Pico G2 4K: Autarke 3DoF-VR-Brille mit 4K-Auflösung vorgestellt

Der chinesische Hersteller Pico kündigt mit der Pico G2 4K eine neue Variante der Pico G2 an, welche über ein 4K-Display verfügt und eine technische Überarbeitung des Vorgängers darstellt.

Pico G2 4K: Autarke 3DoF-VR-Brille mit 4K-Auflösung vorgestellt

Pico-G2-4K-3

Pico bereichert bereits seit einigen Jahren mit diversen VR-Brillen den Virtual-Reality-Markt. Mit der Pico G2 4K möchte das Unternehmen nicht mehr Konsumenten ansprechen, sondern Unternehmen, welche mit der neuen Technologie arbeiten wollen. Dementsprechend sind auch zum Start wichtige Funktionen für Unternehmen vorhanden. So gibt es einen Kiosk-Mode, welcher nur eine Anwendung abspielbar macht, einen Modus für die Bedienung ohne Controller (Auswahl durch Blickrichtung) und der Schaumstoff der ans Gesicht drückt, soll einfach austauschbar und zu reinigen sein.

“Die Anwendungsfälle für VR und AR sind grenzenlos, und wir wollen Unternehmen dabei unterstützen, dies mit unseren Produkten zu realisieren […]. Wir entwickeln unsere eigene Identität als führender VR- und AR-Hardwarehersteller und erweitern den Gesamtmarkt durch maßgeschneiderte Produkte und Optionen, die nur wenige unserer Wettbewerber zu diesem Zeitpunkt anbieten.” (Henry Zhou, CEO von Pico Interactive, Inc.)

Spezifikationen der Pico G2 4K:

Pico G2 4K

  • Display: 4K Resolution (3840×2160)
  • Components: 835 Snapdragon Processor, 32GB Storage, 4GB RAM
  • Connection: BT4.2 WiFib/g/n/ac(supports Miracast)
  • Design: 278g, Unique Battery Placement
  • Content: Pico Store, Viveport M

Im ersten Quartal 2019 soll die Pico G2 4K in den USA verfügbar sein. Wann die VR-Brille nach Europa kommt, ist aktuell noch unklar. Da es sich jedoch “nur” um eine 3DoF-VR-Brille handelt, also kein Bewegung mit der Brille durch den Raum möglich ist, sollte der verspätete Marktstart verkraftbar sein.

(Quelle: VR Focus, UploadVR)

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CES 2019: Pico Reveals Standalone G2 4K VR Headset

4K VR headset G2 Pico

Chinese VR hardware company Pico is back with its latest headset, the Pico G2 4K VR headset.

Announced ahead of CES in Las Vegas next week, the G2 4K is exactly what it sounds like. It’s a 4K version of the Goblin 2 standalone headset that the company revealed last August. It’s powered by a Snapdragon 835 chipset (the same processor seen in Oculus Quest and a step above the 821 in Oculus Go) and features 4GB of RAM and 32GB storage. It weighs in at 278g and runs both Pico’s own store and HTC’s Viveport M storefront.

The headset is an enterprise-level kit. The Goblin line consists of three degrees of freedom (3DOF) tracking and that doesn’t appear to be any different here.

In a prepared statement, Pico CEO Henry Zhou said the company currently felt like that enterprise market held ‘far more untapped potential’ than the consumer side of VR. “The use cases for VR and AR are limitless and we aim to help businesses realize this with our products including the Pico G2 and Pico G2 4K headsets,” he said.

To that end, the G2 4K features enterprise-focused aspects. A Kiosk Mode tailors the headset to run a single application for events much like CES. There’s also a hands-free control option for suitable apps. Earlier this week we reported that Oculus was looking into a similar offering for the Go headset.

We’ve had mixed feelings about Pico’s past products. The original Goblin was a decent standalone VR headset though it cost $50 more than an Oculus Go and couldn’t contend in terms of content. However, when we tried the 6DOF Neo at CES last year we struggled with controller tracking.

There’s no price on the G2 4K but it will launch in H1 2019 in the US. We’ll try and get our hands on it at CES later this week. Pico raised $24.7 million in funding last year. Now we know where at least some of that money went.

