A Three-game VR Workout Routine That’s as Fun as It Is Physical

VR is finding uses in everything from art and design to training, research, and entertainment. An unexpected byproduct of VR’s immersion is its ability to flip the notion of in-home entertainment being necessarily sedentary. With the right games and techniques, VR can be in fact be an excellent workout. Here we’re sharing a VR workout routine that’s designed to be as fun as it is physical and comprised of games compatible with all major headsets.

Updated – December 10th, 2021

Yes, there are dedicated VR apps specifically designed for fitness. But if you’re anything like me, the biggest challenge is not the ability to exercise, but maintaining consistent motivation. Luckily it’s easy to get yourself to workout if it’s a byproduct of something inherently fun—the difference between lifting weights vs. playing a sport.

So I’ve put together for myself a three-game VR workout routine in which none of the games are explicitly made for fitness (which means they focus first and foremost on fun), but combined with the right settings and technique can be a solid workout; here’s my FitBit tracked stats after a session.

Of course, what you get out of any workout depends on what you put in. Yes, you could play these games without putting in nearly this much effort, but I was playing for both fun and fitness, so I really put myself into my movements. I’ll explain below what kind of techniques will help you put the most into—and get the most out of—each game.

Since not all of these games are available on all VR platforms (we’ll note where you can find them), you can make up your own combination of games and time spent.

Grab a big cup of water (you will need it for breaks) and strap that headset on tight—here’s the rundown:

Arms: 1 Hour – Beat Saber

$30 – Available on Quest, Oculus PC, SteamVR, PSVR

Image courtesy Beat Games
The Game

Beat Saber is a rhythm game that emphasises motion over timing. With a growing set of built-in tracks with polished beatmaps, it’s easy and fun to play, and very engaging trying to work your way up from Easy to Expert+ difficulty levels. Tracks vary in intensity, even at the same difficulty level; you’ll start to get a feel for which ones demand the most effort. [Read Our Beat Saber Review]

Settings & Technique

Play at the highest difficulty level that you’re comfortable with. Expert+ will of course be the most physical, and you should ideally build your way up to that, but even playing on Hard or Expert, the right technique will get your blood pumping. I highly suggest playing with ‘No Fail’ enabled; this will let you focus on fitness and flow rather than getting interrupted by failing a song.

The key is big swings. Keep your feet planted; focus less on your wrists and more on moving your arms. I find that the best way to have fun while putting in effort is to try to swing at each block with as much force as I can while still managing to reach the next block in time. The key is to smoothly move your swings from one block to the next; this makes a fun challenge where you need to strategize your movements to consider how to most efficiently move from one swing to the next even while making big, hard swings. When you really get into the zone you should feel that satisfying flow state that will carry you through.

You’ll want to take off the headset for a five minute cooldown and water break when you find yourself really out of breath. See if you can build yourself up to completing one entire ‘album’ before taking your break (albums have different lengths, so choose wisely).

Legs: 30 Minutes – Pistol Whip

$30 – Available on Quest, Oculus PC, SteamVR, PSVR

Image courtesy Cloudhead Games
The Game

Pistol Whip is a rhythm shooter focused on flow and target management rather than aiming precision. Enemies appear as you move forward through the level and it’s your job to dispatch them while also dodging their incoming fire. It might not look it at first glance, but because of the way you need to move to dodge incoming fire Pistol Whip can be a great leg workout, making it a perfect complement to Beat Saber. [Read our Pistol Whip Review]

Settings & Technique

Similar to Beat Saber, I highly recommend playing at the highest level you can and with ‘No Fail’ enabled; this will ensure you don’t get interrupted or frustrated by failing a level. Higher difficulty requires more movement and will provide a better workout. I also highly recommend the ‘Dual Wield’ mode, which will put a gun in each of your hands instead of just one. With two guns it’s easier to find that satisfying flow state that will keep you going.

The key for a good Pistol Whip workout is to keep your feet planted as often as possible. From here you’ll need to move your upper body around to dodge incoming fire as you return fire to kill enemies. Moving in this way will make great use of your legs. Don’t be afraid to get down real low to dodge—not only is it an effective technique for dodging, it’s also going to get those leg muscles flexing.

Listen to the music and keep your body moving to the beat. Combining your shooting and dodging into a continuous flowing motion is the key to fun and fitness in this game.

