Online VR RPG Nostos Latest Beta Test Includes Two Hours Of Story Content

Open-world online VR RPG Nostos is currently holding a four-day long Beta Test featuring cross-play between both VR and non-VR PC players until September 9th and it will include lots of new things that weren’t in the previous test.

For being one of the most anticipated VR games on the horizon (if the popularity and interest our coverage has seemed to generate is anything to go by) we still know very little about the title, generally speaking. After getting to try it briefly at Gamescom 2018 it’s been lots of mystery. Luckily, this weekend’s Beta Test should be a good opportunity to learn more for anyone lucky enough to get picked.

According to the developers at NetEase, this Beta Test will include two specific ‘main’ missions that encompass about two hours story content. This latest Nostos Beta will also include a larger map, more gameplay elements like a motorbike you can ride, and new side missions not seen before. It will also include more graphical effects such as rain and snow, more ancillary details like clouds and grass, and more optimization fixes.

Gameplay Screenshots from Non-VR PC Version:

To play the Nostos Beta on the highest settings they recommend at least an i7 9700k with 16GB of RAM and a 1080Ti GPU. Release date is still a bit confusing because the official Nostos Twitter account says “Q3 of 2019” still, which means this month technically, but then at China Joy previously this year they stated a Q4 2019 release date. Maybe a surprise announcement is in store soon.

We’ll be playing in the Nostos Beta today and are planning to livestream it over on your YouTube, so keep an eye out for that in a few hours or you can watch the archived gameplay afterward. The beta will last until September 9th.

nostos beta test september info image

Let us know what you think of Nostos down in the comments below!

The post Online VR RPG Nostos Latest Beta Test Includes Two Hours Of Story Content appeared first on UploadVR.

New VR Game Releases For September 2019

Every month we aim to round up each and every VR game release for you in one single place — this is September 2019’s list. Check the bolded and underlined entries for ones we feel are particularly worth your time.


Curious about what’s coming this month to a VR headset near you? Then we’ve got you covered. And don’t forget to watch VRecap every Friday to stay on top of the top news stories, top new releases, and enter into our weekly VR game giveaway.

If you’re a VR game developer planning to release a game soon — let us know! You can get in touch with me directly by emailing david@uploadvr.com or hit all of the editorial team by emailing tips@uploadvr.com. Please contact us about your upcoming releases so that we can know what you’re working on and include you in release lists!

Unless otherwise stated, all PC VR releases are the Steam versions.

 