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Pico Unveils its Latest Standalone Headset the G2 4K

It’s the best time of year for tech fans with CES 2019 just around the corner, companies across the globe are revealing their very latest products. Chinese virtual reality (VR) headset manufacturer Pico has done just that by unveiling the Pico G2 4K, an uprated standalone head-mounted display (HMD) based on the Pico G2.

Pico G2

The Pico G2 range is part of the company’s initiative to enter the enterprise market rather than solely focus on the consumer industry, hoping to increase its share by improving the visual quality to 4K.

Other additions that showcase the Pico G2 4K’s enterprise functionality and customizable features include:

  • Kiosk Mode – Dedicate the Pico G2 4K headset to a single application for simple and focused use cases
  • Handsfree Controls – No controller, no problem. The Pico G2 4K has a handsfree control option that enables easy “look and choose” selection
  • Hygienic Design – Each Pico G2 4K has access to replaceable PU face inserts that are easy to clean and hygienic for mass use

“VR and AR continue to grow on the consumer-level, but we feel there’s far more untapped potential in using these cutting-edge technologies to elevate businesses behind-the-scenes. The use cases for VR and AR are limitless and we aim to help businesses realize this with our products including the Pico G2 and Pico G2 4K headsets,” said Henry Zhou, CEO of Pico Interactive, Inc. in a statement. “We are carving out our own identity as a leading enterprise VR and AR hardware manufacturer while expanding the overall market by providing tailored products and options few of our competitors provide at this point.”

Pico G2

Companies using Pico’s VR and AR hardware in enterprise settings including VRtuoso, OperaVR, Limbix, In-Flight VR, Vivid Vision, NuEyes, and VRCoaster. Another is FlixBus, a bus service that began in Europe which recently expanded to the US and now offers VR experiences by way of Pico headsets on certain long distance routes.

Pico G2 4K Product Specs:

  • Display – 4K Resolution (3840×2160)
  • Components – 835 Snapdragon Processor, 32GB Storage, 4GB RAM
  • Connection – BT4.2 WiFib/g/n/ac(supports Miracast)
  • Design – 278g, Unique Battery Placement
  • Developer – Android 8.1, Pico SKUnreal/Unity), Wave SD
  • Content – Pico Store, Viveport M

The Pico G2 4K will be available in North America in the first half of 2019. Details regarding other territories aren’t currently available. For further updates, keep reading VRFocus.

Pico Announces Goblin 2 Standalone VR Headset Amid $24.7M Series A

Pico Announces Goblin 2 Standalone VR Headset Amid $24.7M Series A

Beijing-based VR hardware manufacturer, Pico Interactive, just recently completed a successful $24.7M Series A funding round co-led by GF Qianhe and FG Xinde Investment, with participation from Jufeng S&T Venture Investment and others. Included in that announcement was also the news that they are planning to release an upgraded version of their 3DOF standalone Goblin headset known as the Pico Goblin 2.

When we reviewed the $249 original Pico Goblin last year, we were impressed with the device from a build and quality perspective, but had doubts about the Snapdragon 802-based headset’s longevity due to a limited content library. Following that headset, Pico later launched the $749 Pico Neo, which was a 6DOF standalone headset (similar to the Mirage Solo) that also featured 6DOF controllers. When we tried it at CES this year the controllers had some major tracking concerns.

The Goblin 2 is built on Qualcomm’s Snapdragon 835 XR platform with 4GB of RAM and 32GB of internal storage, plus up to 256GB of expanded storage via microSD card. The Goblin 2’s display will feature two 3.5-inch LCD screens with a combined resolution of 2,880 × 1,600 (3K), a 101 degree field of view, and 90Hz refresh rate. All Goblin 2 headsets will also come with a single 3DOF controller, similar to the Oculus Go or Daydream View’s single controller.

According to the announcement, “the Pico G2 utilizes the VIVE WAVE VR Open Platform, which brings a consistent user experience across a variety of mobile VR headsets and allows developers to create content for a common platform. To bring a better experience and more VR content to Pico G2 users, Pico’s partnership with HTC Vive also provides Pico G2 users access to the VIVEPORT content platform.”

The Pico Goblin 2 isn’t available in the West yet, but is available to consumers in China for ¥2,000 RMB (about $300) at this website.