Cooldown: 30 Minutes – Until You Fall

$25 – Available on Quest, Oculus PC, SteamVR, PSVR

Image courtesy Schell Games
The Game

Until You Fall is a rogue-lite melee combat game in which you battle as far as you can until you inevitably perish. With each run you’ll earn money which can be used to buy and upgrade weapons to make you stronger for your next bout. Being a successful knight requires patience and strategy, making this a great cooldown game because you can flex your brain while your muscles wind down. [Read Our Until You Fall Review]

Settings & Technique

Just like Beat Saber the key here is to make big swings. This isn’t just for your workout though, bigger swings in Until You Fall mean more damage dealt to enemies, so you’re killing two birds with one stone.

In the game you can choose from a handful of weapons to hold in each hand. If you pick one of the ‘talisman’ items (which give stat boosts but cannot block or attack), you’ll be able to concentrate all of your physical effort into one arm. Try alternating the talisman into your opposite hand each time you die, this will force you to train up the coordination and muscle memory in your non-dominant hand which will help you in the game later if you switch back to using a weapon in each hand.

– – — – –

Addendum

Mix it Up

The above is just a rough suggestion, modify the times to whatever feels suitable for you. If you want even more workout for your time, consider adding 10 crunches each time you have to take your headset off for a drink of water. In Until You Fall, consider adding your own fitness ‘penalty’ for dying (like 10 jumping jacks) to raise the stakes and make you fight harder to survive!

Wipe it Down

Don’t let your headset turn into a gnarly mess! After a good session you should definitely remove the headset’s face foam and give it a good squeeze down with a damp paper towel in hand, followed by a dry paper towel for any remaining moisture. Feel around the headset’s other straps to see if they need also need a wipe down. Your controllers may need some attention too.


Got suggestions for other great VR games which offer both fun and fitness? Drop them in the comments below!

Update (December 10th, 2021): Since originally publishing this article, all three games have become widely available on all major headsets! We’ve updated the article with the price of each game and links to each major platform, as well freshened up some links with our latest reviews.

The post A Three-game VR Workout Routine That’s as Fun as It Is Physical appeared first on Road to VR.

Community Download: What Are Your Most Anticipated Upcoming VR Games?

Community Download is a weekly discussion-focused articles series published (usually) every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate. For today, we want to look ahead to the remainder of 2019 and into 2020 to see what your most anticipated upcoming VR games are.


This has been a big year for VR games. We’ve reviewed a lot of really great releases this year and still have a lot of promising games coming soon. Asgard’s Wrath was an immense adventure full of amazing depth and detail and now we’ve got Pistol Whip that just came out, Stormland is hitting soon, Curious Tale of the Stolen Pets looks lovely, Budget Cuts 2, Boneworks, and Golem are all still coming this year too. Not to mention The Walking Dead: Onslaught, Espire 1, and Phantom: Covert Ops are all supposed to be coming out before the end of the year as well!

But then if you look towards next year we’ve got big releases such as Lone Echo 2 and Medal Of Honor: Above And Beyond coming to Rift, Echo Arena (and presumably The Climb) on Quest, shooters like Contractors, Onward, and Pavlov should all be on Quest too, not to mention big PSVR titles like Iron Man VR. Not to mention whatever that Valve VR game ends up being and then there’s all the great VR games we still don’t even know about yet.

It’s a big time to be a VR fan. Given all that there is to look forward to right now: What are your most anticipated VR games? Is it coming out in 2019, or 2020, or you still don’t know?

Let us know your thoughts down in the comments below!

The post Community Download: What Are Your Most Anticipated Upcoming VR Games? appeared first on UploadVR.

5 Ways To Play Pistol Whip Using Modifiers Like Deadeye And Dual Wield

Pistol Whip is out now and Cloudhead’s new game is garnering extremely strong reviews. Some players, however, are finding it difficult to find their groove with the game. So we’ve got some tips that can help.

Pistol Whip can be played practically endlessly through the use of built-in modifiers available in the scene selection area. The Modifiers menu is on a board to the far left of the player after you shoot past the “start” screen — turn your body and head to the left to find it. While there’s no way yet to add custom maps to the game, shooting the board reveals a list of options that can dramatically change Pistol Whip play style, difficulty and the overall level of fun you can find with the game.

Modifiers menu pistol whip
The modifiers menu in Pistol Whip can change the challenge and play style of the game.

Here’s a look at some of the ways you can use this menu in tandem with each scene’s Easy, Normal and Hard settings, to change Pistol Whip around for different players and play styles.

Rhythmic Standard Play Mode

Each of the included 10 scenes in Pistol Whip (you can listen to them all here) comes with Easy, Normal and Hard difficulty settings. Each option changes the number of enemies you’ll encounter as you are pulled through the level. When you find the right settings and get familiar with a map it can become exhilarating to shoot and move with the rhythm.