Rift, Vive, Index, and Windows VR Game Releases For September 2019

R42 ($17.99) – September 2nd – Rift, Vive, Index
GameDevVR ($8.99) – September 2nd – Rift, Vive, Index
RealFlight 9 ($99.99) – September 3rd – Rift, Vive, Index
Hunting in Ancient Asia ($16.99) – September 3rd – Rift, Vive, Index
From the Earth ($6.99) – September 4th – Rift, Vive, Index
Grid Clash VR ($8.99) – September 4th – Rift, Vive, Index
Little Awesome Dudes ($6.99) – September 5th – Rift, Vive, Index
Banana Invaders ($4.99) – September 5th – Rift, Vive
Touring Karts Early Access ($17.99) – September 5th – Rift via Home
The Lost ($14.99) – September 5th – Rift, Vive
Final Archer VR ($6.99) – September 5th  – Vive, Index
Fantasy Little Job ($8.99) – September 6th – Rift, Vive, Index
Differently Fast ($14.99) – September 6th – Rift, Vive, Index, Windows VR
Falcon Age ($19.99) – September 6th – Rift, Vive (Read PSVR Review
Project VR Wild Hunt ($9.99) – September 8th – Rift, Vive, Index
Hellsplit: Arena ($24.99) – September 9th –  Rift, Vive, Windows VR
Battlewake ($29.99) – September 10th – Rift, Vive (Read Preview)
Bullet Roulette VR ($5.99) – September 11th – Rift, Vive, Index
Calm Down, Stalin – VR ($9.99) – September 12th – Rift, Vive (Read Impressions)
Wolves Team ($24.99) – September 12th – Vive
Millionaire Dancer ($9.99) – September 12th – Rift via Home
GrowRilla VR ($9.99) – September 12th – Rift, Vive, Index, Windows VR
Deep Diving VR ($19.99) – September 12th – Rift, Vive
PartyLine VR ($14.99) – September 13th – Rift, Vive, Index, Windows VR
Critter Kart ($4.99) – September 13th – Rift, Vive
hoVRboard ($11.99) – September 13th – Rift, Vive, Index
Wacktory (Free) – September 13th – Rift, Vive
WW2 Zombie Range VR ($19.99) – September 16th – Rift
Groundhog Day: Like Father Like Son ($29.99) – September 17th – Rift, Vive (Read Review)
ZomB ($7.99) – September 17th – Vive, Index, Windows VR
Spuds Unearthed ($19.99) – September 19th – Rift, Vive
GrapplingHook (Free) – September 19th – Rift, Vive, Index, Windows VR
Ebullition LBVR ($24.99) – September 19th – Rift, Vive, Index, Windows VR
Hot Squat 2: New Glory ($6.99) – September 19th – Vive, Index
VR Takibi ($19.99) – September 20th – Vive
N.a.N Industry VR ($5.99) – September 20th – Rift, Vive, Index, Windows VR
Inside the Cubes ($3.99) – September 20th – Vive
Polyfuru Feat. Asano Ruri ($17.99) – September 20th – Rift, Vive, Index, Windows VR
Dream Golf VR – Infinity Towers DLC ($4.99) – September 20th – Rift, Vive, Index, Windows VR
Overboard ($9.99) – September 20th – Rift, Vive, Index
Scooter Delivery VR ($9.99) – September 20th – Vive, Index
Warzone ($9.99) – September 20th – Rift via Home
Doors of Silence: The Prologue ($19.99) – September 20th – Rift via Home
Last Chance VR (Free) – September 22nd – Vive, Index
After-H (Free) – September 23rd – Rift, Vive, Index, Windows VR
GlaiveZ ($3.99) – September 24th – Rift, Vive, Index
Attack of the Retro Bots ($14.99) – September 24th – Rift, Vive, Index, Windows VR
Vader Immortal: Episode II ($9.99) – September 25th – Rift via Home (Read Review)
MetalArms ($1.99) – September 25th – Vive, Index
Beach Body Bros (Free) – September 25th – Rift, Vive, Index
Chicks and Tricks VR ($4.99) – September 26th – Rift, Vive, Index
Anima ($0.99) – September 26th – Rift, Vive, Index, Windows VR
M.A.D. Cliff – All Quiet on the Bridge ($5.99) – September 26th – Rift, Vive, Index, Windows VR
Intruders: Hide and Seek ($19.99) – September 26th – Rift, Vive, Windows VR
Brood ($9.99) – September 26th – Rift via Home
Wookie’s Blade ($5.99) – September 26th – Rift, Vive, Index, Windows VR
Let’s Go! Skiing VR ($9.99) – September 27th – Rift, Vive, Windows VR
Flying Aces – Navy Pilot Simulator ($19.99) – September 27th – Rift, Vive
Knife Road ($1.99) – September 30th – Vive, Windows VR
Phantom Astronaut Lucid VR ($7.99) – September 30th – Vive

 

Oculus Quest, Go, And Gear VR Game Releases For September 2019

Elven Assassin ($14.99) – September 5th – Quest
Skyworld: Kingdom Brawl ($9.99) – September 5th – Quest
RicoShooter ($4.99) – September 5th – Go, Gear VR
Adam Savage’s Tested VR (Free) – September 11th – Go
Real VR Fishing ($19.99) – September 12th – Quest (Read Preview)
AltSpaceVR (Free) – September 12th – Quest
Half + Half ($14.99) – September 12th – Quest
Drunkn Bar Fight ($TBD) – September 12th – Quest
Traveling While Black (Free) – September 13th – Quest
Cyclops Stairs ($1.50) – September 16th – Go Sideloaded
Horror Asylum (Free)September 19th – Go, Gear VR
Song Beat: Quite My Tempo! ($4.99) – September 19th – Go, Gear VR
Cave Digger: Quest ($19.99) – September 19th – Quest
TribeXR DJ School ($19.99) – September 19th – Quest
Wands ($19.99) – September 19th – Quest
Perpetuum Mobile ($2.99) – September 21st – Quest Sideloaded
Vader Immortal: Episode II ($9.99) – September 25th – Quest (Read Review)
Pond ($1.99) – September 26th – Go
Death Horizon: Reloaded ($19.99) – September 26th – Quest
Lightness ($1.50) – September 28th – Go Sideloaded