Let us know what you think of this new standalone headset down in the comments below!

h/t: Abacus News, Road  to VR

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Pico Goblin 2 Standalone-Brille angekündigt; Unternehmen erhielt 24 Millionen US-Dollar

Das chinesische Unternehmen Pico kündigte seine neue Standalone-Brille Pico Goblin 2 an, nachdem es sich in einer ersten Finanzierungsrunde umgerechnet knapp 21,3 Millionen Euro (167,5 ¥) von Risikokapitalgebern sichern konnte. Die angekündigte autarke VR-Brille soll besonders technisch überzeugen und könnte der derzeit beliebten Oculus Go zukünftig den Rang ablaufen.

Pico Goblin 2 – Autarke Standalone-Brille konkurriert mit Oculus Go

Pico konnte sich Investitionen in Höhe von mehr als 24,7 Millionen US-Dollar sichern. Die Finanzierungsrunde wurde gemeinsam von GF Qianhe und GF Xinde geleitet, während sich diverse weitere Kapitalgeber beteiligten. Nachfolgend kündigte der chinesische Hersteller seine neue autarke VR-Brille Pico Goblin 2 an, die den Nachfolger der 2017 veröffentlichten Pico Goblin darstellt.

Henry Zhou, CEO von Pico, kündigte die Zukunft seines Unternehmens folgendermaßen an:

“Pico wird seinen Fokus auch weiterhin auf All-in-One-VR setzen. Zusätzlich sollen in naher Zeit mehr Investitionen in 3D-Sensing-Verfahren und ToF sowie AR-Technologien fließen. Wir hoffen, dass Pico sich in Zukunft, dank seiner VR-, AR- und ToF-Technologien, zu einem führenden und Schwellen überschreitenden Unternehmen für KI-gestütztes Sehen entwickelt.”

Pico Gobline All-in-One VR

Bereits seit 2016 entwickelt das chinesische Unternehmen VR-Hardware. Im letzten Jahre wurde das Vorgängermodell Pico Goblin veröffentlicht, dass mit einem 5,5-Zoll großen TFT-Display eine Auflösung von 2560 x 1440 Pixeln bei 70 Hz offenbarte. Befeuert wurde die All-in-One-Brille mit einem Qualcomm-Snapdragon-820-Prozessor. Danach folgte die Pico Neo mit verbesserten Spezifikationen.

Die neue Goblin 2 soll den Vorgänger in vielen Punkten übertreffen und nicht nur weniger Gewicht, sondern ebenso eine höhere Auflösung und einen schnelleren Prozessor beinhalten.

Pico-Goblin-2-standalone-headset

Pico Goblin 2 | Image courtesy: Pico

So bildet ein Qualcomm-Snapdragon-835-Prozessor das Herzstück der Brille. Integriert sind 4+64 GB Speicherplatz mit einem zusätzlichen Slot für eine 256-GB-Micro-SD-Karte. Die beiden LCD-Displays offenbaren eine Auflösung von 2880 x 1600 Pixeln bei einer Bildwiederholrate von 75 Hz. Das Sichtfeld soll sich auf 101 Grad belaufen. Auf der Vorderseite der Brille befindet sich eine integrierte monokulare Kamera zur Gestenerkennung und der Möglichkeit, in die Außenwelt zu schauen. In Kooperation mit HTC erhält man Auswahl aus dem hauseigenen Pico Store sowie den Viveport.

Die autarke Pico Goblin 2 soll im September für ungefähr 250 Euro in China erhältlich sein. Wann die Brille in Europa erscheint, ist derzeit unbekannt.

(Quellen: Road to VR | Newswire | PR Newswire | Pico)

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New Pico G2 Supports Vive Wave and Viveport

Standalone headsets have been attracting a great deal of attention recently, since the announcement of the Oculus Go. These devices bridge the cap between mobile virtual reality (VR) and high-end devices such as the HTC Vive. One of the most recent standalone devices to be launched is the Pico G2, which is now available in China, complete with support for Vive Wave and Viveport.

Pico is a hardware partner of HTC Vive, and as HTC Vive have stated on their blog, the Pico G2 support of Vive Wave is set to show how HTC intends to support standalone VR headsets across the world for the benefit of hardware partners, content developers and consumer.