Difficulty settings pistol whip
Pistol Whip’s three main difficulty settings.

We’ve broken down how many enemies you’ll find in each Pistol Whip scene below. Keep in mind that on the harder settings some of the enemies will also take more shots to eliminate. Be sure to remember that if they have a white vest it takes two shots to destroy and if they have a helmet and full body armor it takes four shots.

Enemies Per Difficulty Setting:

  • Death: 246 (easy), 274 (normal), 360 (hard)
  • The Grave: 123 (easy),  153 (normal), 239 (hard)
  • Download The Future: 149 (easy),  180 (normal), 222 (hard)
  • Trap Requiem: 128 (easy),  156 (normal), 196 (hard)
  • Revelations: 101 (easy),  133 (normal), 184 (hard)
  • Replicants: 101 (easy),  114 (normal), 173 (hard)
  • Black Magic: 82 (easy), 113 (normal), 167 (hard)
  • The Fall: 112 (easy), 124 (normal), 149 (hard)
  • Lilith: 112 (easy),  131 (normal), 143 (hard)
  • R U Afraid: 77 (easy),  92 (normal), 118 (hard)

Before looking for the modifiers below you’ll want to find a song you like and then get a sense of how different it feels to play that scene on, say, both easy and normal. If you’re a little more skilled at Pistol Whip, check out the difference between normal and hard.

Once you’ve got that experience it is time to check out the modifiers menu.

Dual Wield

Dual Wield can be accessed in the modifiers menu and should probably be the first stop for players ready to dive deeper into Pistol Whip’s rhythmic play on harder difficulties.

Harder Pistol Whip difficulties feature more enemies wearing a bulletproof vest or armor, so activating dual wield can make it more satisfying to destroy two enemies on beat by pulling two triggers at once.

The drawback is that activating dual wield results in a scoring penalty — so there may be a cap on how high you can score in this mode. Nonetheless, some players may find a quicker and more satisfying route to rhythm play in Pistol Whip through dual wielding. I wouldn’t be surprised to hear some players always play dual wield just for the added fun, because it can translate to a more satisfying embodiment of John Wick or Neo.

Deadeye

The Deadeye modifier in Pistol Whip is not a challenge someone should jump into very quickly if they don’t know what they’re doing or aren’t familiar with shooter games. Deadeye, though, is also the gateway to high scores and endless play in Pistol Whip.

Some Pistol Whip players may take a while to realize the game includes an aim assist system that helps enable rhythmic gameplay. Aim assistance gives players the confidence (and time to move) they need to start memorizing where enemies spawn. The feature opens up the game to lot of players with a wide range of experience while ensuring nobody is feeling too crushed even on Easy.

Deadeye takes all of that assistance away and can convert a scene that was easily beaten before into one that’s just soul-crushing. That’s because, instead of one bullet pointed in the general direction of an enemy, each time you shoot you’ve got to line up your sights carefully before firing. Those lost seconds need to be balanced by either extraordinary aiming skill, lots of bullets sent in a specific direction, or more body movement overall to dodge all the extra bullets coming from missed bad guys.

Some players very familiar with shooter games — and perhaps with those who know how to fire real world guns — may turn the Deadeye modifier on immediately.

Deadeye + Dual Wield

pistol whip modifiers

The Modifiers menu in Pistol Whip includes a number of options including No Fail, Hardcore, Deadeye, Dual Wield, No Ammo and Infinite Ammo. The options affect your score in different ways and you can’t combine all of them. Some though, including Dual Wield and Deadeye, may work well together for players who prefer two guns and want to get better at their aim. Combining these two modes won’t provide a bonus to your score but it also won’t make it impossible to post a decent score either.

Rhythmic Deadeye?

It may be possible at Pistol Whip’s highest levels with the Deadeye modifier turned on to essentially dance your way through a scene by being surgical about when to take your shots. If you can move your body enough to wait for the enemy to come closer then you don’t have to waste as many bullets on shots you might not be able to hit.

At the time of this writing I don’t think I’ve seen anyone play Pistol Whip this way on a map set to hard. I don’t know that I’ll ever be good enough to play this way and I can’t imagine many people will achieve this tier of Pistol Whip. Still, it may be possible and the players who achieve it will have a true sense of what it is like to be John Wick or Neo that the rest of us mere mortals can hardly grasp.

You can find Pistol Whip on the following store pages:

The post 5 Ways To Play Pistol Whip Using Modifiers Like Deadeye And Dual Wield appeared first on UploadVR.

