Panther VR Is A Stealth Action Game From The VR Dungeon Knight Devs

Panther VR (official website) is a brand-new stealth action game from Wolfdog Interactive, the same developers behind both VR Dungeon Knight and Skyworld. The game’s Kickstarter is now live seeking to crowdfund $16,598 by November 2nd.

With Espire 1: VR Operative’s release right around the corner next week, Phantom: Covert Ops following not far behind that, and indie projects like Unknightly showing real promise, it seems like we could be entering an era of stealth action becoming the new hotness in VR.

In Panther VR players will take on the role of a Panther Agent within an international secret group of master thieves known as the Guild. It’s your mission to take back power from evil major Corporations, steal top-secret prototypes, plan out heists, and infiltrate heavily guarded facilities. From the description on the Kickstarter page it sounds a bit like a modernized Robin Hood meets cloak-and-dagger antics a la Assassin’s Creed I’m totally here for it.

The developers describe Panther VR as a “stealth action sandbox” that lets you “play how you want” with careful planning, or full action, and lots of weapons and loot. There will be a dedicated campaign mode, a “contracts” mode focused on shorter, replayable content, a “missions” mode that’s randomly generated with “unlimited” content, and challenges including leaderboards. Game flow seems to involve planning out missions, picking gear, and then trying to enact your plan — sort of like the heist scenes you see in movies.

This will be a VR-only game and specifically lists support for SteamVR, Valve Index, Oculus, and HTC Vive — although it’s unclear if that means just Rift or Rift and Quest. Wolfdog specifically cites Metal  Gear Solid, Hitman, Dishonored, Payday, Thief, and Just Cause as their inspiration.

If you back early you can nab a copy for as low as $14, but the base pledge price to get a copy is $20. Other, highter tiers include beta access, alpha access, getting your name in the game, or even the ability to name locations. For the highest tier ($2,500) you can have direct contact to the devs whenever you want, all future games from Wolfdog, your own statue in the game, and even instant access to the game immediately pending signing an NDA. Stretch goals include a dedicated music composer, skill trees, more weapons, hideout customization, a new story mode, and more.

We don’t write about every single VR Kickstarter out there, but there have been a lot of really promising ones as of late from the cyberpunk adventure LOW-FI up to the ambitious VR MMO, Zenith. Panther VR is fresh and just launched so they haven’t raised much at all yet, but the modest $16,598 is very achievable and they have proven experience shipping VR games. VR Dungeon Knight is one of the best action RPGs in VR and is considered by many to be the gold standard for co-op RPGs.

For more details check out the Panther VR Kickstarter right here, follow the team on Twitter, or join the community Discord server.

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Preview: Phantom: Covert Ops – A Sneaky Shoulder Workout

British virtual reality (VR) specialist nDreams has quite the varied roster of titles under its belt, including The Assembly, Danger Goat and Shooty Fruity. The team are currently developing a new first-person shooter (FPS) called Phantom: Covert Ops, a stealthy experience with a rather unique movement mechanic for this style of videogame. And from first impressions, the title is looking very promising.

Phantom: Covert Ops

Depending on the style of gameplay, for a lot of VR experiences movement is one of the core mechanics developers need to get right or it can ruin the entire project. Plenty of consideration has to go into how players move around, with teleportation being the default currently. While there are videogames like Catch & Release which employ a rowing mechanic, nDreams has taken this idea, popped you into a kayak, and based the entire title around staying on the water.

Think of Phantom: Covert Ops kind of like Call of Duty on water, taking out enemies and infiltrating a base to stop some nefarious plot. So to start with Phantom: Covert Ops is an entirely seated experience – as far as the single-level demo goes – with it best to be seated on a swivel chair rather than a sofa. This helps with mobility, not only for paddling the oars but for situations where an enemy may appear to your extreme left or right.

With rowing being such a pivotal mechanic it’s reassuring to see that not only does it work well using the Oculus Touch controllers for Oculus Quest, but the system also enhances the experience. Rather than simply pushing forward on a stick to run, rowing helps to connect you with this virtual world, slowly moving the paddles to glide across the water silently. Also good to see is the lack of a stop/brake button. If you’re going too fast and need to hide in some reeds to avoid being spotted careful use of those oars are needed. Even little things like using an oar to push away from the river bank have been wisely added.

Phantom: Covert Ops

So the rowing is good, what about the rest? As mentioned you don’t get out of the kayak, as such everything you need to be a deadly covert operative is right at hand. There’s a silenced sniper rifle, silenced pistol with a laser pointer, a submachine gun and of course some C4 when you want to have some fun. Because you can approach each challenge however you like. Be a saint and try to sneak through without hurting a soul, or quietly kill a few guards in key positions so you can get through. If that all sounds too much like hard work then some well-placed explosives certainly attract a lot of attention.

Yet Phantom: Covert Ops really is about stealth more than big gun action, and that’s due to the kayak. There’s no strafing, suddenly hiding behind cover with a quick flick of the thumbstick, and that quite honestly is a good thing. Sure you can start rowing like mad which works. However, that also means you can’t fire back, as both hands are needed. Meaning thought has to be put into each scenario and action. Phantom: Covert Ops is a thinking person’s shooter.

One level may be all that nDreams is showcasing at the moment of Phantom: Covert Ops and that’s fine. What’s been shown has great promise and VRFocus can’t wait to see more. Now the main worry is focused towards a variety of levels. As a single-player experience nDreams needs to have a rich campaign in place as well as an assortment of challenges. A launch is expected later this year, so there isn’t too long to wait to find out.

E3 2019 Interview: Don’t Make a Sound as nDreams Talk Phantom: Covert Ops

nDreams, the British virtual reality (VR) studio behind videogames like The Assembly, Perfect, Shooty Fruity and Danger Goat is currently working on a kayak-based stealth experience called Phantom: Covert Ops. The studio attended the Electronic Entertainment Expo (E3) this year so naturally, VRFocus wanted to learn more about what the team has planned.

Phantom: Covert Ops

The studio only revealed the title just over a month ago, mixing both first-person shooter (FPS) mechanics with kayaking – which to VRFocus’ knowledge is a first for VR. As you may expect, you play an elite operative tasked with infiltrating a Cold War naval facility to prevent a rogue militia from launching a global attack. And it just so happens that the facility is completely waterlogged, allowing you to navigate the environment at will.

So the entire experience takes place inside the kayak – there’s no hopping out by the looks of it – and that’s fine because you have everything conveniently placed around the kayak for optimal infiltration. Need a sniper rifle, that’s on board. Need a silenced pistol, yeah that’s to hand. How about some C4 for when you want to create a mess, no problem. All the while you’re paddling away being super sneaky.

Well, you can be stealthy if you choose to be. In Phantom: Covert Ops you can take the subtle approach, hiding in the reeds until enemies go past, taking them out individually when no one else is looking. Or don’t, and start throwing C4 like it was bread for the ducks, creating some sort of scene from any number of war movies whilst unleashing a hail of bullets. The choice is up to you.

Phantom: Covert Ops

Certainly, an interesting concept which is designed to be seated and comfortable for lots of players, VRFocus spoke with Phantom: Covert Ops’ Game Director Lewis Brundish to understand the background behind the title and what players could expect from it.

Check out the full interview below, or take a look at VRFocus’ other interviews from E3 2019 with Oculus’ Jason RubinVertigo Games, Gearbox SoftwareReady at Dawn and Digital Lode. For further Phantom: Covert Ops updates, keep reading VRFocus.

UploadVR E3 2019: Best Of Show And People’s Choice VR Game Award

UploadVR E3 2019: Best Of Show And People’s Choice VR Game Award

E3 2019 is all but over at this point. We kicked off the week with our massive E3 VR Showcase, a first of its kind deluge of amazing VR game reveals, announcements, and interviews that shined a spotlight on what’s coming over the next several months to VR headsets. And while that was packed full of lots of great stuff, only a fraction of it was actually playable at E3 itself.

Now that we’ve played all the games at the show this year and seen what companies have to offer, we’ve decided to round up our list of nominees for Best of Show in VR at E3 2019 as well as let our community on Twitter pick their winner for the People’s Choice Award. You can see the results for yourself right here.

People’s Choice VR Game Award E3 2019 Winner

Asgard’s Wrath

To be honest, if you watched the poll results coming in over time, it was never really a question which game would win. The excitement for Asgard’s Wrath, the 30+ hour action-adventure RPG epic from Sanzaru Games and Oculus, is through the roof. Prior to E3 kicking off we debuted 20 minutes of all-new gameplay and we included an interview in our E3 VR showcase with lots of insight and details into the game.

You can read my latest impressions on the game here or my GDC impressions focused on its amazing combat for more details, but suffice it to say that my Zelda and Elder Scrolls loving heart is supremely excited for a massive adventure like this to hit Rift later this year.

We restricted these awards to games that were physically present and playable at E3 itself.

 

E3 2019 Best Of Show VR Game Award Nominees

Asgard’s Wrath
Espire.1
Fujii
Lone Echo 2
Phantom: Covert Ops
Sniper Elite VR

 

E3 2019 Best Of Show VR Game Award Winner

Espire.1

Even though Oculus brought out the big guns this E3 with a ton of great looking exclusive titles like Lone Echo 2, Asgard’s Wrath, and Stormland, none of them stood out as much as Espire.1 did. This E3 we got the chance to play Espire.1 on both Rift S and Quest and even though there were obvious graphical differences, the game played pretty much exactly the same which is extremely impressive.

Espire.1 is a stealth action game in the same vein as Metal Gear Solid that puts you in the shoes of a stealth android that sneaks through levels, climbs on any metal surface, and uses a litany of weapons to get past guards and enemies. You also have the ability to slow down time, look around corners using wrist-based cameras, and even detect enemies in the level by activating the button on the side of your visor. All of that ambitious design coalesces into a smooth, exciting VR game that innovates not only in terms of building a stealth shooter for VR, but also in terms of comfort options for players.

For those reasons we’re awarding Espire.1 as our Best of Show VR game at E3 2019. It releases for Rift, Vive, PSVR, and Quest in August of this year.


Let us know what you think of the games mentioned here down in the comments below!

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Hands-on: ‘Phantom: Covert Ops’ Boasts Smart VR Design and Big Potential

At E3 2019 this week, I got a chance to go hands-on with Phantom: Covert Ops, an Oculus Studios exclusive in development by nDreams. The game plays out over the course of a single night, and follows a special operative as they infiltrate a facility in a tactical kayak. While the kayak part sounds just a little ridiculous, it’s actually a genius bit of VR design which affords the game an immersive locomotion and interaction system that has huge potential.

Phantom: Covert Ops is in development for both Rift and Quest. At E3 2019 I got to play the first demo of the title on Quest. The first thing I noticed when I put the headset on was that the game looks surprisingly good for being on Quest. It’s clear that this game was not stripped for all it was worth to meet Quest’s lower powered hardware, but was instead thoughtfully designed with the graphical limitations in mind. Still, I’m excited to see what the game will look like on Rift with the power of a full PC behind it.

After a few minutes into the game, I felt immersed enough that I completely forgot I was even using Quest (or in the middle of a noisy room at E3)—Phantom: Covert Ops feels like a serious game for serious gamers, rather than a casual title for VR first-timers. This is all thanks to the smart locomotion and interaction design of Phantom which revolves entirely around the player covertly infiltrating a facility from the waterways.

Image courtesy nDreams

nDreams has hit on the same approach to designing Phantom that I regularly rant about on Twitter—find what actually works and is fun to do with a VR headset on your head and tracked controllers in your hands, and then find a way to build your game around it. The all too common alternative in VR development is ‘on-paper design’, whereby someone expects to easily translate well defined non-VR genres into VR without first figuring out if the underlying mechanics that existing in those non-VR games actually make for a fun VR experience. See Lone Echo as one of the finest examples of the former approach, and Déraciné as the latter.

Phantom builds its gameplay around the kayak which serves as both the player’s locomotion and much of their interaction. A paddle stowed on the side of the kayak is used to propel yourself stroke by stroke, and indeed you’ll need to paddle on one side or the other to turn as you navigate the swampy waterways.

When you aren’t paddling, you’ll find the kayak around you equipped with some useful tools. To the right is a silenced rifle, on your chest is a silenced pistol, and on your back is an SMG. On the kayak in front of you there’s a box of unique magazines for each of your weapons, and a box of C4 with a remote detonator.

Using all of these items is so easy and immersive because they’re right there with you all the time—not to mention the fact that locomoting takes two hands, which means shooting while locomoting (which in many games is cumbersome) isn’t really a thing. Instead, you’ll often park your kayak somewhere inconspicuous, and then your hands are free to use the tools in front of you as you see fit. The result turns out to be very immersive.

Gameplay plays out like you’d expect from a stealth shooter—beyond being in a kayak, that is—I paddled my way through dark waterways, trying to avoid being seen by enemies, spotlights, and sometimes boats. There were reeds that I could use for cover, and I could shoot lights out with my silenced weapons to make new pathways of darkness. In many cases there were at least two different directions I could choose to go, some of which had interactive elements blocking the way (like one where I had to pull a chain on a pulley to open a sewer pathway in front of me, or another where I used C4 to blow open a blocked pathway).

The silenced rifle was the most precise killing tool at my disposal, but it consequently comes with the least ammo. Phantom is using an interesting scope mechanic which ‘locks’ to your eye when you raise the gun close enough, blacking out the rest of the world except your view through the scope. It seemed a little odd at first, but it’s much less awkward than many other VR scope implementations, which can be difficult to keep zoomed scopes aligned with your eye, making it quick and easy to use.

Meanwhile, the pistol works well for closer shots, and the SMG appears to be intended as a noisy backup for when you get spotted and need to put enemies down fast. You have a limited number of magazines for each weapon (don’t drop them in the water!), and if you reload a magazine before emptying it, you’ll lose the bullets that were in the previous clip. This is not only realistic, but also means you need to be smart about knowing how many bullets are left in each of your weapons, otherwise you might get caught with your pants down in the middle of a gunfight. Good thing there’s a little digital ammo counter on the side of each gun.

Image courtesy nDreams

The locomotion and gameplay works very well together, and really does a good job of maintaining immersion. There’s something about using physical motions like paddling to guide your locomotion that just feels a lot more immersive than moving with a stick or a button press. Additionally, the way your weapons and tools are sprawled out around you and always within grasp makes for a very consistent ‘interface’ that’s easy to understand and use. The end result is a feeling of ’embodiment’ that makes way for a strong sense of spatial awareness within the virtual world.

Towards the end of the demo, I was tasked with blowing up some sort of radio beacon. I killed one guy standing near a spotlight, and the shot the light out to open a pathway to slip undetected underneath a walkway suspected over the water. I followed below the walkway to reach the bottom of the radio beacon platform and happened upon a panel that was begging for a C4 charge. After planting it, I took the same path under the walkway to retreat to a safe distance before pulling out the detonator and setting off the fireworks, which brought the mission to a close.

– – — – –

Thanks to its smart VR locomotion and interaction design, Phantom: Covert Ops definitely has big potential. The million dollar question is whether or not nDreams can take this strong foundation and build enough unique gameplay moments on top of it to deliver a satisfying experience from start to finish. What I saw was really quite promising in the context of a single mission, but the gameplay will need to evolve from one level to the next to prevent ‘shoot out the light and slip past the guards’ gameplay from overstaying its welcome.

That will come down to how many intriguing gameplay scenarios nDreams can dream up with the player being stuck in a kayak, and ultimately that means figuring out what interesting ways someone in a kayak can interact with people and things on land. Shooting people and blowing stuff up is a good start, but I’ll be very interested to see what else they come up with and if they can weave an interesting story throughout that goes beyond disembodied dialogue over the radio.

On that front, the game’s developers tell me that there’s more weapons and tools that players will see over the course of the game; while they weren’t ready to say more about future gameplay scenarios, a sly smile on one of them me they’re excited about what’s planned.

Phantom: Covert Ops is due to launch some time in 2019 for Rift and Quest. The specific release date, price, and scope of the game haven’t yet been revealed.

The post Hands-on: ‘Phantom: Covert Ops’ Boasts Smart VR Design and Big Potential appeared first on Road to VR.

Phantom Covert Ops — How nDreams Is Making A Covert Stealth Game In A Kayak

Phantom Covert Ops — How nDreams Is Making A Covert Stealth Game In A Kayak

Who makes a covert operations stealth game where you’re in a kayak? It sounds like a dumb idea, but I played a preview of Phantom Covert Ops recently on the Oculus Quest virtual reality headset.