 

PSVR Game Releases For September 2019

Blindfold: A Vérité VR Experience ($1.99) – September 3rd (Read Review)
Spice & Wolf VR ($24.99) – September 5th (Read Review)
Battlewake ($29.99) – September 10th (Read Preview)
Witching Tower ($19.99) – September 17th (Read PC Review)
Groundhog Day: Like Father Like Son ($29.99) – September 17th – Rift, Vive (Read Review)
L.A. Noire: The VR Case Files ($29.99) – September 24th (Read PC VR Review)

No Way Out – A Dead Realm Tale ($19.99) – September 30th


As a point of emphasis: reach out to david@uploadvr.com or tips@uploadvr.com to let us know about your upcoming VR game releases!

Editor’s Note: This list will be continuously updated.

Last Updated: 9/30/2019

The post New VR Game Releases For September 2019 appeared first on UploadVR.

Afterlife: Combining Branching Narratives With Live Actors In VR

Out now for PSVR, on steam for Vive, on the Oculus Home Store, and on the App Store, Afterlife (official website) lies somewhere between a game and a traditional short movie. We spoke with the developers to learn more.

You may not have heard of Canadian studio Signal Space Lab, but they have extensive experience in TV, movies, and software. They’re no strangers to VR; if you do already recognize the name, it might be from the We Happy Few spin-off Uncle Jack Live VR, which they worked on in conjunction with Compulsion Games and Gearbox. Whereas that was a fairly lighthearted mixture of real-life footage and CGI, they’re out to achieve something completely different, and all their own, with their latest release.

Afterlife Trailer:

Comprised entirely of real-life footage which surrounds the viewer in 360 degrees, Afterlife puts you quite literally in the middle of the story. Interactive director Etienne Archambault explains that they savored “the challenge of a new way to both immerse the audience in the piece, and also to adapt it to the attention of the user. They are fully in the space.”

“It was very challenging to use the space properly,” says Archambault, “to make sure that everything was right.” The viewer is not passive; and in fact, in a very real sense, is a member of the cast. The story concerns a family that experiences the loss of a young child to a tragic accident. After this event, the viewer is essentially placed into the role of the child’s spirit viewing the aftermath of his death. Most of the time, you’ll just be watching events unfold. But sometimes, your actions will have an effect on this world, even effecting the story path that you see.

afterlife vr polaroid

The movie progresses through branching paths. At the end of each brief ‘chapter’, you’re presented with a summary of the path that you took, as well as the one(s) that you didn’t. At certain points, the next scene that you view is determined by which character you choose to concentrate on. Impressively, this mechanic is essentially seamless, never revealing when you’re making such a choice.

“We really wanted it to disappear,” says Archambault. “At specific  moments, in specific areas, we made sure that these were right for the story […] we didn’t want you to make a choice except when it made sense.” The only explicit prompts for the viewer to interact are the rare occasions where you, as the child’s spirit, can choose to manipulate an object in the physical world. “If you’re going to do something, then it makes sense to you.”

In this way, VR offers the audience a level of connection that traditional cinema cannot. “On the narrative side, it’s a big plus that we’ve got,” says Archambault. “Remember, you’re in this space. And if you can do it well, it really does feel very engaging. The challenge was really just making it work […] you need to have multiple possible outcomes of the footage, while you’re already using pretty much all the bandwidth you can use. You want it to be in stereo, so you have that [for example].”

afterlife couple together

Returning to the basic premise of Afterlife, it centers on a family’s grief after the death of a young child. The story is structured so that this tragedy happens at the beginning of the experience. After a brief setup, the young boy has an accident at bath time, and dies. While the viewer does not actually see this happen, they are placed in the room in which the event takes place, and hear what happens. It’s genuinely upsetting, especially for those with children of their own, in no small part thanks to a consistently powerful performance from Alarey Alsip as the mother, Emma.

“We had to kind of scale it back,” says Archambault. “We needed to find this balance where it’s still got that punch […] we wanted to make sure that the viewer was really involved from the get-go.” Hence, the movie begins with this event, rather than leading up to it. “It’s such a strong moment. I think that the fact you are blinded afterwards makes you feel bound to this sense of loss, that you’re involved with the child, as you become him.”