Boneworks Imminent, Hololens 2 Shipping & Win Box VR On PSVR || VRecap

Does it smell like Friday to you? It does to us. That can only mean one thing; it’s time for the VRecap.

This week brings a host of virtual and augmented delights all wrapped up in pretty bows. First up, we just learned the release date for Stress Level Zero’s highly anticipated VR first-person shooter (FPS), Boneworks. Like you, we’ve been waiting for ages to get our hands on this one, and we’re very happy to see we won’t have to wait too much longer.

Next up, something you don’t have to wait for. That’s right, Microsoft’s HoloLens 2 is finally shipping to customers. The second iteration of the company’s AR headset is leaner and meaner, but does that mean you should buy one? Before you answer, consider the fact the kit costs some $3,500. Yeah, maybe put the wallet away.

Oh and a bit of Beat Saber news wraps up this week thanks to a collaboration with one of the most popular games of recent years. And, no, it’s not Superhot.

Over in releases we’re talking about the launch of Pistol Whip and the full release of Audica. Combine that with the Beat Saber news and it’s a big week for action rhythm game fans. Comments, meanwhile, cover the breadth of headlines we’ve had this week. As usual, you got opinions.

Finally there’s our competition, which this week includes physical copies of ace VR fitness game, BoxVR on PSVR. You might think the world is all-digital now, but think about the calories you’ll burn getting off your butt to put the disc in the console. Problem solved.

GIVEAWAY: Win A Free Physical Copy of BoxVR on PSVR!

Aaaaaand that’ll do us for this week. Next week is release madness, so make sure to stay tuned for some big reviews!

The post Boneworks Imminent, Hololens 2 Shipping & Win Box VR On PSVR || VRecap appeared first on UploadVR.

Pistol Whip Review: Cloudhead’s Addictive Rhythm Shooter Hits A Bullseye

My first words to Cloudhead CEO Denny Unger after playing an early version of Pistol Whip: “Holy $&#%”. After dozens of hours in the game that still sums up my overall impression.

A standard Pistol Whip play session for me is at least half an hour with my knees bent for agility and moving closer to the beat each time through a song. I’ll feel an adrenaline rush gaining proficiency and matching the tempo of my shots only to be killed by a bullet I know is coming. I’ll grit my teeth in frustration at my own stupid head for not moving out of the way quicker, and go again and again — typically until l beat the level or wipe away the sweat and take a breather.

You can look at Pistol Whip and see so many other VR titles influencing it. Even if Pistol Whip wears the rhythm of Beat Saber and art style of Superhot on its stylish sleeves, Cloudhead’s new game moves VR design forward in its own ways. Rather than slashing cubes or simply avoiding bullets in slow-motion, every song (or scene) in Pistol Whip moves you through the level at a steady pace. Enemies pop out at pre-determined locations that you then must shoot or punch to the beat of the music to get the highest score possible.

Difficulty Options

I count around half a dozen difficulty-altering options Pistol Whip players can try to find their groove. There are separate scoreboards for Oculus and Steam players and, though many people probably won’t play this way, if you get hooked on maximizing score there’s enough challenge and skill required in Deadeye mode for potentially endless play.

More scenes (both free and paid) are planned by developer Cloudhead Games, with the 10 included available in easy, normal and hard flavors. The main mode of Pistol Whip is built around an aim assistance feature that makes most players feel like an expert shooter. Most people are not a John Wick-level marksman and the built-in modifiers will prove it — just turn Deadeye on with the built-in menu and feel the crushing difficulty of perfectly lining up sights and timing shots just right.

If this is too hard, players can activate the Dual-wield mode to add a second gun and riddle the colorful simulation with bullets.

Pistol Whip Skill Progression

Each Pistol Whip song included at launch is licensed from Kannibalen Records and roughly three to five minutes long. You can pick any of the ten at the start of the game, and any difficulty. One shot takes out enemies with no armor, a bulletproof vest takes one more, or a motorcycle helmet combined with full body armor requires four shots total to defeat.

I’d expect many players who are familiar with VR, and shooters, to try the normal difficulty at first and find their way through some tracks after maybe a few attempts. Some players — those unfamiliar with games and VR in general, or those looking for a more relaxed session — can use the training and start with the easy version of the scenes.

