Review: Robinson: The Journey

Crytek are arguably one of the most ambitious development studios in the virtual reality (VR) videogame scene. A sequence of regular technical demonstration reveals eventually lead to the release of debut title The Climb, which is about to receive a significant update (and notably, a huge improvement) through the addition of Oculus Touch controls. The company’s second VR release, Robinson: The Journey, takes the lessons learned from The Climb and wraps them into a much bigger VR experience.

Robinson The Journey screenshot

Robinson: The Journey is a first-person adventure videogame not too dissimilar in construct to that of nDreams’ The Assembly. Though the theme and settings is entirely different, the pacing and central mechanics are parallel. Despite some missteps, Robinson: The Journey often demonstrates just how far VR development has come in the short few months since The Assembly’s initial release.

The plot of Robinson: The Journey flitters between intriguing and paper-thin with aplomb, rolling in trite endeavour as an excuse for exercising specific mechanics. The player takes on the role of Robin, a young boy stranded when the Esmeralda crash-lands on Tyson III. Devoid of human companionship, Robin must venture through an unwelcoming environment with only HIGS, an AI unit from the Esmeralda, to guide him as he attempts to find the lost crew.

Despite the hostile environment, Robinson: The Journey errs on the side of caution when it comes to action sequences. The pacing of the videogame is more concerned with player comfort – as it should be during these early days of modern VR – than adrenaline pumping action sequences. And, given that the experience takes place entirely in first-person, Crytek has clearly invested significant research into locomotion.

Robinson The Journey screenshot

Using a DualShock 4 controller on PlayStation 4, the player moves with the left analog stick as would be expected. The right analog stick allows for snap rotation – instant turning at fixed degrees – while the PlayStation VR head-mounted display (HMD) controls the entirety of the player’s head movement in-game. To that end a technique has been introduced that may sound somewhat disconnected on paper, but in practice is hugely successful.

The player’s movement speed is controlled directly by their viewpoint. When looking directly ahead the player can move at full speed, however this momentum is then reduced when off-centre. For example, if the player looks upwards at 45 degrees their movement speed will be halved; looking at the floor will reduce them to a crawl speed. How does this benefit the player? Simply by reducing the chance of discomfort through unexpected travel: in first-person videogames the player can often move further than expected when not looking at the horizon, which in VR can have disastrous effects. Robinson: The Journey does not suffer from this concern-adding issue.

Other mechanics see the climbing from The Climb boiled down to a component opposed to a full experience – perhaps as it should be – and lightweight puzzle solving. Players can pick up objects and throw them, interact with designated aspects of the environment and generally carve themselves a path along the linear route under the occasionally imposing guidance of HIGS. Robinson: The Journey is hardly groundbreaking in this respect, but tying each desperate mechanic together in an enjoyable adventure is more than many have achieved in VR thus far.

Robinson The Journey screenshot

Perhaps Robinson: The Journey’s biggest issue is its price tag. Despite Oculus VR co-founder Palmer Luckey’s suggestion that VR videogames may attract a higher price point upon launch this has not been the case. In fact, a number of VR exclusive releases have seen their price drop shortly after release. Robinson: The Journey being priced as a full retail videogame release may cause concern for some, but for those keen to follow the evolution of VR as a medium its worth jumping on board.

A Guide to the Best Mobile VR Headsets

Mobile virtual reality (VR) is the most accessible form of taking in bite-sized fun experiences, but it can quite often be hard to choose which mobile-based head-mounted display (HMD) you should pick as there are a fair few to choose from, very much unlike PC-based VR HMDs. Below is a guide to each of the major mobile-based HMDs and links to brief over views of each one.

Mobile-based HMDs took off before PC-based ones, and so they have made a more substantial impression on consumers as it is quite often the first form of VR they invest either their time or money in. Yes, there are clear differences in each of them, but each of them are fantastic in their own right. The HMDs that have been chosen are the Merge VR, Google Cardboard, Google Daydream, and Samsung Gear VR.

MergeVR HMD1

You may have heard of the Google Cardboard or Samsung Gear VR more than the other two, but take it from us that you should give each one careful consideration.

The Google Cardboard and Merge VR HMDs can be classed as very similar headsets, but both give a completely different experience in terms of user interface and tending to consumer needs. The Cardboard is known for its basic quality, and that is what gives it charm and usability. However, the Merge VR Goggles has many additional features that very much appeal to what we need as consumers and our want of a low maintenance headset.

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The Samsung Gear VR and Google Daydream View are clear head-to-head rivals, but each one can trump the other depending on what you want out of the headset. What the Samsung Gear VR has over Google Daydream is that it has been around for much longer, and it has had more than enough time to be tested and adjusted to the needs of consumers and developers, and continues to. However, the freshness of the Google Daydream mixed with the incredible backers who are supporting it with developments really makes some noise on the scene.

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Check out the guides below for each of the HMDs listed above for a way to get all the info you need without skimming through websites and being fed  information you don’t necessarily want.

 

Google Cardboard A Guide to the Best Mobile VR Headsets Google Daydream
Merge VR Samsung Gear VR

 

For more on the latest guides in the world of VR, as well as all the news, updates, and features, make sure to check back with VRFocus.