Although it’s now available, Afterlife’s journey isn’t quite over yet; it’s been nominated for not one, but two awards at the prestigious Raindance Film Festival in the form of ‘Best Cinematic Experience and ‘Best Debut Experience.’

afterlife_vr_screenshot_1

“When Raindance’s team first contacted us to let us know that Afterlife was in consideration to be nominated for Best Cinematic Experience, we were truly honored and happy,” says Ana Cardenas, marketing and client liaison. “Then just a few days before launch, we received news that we were also nominated for the Discovery Award: Best Debut Experience. With Afterlife, we took the risk of creating something with a new angle. We couldn’t be happier that Raindance is giving us this opportunity to showcase our work and to reach more people who love storytelling and innovation.”


You can watch Afterlife right now in VR over on Steam (Index and Vive), Oculus Home for Rift, Go, or Gear VR, and on PSVR via PSN.

The post Afterlife: Combining Branching Narratives With Live Actors In VR appeared first on UploadVR.

No Man’s Sky VR Guide: How to Get Your First Freighter (For Free)

Attaining your first freighter in No Man’s Sky VR (read our review here) is an absolute joy. You can warp it into existence from nearly anywhere, making it the perfect mobile base of operations. But how does one come into possession of such a titanic craft? Well, it’s actually much easier than you might expect.

But before I explain how to get your first freighter (for free) in No Man’s Sky VR, I want to break down the way that freighters are classified. No Man’s Sky VR boasts ‘regular’ freighters and ‘capital’ freighters, which vary wildly in inventory size and exchange value. Inside of each category, there are then C, B, A, and S-class freighters.

Regular freighters range from 15 to 19 inventory slots and are valued between 8 to 15 million units. Capital freighters, meanwhile, range from 24 to 34 inventory slots and are valued between 26 to 178 million units, respectively.

no mans sky freighter captain

Do Not Buy Any Freighters Below Class A

Freighters are expensive. They’re also easy to get as a quest reward very early into the game, without much effort or investment at all. Unfortunately, this isn’t explained too well through regular gameplay. You will often see lower-tier freighters in No Man’s Sky VR warp into systems and pitch themselves up for sale, enticing players that have saved up just enough past the opening hours of the game. This is a shame for anybody who invests their hard-earned units on a ship they could easily have gotten for free.

That said, you can only have one freighter at a time, and you can’t sell additional freighters outright, so buying a C-class or B-class freighter is useless. Especially considering you’ll quickly learn that you can earn a freighter of equal or near-equal value for absolutely no units at all.

It’s possible for your free freighter to be an A class or even an S class freighter, despite the likelihood being far, far lower than with the other classes. What I’m saying here is that you might just not want to buy any freighters at all. Let the game do its thing, then upgrade once you find the one you’re satisfied replacing your free one with.

no man's sky planet upload centauri

Do Go Looking for Trouble in No Man’s Sky VR

In order to stumble over the quest, you’ll need to go hunting for pirates. Not just any garden-variety No Man’s Sky VR pirates will do in this case, either. Once you’ve completed the first series of tutorial missions and acquired the hyperdrive, start moving from solar system to solar system as you please until the quest springs up. Using a Conflict Scanner to tell which systems are more dangerous than others might not prove useful here, since the game actually calculates whether it’ll give you a rescue mission based on the number of times you’ve warped.

Once you find the quest, you’ll know it. You’ll get a distress signal in your ship communicator from the captain of the gigantic ship sitting in front of you that’s being attacked by no fewer than six pirates. While you can accept this and complete the mission as requested, you can also turn the captain down and fly off, or worse, shoot down the freighter’s cargo pods and take whatever precious loot you find, essentially aiding the pirates.

Unfortunately, becoming a pirate and siding with the attackers won’t help you get a free freighter in No Man’s Sky VR, so we’ll go with the first one.

Watch No Man’s Sky VR Space Combat Gameplay:

Blast all of the pirate ships in the area, which should be easy with even the most basic starter ship, and land your ship inside of the freighter afterward. You should have gotten a message from the captain once all of the pirates were shot down, and they should now be waiting to speak with you up in the ship’s bridge. Proceed from the docking bay up the stairs and follow the corridor to the bridge.

Speaking with the captain will quickly reveal that they’re way too old for this job and they’d prefer not to have to run such a massive ship on their own anymore. Guess who’s extending an offer to replace them? The captain will give you the entire freighter for the grand price of 0 units, which is quite fair given that you saved their life and all of their cargo a few moments prior.

