking
Photo by Road to VR
PSVR 2 is the first consumer VR headset to ship with eye-tracking. While this has the potential to be very useful across a range of applications, I’ve yet to see any game that’s putting it to seriously good use. So far the closest any game has come is Horizon Call of the Mountain which uses eye-tracking to improve the accuracy of the game’s subtle auto-aim.
For its part, Sony is making use of the eye-tracking to help users set their correct IPD (which is very useful, especially considering the headset’s small sweet spot), and even adjust the tilt of the headset on the user’s head.
While I appreciate that smart touch, I wish the calibration step would actually provide a number to accompany the IPD setting; that way you could simply remember your number and dial it in every time. Instead, the guided calibration just shows a visual indicator of how close your eyes are to the center of the lenses. It works well, but without a number to go by you need to dial things in visually every time.
Sony has revealed the price and launch date for PSVR 2 in addition to its launch day lineup for PSVR 2. There’s a ton of stuff coming down the pipeline though as we approach the February 22nd launch of PSVR 2, so check out our mega roundup of everything confirmed both by Sony and indie developers looking to target PSVR 2.
There is a ton of overlap with the list of launch day titles announced by Sony. We overhauled this article to include those in addition to games that have been confirmed to arrive at some point on the headset.
We have what seems to be a fairly complete list of PSVR 2 games. Below, you’ll see our top picks along with their trailers and descriptions. The remaining list is available at the bottom of the article.
Top PSVR 2 Highlights
Gran Turismo 7 – [Launch Day]
Gran Turismo 7 will support PSVR 2 at the headset’s launch via a free upgrade for existing owners. The VR implementation looks like a big upgrade over what we saw in GT Sport. Not much else to say ‘sides vroom vroom.
Moss & Moss: Book II – [Launch Day]
Polyarc announced that both Moss and the sequel Moss: Book II are set to be launch titles on PSVR 2 when it releases in February next year, which follows the adventures of a pint-sized hero named Quill who journeys through a world fraught with enemies and plenty of puzzles to boot.
Both are said to include more visual detail such as lighting and texture improvements. Making use of PSVR 2’s hardware, players can expect eye-tracking to highlight key items, a two-controller setup, improved haptics, and adaptive triggers for added immersion when picking up items.
Horizon Call of the Mountain – [Launch Day]
Horizon Call of the Mountain isn’t a log flume ride or hollow VR “experience” like the trailer might suggest. Nay, developed by Sony’s first-party Guerrilla Games and Firesprite Studios, the first VR take on the Horizon universe is going to be an honest to goodness story campaign the devs say will take around seven hours to complete, along with some “additional content” included in the game.
Star Wars: Tales from the Galaxy’s Edge – [Launch Day]
Star Wars: Tales from the Galaxy’s Edge is an action-adventure experience where you’ll take on the role of a droid repair technician operating near the Outer Rim. First introduced on Meta Quest in 2020, this will be the first time this run-and-gun, Star Wars-flavored adventure will be available outside of the Meta ecosystem.
Capcom is bringing Resident Evil Village to PSVR 2, and it says the game will provide “an even deeper immersive experience by taking full advantage of the vivid graphics possible with the headset’s 4K HDR display, PlayStation VR2’s eye tracking, PS5’s 3D Audio and more.” Lady Dimitrescu awaits in this free DLC update to the base game!
Resident Evil 4
Resident Evil 4 is already available on Quest 2, although this particular version is a classic zombie shooter of another stripe. The game coming to PSVR 2 is actually the remake, so we’re getting all new everything this time around and not just uprezzed textures. We’re hoping the VR support is as good as the Quest 2 version, and decidedly better than RE7 Biohazard, which wasn’t bad, but it is showing its age since it was released in 2017.
Demeo – [Launch Day]
Created by VR veteran Resolution Games, Demeo is a VR take on a tabletop RPG dungeon crawler. It has fared remarkably well on Quest 2 and PC VR headsets since release in 2021, which is in part thanks to its basement-themed, D&D-style action that lets you unite with friends for a tactical gaming night from afar.
Paddle through the ice caves in Antarctica, kayak with dolphins in Costa Rica, conquer a thunderstorm in Norway and discover the canyons of Australia. In Kayak VR: Mirage, made exclusively for VR, you can explore these real-world locations with photorealistic graphics.