Preview: Robo Recall – The Reason You Bought Into VR

Showdown, Bullet Train, Robo Recall. For the already initiated there’s a clear path that has been followed to bring Robo Recall – Epic Games’ newly announced virtual reality (VR) exclusive videogame – to a consumer audience. For many however, the route that has been taken is inconsequential and the final product will be presented on its individual merits alone. Thankfully, Robo Recall stands on its own bi-pedal robotic feet as the VR videogame you need.

Robo-Recall-Keyart-&-Title

Contrary to Epic Games’ work in VR thus far, Robo Recall has a story. It also has a progression system, scoring mechanic, deep combat mechanics and a boss fight. Put simply, Robo Recall is a videogame, and not a technical demonstration. Furthermore, the studio will launch Robo Recall exclusively for Oculus Rift with Oculus Touch later this year, free of charge.

The videogame casts the player as a recall expert on the hunt of AI that has gone rogue. Essentially, robots built to perform menial tasks got bored, started spending too much time on the internet and learned about their own history. They became self-aware. And they’re not happy about their position in the evolutionary ladder. Now, they’re heavily armed and roaming the streets looking for trouble, so it’s up to you to take them out in the most efficient manner possible: blasting them to robo hell.

The videogame begins with the player being taught the basics in their office. A short elevator ride explaining the situation sees you arrive in a rather shabby looking venue, littered with paperwork and other random detritus. Here the player can learn the first lesson of interaction simply through exploration: any object that has a white circle appear on it when in close proximity can be grabbed. To move the player uses a teleportation mechanic that has evolved out of the aforementioned Bullet Train: moving the analogue stick on the left Oculus Touch controller will slow time and launch a beam which can be aimed to the position you wish to move to, and moving the analogue stick will determine the direction you’ll be facing upon arrival. It’s a simple and intuitive variation of the current trend for teleportation movement in VR, and it checks all of the boxes it needs to.

Infinitely more impressive however, is the combat. Robo Recall is undoubtedly the most fun first-person shooter (FPS) videogame in VR. The player is at first equipped with just pistols: two, located on each hip. The player can draw and fire at will, and just as with Bullet Train dispose of once ammunition has been depleted. Weapons take a few seconds to recharge (indicated by an icon within the player’s relative view related to the weapon’s holster location on your body) before they can be drawn again, but there’s also the opportunity to grab weapons from your foes. Furthermore, there’s the opportunity to grab enemies themselves, too.

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Those white circle indicators on interactive items mentioned above? They’re not just for idle object examination; they’re for further brutality. The player can grab bi-pedal robots and rip them apart – literally – using their heads of limbs as weapons against other robots. Smaller spider-like robots become active grenades when grabbed, allowing you to throw them at other robots and take out numerous enemies in one blast. This close combat mechanic is practically guaranteed to bring a smile to your face – slowly pulling apart an enemy and watching the immense detail in its construction dissembled by force – even if it’ll be underused at times of high action.

Throughout all of this Robo Recall gives the player a high-score system earned through successful kills. Kill streaks, juggle combos, headshots and more all reward the player with bigger scores. It’s a system that’s reminiscent of Bulletstorm to a degree, and the cartoonish text with which the score is displayed coupled with the speed of the action give Robo Recall a genuine arcade adrenaline-rush feel to its gameplay.

Easily one of the best looking videogames yet seen in the new modern medium of VR, the demonstration version of Robo Recall culminates in a boss fight that varies up the gameplay significantly. Traditionally obvious weakpoints make for an easy win, but there’s much more this boss can offer beyond defeat. This in essence is exactly what Robo Recall’s first demonstration presents: a highly polished, hugely enjoyable hint at much more to come.

The Best of PlayStation VR at Launch: Which Games Will You Be Playing?

The arrival of PlayStation VR is imminent. Gamers across the globe are preparing by purchasing additional PlayStation Move controllers, PlayStation Camera and all manner of accessories, but one of the most important factors remains undecided for many: which videogames should you play on your brand new piece of entertainment technology? VRFocus has dug in deep to help you decide which titles you should be buying on day one.

Slider: PlayStation VR

The launch line-up for PlayStation VR is extensive, to say the least. One might assume this was simply a case of developers wishing to be first with arrival of a new platform, but no console has ever arrived with such an extensive and varied catalogue of software. Instead, it’s the enthusiasm of the development community for the new medium – virtual reality (VR) – that has resulted in such quantity. For gamers, that provides as much difficulty as opportunity: it’s wonderful to have so many VR experiences to choose from, but which will actually be worth investing money in?

Off-the-bat it’s worth noting that every early adopter of PlayStation VR will receive free software. Playroom VR will be free to everyone, while those who snagged the PlayStation VR Core Bundle in North America will also receive PlayStation VR Worlds. Furthermore, there are a number of additional titles set to receive a free update for PlayStation VR compatibility. But, let’s be honest, who wants to replay videogames they’ve already completed again on the launch day of new hardware? No, you want something totally new; something that can justify that huge financial investment.

On the horizon are a number of truly fantastic looking titles for PlayStation VR. The likes of Farpoint, Resident Evil 7 biohazard, and Gran Turismo Sport are ready for the second wave of releases in 2017, but what about right now?

VRFocus has selected some of the best titles from the extensive launch line-up for PlayStation VR, divided by genre, to help you select the pick of the litter for your launch day purchases. Over the next few days we’ll be delivering a new selection from a new genre, so be sure to check back and let us know which videogames you’ll be playing on day one!

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