Currently, it’s possible to earn a capital freighter rather than a regular freighter by not accepting the first free freighter you run across. When you break the siege on the second freighter you discover under attack, you should receive an offer for a free capital freighter with greatly expanded inventory slots over the first freighter you ran into previously.

no mans sky freighter menu

Enjoy Your New  No Man’s Sky VR Freighter

Freighters in No Man’s Sky VR are useful for a number of things. You can warp them to you from the ground or from space without incurring any fuel cost. But what’s the point of warping your freighter around at all? First of all, it operates as a mobile parking garage that stores all six of your regular-size starships. Second, any vacant parking space can be occupied by an NPC ship, which means that it’s a mobile trade hub as well. Third, you can amass a fleet of frigates to send out on missions that foster pretty sizeable monetary and mineral rewards.

You can remotely teleport items from your exosuit and ship inventories to your freighter inventory, clearing up space on the fly. And then you can build the freighter’s interior out as much as you’re able to afford, meaning that you can construct a very large but aesthetically consistent base right here, then take it anywhere you go.

While expanding your freighter base, also note that you can put cargo containers in for immediate remote access to any of those fine storage slots you’ve been filling up at your planetary bases. If you put a valuable item into storage on Planet A, you can pluck it right back out while you’re onboard your freighter, and vice versa.

On a final note, your new No Man’s Sky VR freighter will also spawn ships to defend you from pirate or even Sentinel attacks, making it the perfect floating fortress from which to stage interstellar heists or defend trade routes. If the heat gets too hot in space (despite space being mostly vacuum) you can always fight in style — with a freighter and an entire personal fleet at your back.


For more on No Man’s Sky VR, don’t forget to check out our coverage hub and read our other guides on getting started in VR, making money fast, and base building basics. Or read/watch our full review here. And keep an eye on the official website for updates.

The post No Man’s Sky VR Guide: How to Get Your First Freighter (For Free) appeared first on UploadVR.

Rec Room’s New Stunt Runner Game Looks A Lot Like Sprint Vector

Rec Room developer Against Gravity today revealed the debut trailer of its next new game mode: Stunt Runner, coming in September to all platforms.

From what we can tell Stunt Runner is a race-based mini game that pits players against each other to get through a series of obstacles as quickly as possible. There are walls to jump off of, large gaps to jump across, speed boosts to collect, and more. Based on the gameplay footage shown in the trailer below it certainly seems to be heavily inspired by Sprint Vector.

Since Rec Room typically uses either teleport-based locomotion or smooth movement via analog sticks it’s hard to tell exactly how Stunt Runner will accommodate all control schemes. At one point near the end of the trailer the three players are seen swinging their arms as if they’re actually running — but I can’t tell if that’s just theatrics for the trailer or if that’s a new movement scheme adopted for this new game mode.

According to the YouTube trailer description:

“Stunt Runner is an obstacle-based, extreme sports game show set in Rec Room! In this high-speed obstacle course where every second counts, four contestants must sprint, climb, wall jump, mantle, and dodge hazards to survive. Pick the perfect route and execute flawlessly to set a record time and become leaderboard champs!”

Stunt Runner joins the likes of Paintball, Bowling, Laser Tag, Rec Royale, and tons of other options for things to do with friends in VR using Rec Room’s free social VR hub. Gradually it’s grown to included more and more players, including Oculus Quest, PSVR, iOS, and even non-VR  gamers on PC and console.

We’re looking forward to giving Stunt Runner a try when it launches later this year in September. A representative from Against Gravity confirmed to us that Stunt Runner will be coming to all platforms, include cross-play like other games, and continues to be entirely free.

Specifically, I’m most excited to see what sort of custom Stunt Runner rooms players will make.

The post Rec Room’s New Stunt Runner Game Looks A Lot Like Sprint Vector appeared first on UploadVR.

Espire 1: VR Operative Release Date Finally Confirmed For September

After going dark for about a year post-reveal, achieving our Best of Show at E3 2019 award, then a sudden delay, stealth action game Espire 1: VR Operative finally has a confirmed release date of September 24, 2019.

Today publisher Tripwire Interactive and developer Digital Lode confirmed that the VR stealth action game has a real, firm release date. That September 24th release will be for all platforms including Rift, Vive, Index, Windows VR, Quest, and PSVR at the same time.

And, to sweeten the pot even more, if you pre-order Espire 1 on Steam starting today, then you can get Killing Floor: Incursion 100% for free. It’s a very different type of shooter with a focus on narrative-driven survival gameplay against zombies with a full two-player co-op campaign. We quite liked it. And if you pre-order on the PSN Store for PSVR, you’ll get 15% off starting on August 30th.

From what we’ve seen, Espire 1 is really shaping up to be the first great fully released VR stealth game. Demos on both PC and Quest impressed this year and we just tried it again at Gamescom, coming away with the thought that stealth could be VR’s next great popular genre.

It’s being crafted as a single-player only narrative-driven experience with several different missions, but it will also be wildly replayable with challenges, leaderboards, and unlockable cheat codes as well — similar to what was done with Defector.

Fingers crossed this one turns out as good as it has the potential to be. We’ve only got less than a month left to see how it ends up. Let us know your thoughts down in the comments below!

The post Espire 1: VR Operative Release Date Finally Confirmed For September appeared first on UploadVR.

Interview: The Walking Dead Onslaught Features 7-Part Campaign And Replayable Co-Op

The Walking Dead Onslaught is fast approaching its launch window this Fall 2019 and we’ve got some details about the game’s campaign, co-op features, and gameplay in this recorded interview.

Back at E3 2019 we talked to Survios Chief Creative Officer and Co-Founder James Iliff about the upcoming game. Prior to the interview we also went hands-on with the game for the first time, which you can read more about here, and got to see the gore and dismember first hand from inside the headset. My demo was on an original Rift but it’s also coming to other PC VR platforms as well as PSVR later this year.

In the interview, which you can watch above, we talked about the game’s seven-part long campaign, the inclusion of full co-op for the campaign, and the secondary challenge mode that’s designed to be essentially infinitely replayable — including co-op support there as well.

Notably The Walking Dead Onslaught features an arm-swinging locomotion movement system, as well as stick movement, and you can see all of that in action in the video as well. Melee combat felt visceral and satisfying, as did the pistol, shotgun, and assault rifle that I got to try. Four of the most iconic characters from the show will be playable (meaning Rick, Michonne, Daryl, and Carol) and it will also include iconic weapons from throughout the series. Narratively it takes place in the Season 8 or Season 9 portion of the show’s lineage.

Let us know what you think after watching and leave any comments or questions down below!

The post Interview: The Walking Dead Onslaught Features 7-Part Campaign And Replayable Co-Op appeared first on UploadVR.

No Man’s Sky: Beyond Guide – How To Build And Power Your Base In VR

No Man’s Sky is a massive game and playing it in VR after the Beyond update is an immense undertaking. Let us help you out a bit with this guide on how to build and power your base.

One of the new features added in the Beyond Update for No Man’s Sky is the need to power some of the larger pieces of your base. Things like base computers, portable refineries, and wooden structures in general don’t need power still, but if you want to get that teleporter up and running or turn the lights on then you’re gonna need some electricity.

For this guide we’ll cover the basics of base building, how to get started, where to find new blueprints, what the game mechanics of building bases in VR are like, and importantly, how to power your latest and most beautiful creations.

no man's sky traveler standing on planet vr

Before Building Bases

If you follow the main quest line in No Man’s Sky, then you’ll gradually learn how to build simple bases and what the different core pieces of equipment do. For example, if you have a warp drive installed on your ship and can travel to new star systems already, then you’e more or less out of the early tutorial section and likely have a simple home established on your starting planet.

Early on you’ll learn blueprints (basically crafting recipes) for things like wood floors, wood walls, wood roofs, a base computer, and specialist terminals. I’m not going to cover that stuff specifically, as I’ll assume you’ve at least gotten that far if you’re interested in building larger bases. If not, I recommend you at least finish those early tutorial missions first and foremost.

no man's sky base building

Base Building Basics in No Man’s Sky VR

Now the most important part of building a base in No Man’s Sky is planning and preparation. If you have an idea in your head of what you want to make and what you need to make it, then you can start stockpiling resources while you finish any preliminary steps ahead of time.

And while you do that, keep an eye out for Buried Technology on planets. When you use your Analysis Visor (holding your hand up to the side of your head and press the grab button on Rift S) you’ll see long-range icons of points of interest. Buried Technology modules look like a WiFi signal. Dig these up using the Terrain Modifier Multi-Tool attachment and you’ll get Salvaged Data, usually between 1-4 in each buried module. Save these up and use them to buy new blueprints.

For example, if you want to make a classical sci-fi base that looks like this one I just started or this one we built into the side of a mountain with circular rooms then you’ll need lots of prefab blueprints.  Or, you can stock up and research a bunch of wooden or concrete or other blueprints to get more freeform with it  all.

The No Man’s Sky wiki is a great resource to check before going into VR so you can plan ahead of time.

no mans sky good base location

Generally speaking though, in order for the game to recognize something as a “base” all you need to do is build a base computer, that’s it. When you make a base computer the game will register the location as one of your bases, let you teleport there, and saves the icon on your map and compass to easily locate again. Anything you build around that base computer is considered part of your base.

From there you can do just about whatever you’d like. I usually start by making a large cylindrical room from the top of the prefab list because I like how it looks. From there I connect corridors to make other rooms and stick a door on the front so I can enter and exit.

You can build your base however like. What works well for me, something Kyle Riesenbeck, our Operations Manager, showed me when we were playing, is to informally designate themes for rooms in your base. So in the first big room I put my refineries, save beacon, research station for new blueprints, etc. Then I go through a corridor and setup my specialty terminals with the NPCs I’ve hired, sort of like the heart of my base. From there I’ll make another branch to install a teleporter, maybe setup a garden in another room or in an enclosure outside. You can get really creative with what you do.

biofuel reactor no man's sky

How To Supply Power To Your Base In No Man’s Sky VR

But the more you build and add to your base the more you need power. The need for power is a new feature in the Beyond Update for No Man’s Sky and it’s a bit more daunting in perception than it is in reality.

Not everything requires power. For example, all portable technologies (the base computer, portable refinery, etc) all run on their own without external power sources. However, storage units, teleporters, and many other advanced parts require power. There are two fundamental ways you can power technology in No Man’s Sky: a Biofuel Reactor or the combination of Solar Panels and Batteries.

For long-term self-sustaining power the Solar Panels and Batteries are your best bet, but it’s nice to have a Biofuel Reactor handy as well just in case. I’ll talk about the differences next.

 

Biofuel Reactor in No Man’s Sky VR

The first power blueprint you’ll have an access to in No Man’s Sky is the Biofuel Reactor. It’s…okay. The downside here is that it needs a constant stream of fuel, such as Condensed Carbon, like a gas tank. So you can’t just set it up and forget it.

I’d recommend skipping this phase and going straight to solar panels and batteries even though it will take longer to setup. Then you can make a biofuel reactor to have on standby in case you need more panels and batteries later on but don’t have the resources and just need to quickly access a storage unit or use your teleporter.

Scroll down to running electrical wires for power for more details on actually connecting power units to your base.

Solar Panels and Batteries in No Man’s Sky VR

Renewable energy is the future and present in No Man’s Sky. You can set up solar panels anywhere you want — even inside your base — and they’ll create power. It’s kind of silly, but it’s true, unless it gets patched to require them to be outside. However, it does need to be daytime for them to accrue power — they’ll shut off at night.

What you then have to do is connect those solar panels to batteries that can store the excess energy for nighttime that was not used up during the daytime. The more technology you’ve installed in your base, the more energy you need.

Another Method: Electromagnetic Generators

The final method of powering a base that we’ve discovered so far is the use of Electromagnetic Generators. You should be able to upgrade your Analysis Visor at the Space Anomaly using Nanites to add on the ability to scan for electromagnetic field energy sources.

Then you build and place these Electromagnetic Generators at the specific location and they’ll constantly supply a dedicated amount of energy. By building multiple on the same location, you can amplify your energy. From there all you’ve got to do is run Electrical Wires to your base and you should be up and running. Note that they’re quite expensive to create, so you’re better off focusing on solar panels and batteries initially.

In the image above, you can see the Generators are placed underwater at the base of the field.

electrical wires no man's sky

The Tricky Part: Running Electrical Wires For Power

Having to run electrical wires across your base is easily the trickiest part of setting up in No Man’s Sky. Luckily, Electrical Wires are a free blueprint that cost zero resources to craft so you have infinite access to them at all times.

The trick to understanding what to connect where is to know what needs power and what doesn’t. Remember how I said I like the way prefab buildings look? Well the other benefit is that they have power connections on the exterior. And anything that is correctly installed inside the base (aka it locks into place correctly) will receive power if the base itself has power connected. This means you could set up a bank of solar panels outside your base, connect them all together, and then run a single wire to the base exterior outlet and have it power everything inside.