No Man’s Sky – [Before End of March]
The redemption story continues, as Hello Games vows to bring its space exploration simulator to PSVR 2, including all of the successive patches and DLC drops that took it from procedurally generated empty shell to a universe truly brimming with possibilities.
The Walking Dead: Saints & Sinners Chapter 2 – [Before end of March]
This is a full-fat sequel to VR’s most popular games as of late, The Walking Dead: Saints and Sinners. Like the first in the series, you’ll scrounge around a post-apocalyptic New Orleans that’s not only brimming with the undead, but also rival gangs that you can choose to join or battle. Physics-based combat, low ammo supplies, and a very touchy stamina system means you’ll need to think long and hard before running into that crowd of walkers.
Firewall Ultra
It’s not clear how much “new” content we’re getting right out of the bat with First Contact’s next Firewall game, which like the original promises tactical squad-based shooting action across a host of maps, although Firewall Ultra is decidedly the future of the franchise. We can expect to see legacy maps, characters and weapons, but also updates for more of everything down the line.
Walkabout Mini Golf
Indie VR studio Mighty Coconut announced its smash success VR mini-golfing game Walkabout Mini Golf is making its way to PSVR 2. Arguably one of VR’s most favorite social gaming experiences, Walkabout Mini Golf is said to arrive on PSVR 2 “soon”, which is set to include cross-play with all supported versions of the game; this includes versions available through Steam, Meta Quest Store, Viveport, and Pico’s European-facing digital store.
The Dark Pictures: Switchback VR – [Before End of March]
Supermassive Games revealed The Dark Pictures: Switchback VR, or what it calls a “fast-paced roller coaster action-horror-shooter where every move you make, and everything you see, could mean the difference between life and death.” Set inside the sinister world of The Dark Pictures Anthology, Switchback VR makes good use of headset eye-tracking: some enemies only move when you blink (Visine not included).
Crossfire: Sierra Squad
Smilegate tossed out a trailer to a brand-new VR game called Crossfire: Sierra Squad, a first-person shooter in the Crossfire universe. The game is played either solo or in co-op mode with up to 4 players on a team as you battle against AI baddies. The studio says there are 39 types of weapons including pistols, rifles, throwable – and throw back-able – grenades and sniper rifles with revolutionary scope mechanics give you plenty of options to dispatch 17 types of enemies.
The Light Brigade – [Launch Day]
Funktronic Labs showed off a new single-player roguelike game called The Light Brigade which it says is “filled with immersive gunplay and moody mystery.” Uncover the mystery of the gloomy ‘Sunken World’ as you climb the ranks of the titular Light Brigade, unlock firearms and unique spells. The Light Brigade will be available for pre-order starting November 15th.
C-Smash VRS
Sega’s futuristic block-breaker, which you might remember from its launch on Dreamcast in 2001 or in arcades throughout Europe and Japan, is being reimagined for PSVR 2 with C-Smash VRS. It’s set to bring an immersive twist to Cosmic Smash’s low gravity squash-meets-blockbreaker gameplay, including single player, co-op, and 1v1 multiplayer modes—that’s what the ‘VRS’ stands for, both virtual reality and versus. Demo out March 23rd. Launch later this year.
Behemoth
Sink into an all new world of danger, survival, and mystery from Skydance Interactive, the creators behind The Walking Dead: Saints & Sinners. In Behemoth, take on the role of a diseased wanderer lost in the frigid Forsaken Lands. Overcome dangerous environments, deadly warriors, and towering Behemoths using immersive, weighty VR combat and life-like physics. Travel through strange, otherworldly environments and overcome all, no matter how large, that stands in your way. Late 2023.
Hello Neighbor: Search and Rescue [Launch Day]
tinyBuild Games and Steel Wool Studios (Five Nights at Freddy’s) announced a VR take on viral indie hit Hello Neighbor, which is coming to both PSVR and PSVR 2 with cross-buy. “Mr. Peterson’s creepy house takes on a new level of immersion in VR, and there is nothing quite as scary as actually seeing that familiar shadow tower over you just before everything goes black,” tinyBuild says.
