PlayStation VR: PlayStation 4 kaufen oder auf PlayStation 4 Pro warten?

Falls ihr noch keine PlayStation 4 habt, dann hat euch Sony gestern vor eine schwierige Entscheidung gestellt. Das PlayStation VR Headset, welches super mit der PlayStation 4 funktioniert, erscheint am 13. Oktober. Die PlayStation 4 Pro erscheint aber erst im November und kann derzeit bei Amazon vorbestellt werden. Was soll man als VR-Nerd jetzt machen?

PlayStation 4 kaufen oder auf PlayStation 4 Pro warten?

Sony verspricht mit der PlayStation 4 Pro eine Konsole, die eine doppelt so gute Grafikleistung liefern soll, wie es aktuell die PlayStation 4 tut. Auch der Prozessor ist um einiges flotter und der Speicher wurde auch auf einen Standard von 1 TB angehoben. Zudem kann die PlayStation 4 Pro 4K und HDR (ein HDR-Update wird auch für die PlayStation 4 veröffentlicht).

Hier die technischen Daten der PlayStation 4 Pro

Product Name Playstation 4 Pro
Farbe Jet Black
Produkt Code CUH-7000 Serie
Unverbindliche Preisempfehlung 399 Euro
Hauptprozessor single-chip custom processor

CPU: x86-64 AMD „Jaguar“, 6 cores

GPU: 4.20 TFLOPS, AMD Radeon basierte Grafik-Engine

Arbeitsspeicher GDDR5 8GB
Festplattengröße 1 TB
Abmessungen 295 x 55 x 327 mm (Länge mal Breite mal Höhe)
Gewicht ca. 3,3 kg
Laufwerke BD x 6 CAV

DVD x 8 CAV

Input/Output Super-Speed USB (USB 3.1 Gen.1) port x 3

AUX port x 1

Netzwerk Ethernet (10BASE-T, 100BASE-TX 1000BASE-T)x1

IEEE 802.11 a/b/g/n/ac

Bluetooth 4.0 (LE)

Netzteil AC 100V, 50/60Hz
Stromverbrauch max. 310W
Betriebstemperatur 5°C – 35°C
AV output HDMI out port (unterstützt 4K/HDR)

DIGITAL OUT (OPTICAL) port

Jetzt stellt sich natürlich die Frage, ob man sich eine PlayStation 4 kauft und dann eine PlayStation 4 Pro, ob man wartet bis die PlayStation 4 Pro erscheint, oder ob man seine derzeitige PlayStation 4 verkaufen sollte, wenn die PlayStation 4 Pro erhältlich ist.

playstation-4-pro-front

Sony hat auf dem gestrigen Event gesagt, dass bei Virtual Reality die Auflösung von Spielen steigen und die Framerate höher sein kann. Außerdem könnten Spiele theoretisch neue optische Verbesserungen bekommen. Interessant ist der Punkt mit der Auflösung. Aktuell scheinen (laut diversen Stimmen aus dem Untergrund) einige Anwendung für die PS 4 nicht auf der höchstmöglichen Auflösung des Headsets zu laufen. Diesen „Trick“ können Entwickler anwenden, um die nötigen 60 FPS zu erreichen. Dies könnte bedeuten, dass einige Anwendungen mit der PlayStation 4 Pro in bestmöglicher Auflösung laufen, während sie auf der PlayStation 4 dies nicht tun. Die Auflösung hat aber einen sehr großen Einfluss auf den Bildeindruck und so könnte die VR-Erfahrung mit der PlayStation 4 Pro deutlich besser werden.

Doch auch wenn die Anwendungen bereits auf voller Auflösung und den nötigen 60 FPS laufen, könnte die freie Power für Anti Aliasing und ähnliche Technologien verwendet werden. Auch könnten die Spiele eventuell direkt auf 120 FPS gebracht werden und somit noch flüssiger in das Headset kommen.