Vive Wave is an open platform toolset which has been designed with standalone VR devices in mind. The platform allows for easy development of VR mobile content, high performance device optimisation and a unified Viveport storefront that works across various devices.

For hardware partners such as Pico, the Vive Wave SDK and platform offers an open interface for easy creation and porting of content, which enables Pico to focus on device innovation without worrying about providing an extensive content library.

The Pico G2 uses a Qualcomm Snapdragon 835 XR platform, with 4+32GB of memory and up to 256GB of micro-SD card expandable storage. The Pico G2 is also equipped with two fast-response LCD screens, a 90Hz refresh rate and a 101° field-of-view.

Pico also recently announced the completion of a $24.7 million (USD) Round A funding, led by GF Quanhe and GF Xinde Investment, and completed jointly by Jufeng S&T Venture Investment, among others.

Pico CEO Henry Zhou said that “Pico will keep focusing on all-in-one VR and will also increase its investment in 3D sensing (TOF) and AR technologies in the near future. In the future, Pico hopes to become a portal-level AI vision company through the layout of VR+AR+TOF technology and products.”

For future coverage of HTC Vive and Pico, along with other VR companies, keep checking back with VRFocus.

Pico Raises $24M Series A Funding, Goblin 2 Standalone Headset Announced

Pico Interactive, the Beijing-based standalone VR headset manufacturer, successfully completed a ¥167.5 million RMB (~$24.7 million) Series A funding round. To accompany the news, Pico also announced their second iteration of their Goblin standalone headset, dubbed G2.

As reported by YiVian, Pico Interactive’s financing was co-led by GF Qianhe and GF Xinde Investment, with additional participation from Jufeng S&T Venture Investment and others.

“Pico will keep focusing on all-in-one VR and will also increase its investment in 3D sensing (TOF) and AR technologies in the near future,” Pico CEO Henry Zhou said. “In the future, Pico hopes to become a portal-level AI vision company through the layout of VR+AR+TOF technology and products.”

Pico’s first standalone headset, the Neo DK, was first launched in 2016 based on Qualcomm’s Snapdragon 820 platform. The company later introduced the Snapdragon 802-based Pico Goblin last summer, which included a 3DOF controller. Near the end of 2017, the company then launched Pico Neo with both 6DOF head tracking and 6DOF controllers, accomplished by ultrasonics.

Working with HTC, the Pico provides app store access to both its own Pico Store as well as HTC’s multiplatform Vive Wave-based Viveport mobile store.

Now the company has announced the latest iteration of its Goblin headset, which includes a higher resolution display and reduced overall weight in comparison to its 2017-era forerunner.

Image courtesy Pico Interactive

According to a company statementPico’s G2 headset is a 3DOF headset built on Qualcomm’s Snapdragon 835 XR platform with 4+64GB of memory with up to 256GB of micro-SD card expansion. The G2 is also said to feature dual ‘fast response’ LCD screens with a total of 2,880 × 1,600 resolution, a 75Hz refresh rate, and a 101 degree field of view (FOV). The front of the headset includes a monocular RGB camera, allowing for pass-through viewing and hand gesture inputs for menu selections. Like many standalone headsets, G2 will come with a single 3DOF controller.

The headset hasn’t hit Western shores yet, although China-based customers can now order the G2 at ¥2,000 RMB (~$290).

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Standalone VR Headset Comparison: Oculus, Vive, Lenovo and Pico

Standalone VR Headset Comparison: Oculus, Vive, Lenovo and Pico

Standalone headsets represent an enormous leap forward for VR technology, with companies like Google, Facebook and HTC early to market.

An all-in-one VR headset, or standalone, puts everything in the headband needed to convince you that you’re in another world. It is a single integrated piece of hardware, like a phone or tablet.

The first VR headsets available to consumers require multiple pieces to work. This includes Rift, Vive, Gear VR, Daydream View, Cardboard, PlayStation VR and Windows-based VR headsets. In contrast, a single piece of hardware purpose-built for VR, and VR alone, means VR is always ready to transport you. Standby modes will be common, keeping these headsets ready 24/7.

Standalones are wireless. It is helpful to understand, however, not all wireless VR headsets are standalones. Some systems beam information wirelessly from nearby PCs or consoles, and others use wired packs that clip to clothing or slip in a pocket. Some dreamers hope a true standalone with processor, graphics, display, storage and tracking all in the headband will offer additional modes to be more flexible. So maybe you could use a battery pack for longer durations in VR, or maybe you’d use a nearby PC wirelessly for more visually impressive virtual worlds.

The first standalones vary considerably. Some only let you sit down or stand in place. Other all-in-one VR headsets let you move around more but are limited in terms of collision detection or hand controls. Eventually a system will combine great hand controls with safety features like object avoidance, but for now here’s an overview of what we know.

Oculus Go ($200)

Features: Seated or standing only, single hand controller that lets you point but not reach, LCD display, Snapdragon 821.

We haven’t gotten to try this headset yet, but the incredible starting price is the standout feature. A leaked photo seems to hint at another major selling point — a robust content library brought over from Gear VR with more than 1,000 apps, games and movies.

Lenovo Mirage Solo ($400)

Features: Walk-around freedom within a small space, no collision detection, single hand controller that lets you point but not reach, LCD display, Snapdragon 835.

This Google-powered system adds movement freedom to Daydream apps but limits that freedom to a diameter of 1.5 meters. Everything fades to black when you step outside that space. I tried the Lenovo Mirage Solo very briefly at CES and it was nice to be able to move around. But what content works well when you can move your head around freely, but not your hands?

Vive Focus ($635*)

Features: Walk-around freedom in a 2 meter space and the option to turn the safety barrier off for larger spaces, no collision detection, single hand controller that lets you point but not reach, OLED display, Snapdragon 835.

I also tried Vive Focus briefly at CES and its visuals were impressive enough to make ducking projectiles a fun and comfortable experience. If you use Focus with a MicroSD card and lots of storage, it could work well as a private movie theater for folks who travel by plane or train frequently. This also might be a common use case for Mirage Solo and Oculus Go.

*Local taxes included in the price of the Vive Focus.

Oculus Santa Cruz (TBD)

Features: Walk-around freedom, two point and reach hand controllers, collision detection unknown, display unknown and chipset unknown.

This prototype headset, shown at Oculus Connect 4, is so far the best standalone experience I’ve tried. Facebook’s careful placement of cameras allow the device to occasionally see when the controllers are in awkward positions. This reduces the number of times when you might lose tracking on your hands. Oculus says it will deliver developer kits in 2018.

Pico Neo ($750)

Features: Walk-around freedom with a default boundary set at 0.8 meters and the option to expand, two point and reach hand controllers, LCD display, Snapdragon 835. Pico claims a safety boundary can also be added at the application level with collision detection.

We reviewed the earlier Pico Goblin, and while it was the first broadly available standalone it also lacked a large, well-known content store like Oculus Home or Steam to back its efforts. Pico Neo aims to again be first, this time offering two point and reach controllers in a consumer standalone. In our hands-on time at CES, we found a crisp display, but we are concerned about the quality of the controller tracking. Pico Neo will also have access to the Viveport-powered Vive Wave store, and others, to supplement content concerns for users.

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Pico Interactive Discuss Looking To A Standalone VR Future

There have been many standalone headsets so far announced as coming out in 2018. Names such as the Oculus Go and HTC’s Vive Focus for example, but with the latter only targeting the Chinese market. There is, however, another contender in the field of standalone that people tend to forget – Pico Interactive. Pico managed quite the feat in releasing their standalone head-mounted display (HMD) to the market before anybody else.

Pico Neo CV
Will Winston showcases the Pico Neo CV

The Pico Goblin last was released last summer through Amazon and the company’s own website, retailing at $249 (USD). The 3 Degrees of Freedom (DoF) standalone HMD apparently performing well over the holiday period and like any other standalone headset it makes for a great introduction to virtual reality (VR) if you do not have a VR capable phone or computer.

VRFocus spoke to Pico Interactive’s Communications Manager Will Winston about their VR range of products and how they are looking to grow as a company.

Besides showing VRFocus the Pico Goblin, Winston also showcases the Pico Neo CV. Unveiled at last year’s International Consumer Electronics Show (CES), it returned for CES 2018. It features 6DoF, the Qualcomm Snapdragon 820 processor and Qualcomm’s Snapdragon VR SDK, two 1.5K at 90Hz VR displays and built in hi-fi speakers. The Pico Neo CV has dual cameras for the WorldSense inside-out tracking system and can be ordered with either two Bluetooth controllers for $749 (USD) or one Bluetooth controller for $549 (USD).