Pistol Whip VR – [Launch Day]
Cloudhead Games is bringing a free PSVR 2 upgrade to the PSVR version of its award-winning physical action-rhythm game where thrilling gunplay and dynamic tracks collide, creating a dreamscape world for players to blast, duck, and dodge their way through to become the ultimate action hero.
Cities VR – Enhanced Edition – [Launch Day]
With its intial launch on Quest earlier this year, Fast Travel Games managed to bring Cities: Skylines to VR, albeit in a slightly smaller package to run on VR hardware. Smaller, as in the size of your city: you’re actually a Godzilla-sized goliath towering over your little town as you manage all of its buildings and keep up with city planning.
Cosmonious High – [Launch Day]
Owlchemy Labs is known for highly interactive, super approachable VR games, such as award-winning titles Job Simulator and its sequel Vacation Simulator. This one went live a few months ago on Quest and PC VR headsets, and we can’t wait to see PSVR 2’s eye-tracking bring our avatars to life.
Zenith: The Last City – [Launch Day]
From Ramen VR comes the PSVR 2 version of its Kickstarter success story, the MMORPG know as Zenith: The Last City. Promised to be a day-one launch title, there are hundreds of hours of content to chew through in this well-realized VR native.
After The Fall – [Launch Day]
Launched on PC VR, Quest and the original PSVR, Vertigo Games is bringing an enhanced version of the co-op zombie shooter to PSVR 2. If you haven’t heard of it before, it’s essentially Left4Dead, but in VR, letting you sweep through levels with friends and strangers as you mow down massive hordes of zombioid baddies. Upgrade your stuff, come back for more.
Jurassic World Aftermath Collection – [Launch Day]
Coatsink originally brought this two-part psychological dino-thriller to Quest, making for a heart-pounding game of cat-and-mouse with a gaggle of Raptor baddies. Use your eyes and ears to alert you to impending doom, and hide from certain death if you can, Make sure to check out our spoiler-free review of both part 1 and 2 on Quest to see what’s in store.
Altair Breaker – [Launch Day]
Initially released on Steam and PSVR, Altair Breker is a map-based sword fighting game from the makers of Swords of Gargantua, Thirdverse. You can team up with three other friends or go it alone as you for an adventure that the studio says its for “players who want to experience stylish sword-fighting action and feel like the hero in an anime world.”
The Last Clockwinder – [Launch Day]
The Last Clockwinder is a puzzle automation game about making synchronized machines out of your own clones. Your mission is to repair the Clocktower: an ancient haven for the galaxy’s plants and seeds that’s fallen into disrepair. It won our PC VR Game of the Year 2022, so it definitively will find a good home on the very capable PSVR 2.
Fantasvision 202X – [Launch Day]
Originally released on the PlayStation 2 in 2000, Fantavision is a puzzle game based on the theme of fireworks. The game returns in an all-new title for PS VR2 powered by the Unreal Engine. The game is an artistic combination of action, shooting, strategy, and puzzles. The PSVR 2 headset and PSVR 2 Sense controller provides an immersive experience for you to fill the star-studded sky with sparkling fireworks.
The Tale of Onogoro – [Launch Day]
Amata K.K, creator of the escape adventure Last Labyrinth, returns with a co-op tale. Originally launched on Quest, PSVR 2 players will soon find themselves thrust into an all-too real parallel world where danger and mystery await. You’ll join forces with Hal, a shrine maiden who lives on the island of Onogoro. She’s not alone on the island: five giant, lethal Kami inhabit this isle as well.
Dyschronia: Chronos Alternate – [Launch Day]
Marine city, Astrum Close. Crime rate: 0.001%. In this idyllic metropolis, dreams are utilized to ensure crime is prevented before it even happens. The founder of this so-called paradise is killed in an unprecedented, theoretically impossible incident. Special Supervisor Hal Scion is assigned to this extraordinary case and tasked with unraveling the mystery threatening to plunge the city into disaster.