Select the hard version of a scene and the number of enemies increases as does the number of bullets needed to take many of them down. Some of the songs at this difficulty could take some players dozens of tries to get through. David Jagneaux played five of the songs over more than an hour on stream and he didn’t complete one on hard. In his defense, he spent that time touring through some of the game’s built-in modifiers, answering questions from viewers, and generally not building the memory of a track which is critical to completing one. I’ve beaten all the scenes on hard — I spent many hours doing so — and moved onto Deadeye mode to try and improve my aim.

This is the only song I’ve beaten so far in that mode:

The important bit here is that there are multiple levels of challenge for each of the included scenes, and multiple styles of play it can serve. This should allow a wide range of players — from a shooter-savvy marksman to a first-time VR buyer — to find entry points where they can start searching for Pistol Whip’s groove.

Dancing Through A Gunfight

There are so many power fantasy action movies that come to mind moving forward through Pistol Whip’s glowing fever dream maps. The one which I think best describes the nirvana power fantasy feeling of playing it is Edge Of Tomorrow. That’s the Tom Cruise versus aliens movie where he gets a power that lets him — Live. Die. Repeat. — essentially fighting seemingly unwinnable battles over and over again and marginally improving over time.

Pistol Whip teaches you to read the environment looking for platforms where enemies may spawn moments before they actually do, to listen close to the gunfire and know exactly when, and from which direction, the bullets are coming. This training, hard-earned from repeated playthroughs, teaches players when to duck, lean or move out of the way just in time to save themselves. Proficiency at Pistol Whip means moving with the rhythm and that’s just about the time it starts looking and feeling more like dancing.

Below is a video for the same scene and difficulty level as above but this time I turn Deadeye mode off and, because I’ve memorized the map, I play in a much more relaxed style where aim isn’t as important.

Does it get boring?

revelations pistol whip

If you’re not a fan of Pistol Whip’s included music there’s no support for custom maps at launch, so don’t expect to play a level inspired by 8 Mile’s Lose Yourself, or whatever your dream song is, for some time.

I find most of the songs pretty enjoyable but definitely take a listen to the videos on this page and see if there’s a fit with your tastes before committing to a purchase. I find the songs that aren’t my favorites can still be fun because the level designs come with enough surprises to make them challenging in slightly different ways.

On Revelations you’ve got to regularly slip your head between narrow crevices while on Download The Future some of the enemies send bullets from far away long before you can reply. That means you’ve got several more seconds to get out of the way of a wave of bullets while more enemies ready up to fire closer to you.

Death is my favorite of the launch scenes with its more than 5-minute battle playing out like you’re being chased through a Day of The Dead festival colored by yellows, oranges and reds on a hot day, then, after about a minute, the lyric “I’ll bring you death!” marks the transition to a cool kind of afterlife marked with purples and pinks as the walkway changes to a long narrow path over the abyss.

Mileage with Pistol Whip will definitely vary from mine, which amounts to roughly 50 hours with no end in sight. The main motivation here is dodge the bullet or die. If you complete all 10 songs on hard quickly, don’t like a few of the songs enough not to play their scene, or don’t find the Deadeye and/or Dual-wield modes to be a fun challenge, you’re going to spend a fraction of the time with this game compared to me.

Comfort

Pistol Whip artificially moves the player forward through its scenes in a straight line at a constant rate of speed. While nowhere near the most uncomfortable type of simulated movement VR software might employ, it is possible some players might feel a little woozy or uncomfortable. VR’s current rhythm leader Beat Saber, in contrast, moves boxes past a stationary player that should be more comfortable to a wider selection of players. Still, I am one of the most sensitive people on staff to simulator sickness and experienced not even a hint of it in Pistol Whip with a Valve Index or Oculus Quest.

Even if you get a couple hours of fun out of Pistol Whip that’s — let’s be honest — more than most VR games get out of most players, and practically none of that time wearing the headset is spent learning made-for-VR mechanics like teleportation or grasping simulated objects. No, in Pistol Whip you point the gun, pull the trigger, shake it up and down to reload and remember to dodge incoming bullets by moving your head out of the way. That’s it. That’s the entire game and, for me, each of these scenes and the Deadeye modifier makes for an addictive challenge that pays off again and again and again.

Pistol Whip Platform Differences

The wireless freedom of Quest can make it easier to move with the kind of speed and confidence required, to, say, jump into the air to dodge a bullet and then bring your gun down on a bad guy’s head in a single movement. On Index it’s a gorgeous trip with a smoothness to everything — and a depth to the sound — that’s missed in the Oculus Quest. As noted above there are separate leaderboards for Oculus and Steam buyers.