And it was fun. nDreams is making the title for Oculus Studios. Coming out this year, the game turns the player into an elite covert operative who sneaks into a flooded Russian military compound. You have to sneak around the hostile wetlands, take out your targets with silencer, and disable enemy installations like a satellite tower. If you’re caught, you’re pretty much dead.

I spoke with Lewis Brundish, the game director at nDreams, about how the studio tackled the task of making this unusual stealth game for the Oculus Quest and Oculus Rift VR headsets.

The game is coming out later this year. Here’s an edited transcript of our interview.

Above: Phantom Covert Ops game director Lewis Brundish.

Image Credit: nDreams/Oculus

GamesBeat: How long have you been working on Phantom Covert Ops?

Lewis Brundish: The concept started probably around 18 months ago, maybe two years. I forget the exact dates because it’s something that came together quite naturally out of prototyping and various ideas we had.

GamesBeat: What have you done before in VR?

Brundish: We’ve been working in VR for five years. As soon as the Oculus DK1 came into the studio, everyone knew that’s what they wanted to do. We saw the potential there. We’ve done a bunch of VR games. We’ve done the “Perfect” games, like Perfect Beach, those experiences. We did The Assembly, which was a narrative-driven game a few years back. Shooty Fruity is probably the latest one. We published Bloody Zombies. We’ve been around in VR for a long time. This is our fifth game, something like that.

GamesBeat: What led you into this stealth-military space?

Brundish: For a while, we’ve been wanting to make a really substantial VR game, something you can sit down and play for extended periods of time and lose yourself in. We came up with the idea of this military theme and this kayak movement as a way of giving you a game where you could play comfortably for extended periods of time.

We went through loads of iterations on how the boat would work. We went through boats with motors and two-person kayaks with other people in them. We were just prototyping different ideas. We didn’t know if any of them would work. But as soon as we got near the version you played today, we knew it would work. Then the stealth game wrapper fell very neatly around that.

Above: You can plant bombs in Phantom Covert Ops

Image Credit: nDreams/Oculus

GamesBeat: I don’t think anyone has done kayaking in a stealth game before.

Brundish: Yeah, it’s unique. It’s quite a unique selling point.

GamesBeat: You could turn it into a sports game later.

Brundish: Right, we’ve got all the tech. It’s one of those things—I hope you can attest from playing the demo, but you hear it and think, “Oh, that’s an interesting idea.” But when you play it – this is how we felt in the studio – it just works. It immediately works. The two things complement each other really well. When you pick the right setting, like this flooded Cold War naval base in the early ‘90s, once the environment is built so it’s waterlogged and there are channels everywhere and the ground is a bad place to be, it just clicks immediately with the boat. The stealth mechanics of hiding in the reeds, timing your movement to get past lights, going underneath the guards, it all clicks really well.

GamesBeat: I shot out a light to get to the radio tower.

Brundish: Yeah, that’s the thing. It’s great to have more people playing the game, because the way we designed this, we tried to go in at the start with—everything has to work exactly as the player would expect. That’s not just—the movement has to really tactile and one-to-one and working as you’d think. But then the environment—if you can see anything in the environment that you feel like you should be able to do, then we want to make sure you can do it.

It’s cool to hear that you discovered you can shoot out lights. You can shoot fire extinguishers as well, to create distractions. You can throw your ammo clips in the water to distract guards. You can grab things in the environment and pull them, move them. Anything that players want to do, we try to make sure that can happen. In early playtests of the game we had our C4 remote explosives that you could place and detonate. We found out that some people were trying to shoot them to detonate them instead of using the trigger. So, okay, we’ll make that work. The next person tried throwing them in the air and shooting them in midair. That wasn’t working, so we had to make that work.

That’s how we’ve designed it. It’s great getting the feedback from you guys playing today. We’ve not had any yet, but if anyone tells us about something that they wanted to do and couldn’t, we’ll try to make sure that happens.

Above: Phantom Covert Ops

Image Credit: nDreams/Oculus

GamesBeat: How much more work do you have to do?

