This Prototype App Lets Gear VR Users Mirror Their Screens to Other Devices

This Prototype App Lets Gear VR Users Mirror Their Screens to Other Devices

One of the most frustrating things about introducing people to virtual reality (VR), especially on a Samsung Gear VR, is that they can’t see what you see while you’re wearing the headset. Sony smartly included a mirror feature on the TV screen when using the PlayStation VR (PSVR) headset with a PS4 and most Oculus Rift and HTC Vive applications do something similar. But in the case of the Gear VR and other wireless headsets, you’re out of luck. Mobile devices, by default, don’t have a way of displaying their screens on other, larger screens.

There are some apps and workarounds out there that require installing third-party software on a PC, or things that potentially introduce significant lag, but there still isn’t an accessible and easy to use solution. That is, until now.

“We created a prototype of a ‘live viewer’ for the Samsung Gear VR,” said David Robustelli, Head of Digital at CapitolaVR, in an email to UploadVR. “This application makes it possible to see on a tablet what the Gear VR user is seeing in real-time.”

Robustelli sent me footage of the prototype, which you can watch above, showing a man progressing through a virtual store inside the Gear VR headset. The footage is perfectly mirrored onto a tablet that anyone could then watch to get a better idea of exactly what the VR user is looking at. This prototype application goes a step beyond simply mirroring the footage as well, even allowing creators to track where a user is going and looking while inside a VR application.

“This specific tool focuses on following the user journey though a (digital) showroom and it creates a heat map so store owners can determine how to design their stores based on the users path,” said Robustelli. “The software can also be used to make VR games even more interactive by adding a multiplayer option for the non-VR user.”

Luckily the concept doesn’t end at just tablets, as this application will theoretically work on most any network-connected device, such as TVs and computer screens as well.

“The live viewer was setup through the network of Unity,” explained Robustelli. “The Gear VR is the host, which can connect to any device/screen which allows you to connect to a network. This is in a nutshell how we made it work. So yes, any screen with connectivity would work.”

There’s no word yet on if or when this will become a consumer-facing application, but the usefulness should certainly elevate it above other non-consumer prototypes. CapitolaVR has released pieces of content for VR in the past, such as Duckpocalypse, a simple and fun wave shooter, as well as other prototypes, such as a HoloLens concept for Pokemon Go.

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Leaked Project CARS 2 Trailer Shows a Glimpse of the Future of Racing Simulators

Leaked Project CARS 2 Trailer Shows a Glimpse of the Future of Racing Simulators

The original Project CARS from Slightly Mad Studios was a crowdfunded project that aimed to provide hardcore racing fans an authentic and comprehensive racing experience. It executed on multiple levels, eventually providing over 100 unique tracks and 125 cars across multiple racing disciplines and platforms over the course of its release.

Eventually, virtual reality capability for the Rift, Vive, and OSVR was unveiled last year and it quickly became one of the definitive immersive racing experiences. Via unknown means, the trailer for Slightly Mad Studio’s forthcoming sequel, Project CARS 2, has leaked and it looks like they’re taking the incredible attention to detail of the original game to the next level.

The trailer was spotted by TrustedReviews and is the only video on the RaceDriver YouTube channel thus far. In the trailer itself, the cars and tracks are as beautiful as ever. We’re treated early to a snow covered track with piles of white powder that truly look like they can be scattered if you veer too far off the track and we wouldn’t be surprised if that were the case in the final game.

The focus in this trailer is on the more dynamic changes these tracks can undergo as we’re shown shots of the weather and time of day changing rapidly and how the racing venues reflect that. We even witness what appears to be water pooling up on the sides of the tracks as rain continued to pour down.

Slightly Mad Studios is really looking to solidify their Project CARS racing franchise as a premier experience across platforms. With a planned track roster of over 200, 8 racing disciplines including rallycross, eSports functionality mixed into their online matchmaking, and the visual fidelity shown in this trailer, it doesn’t look like they will have too much of a problem. It remains to be seen if the game will launch with VR capability, but it is very likely considering the previous game’s compatibility with HTC Vive and Oculus Rift. Maybe even the PS VR will be included this time around?

Project CARS 2 is currently planned to be released on PC, PS4, and Xbox One.

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7 Tips To Help You Survive Playing ