The Virtual Arena: Dynamic Virtual Entertainment by the Seaside

The Virtual Arena

The commercial VR entertainment sector is charted by industry specialist Kevin Williams. In his latest Virtual Arena column, he takes a trip to the seaside and Brighton, on the south coast of the UK, to go for a spin on the latest in immersive reality entertainment attractions, looking to wow the audience.

Brighton Palace Pier VR Twister

Immersive entertainment has come in many forms over the decades, while we look at VR as the new wave of immersive, the fairground and attraction industry has been supplying exhilaration for over one hundred years to a very eager audience. And we have seen the latest instalment of VR attraction projects building on that exhilaration, with what some have coined as “Dynamic VR”.

One of those providers of fun and excitement has been the UK seaside amusement industry, personified by the iconic Brighton Palace Pier, celebrating its 122nd anniversary, the Victorian structure has been an integral part of the seaside entertainment of Brighton and Hove since it opened in 1899, the iconic Grade II listed structure – comprising concessions, fairground attractions, two arcades and soft-play.

Brighton Palace Pier
Brighton Palace Pier. Image credit: KWP

The venue has also been a valuable proving ground for the deployment of new concepts in attractions – and along with the happy holidaymakers flooding the destination, the site over the next few months will play host to the latest in Dynamic VR entertainment. And we were one of the first to experience these new thrills.

On test at the pier and developed by newcomer Studio Go Go was their new attraction ‘Ride with VR’. The concept builds on the idea of creating a virtual experience that mirrors the motion dynamics of a conventional motion ride platform. We have seen in the past this attempted with VR roller coasters, and even VR floom rides, but this marks the first VR experience mapped to the exhilaration of a Twister attraction.

Ride With VR

At the end of the pier stands the venues’ own Twister fairground attraction (a derivation of the original ‘Twist’ American design). This wheels within wheel ride profile attraction, offering a unique ride experience over the years since the first attractions appeared in the UK during the 1960s. Now with the mapping of the motion envelope that the guest experiences, using the simulator technology ‘Go-Go XR’ developed by Studio Go Go, a dynamic VR experience can be created.

The company has developed three different virtual adventures on the attraction – their first experience called ‘VR Twister’ operational at the venue, working in partnership with the Brighton Palace Pier operators. The attraction is £4.50 to ride conventionally, but with the hire of the VR headset is priced at £7 to enjoy the full VR experience, (there are special offers as part of the piers day-wristband deal).

The VR Twister attraction
The VR Twister attraction drawing attention. Image credit: KWP

Once strapped into your seat, the attraction follows the required health and safety guidelines for deployment on a ride attraction, with a special harness connecting the standalone VR headset, (in case it is dislodged during the ride). Using a Pico G2 4K headset, the experience starts as soon as the ride begins, and transports the guest through a bright and colourful landscape, with tall spires and flying objects, the movement through the virtual landscape mirroring the acceleration and surges of the ride attraction.

VR Twister
Kevin Williams putting VR Twister through its paces. Image credit Studio Go Go

At the end of the experience, the headset is taken away for a wipe down and readied with the other units for the next guest. Employing antimicrobial storage for Covid-secure VR cleaning from Gratnells. The design of the experience is compelling and offers a unique additional thrill to a well-known attraction. A draw to a younger audience looking for a new level of engagement. The tracking of the ride profile by the ‘Go-Go XR’ technology can be applied to other ride attractions, and the company is looking at giving the ability of attraction operators to offer a VR experience on their rides, as well as developing new content and applications for other systems.

Along with playing its part as a test facility, the Brighton venue has a number of VR attractions in its line-up of thrills at the site. With an Immotion turnkey four-seat VR theatre (‘The Tower Coaster’), and a well-used LAI Gaming Virtual Rabbids two-seat motion experience. VR now playing a major part in entertaining the modern audience.

Immotion_BrightonPier
Immotion at Brighton Pier. Image credit: KWP

Dynamic VR is growing in popularity as the latest phase of immersive entertainment in the out-of-home entertainment landscape. Recently we have seen the launching of underwater VR snorkelling experiences using waterjets and special water-resistant headsets. And we will soon be reporting on the launch of the first Wingsuit VR experience (‘JUMP’) that all hope to push the excitement of VR experiences to the max. 

Pico Announces 2 New Versions of Its Latest 3DOF VR Headset

Oculus Go’s days are numbered, however Pico Interactive seems undeterred by Facebook’s move to retire the 3DOF VR headset. Starting today, a new version of its Pico G2 “4K” headset is available; another enterprise-focused iteration set to follow this year.