Other Games Announced for PSVR 2
2MD: VR Football Unleashed All-Star – Truant Pixel
Across the Valley – FusionPlay
Affected: The Asylum – Fallen Planet Studios
Aliens VR – Survios
Alvo – Mardonpol
Afterlife VR – Split Light Studio
Another Fisherman’s Tale – Innerspace VR and Veritgo Games
Among Us VR – Schell Games and Innersloth
Awesome Asteroids – Strange Games Studios
Beat Saber – Beat Games
Before Your Eyes – Skybound Interactive
Black Top Hoops – Vinci Games
Black Trail – Red Horizon
Cave Digger 2: Dig Harder – VRKiwi
Creed: Rise to Glory – Championship Edition – Survios
Desperate: Vladivostok – MIROWIN, PM Studios
Distortion VR – Future Mental Games
Do Not Open – Nox Noctis
Drums Rock – Garage 51
Dropship Commander – Strange Games Studios
Engram – Maze Theory
Firmament – Cyan Worlds
The Exorcist Legion VR: Sin – Pocket Money Games
Galaxy Karts – VR Monkey
Garden of the Sea – Neat Corporation
Ghostbusters VR – nDreams, Sony Pictures Virtual Reality (SPVR)
Ghosts of Tabor – Combat Waffle
Golf+ – Golfscope Inc
GORN – Devolver Digital
Green Hell VR – Incuvo
Grimlord – MetalCat Interactive Technology
Hellsplit Arena – DeepType Games
Hubris – Cyborn
Hypestacks – Squirrel Bytes
Job Simulator – Owlchemy
Kayak VR: Mirage – Better Than Life
Kizuna AI – Touch the Beat! – Gemdrops, Inc.
The Last Worker – Wired Productions
LONN – SixSense Studios
LOW FI – Iris VR
Madison – Bloodious Games
Medieval Dynasty – RenderCube
Mixture – Played With Fire
Neolithic Dawn – James Bellian
NFL Pro Era – StatusPro, Inc.
Nock: Bow + Arrow Soccer – Normal VR
Pavlov – Vankrupt Games
Project Lousianna: The Bounds VR – Build the Light Studio
Propagation Paradise Hotel – Wannadev Studio
Puzzling Places – Realities.io
Ragnarock – WanadevStudio
Requisition – Arcadia VR
Rez Infinite – Enhance
Rezzil Player – Rezzil
Runner – Truant Pixel
Samurai Slaughter House – Tab Games
Shadowgate VR: The Mines of Mythrok – Zojoi LLC. and Azure Drop Studios
Zombieland: Headshot Fever Reloaded – XR Games and Sony Pictures VR (SPVR)
Unannounced PSVR 2 Games
Archiact sci-fi game
Firesprite horror game
Vitruvius VR sci-fi game
Update (February 21st, 2023): Sony keeps pumping out the blogpost features leading up to the big launch of PSVR 2 for February 22nd. Many of these have been marked with launch-day releases, which we’ve rounded up here, now tallying 40+ titles coming to PSVR 2.
We’ll be updating this list continuously, so check back soon!
Did we miss any? Let us know in the comments below so we can include it in our list!
Ahead of the launch of PSVR 2, we’ve got a close-up look at the finished version of the headset and what you can expect to find when you crack open the box.
It’s just two weeks until Sony’s newest VR headset hits the streets, and while we’re not yet allowed to go into detail, today we’ve got a close-up look at the production hardware and Sony’s official controller dock. Stay tuned for our full PSVR 2 review.
Photo by Road to VR
The very first thing to notice about PSVR 2 compared to the original is the simplicity of setup… this is everything you’ll see in the box.
PSVR 2 | Photo by Road to VR
Compare that to the original PSVR which had a breakout box requiring extra cables and its own power adapter—not to mention the PS Eye camera that was required for the headset (and the photo below doesn’t even include the Move controllers).
PSVR 1 | Photo by Road to VR
Compared to the original, PSVR 2’s single-cable operation and inside-out tracking makes it so much easier to use.
Getting closer to the headset itself, we get a good look at its range of adjustments. On the top there’s an IPD dial for dialing in the distance between the lenses. Also on top is a button to adjust eye-relief (the range of which is pretty impressive). And on the back is the crank to tighten the headstrap, with the center of the crank acting as a button which releases the springy tension.
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Photo by Road to VR
Photo by Road to VR
Photo by Road to VR
As we learned in our early preview of PSVR 2, the headset has an assisted calibration step which helps the user hone in their individual headset orientation and IPD settings, thanks to the in-built eye-tracking.
On the bottom of the headset is the power button and a button to activate PSVR 2’s passthrough view. Alongside those is the built-in microphone.