Wir erwarten also von der PlayStation 4 Pro einen deutlich besseren Bildeindruck, während wir eher weniger auf optische Umgestaltungen tippen. Dies ist aber auch der wichtigere Punkt. Mehr Schärfe und mehr FPS sind immer gut.

Wer also sehr verrückt nach PlayStation VR ist, der kommt nicht drumherum, seine alte PlayStation 4 zu verkaufen oder sich sogar in diesem Jahr zwei Konsolen von Sony zu bestellen. Wer aber etwas Geduld hat, der sollte auf die PlayStation 4 Pro warten. Das warten sollte sich lohnen.

Versteht uns bitte nicht falsch: Auch mit der herkömmlichen PlayStation 4 ist tolles VR möglich. Mit der PlayStation 4 Pro ist es aber noch etwas toller. Oder sogar ein ganzes Stück toller. Wir werden sehe.

Ganz nett finden wir aber diese Release-Politik von Sony nicht, denn sie stellt uns vor eine schwierige Entscheidung.

Falls ihr eine PS 4 Pro vorbestellen wollt und uns supporten möchtet, dann macht dies doch gerne über diesen Link:

 

Der Beitrag PlayStation VR: PlayStation 4 kaufen oder auf PlayStation 4 Pro warten? zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

PlayStation 4 Vs PlayStation 4 Pro: How It Really Sizes Up

Today finally saw the announcements of what PlayStation and virtual reality (VR) fans had all been buzzing about the past few months, and we were all left wondering if that really was it. The PlayStation Pro is what we expected the Neo to be, but it looks as though it had an over-sized silhouette. So, the only way to truly process what we have been told is to have a side-by-side comparison to really see what is happening.

Before we jump to any assumptions, let’s compare the specifications of the original PlayStation 4 to the PlayStation 4 Pro that really matter in VR.

PS4Pro-5

Original PlayStation 4 PlayStation Pro What is the difference?
Processor Low power x86-64 AMD “Jaguar”, 8 cores x86-64 AMD “Jaguar”, 8 cores Pretty much the same, but more powerful.
Graphics 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine  4.20 TFLOPS, AMD Radeon™ based graphics engine An incredible increase in graphics, enabling 4K
Memory GDDR5 8GB GDDR5 8GB None
Storage Size 500GB 1TB Double the storage

 

Okay, now let’s go back to jumping on those same assumptions. The first question that comes to mind is why didn’t they just call it PlayStation 4K or HD? All that is different at all is the quality of the graphics, and the storage size, so there is a little confusion around as to why there would be such a big fuss surrounding it. Of course, the improves graphics isn’t something that we should argue about necessarily as it will benefit gamers tremendously, but considering the hype of the PlayStation Neo it does seem a little disproportionate.

Although VR had a relatively small mention, with perhaps a sentence or two telling us what it could do for VR, this all still makes a difference. Yes, the original PlayStation 4 is able to handle VR, but with the addition of better graphics and a slightly faster processor, it will serve as a machine that can better handle what is expected of it with more ease.

Yes, there could have been more to the new model, and yes, it is only a step up to what the Xbox One Scorpio has achieved (as Xbox cheekily pointed out in its tweet during the PlayStation Meeting), but today was more about making a point for players of both of the extremes. The “Slim”, which had been leaked for ages and is similar to what PlayStation has already done for the PlayStation 3, and the Pro, which is ultimately aimed at the types of gamers who want only the best experience.

New PlayStation 4 Camera Showcased at PlayStation Meeting

Sony Interactive Entertainment’s PlayStation Meeting has just finished, and while it may have been short it was certainly packed with announcements. A new slimmer PlayStation 4 and the official unveiling of PlayStation 4 Pro – previously PlayStation Neo – were the highlights. Not shown at the event but on display afterwards, SIE has quietly displayed a new PlayStation Camera.

While no specs have yet been released from the image below it’s easy to see the redesign of the camera, going from a rectangular unit to a cylindrical device. And because of the new form factor the camera now has a stand.