Originally released in North America in May 2019, the standard G2 “4K” offered enterprise customers a higher resolution screen to Oculus Go’s 2,560 x 1,440 resolution (1,280 x 1,440 per eye) and a greater degree of personalized business support than Facebook was providing through its Oculus Go for Business program at the time. Both headsets only offer 3DOF head tracking, and include a single 3DOF controller.

The company today announced the G2 “4K S” and G2 “4K” Enterprise, something the company says was the result of customer demand for more memory space and improved battery life.

The newly announced Pico G2 “4K S” offers more internal storage than the original, bumping it from 32GB of internal storage to 128GB. A 20% larger battery, Pico says, brings battery life to “roughly 2 to 5 hours” more than the standard headset.

The Enterprise version also includes 128GB of storage and larger battery, however goes one step further with a single integrated 16 MP RGB camera.

Pico G2 “4K” Enterprise | Image courtesy Pico Interactive

The company says the new camera was included after continuous discussions with the team at NuEyes, a company using immersive headsets to help the visually impaired.

Additionally, the G2 “4K” line is said to now come with an easy-to-clean PU material which should make headset sanitization an easier process.

The Pico G2 “4K S” is available starting today for $375, while the G2 “4K Enterprise” will be available in Q3 2020 for $450.

Just like the standard G2 “4K”, the two new additions are being sold through enterprise channels, meaning only businesses will be able to purchase. Check out the full specs below:

Pico G2 “4K” Line Specs

Image courtesy Pico Interactive
Image courtesy Pico Interactive

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Note: we’ve put “4K” in inverted commas because Pico’s G2 “4K” headsets actually house a single LCD display with 3,840 x 2,160 screen resolution, which when viewed stereoscopically only offers the user at most half of that useable screen real-estate. That’s marketing for you.

The post Pico Announces 2 New Versions of Its Latest 3DOF VR Headset appeared first on Road to VR.

Pico’s G2 4K 3DoF Lineup Expands, Improving Storage & Battery Life

Pico G24 K S

Where one door closes another opens, and where one company sees the end of a technology another still sees opportunity. That’s very much the case when it comes to 3DoF virtual reality (VR). Facebook is going to wind down its Oculus Go platform whilst rival Pico Interactive has just announced two new headsets in its G2 4K line for enterprise customers.

Pico G2 4K Enterprise
Pico G2 4K Enterprise. Image credit: Pico Interactive

These are the Pico G2 4K S and the G2 4K Enterprise, improving upon the original design with a few upgraded specifications. Both still offer 3DoF tracking with the Pico G2 4K S increasing storage to 128GB as well as a 20% larger battery which Pico says should roughly last 2 to 5 hours. Importantly, the battery is serviceable so the headset can provide many years of use.

While the Pico G2 4K Enterprise updates the original G2 4K headset with a 16 MP single RGB camera and 128GB storage. As hygiene is more important than ever in multi-user environments an easy-to-clean PU material has been added.

“At Pico, we’re always innovating, evolving and seeking out feedback to improve our products,” said Henry Zhou, CEO of Pico Interactive.“As other companies have decided to discontinue sales of its 3DoFproducts that are still valued by the enterprise, we listened to their needs and are proud to continue to offer 3DoF solutions–along with our 6DoF Neo 2 line. Businesses of all sizes looking for an immersive 4Kexperience have been relying on our G2 4Kheadset since its creation, and we’ve utilized feedback over the past year to create two upgraded headsets that we believe meets the needs of the most demanding of customers.”

Pico G2 4K S
Pico G2 4K S. Image credit: Pico Interactive

Features such as the 4K resolution, 101-degree field-of-view (FoV) and Qualcomm Snapdragon 835 remain the same. 

The Pico G2 4K S is available now for $375 USD while the G2 4K Enterprise will be released in Q3 2020 retailing at for $449 USD. As these are enterprise-focused headsets you won’t find them in retailers, instead, they’re sold direct to companies via Pico’s sales team. For those interested in 6DoF, then you’ll need to look at the Pico Neo 2 or Neo 2 Eye.

VRFocus will continue its coverage of Pico Interactive, reporting back with further updates.