Photo by Road to VR
While PSVR 2 doesn’t have directly integrated audio, it comes with a pair of custom earbuds which attached to the underside of the rear headstrap and stow in little holes at the sides of the headset. You can use your own 3.5mm headphones instead if you’d like to.
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Photo by Road to VR
Photo by Road to VR
Photo by Road to VR
And then there’s the PSVR 2 ‘Sense’ controllers, which have a particularly interesting shape to them. Inside the circular strut is hidden infrared LEDs which can be seen by the headset to track the controllers.
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Photo by Road to VR
Photo by Road to VR
Compared to something like Quest 2, the unique shape and placement of the ring does a good job of reducing the likelihood that you’ll bump the controllers into each other during hand-to-hand interactions. However, the design has a somewhat off-kilter balance to it.
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Photo by Road to VR
Photo by Road to VR
Photo by Road to VR
The wrist-straps are mounted on the inside of the tracking ring and can be removed if desired.
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Photo by Road to VR
Photo by Road to VR
The PSVR 2 controllers are rechargeable via USB-C, but Sony is also selling a purpose-built PSVR 2 controller charging dock to make it easy to charge your controllers without fiddling with cables. While its existence is appreciated, and it generally gets the job done, it’s a bit funky to sit the controllers in just the right spot to initiate the charge. Still, I’d rather this than plugging in two cables every time I’m done playing.
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Photo by Road to VR
Photo by Road to VR
Photo by Road to VR
We’re looking forward to sharing our full PSVR 2 review in the near future—if you’ve got questions for us, drop them in the comments below!
VR indie studio Bit Planet Games tweeted out a photo yesterday of what appears to be the first spotting of PlayStation VR 2 in the wild. The tweet has since been deleted by the studio, which claims it was faked.
Bit Planet, which is known for its series of Ultrawings VR flying games, tweeted the message “Guess what’s coming to PSVR2? (Right answers only),” implying that Ultrawings is making its way to Sony’s upcoming VR headset for PS5. Under it was ostensibly a PSVR 2 developer kit.
The tweet, which was cached and also captured by Twitter user ‘TobiasRial‘, shows it managed to garner hundreds of replies, retweets, and likes before being taken down.
Image courtesy TobiasRial
The studio claims the photo “Looks fake to us. Chair is badass though,” further stating it was a “Pro Photoshoo [sic] job.”
Image courtesy Bit Planet Games
Paradoxically, in another tweet Bit Planet also claims the image was “Not real. Just cardboard and duct tape and some wires and a lot of 3D printing.”
United States import records from late 2021 onward show that Sony Interactive Entertainment has shipped thousands of boxes containing developer kits from Asia to the US. Although not confirmed, timing suggests those boxes are most likely carrying next-gen PlayStation VR 2 headsets.
While small, Bit Planet is a veteran VR studio which would be an ideal early partner for Sony, as the company is no doubt looking to not only stock new exclusive content for PSVR 2, but also a back catalogue of recent games that have been successful on other platforms.
Provided the image is authentic, it’s likely in violation of the studios non-disclosure agreement (NDA) which is required when platform holders loan out developer kits to studios.
It’s been a pretty decent year for VR so far, but there’s still a huge number of games releasing for Quest, PC VR and PSVR in the second half of 2022.
We’ve compiled a list of every confirmed title below — while some have confirmed release dates or months, there’s quite a few games without a specific date yet. Some just have a season or vague release window, but many others are just scheduled for 2022 without any other specifics.
At the very end, there’s a few games we know are in development, but without any indication of release window. Even if unlikely, a lot of these titles could hypothetically be a surprise release before the end of the year — fingers crossed.
2022 VR Games
Kayak VR: Mirage (June 28) – PC VR
A visually arresting take on kayaking in VR, this physics-driven experience lets you take part in single-player exploration and races across several stunning environments.
Wands Alliances (June 30) – Quest 2
Cortopia Studios follows up on its multiplayer spell-battling game with a new title that features 3v3 matches. Pick your spells and jump into arenas to magical combat with a tactical twist.
Vail VR (Beta, July 1) – PC VR
Competitive VR shooter Vail will be going into beta in July after an extensive alpha testing period.