The SDK will have features such as multi-interaction controller support and inside out 6DoF tracking to allow developers to create videogames, 360-degree video and other immersive experiences. The SDK will also feature a Unity plug-in to allow for the porting of games and other software to the Pico Neo CV from other platforms. At the moment it can be pre-ordered by business customers only, but will be available to consumers late spring.

Both the Pico Goblin and Pico Neo CV will have 60 titles, an open platform to third party developers, 360 videos, games as well as access to Web VR that would enable users to access any 360 videos that are hosted on an internet browser. Both standalone headsets will also be able to get access to Viveport, which means that users are able to download up to 400 titles from the Vive owned platform.  Pico Neo customers will have access to the Vive Wave platform too, and all the Vive Focus compatible software available through that. Meaning customers will have access to videogames purchases from both Viveport and the Pico Store.

Pico Zense

Pico are not only focusing on creating standalone VR HMD’s, but are also bringing to the market Pico Zense high-resolution time-of-flight (TOF) depth-sensing technology to help with providing a solution for machine vision hardware and software. These can be used for machine vehicles or drones, but also for VR developers. Pico interactive provide sample code, development tools, and standard SDK development kits to to help provide with standard and customized reference design support to help quickly integrate 3D vision capabilities into various products. 

Here are some technical specs:

Pico ZenseDcam 100 heat and cold based off how far you are from the camera.

  • TOF sensor module
  • Depth resolution: 640 * 480 @ 30FPS
  • Viewing angle: 69 ° (vertical) 51 ° (horizontal)
  • Operating System Support: Linux / Windows 7/8/10 / Android

Pico Zense Dcam 710Dcam 710 works outside, bigger and more capabilities.

  • TOF + RGB image sensing module
  • Depth resolution: 640 * 480 @ 30FPS
  • RGB resolution: 1920 * 1080 @ 30FPS
  • Viewing angle: 69 ° (vertical) 51 ° (horizontal)
  • Operating System Support: Linux / Windows 7/8/10 / Android

Pico Zense can potentially help VR developers when they want to scan 3D objects and virtual environments and will be coming out in February 2018. It can be pre-ordered on the website here.

To find out more watch the video below.

The Dream VR Brings Hours of Video Content to Pico Devices

With the demand for more video content on virtual reality (VR) devices higher than ever, it’s only natural that head-mounted display (HMD) manufacturers would partner with video streaming services to get their users the biggest possible array of content to enjoy. In case it wasn’t obvious from that intro and the title, that’s exactly what Pico Interactive are doing in a partnership with The Dream VR.

Pico Neo

The Dream VR is a 360 video and VR video distribution platform, and their partnership with Pico Interactive will bring over 150 channels of video content to Pico devices.

Owners of the Pico Goblin and Pico Neo HMDs will be very pleased with the news, and can look forward to hours of content later this Spring 2018.

It wasn’t long ago we found out about uSens partnering with Pico for hand-tracking in mobile VR, and it seems like Pico aren’t done expanding and enhancing the VR experience for both existing and future users.

“We are really excited to continue adding amazing content to our platforms,” said Pico Interactive VP of Business Development, Paul Viglienzone. “With standalone headsets taking over the 2018 market, our lineup of all-in-one headsets is a perfect match to host the Dream VR’s premium original content library.”

The Dream VR platform provides sports, music, food and entertainment and enables viewers to enjoy it all in VR.

Albert Palay in the CEO and Founder of The Dream VR, and is glad their content can be brought ot a whole new audience; “The Dream VR team could not be more thrilled about our global partnership with Pico Interactive, Inc. With Pico’s lineup of world-class all-in-one headsets, it has never been easier to dive into our library of amazing virtual spaces and experiences.”

The Dream VR is available right now for users of the Pico Goblin in the United States and Europe, with users around the world expected to receive The Dream VR at a later date. Pico Neo HMDs, meanwhile, should receive all of the video content The Dream VR has to offer later this Spring.

We can’t wait to see the kinds of content The Dream VR will make available. For all the latest news on what you can expect on your VR HMD, keep reading VRFocus.