The Pico G2 4K Headset now Available in North America and Europe

If there’s one thing the virtual reality (VR) industry and its fans aren’t short of it’s new headsets. HP Reverb arrived yesterday while Oculus Rift S and Oculus Quest hit the shelves later this month. And let’s not forget Valve Index of course. Today, Chinese headset manufacturer Pico has released its new device, the Pico G2 4K, for North American and European enterprise use.

Pico G2 4k

Solely designed for business use, the new Pico G2 4K features an LDC display boasting a 3840 x 2160 resolution, with a refresh rate of 75Hz and a PPI of 818, all powered by a Qualcomm Snapdragon 835 processor. Weighing in at 278g, the headset has 32GB of storage (upgradable with MicroSD cards up to 256GB), 3 degree’s of freedom (3DoF) tracking, plus compatibility with the Pico Store and Viveport for content.

VRFocus went hands-on with the Pico G2 4K during CES 2019 in January, finding that the small amount of content being demoed ‘did look stunning on the new 4K screens’.

In addition to the launch announcement, Pico has also begun a new partnership with Headjack which develops apps and business solutions for the VR market. “As we introduce our new G2 4K headset into North America and Europe, we also continue to align ourselves with leading business services within the VR and AR industry. With Headjack, we felt that both our current and future business partners could easily create and control white-label VR apps through their intuitive tools,” said Leland Hedges, Commercial Director, Pico Interactive, EMEA in a statement.

Pico G2 4k

“Upon hearing about Pico’s VR headsets from our clients and their desire to build out content in an enclosed, branded environment, we did some research into Pico Interactive and saw a perfect fit between our tools and the Pico hardware. We were particularly interested in their native Kiosk Mode found in every headset and were wowed by their latest G2 4K VR headset,” adds Coen Kraaijvanger, Commercial Director at Headjack.

For businesses interested in the Pico G2 4K head on over to the website to make an enquiry. VRFocus will continue its coverage of the latest Pico headsets, reporting back with any new updates.

Hands-on With Pico G2 4K: Looking Prettier Than Ever

The consumer virtual reality (VR) space is going to have changed a great deal by the end of 2019, mainly due to the addition of standalone head-mounted displays (HMD). Oculus Quest is gathering the most interest it seems, with HTC Vive Focus still due a western release – and Vive Cosmos can sort of be included – plus there’s Chinese standalone specialist Pico with its newest device, the G2 4K, which the company had on show during CES 2019.

If you’ve not heard of Pico before, the company has always made standalone HMDs, such as the Pico Neo and Pico Goblin. It was during 2018 the Pico launched the G2 range, a device which uses the Qualcomm Snapdragon 835 XR platform, dual LDC screens and a 101° field-of-view. However, the market is asking for more, with the likes of HTC Vive Pro and Pimax going down the route of improving resolution, reducing the screendoor effect that plagues some headsets. With TV manufacturers pushing the 4K standard across their ranges for a number of years now, Pico has followed suit with the new headset, designed more towards enterprise than consumer markets.

When it comes to first impressions, the Pico G2 4K isn’t really that dissimilar to the rest of the company’s headset range, with a fairly generic design to the facial unit and quick release fabric straps either side and on top. What is noticeable before putting the headset on is the lump of plastic that goes at the back of your head. This is the battery, placed there to help evenly distribute weight better. And does it? It certainly seemed so, with less weight on the front there didn’t seem to be as much pressure on the bridge of my nose, perfect for longer VR sessions, whether that’s watching a movie or engaging in a conference call.

As for the main event, what was shown did look stunning on the new 4K screens. As you’d hope to expect the clarity was pin sharp, with no discernible screendoor effect. The demo was limited to viewing very high quality close up images of bugs, being able to pick out individual hairs and spikes on their spindly legs. Maybe not everyone’s cup of tea, the level of clarity and richness of colour almost made it look as if you were staring at museum exhibits.

PicoDefinitely ticking the boxes when it came to displaying the punchy wow factor of the 4K screens, it would have been nice to have seen a little more. A 360-degree video, for example, to look at how the screens handle movement and possibly content from a lower resolution source. Even so, I think this is the right direction for Pico to head in, headsets do need greater resolution and to do away with screendoor once and for all.

Even though this is Pico’s top end headset, when it comes to standalone rivals, it’s more of an Oculus Go upgrade than a direct rival to Oculus Quest or Vive Focus. This is primarily due to the inside-out tracking the two headsets boast, giving rise to greater freedom in VR thanks to roomscale and 6DoF controllers. As such Pico G2 4K is far more suited to institutions which are looking to showcase immersive content, and want a headset with as higher resolution as possible in a convenient form factor, which the Pico G2 4K does very nicely.