Moss: Book II (July 21) – Quest 2
While already available on PSVR, this follow-up platformer starring adventurous mouse Quill will come to Quest 2 towards the end of July.
The Twilight Zone VR (July 14) – Quest 2
The Twilight Zone VR will launch with three different tales (or ‘episodes’), each essentially a mini story, that span different genres and are handled by different writers, much like a serialized TV show. A PSVR version will release at a later date — no word on potential PC VR or PSVR 2 releases just yet thought.
Nerf: Ultimate Championship (August 25) – Quest 2
Nerf: Ultimate Championship brings foam bullet action into VR as a team-based multiplayer first-person shooter. You’ll be able to choose between different blasters and play across control point and arena modes, with some parkour mechanics thrown in for good measure.
The Chewllers (Summer, Early Access) – Quest
This four-player co-op game will see you stand atop a tower, covering all angles as the horde or Chewllers approaches. Upgrade your weapons and repair your tower between waves to hold out as long as possible. The game will launch in early access for Quest this summer, with PC VR and PSVR releases planned later down the line.
Requisition VR (Early Access in September) – PC VR
When it launches this fall, NFL Pro Era will be the first officially-licensed NFL VR game, available for Quest 2 and PSVR. It will include all 32 professional NFL teams and will let you embody the quarterback during gameplay.
Espire 2 (November) – Quest 2
This sequel will offer more sandbox stealth with some new features and mechanics, alongside a brand new second campaign designed for co-op multiplayer. It will release in November for Quest 2, but no confirmation for other platforms yet.
Among Us VR (Holiday) – Quest 2, PC VR
Among Us VR brings the viral multiplayer game into VR, where one player embodies the impostor and must murder the other members without arousing suspicion or being discovered. It’s coming to Quest 2 and PC VR during the 2022 holiday period, but there’s no specific date just yet. A PSVR 2 release has also been confirmed for when the headset launches — whenever that may be.
2022 VR Releases – Date TBC
Bonelab – Quest 2, PC VR
This highly anticipated follow-up to 2019’s Boneworks is the next title from Stress Level Zero, launching this year for Quest 2 and PC VR. Bonelab is an action-adventure physics game with a brand new story and “two years of innovation and interaction engine progress” from Boneworks.
Red Matter 2 – Quest 2
Red Matter 2 will pick up right after the first game ended, taking you back to the mysterious planet plagued by horrific anomalies. You’re now on a rescue mission, searching for an old friend, with more environmental storytelling and puzzle solving. While it’s coming to Quest 2 this year, there’s no word on PSVR or PC VR releases just yet.
The Walking Dead: Saints & Sinners – Chapter 2: Retribution – Quest 2, PC VR, PSVR
This Walking Dead follow-up game is set to release on all major headset platforms late this year, giving players a chance to step back into the world with a new map and weapons — including a gore-inducing chainsaw. A PSVR 2 release is also confirmed, but not until next year.
Gambit – Quest 2, PC VR
This co-op VR shooter will see you complete heist-style missions, shooting and looting with your friends through a 20+ hour campaign. It’s coming to Quest 2 and PC VR this year, but no confirmation of other platforms yet.
Killer Frequency – Quest 2
This will be the first VR title developed by Team 17, the acclaimed studio known for the Worms franchise. However, don’t expect a Worms-like game here– instead, this horror-comedy is set in the mid-US in the 1980’s, and casts players as a local radio host that must help the citizens of a small town avoid a mysterious masked killer.
Peaky Blinders: The King’s Ransom – Quest 2, PC VR
Based around the titular characters of Netflix fame, Peaky Blinders: The King’s Ransom is being developed by Doctor Who: Edge of Time studio Maze Theory and set for release later this year on Quest 2 and PC VR. It looks like a PSVR 2 release could be in the works too, but we’ll have to wait a bit longer for full confirmation it seems.
What the Bat
What the Bat is a VR follow-up to the flatscreen title What the Golf from Denmark-based studio Triband. You’ll have a bat in either hand, but you won’t be playing baseball — instead, you’ll do just about anything else. The game is coming to Quest 2 and PC VR later this year.
Ziggy’s Cosmic Adventure – Quest 2, PC VR
Ziggy’s Cosmic Adventure is an immersive pilot sim, where you’ll need to balance between ship combat and management while rocketing through space, coming late this year to Quest 2 and PC VR.