Brundish: We’re targeting a release this year. But there’s still a lot to do. We don’t have a specific number of hours we’re shooting for. We want it to be narrative-driven. The game is going to take place over the course of a single night in this one location. You’ll get there just as the sun is going down, and then the events of the story will play out throughout the night. The sun is rising at the end, just as you reach the finale.

We also want to make sure the missions are full of replay value. You saw at the end of the demo that you get these medals. We award medals for pacifism and speed, but we also award medals for killing everyone. We want to have real, meaningful replay value, where players want to come back trying different equipment, trying different approaches, and trying to unlock everything.

GamesBeat: How do the guards sense you, or otherwise figure out there’s somebody there? Does the sound of the water alert them?

Brundish: Because we’re quite early in development right now, a lot of that stuff is still coming online. But things that will play into that are how close you are to lights, how illuminated you are, and also how much noise you’re making. Possibly even how much movement you’re creating. These are all things we’re working on.

Above: Phantom Covert Ops

Image Credit: nDreams/Oculus

GamesBeat: Is stealth VR becoming its own genre, do you think?

Brundish: We’ve found that, just like with horror—when horror games came to VR it was a real step up for that genre. The level of fear and visceral reaction that people felt was something they’d never experienced on other platforms. We really believe that stealth is the next big genre that can be lifted up in that way.

I love stealth games, and when you play a stealth game on a TV, you can understand that the situation is perilous or tense. You’re hiding in a bush while a guard is coming and you get that you’re close to being found. But you don’t feel it the way you do in VR, when you’re crouching in the reeds and trying to stay silent and there’s a torch passing right over your head, a guard standing right next to you. As soon as we hit on that we thought, “Wow, this is really cool.” We think stealth is going to be a big thing in VR.

Above: Phantom Covert Ops puts you in a stealth kayak

Image Credit: nDreams/Oculus

GamesBeat: How many kinds of environments do you have?

Brundish: Narratively the game all takes place around this flooded military installation on the coast of the Black Sea. There’s obviously quite a lot of diversity in what we can do with that. You have the forests surrounding the area. You have rocky canyon areas. You have the docks of the naval base. You have ruins, these abandoned buildings. In the demo you played today you started in the woods and went through a base. There was a shipwreck where you could paddle through the interior. There’s tons of variety, but it all comes together to form this cohesive location.

This post by Dean Takahashi originally appeared on VentureBeat. 

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‘Phantom: Covert Ops’ is a Unique Stealth Shooter Arriving on Quest & Rift in 2019

nDreams, the studio behind Shooty Fruity (2018) and The Assembly (2016), announced a curious new VR stealth adventure coming to Quest and Rift (S) that puts you smack dab in the middle of enemy territory on a military-grade kayak.

Called Phantom: Covert Ops, you’re tasked with stealthily paddling your kayak through a mercenary-infested wetland and prioritizing movement and action. With only one night to prevent a rogue militia from launching a global attack, you paddle your way through a flooded and abandoned Cold War naval facility with a variety of military weapons such as sniper rifles, pistols, and explosives.

Speaking in a Facebook blog post, Brundish explains a little behind the game’s locomotion scheme, something he says was difficult to get right.

We wanted to capture the feeling and expectation of real-life kayaking, but we also needed to make sure that anyone could pick up the game and immediately enjoy it, regardless of their real-life experience with boats. For a while, we thought that we might need two separate control schemes, one for novices and another for boating experts — but we kept persisting and iterating, and we finally arrived at a version that works great for everyone. It’s intuitive to pick up and play for first timers, but it also has depth and nuance that can be learned over time and mastered (or will come naturally to experts). It took us a long time to get there, but we’re really proud of the results.

Continuing, Brundish explains how the stealth mechanic is based on player movement and sound.

“You’ll often find yourself below a walkway with an enemy patrolling above you, and the only way to be sure of their location is to listen carefully to their footsteps creaking overhead,” he explains. “Of course, staying quiet isn’t the only way to get through an encounter — there are lots of options for distracting the guards, like shooting out light sources or engaging in combat.”

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Brundish further reveals that every encounter in the game “has multiple solutions, something that comes down to gameplay options presented in the area, and alternate routes through the level.