Wires can be extended from socket to socket, but you can also stop part way through to create a junction if you want to branch the wire or have it turn towards a new direction rather than stringing across your entire space.

This is the way to go, in my opinion. But you have other options as well.

no mans sky mountain base 2

For example, if you’re not using Prefab buildings then you can place a Power Transformer  on the outside of your building then it will power what’s inside. Switches can be used to connect things with Electrical Wires this way.

And that just about sums it up for building and powering a base in No Man’s Sky. Let us know if you have any questions and if you want to see a video walkthrough of all this, we may make that happen as well.


For more on No Man’s Sky VR, make sure and look at our coverage hub where you can find our beginner’s guide for playing in VR, details on how to customize your character’s appearance, and our review-in-progress impressions so far.

Editor’s Note: After publication we added a section on Electromagnetic Generators.

The post No Man’s Sky: Beyond Guide – How To Build And Power Your Base In VR appeared first on UploadVR.

No Man’s Sky VR Guide: How To Customize Your Character’s Appearance

Now that No Man’s Sky VR support is officially live, millions of players around the world are exploring the far reaches of space for the very first time inside a VR headset.

One of the most common questions I’ve seen from friends while playing and introducing them to the game is how to customize your avatar and change your appearance. You can see in the screenshot up above my character is green and black, in line with our colors here at UploadVR. You can pick from a wide range of color combinations as well as pieces for your suit and even various different races as well.

Customizing your avatar in No Man’s Sky is super simple and entirely free. All you have to do is progress through the main story tutorial missions up until your ship’s thrusters are active and you can leave the starting planet. From there, go to your system’s space station, which should be very close nearby. Once you’ve arrived, exit your ship, and face the entrance to the station. Go up onto the deck on your right.

Go to the far left side of this deck and you should see a circular pad terminal you can interact with and use to change your appearance. That’s it! It’s that simple. You won’t really ever see your avatar in No Man’s Sky VR other than at this terminal, but you do see your hands and other people will see your entire avatar in its full glory so you should make sure it’s on point.

This deck also contains a galactic terminal for buying and selling goods, various merchants you can talk to about suit, ship, and multi-tool upgrades, and more. Then on the deck over on the other side of the space station you can find NPCs ready to speak with you about their culture, teach you their dialect, and merchant stations for cartography and other missions. You’ll eventually unlock teleporters at each station on this deck too to travel between space stations and your bases in No Man’s Sky.


If you’re playing No Man’s Sky VR and have any inquiries for us about how to do something specific, leave your questions down in the comment section below!

For more on No Man’s Sky VR, check out our beginner’s guide, performance troubleshooting rundown, and this comparison of the PSVR and PC VR versions. Or check out our YouTube for tons more gameplay footage.

The post No Man’s Sky VR Guide: How To Customize Your Character’s Appearance appeared first on UploadVR.

Watch: No Man’s Sky VR Gameplay Comparison On PSVR vs. PC VR

We’ve got a length side-by-side gameplay comparison video of the newly released No Man’s Sky VR support to show you from today’s massive Beyond Update.

In the video below we’ve put footage of the PSVR version running on a standard PS4 on the left and the PC VR version (via a Valve Index) on the right and we’ve done our best to line up the footage to offer a good comparison. Unfortunately because of the way the game works, when you first spawn into the world you’re randomly placed on any one of billions of procedurally generated planets, plus they’re different platforms. That means it’s virtually impossible to find two environments that look the same or similar easily and quickly.

As a result, the footage isn’t the same on both headsets, but it should do a good job of showing you representations of what gameplay looks like on each platform.

For more footage you can watch the opening 15 minutes of the PSVR version here, over 15 minutes of Valve Index footage here, as well as over two hours of me livestreaming the Oculus Rift S version right here.

We’ll be publishing lots of guides and other coverage this week for No Man’s Sky VR, as well as playing it as much as possible over the next few days. If you’re going to be playing it too, let us know what you think so far down in the comments below! And for more on No Man’s Sky VR, make sure and read our long, detailed interview with Hello Games’ Sean Murray.

The post Watch: No Man’s Sky VR Gameplay Comparison On PSVR vs. PC VR appeared first on UploadVR.