Violence

Despite the age warnings associated with many headsets kids often play VR games and there are some differences between Pistol Whip and Beat Saber which parents or guardians should bear in mind. Beat Saber hands players a simulated tool inspired by a fictional laser sword from a long time ago in a galaxy far far away, and its “enemies” are boxes. Pistol Whip’s tool is a gun and its enemies take the shape of people. So I would recommend taking to heart a lyric in one of Pistol Whip’s songs: “Due to some violent content, parental discretion is advised.”

Pistol Whip Review Verdict:

Pistol Whip’s multiple difficulties and modifiers like Deadeye and Dual-wield add depth to a game that’s more addictive and satisfying than Beat Saber. This is neither fully a shooter nor completely a rhythm game yet it ticks off both boxes and does so exceptionally quickly in a stylish package. The 10 launch songs, all in the same general musical style, are a bit limiting. Pistol Whip, though, is already the game that brings me back to my VR headset again and again, and I expect that to be the case for months to come. I’ll be in the group waiting for more official scenes to arrive, trying to finish a few more songs in Deadeye mode on hard, showing the game to others and hoping someone figures out how to add custom maps and songs.


Final Score: :star: :star: :star: :star: :star: 5/5 Stars | Fantastic


You can read more about our five-star scoring policy here.

Pistol Whip releases today and will be available on Steam for PC VR headsets, Oculus Home for Rift, and Oculus Home for Quest.

The post Pistol Whip Review: Cloudhead’s Addictive Rhythm Shooter Hits A Bullseye appeared first on UploadVR.

Review: Pistol Whip

What do you get when you mix John Wick, Hardcore Henry, LSD, thumping EDM tunes from artists like Black Tiger Sex Machine and virtual reality (VR)? Cloudhead Games’ latest videogame Pistol Whip, of course, an on-rails first-person shooter (FPS) with rhythm action gameplay which offers an immersive experience like no other. And one which will make you feel like an action hero badass.

Pistol Whip

Right from the start Pistol Whip is an assault on the senses, maximising VR’s immersive properties whilst ensuring a comfortable experience can be had by all. It’s a bold move for the studio considering wave shooters aren’t anywhere near as popular as they once were two or three years ago but Pistol Whip is no ordinary wave shooter.

Before you even get into the core experience Pistol Whip’s visual art style grabs you and slaps you in the face. With a colour scheme that ranges wildly from soft pastel hues to vivid neon, the twisted, fragment design is both eye-catching and complementary to the gameplay itself. The environments pulse to the beats as if you’re in some sort of dreamlike music video, being taken on a journey that’s both enthralling and slightly disturbing all at once.

This is a shooter which wants to muscle in somewhere between Beat Saber and Audica, whilst giving that illusion of being in an action movie sequence where the hero just doesn’t seem to miss a shot. With a single gun in hand there are ten songs – or as Cloudhead Games like to call them ‘scenes’ – to choose from at launch, featuring generally aggressive EDM/Dub-Step style tunes. So if you’re not feeling that kind of music you may get tired of Pistol Whip quite quickly. The studio has done a great job of marrying the two, making each scene seem more like a soundtrack set piece.

Pistol Whip

As mentioned, because the environments are so colourful the enemies are all monochromatic helping them stand out. They’re all faceless thugs eliciting a character design reminiscent of SUPERHOT, the difference being there are several grades. Basic enemies take a single shot and can be easily taken out in time with the music. The harder characters can take up to four shots thanks to body armour, creating extra point making opportunities as well as problems should more enemies appear.

Pistol Whip employs an auto-aim feature which works exceedingly well unless you’re really wide of the mark. This provides a double effect of making you think you’re an awesome shot whilst making those timed hits easier to pull off. And they do matter. A perfectly timed shot to the beat of the music can net you triple the points of a hit offbeat, which definitely matters as Pistol Whip is a point driven videogame, with online leaderboards one of the main reasons try and improve that score.

These enemies aren’t friendly either and will shoot back, so you’ll need to be light on your feet as well as flexible to dodge those incoming bullets. Likewise, each scene will have its own obstacles to dodge around or under. Play a few scenes and you’ll soon start to feel it, offering a fairly healthy workout at the same time. Adding to this mix is the ability to gun butt enemies which get too close, generally quite rare as few are in your path but it does give you a quick option to recharge your armour after being hit rather than having to wait which is nice.