“We’re designing the levels to give the player as many options as we can—not just to provide choice throughout the initial playthrough, but also to give players more things to try out and discover when they replay an area. We’re adding unlockable medals at the end of each level, which challenge the player to complete the mission in a certain way: no alarms raised, no kills, 100% accuracy, etc. Our hope is that players will keep coming back to experience the missions in new ways and discover everything that the environments have to offer,” Brundish says.

nDreams game director Lewis Brundish says in an Oculus blog post that Phantom: Covery Ops is being developed specifically for the Oculus Quest and Rift platforms. Oculus considers Phantom an ‘Oculus Studios title’, so it’s likely to remain a platform exclusive.

There’s no firm release date yet, although nDreams says it should be out sometime in 2019.

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nDreams is Working on Stealth Game Phantom: Covert Ops for Oculus Quest and Rift

British virtual reality (VR) developer nDreams’ last title was the fun and colourful Fruity Shootyturning aggressive fruit into pulp thanks to some well-aimed bullets. Today, the studio has announced its latest project, a far more serious first-person shooter (FPS) called Phantom: Covert Ops.

Phantom: Covert Ops

Going for realism and looking like a Call of Duty style experience, Phantom: Covert Ops is all about stealth, with players able to choose how they carry out missions and complete the objectives thanks to multiple routes depending on the map, and the tools at their disposal.

Phantom: Covert Ops is an upcoming stealth action VR game that drops you in the role of an elite special forces operative with one night to prevent a rogue militia from launching a global attack,” explains nDreams Game Director Lewis Brundish on Oculus Blog. “The game takes place in and around a flooded and abandoned Cold War naval facility, and you explore the waterlogged environment in a military kayak. We’re developing Phantom specifically for the Oculus Quest and Rift platforms, so you can totally immerse yourself in the virtual world and interact with the game using fully featured motion controls.”

As the screenshots and announcement trailer showcase, the gameplay takes place completely on the kayak, with players able to row, shot or do both if they’re adept enough. Rather than using a stick to move, they’ll have to use their hands with nDreams developing 1:1 movement. As a military operative, players will have access to a range of weapons, from suppressed pistols and sniper rifles all the way to rather less subtle explosives.

Phantom: Covert Ops

The realism extends to all sorts of nuanced actions to make the experience more immersive, from simply pushing off from the environment with the paddle and throwing ammo clips into the water to distract guards, to shooting thrown explosives out of the air, the team has tried to ensure every possibility is covered.

Phantom: Covert Ops is being developed for both Oculus Quest and Oculus Rift, with a launch expected this summer. As nDreams reveal further details on Phantom: Covert Ops ahead of release, VRFocus will keep you updated.

Phantom: Covert Ops Looks Like Metal Gear Solid For Oculus Quest And Rift

Phantom: Covert Ops Looks Like Metal Gear Solid For Oculus Quest And Rift

Today nDreams is announcing their next VR game with Phantom: Covert Ops in collaboration with Oculus Studios. Phantom is a stealth action game coming this year to both Quest and Rift platforms.

In Phantom you play as a covert operative that’s been dispatched in a tactical kayak with military-grade weapons to eliminate enemy threats. It’s unclear just how large the game will be, but the teaser trailer and info we’ve seen thus far makes it seem like it’ll feature a robust explorable area and include an actual campaign.

Phantom: Covert Ops takes place during the Cold War in the early 90s, which is a rich time period to explore for espionage-based thriller experiences. The teaser above gives me heavy Metal Gear Solid-style vibes with the steady pace, stealth enemy takedowns, and quiet atmosphere.

nDreams is one of the most experienced developers in the VR space with titles like adventure game The Assembly, wave shooter Shooty Fruity, and silly puzzle game Danger Goat. Phantom then looks like a return to form for the studio as it explored the darker and more serious tones they first dabbled in with The Assembly.

We’re eager to find out more about Phantom: Covert Ops, so hopefully Oculus has more details at E3 next month. With recently released titles like Dance Central, Journey of the Gods, Face Your Fears 2, as well as upcoming launches such as Asgard’s Wrath and Stormlands, there is a lot on the horizon for both Rift and Quest.

Phantom: Covert Ops will release for Quest and Rift platforms later this year. Let us know what you think of it down in the comments below!

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