CES 2019: A Recap of the Latest VR & AR Tech

Last week was CES 2019 – as if you didn’t know already – the biggest technology event in the world, held in Las Vegas every year. It’s a week where companies from around the globe showcase their latest wares, from early prototypes to products that’ll be available over the course of the next year. VRFocus was there to check out the very latest in virtual reality (VR), augmented reality (AR) and mixed reality (MR) gadgets and gizmo’s, so here’s a little round up of what was on display.

For those who say VR is a dead gimmick then they’ve obviously not been to CES and its dedicated VR & Gaming area in the South Hall. The place was packed with interesting innovations, from new headsets, to tracking solutions and much much more. There was also the Sands Convention, playing host to even more booths, with the Eureka Park area, in particular, a bewildering array of small booths showcasing a myriad of different ideas, like being in the beating heart of the tech industry.

It was in these hallowed halls that VRFocus came across companies like Ximmerse and its AR headset, or better known Pimax with its 5K Plus and 8K head-mounted displays (HMDs). FinchShift was proudly demoing its new wireless 6DoF controllers, and Qualcomm had its prototype headset on display. AntiLatency is a company working on positional tracking that can be attached to a range of devices, while 3dRudder was at the show to demo its new foot controller for PlayStation VR.

On the AstroReality booth the company displayed its new AR education tech for learning about the solar system, then we had a play with Orqa’s upcoming FPV.One headset designed for drones. Away from the show VRFocus went hands-on with The VOID and Ralph Breaks VR and saw the Hurricane 360 VR ride. Pico was on hand with is new enterprise-focused G2 4K standalone headset, and Blueprint Reality displayed its latest MR video making software MixCast Moments.

Ralph Breaks VR
Image Credit: ILMxLAB

There’s even more than that so check out the video below for VRFocus’ recap. We will be bringing more in-depth write-ups of the tech on display, so check back every day for more exciting VR and AR news.

Pico Unveils its Latest Standalone Headset the G2 4K

It’s the best time of year for tech fans with CES 2019 just around the corner, companies across the globe are revealing their very latest products. Chinese virtual reality (VR) headset manufacturer Pico has done just that by unveiling the Pico G2 4K, an uprated standalone head-mounted display (HMD) based on the Pico G2.

Pico G2

The Pico G2 range is part of the company’s initiative to enter the enterprise market rather than solely focus on the consumer industry, hoping to increase its share by improving the visual quality to 4K.

Other additions that showcase the Pico G2 4K’s enterprise functionality and customizable features include:

  • Kiosk Mode – Dedicate the Pico G2 4K headset to a single application for simple and focused use cases
  • Handsfree Controls – No controller, no problem. The Pico G2 4K has a handsfree control option that enables easy “look and choose” selection
  • Hygienic Design – Each Pico G2 4K has access to replaceable PU face inserts that are easy to clean and hygienic for mass use

“VR and AR continue to grow on the consumer-level, but we feel there’s far more untapped potential in using these cutting-edge technologies to elevate businesses behind-the-scenes. The use cases for VR and AR are limitless and we aim to help businesses realize this with our products including the Pico G2 and Pico G2 4K headsets,” said Henry Zhou, CEO of Pico Interactive, Inc. in a statement. “We are carving out our own identity as a leading enterprise VR and AR hardware manufacturer while expanding the overall market by providing tailored products and options few of our competitors provide at this point.”

Pico G2

Companies using Pico’s VR and AR hardware in enterprise settings including VRtuoso, OperaVR, Limbix, In-Flight VR, Vivid Vision, NuEyes, and VRCoaster. Another is FlixBus, a bus service that began in Europe which recently expanded to the US and now offers VR experiences by way of Pico headsets on certain long distance routes.

Pico G2 4K Product Specs:

  • Display – 4K Resolution (3840×2160)
  • Components – 835 Snapdragon Processor, 32GB Storage, 4GB RAM
  • Connection – BT4.2 WiFib/g/n/ac(supports Miracast)
  • Design – 278g, Unique Battery Placement
  • Developer – Android 8.1, Pico SKUnreal/Unity), Wave SD
  • Content – Pico Store, Viveport M

The Pico G2 4K will be available in North America in the first half of 2019. Details regarding other territories aren’t currently available. For further updates, keep reading VRFocus.