Phosphor Studios’ The Brookhaven Experiment Comes to Gear VR

Originally launched on HTC Vive back in July 2016, Phosphor Studio’s horror wave shooter The Brookhaven Experiment then arrived on Oculus Rift and PlayStation VR that same year. Now the developer has brought the experience to mobile, arriving on Samsung Gear VR today.

Available through the Gallery Apps section of Oculus Home, The Brookhaven Experiment is a first-person shooter where players have to fight back waves of hell spawned creatures, using only a torch and gun. Being a port of a HTC Vive title one of the biggest differences is the visual fidelity. This has obviously been reduced to cater to mobile devices which can be seen in the launch trailer below.

The Brookhaven Experiment GearVR image2

Retailing for £5.99 GBP on the Oculus Store the title supports both touchpad and the new Gear VR 3DoF controller for a more immersive experience. 

For the latest updates from Phosphor Studios, keep reading VRFocus.

The Brookhaven Experiment and Everest VR Coming to Viveport Arcade

When HTC launched Viveport back in August the selection of experiences available was fairly reasonable. After which it introduced Viveport Arcade, a content management and distribution platform giving virtual reality (VR) developers an end-to-end solution for monetizing their content at physical locations such as arcades, internet cafes, theatres and shopping centres. Today the company has announced it’ll be expanding the content line up for Viveport Arcade with the introduction of Phosphor Games’ The Brookhaven Experiment and Sólfar Studios’ Everest VR.

Phosphor Games’ The Brookhaven Experiment, has proven to be a popular title as a fast-paced zombie survival videogame, ideally suited for arcades. Receiving ‘Very Positive’ feedback from the Steam community, the hectic shooter for HTC Vive is a good showcase of the headset.

Everest VR image 1

While Sólfar Studios’ Everest VR guides adventurers through several sequences while ascending Mt. Everest, including notable milestones and interactive events from Base Camp, the Khumbu Icefall, Hillary Step, Camp Four, and the ascent to the summit.

“Viveport Arcade will represent a more than $100 million market opportunity for VR developers in the next two years,” said Rikard Steiber, President of Viveport and SVP of Virtual Reality at HTC. “From the largest amusement centers to arcade installations at family entertainment locations, virtual reality is clearly becoming the next big draw for entertainment. We believe this will be a cornerstone in democratizing access to high-end virtual reality and turning curious consumers into longtime fans.”

“Arcade distribution is going to prove very important for VR and we’re thrilled to be partnered with HTC to lead the charge on Viveport Arcade,” said Justin Corcoran, CEO of Phosphor Games Studio. “As developers, getting our content in the right consumer friendly locations gives us the chance to reach bigger and broader audiences globally, empowering us to continue creating great VR experiences.”

Viveport Arcade is set to launch initially in China and Taiwan before rolling out to thousands of locations by the end of 2017, creating revenue opportunities for VR developers, and greater access to VR for the public.

For all the latest HTC Vive, Viveport and Viveport Arcade news, keep reading VRFocus.

Phosphor Games’ The Brookhaven Experiment Ups the Difficulty with Major Update

Since developer Phosphor Games released its first-person shooter (FPS) The Brookhaven Experiment in July the team has ensured the title runs as smoothly as possible with several updates on Steam. This week the studio has unveiled its biggest update list to date, with new features as well as various tweaks and improvements.

For players that find The Brookhaven Experiment a bit too easy, now there’s Hard and Apocalyptic, which both apply to campaign and survival modes. Throwables such as grenades have had an overhaul, with items now detonating in a more consistent and reliable manner.

The Brookhaven Experiment screenshot

Its not just improvements to the videogame on HTC Vive that the studio has been working on. Earlier this week VRFocus reported on Phosphor Games confirming it would be porting The Brookhaven Experiment to Sony Interactive Entertainment’s (SIE’s) PlayStation VR headset, although no release date was given.

The full changelog of updates can be seen below and VRFocus will continue its coverage of The Brookhaven Experiment, reporting back with any further announcements.
Options screen for things like super-sampling, flashlight shadow-casting, and right vs. left-handed controls.

New difficulty levels! The “default” difficulty that you’ve all been playing is “Normal” difficulty; we’ve added “Hard” and “Apocalyptic.” Set difficulty from the options screen. Difficulty level affects both campaign and survival modes.

Major fixes to throwables; they now detonate reliably and affect all the enemies they are supposed to.

Molotov cocktail has been replaced by the “chemical grenade.” It works similarly: toss the chem grenade to create a puddle of toxic green goo that damages enemies who walk through it. It’s especially effective against arachnids.

You can now switch to special ammo using the menu button, and you get two full magazines worth for whatever gun you’ve chosen.

Campaign difficulty ramp has been tweaked.

New thumbpad menu is larger and easier to read. It only exists on the flashlight/knife controller, and allows you to quit to main menu and instantly swap hands.

Some content has been optimized for performance.

Updated “low health” post-effect to be less obtrusive.

Lucky charm has some new gameplay effects, which we will let you discover for yourself!
Survival Mode changes:

You still acquire SP at the end of every wave, but now the guns and upgrades you purchase stay unlocked – you don’t have to purchase them again every wave.

Throwables in survival mode are now acquired by finding and shooting the wooden “munitions crate.” There’s one in every wave. Maybe there’s a way to get two or three to appear?

The difficulty ramps up more aggressively.

You get a score and a grade when you die. High scores and grades are stored in your save file and displayed at the survival mode map screen. Try to get grade “SSS” in every survival map, we dare you!