PlayStation 4 Accessories

This new feature might just be to do with the PlayStation VR head-mounted display (HMD), for various reasons. The clips holding the PlayStation Camera are in the centre meaning that the camera could possibly twist. Having this ability would mean the device is more adaptable for standing or seated experiences. Having the stand also makes the camera easier for placement, the small footprint takes up far less space.

As SIE hasn’t made any official announcements on the new camera it’s unclear if it’ll keep the same price as the older model and when the company actually plans on releasing it.

With the smaller PlayStation 4 due out this month, PlayStation VR out next month, and PlayStation 4 Pro out in November, SIE have a hardware heavy line-up coming out in the latter half of 2016 and the camera is probably part of it.

VRFocus will continue its coverage of PlayStation VR, reporting back with all the latest announcements.

New PlayStation 4 and PlayStation 4 Pro Prices and Release Dates

Tonight the PlayStation community was anticipating at least half of what was announced during today’s PlayStation Meeting that was held at the PlayStation Theatre in New York City, US. The show as a whole, however, was a little less than what was expected of Sony Interactive Entertainment (SIE), especially after its fantastic performance at the Electronic Entertainment Expo (E3). Either way, PlayStation fans have been left with two pretty impressive models that will no doubt change the quality of gameplay, and the release dates as well as the prices were announced during the livestream.

Firstly, the new version of the PlayStation 4, which is slimmer than the original and has been leaked as the PlayStation Slim, is coming out in just over a week on the 15th September. The prices that can be expected of this slimmer version is $299 (USD), €299 (EUR), £259 (GBP), or ‎¥‎29,980 (JPY).

PS4Pro-4

The PlayStation Pro, which stole the show by miles, will be coming on at a later date that is 10th November, and will also be very much beneficial for VR gaming, as PlayStation VR’s Mark Cerny stated: “Developers can choose to increase the crispness of the VR scenes, make special effects richer, or to offer higher frame rates to make VR more immersive.” The price for this will be $399, €399, £349, and ‎¥44,980.

It is expected that the full specifications for each of these will be coming out very soon tonight, so make sure to check back with VRFocus for more on the latest developments from SIE regarding these new PlayStation 4s. In the meantime, make sure to check back with us for all the news, updates, and features in the world of VR.

100ft Robot Golf Featured Saints Row Character for PAX West

Over the last weekend PAX West held its annual event in Seattle, Washington, US. The videogame event featured a raft of virtual reality (VR) content including the newly released Damaged Core from High Voltage Software, the Tomb Raider VR Experience by Square Enix, and Reload Studio’s World War Toons. There was also 100ft Robot Golf on Sony Interactive Entertainment’s (SIE’s) PlayStation 4 booth with one special addition, Saint’s Row character Pierce Washington as one of the pilots.

100ft Robot Golf Saints Row

Confirmed on 100ft Robot Golf’s Twitter, the inclusion of Washington meant that visitors to PAX West could jump in a giant robot with a Saints Row purple skin to take on would be challengers to a round of golf. Developer No Goblin had the videogame running as a four player split screen for some multiplayer action. It’s unclear if the inclusion of the new character will be permanent, come with future DLC or was just for the event itself.

VRFocus has reported on 100ft Robot Golf numerous times before as it’s compatible with the PlayStation VR head-mounted display (HMD). The title was on display at June’s Electronic Entertainment Expo (E3) in Los Angeles, California, and we got time to preview 100ft Robot Golf.

The name tells you exactly what you’re getting with the experience, control massive 100ft robots while playing golf. Although there is more to it than achieving par, as the course takes in cities, mountains, lakes and more to traverse. While the robots can jump and fly, to get the best shot through areas such as the city you’re going to have to level some buildings. To add to this when playing multiplayer you’ll have to contend with other opponents, not just beating your score but also trying to attack you directly.

100ft Robot Golf launches for PlayStation 4 on 10th October, three days before the arrival of PlayStation VR. For all the latest updates on 100ft Robot Golf and PlayStation VR, keep reading VRFocus.

Saints Row Pierce Washington