Pistol Whip

Once you’ve played through a few scenes and got the hang of Pistol Whip it’s time to experiment with the settings and mods. The settings are where you can finely tune the gun characteristics to your liking, changing the response of the trigger or the angle in relation to the control. These are options very rarely seen in a VR shooter, almost giving an added simulation slant to the experience. Head on over to the mods to really mix things up, how about going dual wield or not being able to fail a scene? Dual-wielding certainly ups the fun but it also has a negative impact on the score multiplier. To increase the multiplier then you’ll need to switch on Deadeye, removing that ever so useful auto-aim in the process. Perfect for attacking the highscore of each scene, Deadeye will make you realise how good a shot you really are. If you’re not bothered about highscores then don’t switch this particular mod on, as it honestly takes a lot of the fun out of Pistol Whip, turning the videogame into the serious shooter it doesn’t need to be.

Pistol Whip is huge amounts of fun even on the easiest difficulty setting, suitable for VR players no matter their skill level. Like any videogame of this type there is an overly repetitive value to the gameplay, and with only 10 scenes to begin with, it could’ve done with a few more; especially when it comes to music variety. Even so, Pistol Whip can still be heartily recommended for all you VR fans.

80%

Awesome

  • Verdict

Today’s Guest On The VR Download Is A Developer Of Pistol Whip!

Episode 5 of UploadVR’s weekly podcast, The VR Download, is LIVE on YouTube today at 10:30 AM PST (17:30 UTC).

Unlike regular video podcasts, The VR Download is broadcast from a virtual reality studio! Our team are together in a virtual space, giving us many of the benefits of a studio even though we live on different continents.

Our Special Guest this week is a developer from Cloudhead Games, the studio behind The Gallery story-based adventure VR game series, and the upcoming VR action game Pistol Whip! He’ll be joining us for the duration of the show, and at the end we’ll be interviewing him.

This week’s Hot Topic is VR killer apps. Is this a meaningful idea? Does VR need a killer app? Is Beat Saber already a killer app? Or will the metaverse be the killer app? Tune in to find out.

Show Structure

The show is hosted by our Operations Manager, Kyle Riesenbeck. Kyle was formerly the host of the Rev VR Podcast, a popular VR podcast back in the Oculus development kits era.

[Section 1] The News Discussion: our thoughts on the biggest VR news of the past week, one article at a time. You’ll hear our in depth behind the scenes thoughts on what’s happening in the virtual reality industry.

[Section 2] Release of the Week: the team talks about the VR games they’ve been playing this week and try to come to a consensus as to what is the most significant.

[Section 3] The Hot Topic: an in depth discussion of one big (sometimes controversial) industry trend, topic, or idea per week.

[Section 4] Special Guest Interview: a 1-1 interview with a significant developer, executive, or personality from the VR industry.

You can watch the episode LIVE on YouTube. As always, we’ll also be making it available for audio-only listening on Apple, Google, Spotify, TuneIn/Alexa, Stitcher, and more within a couple of hours of airing.

The post Today’s Guest On The VR Download Is A Developer Of Pistol Whip! appeared first on UploadVR.

Pistol Whip’s Full Kannibalen Records Tracklist Revealed, Listen On Spotify

Cloudhead Games revealed the full launch playlist for its new VR title Pistol Whip.

The rhythm-meets-shooter title debuts Nov. 7 across most major VR headsets, including Oculus Quest and Valve Index, with a PSVR version in the works. The Canada-based studio behind the game is planning additional content after launch — both free and paid — with 10 included scenes at launch featuring songs licensed from Kannibalen Records. There are also built-in modifiers that add variety to the gameplay, like dual wield and a Deadeye mode that removes aim-assist.

We published an in-depth hands-on and will have a full review of the game ready for launch. We’ve posted gameplay videos of some songs but today Cloudhead revealed the full track list and Kannibalen Records shared a Spotify playlist so you can listen to most of the songs, though keep in mind some tracks are remixed for Pistol Whip.

Below is the tracklist along with some information that shows how many enemies you’ll have to take out to get through the level on each difficulty. Where we don’t have gameplay video yet I’ve embedded a version of the song from YouTube.