Propagation: Paradise Hotel – Quest 2
A sequel to Propagation VR, this single player horror sequel will see you fight in new encounters with all new mechanics. The game will release on “all major VR platforms” but Quest 2 is specifically confirmed for later this year.
Broken Edge – Quest 2, PC VR
This stylish multiplayer game will see two players go head-to-head in swordfighting combat. Developed by Trebuchet and published by Fast Travel Games, it’s coming to Quest 2 and PC VR later this year.
Hubris – PC VR
This stunning VR shooter is coming to PC VR later this year, with Quest and PSVR versions in the works as well.
Dyschronia: Chronos Alternate – Quest 2
The latest game from Tokyo-based MyDearest will see you play as Hal Scion, who will use his ability to access people’s memories to investigate the murder of a futuristic city’s founder. It’s coming to Quest 2 this year, with no confirmation of other headsets yet. It will be an episodic release split in three parts, but the studio aims to have all episodes release by the end of the year.
Paranormal Hunter
You’ll team up with up to four players in this ghost-hunting multiplayer title, set to release in early access for PC VR sometime this year.
Tea for God
After a long time available as a work in progress on Itch.io, Tea for God will properly launch for PC VR on Steam later this year. No news on whether the Quest version will see a similar full release anytime soon though, but keep an out.
Trial by Teng – PC VR
Solve puzzles and work off your ‘Karmic debt’ as you try to work your way out of hell in this satirical VR title, coming to PC VR headsets sometime this year.
Ultimechs – PC VR
Ultimechs is a pretty simple concept: it’s soccer, but instead of kicking the ball, you’re firing rockets at it from a giant mech. While the game is coming to “major VR platforms”, it’s only confirmed for release on PC VR later this year.
Ruinsmagus VR – PC VR, Quest 2
Play as a novice wizard to become a spell-wielding Magus through 26 narrative-drive quests with full Japanese voice acting. Originally set for a spring release, Ruinsmagus is coming to Quest and PC VR sometime this year.
These games are ones we know about, but have absolutely no release date — not even a rough year window.
It’s hard to say whether most (if any) of these will launch this year, but it’s not out of the realm of possibility, hence why we’ve included them.
Assassin’s Creed VR – Quest
Rumored to be titled Assassin’s Creed Nexus, we’ve not heard much about Ubisoft’s upcoming Quest title that will bring the famed franchise to VR for the first time. It could surprise launch later in the year, but we wouldn’t count on it.
At the earliest, that means a launch sometime this year, but at the latest, it means a launch by April 2023 . However, it’s still possible the game gets delayed past that — we’ll just have to wait and see.
Horizon: Call of the Mountain – PSVR 2
While not a confirmed PSVR 2 launch title, Call of the Mountain’s release date obviously hinges on when PSVR 2 itself will release. And yes, it’s looking increasingly unlikely that PSVR 2 will launch in 2022 — 2023 seems much more likely now.
But hypothetically, Call of the Mountain could be a PSVR 2 launch title if the headset released this year. Don’t hold your breath though.
Grand Theft Auto: San Andreas – Quest 2
Since it was announced last October, we’ve heard nothing about GTA: San Andreas on Quest. There’s a slim chance it launches later this year. Fingers crossed?
HeliSquad: Covert Operations – PC VR, Quest 2, Pico Neo Link 3
Only recently revealed, there’s no release window for this helicopter game coming from Warplanes studio Home Next Games.
Onward 2
While Mark Zuckerberg seemingly confirmed Onward 2 is in development, we’ve heard nothing since and there’s been no official announcement yet either. There’s a chance it could be announced and launched later this year, perhaps at Connect, but it’s hard to gauge how far development is.
Splinter Cell VR – Quest
All we know about this game is that it’s part of the Splinter Cell series and it’s coming to Quest — nothing else. It’s hard to see this releasing in 2022, given Assassin’s Creed seems likely to come first, but with so little information, it’s hard to know either way.
Resident Evil 8 VR & Other PSVR 2 Titles
As we covered above, it’s unclear when the PSVR 2 headset is launching. While a 2022 window is increasingly unlikely, Sony has yet to comment properly on the exact release.