The store pages for Pistol Whip are here:

Black Magic (Lektrique x Sam Lamar)

Black Magic Pistol Whip Poster

Song length: 2 minutes 46 seconds

Beats per minute: 112

Enemies: 82 (easy), 113 (normal), 167 (hard)

The Grave (Apashe x Black Tiger Sex Machine, Featuring Gabriella Hook)

Song length: 3 minutes 48 seconds

Beats per minute: 130

Enemies: 123 (easy),  153 (normal), 239 (hard)

R U Afraid (HVDES)

Song length: 2 minutes 12 seconds

Beats per minute: 95

Enemies: 77 (easy),  92 (normal), 118 (hard)

Revelations (HVDES)Revelations Poster Pistol Whip HVDES

Song length: 3 minutes 27 seconds

Beats per minute: 120

Enemies: 101 (easy),  133 (normal), 184 (hard)

Lilith (Dabin x Apashe x Sullivan King)

Song length: 2 minutes 41 seconds

Beats per minute: 150

Enemies: 112 (easy),  131 (normal), 143 (hard)

Trap Requiem (Apashe x Tha Trickaz)

Trap Requiem Apashe Poster Pistol WhipSong length: 3 minutes 32 seconds

Beats per minute: 75

Enemies: 128 (easy),  156 (normal), 196 (hard)

Replicants (Black Tiger Sex Machine)

Song length: 2 minutes 41 seconds

Beats per minute: 75

Enemies: 101 (easy),  114 (normal), 173 (hard)

Download The Future (Black Tiger Sex Machine)

Song length: 3 minutes 3 seconds

Beats per minute: 115

Enemies: 149 (easy),  180 (normal), 222 (hard)

Death (Black Tiger Sex Machine x Lektrique)

Song length: 5 minutes 21 seconds

Beats per minute: 130

Enemies: 246 (easy), 274 (normal), 360 (hard)

The Fall (Dabin)

Song length: 2 minutes 32 seconds

Beats per minute: 105

Enemies: 112 (easy), 124 (normal), 149 (hard)

The post Pistol Whip’s Full Kannibalen Records Tracklist Revealed, Listen On Spotify appeared first on UploadVR.

Beat Saber Rocket League Music Pack DLC Tipped For Release

It looks like the upcoming Beat Saber announcement that was recently teased for November 7th is a new music pack in partnership with Rocket League developer, Psyonix, and music label Monstercat.

We found out about the new Beat Saber music pack from a video created by YouTuber Get To Da Choppa VR in which he points out a PSN Store listing for the pack was found already ahead of any sort of official announcement. Unless it has been taken down by the time you read this, you can see it listed right here. We’ve also included an image for reference in case it gets taken down prior to release:

As you can tell this new Beat Saber music pack includes six songs, all of which are used in Rocket League, and will cost $8.99:

  • Tokyo Machine – ‘PLAY’
  • Stephen Walking – ‘Glide’
  • Slushii – ‘LUV U NEED U’
  • Tokyo Machine – ‘ROCK IT’
  • Dion Timmer – ‘Shiawase’
  • Slushii & Dion Timmer – ‘Test Me’

Notably, this is the second cheapest Beat Saber music pack to date, ahead of only the $6.99 four-song Panic! at the Disco pack. The music pack follows a trend of focusing mostly on electronic-style music, which is great for fans of that genre. Here’s Tokyo Machine’s PLAY for reference:

Notably, this new Beat Saber music pack that’s partnered with one of the most popular indie games of the generation (Rocket League) launches on the same day as Pistol Whip, Cloudhead Games’ upcoming new rhythm shooter. You can see tons of gameplay footage of that on our YouTube channel and keep an eye out for our review once it launches later this week.

Let us know what you think of the selections down in the comments below!


Featured Image Source

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Pistol Whip Pre-Release Livestream: Rhythm Action Shooter Gameplay

For today’s livestream we’re diving into the neon-soaked rhythm insanity of Pistol Whip to show off what it’s like from the player’s actual first-person perspective. If you’re curious about how we livestream the way we do then look no further than this handy guide for general tips and this guide specific to our Oculus Quest setup.


Pistol Whip is finally releasing this week on November 7th! To get you ready for its release we’ll be livestreaming the rhythm-based action shooter for the first time using the pre-release build. We can only show five of the songs during the livestream, but we’ll really try and put them through their paces. If you want to read our hands-on preview you can do that here or watch a bunch of great mixed reality videos here.

The Pistol Whip stream is planned to start November 4th at around 2:15PM PT and we’ll aim to last for about an hour or so. We’ll be hitting just YouTube. You can see the full stream embedded via YouTube right here down below once it’s up, or find it here on this page:

You can see lots of our past archived streams over in our YouTube playlist and various other gameplay highlights. There’s lots of good stuff there so make sure and subscribe to us on YouTube to stay up-to-date on gameplay videos, video reviews, interviews, and more original content!

And please let us know which games or discussions you want us to livestream next other than Pistol Whip! We have lots of VR games in the queue that we would love to show off more completely.

The post Pistol Whip Pre-Release Livestream: Rhythm Action Shooter Gameplay appeared first on UploadVR.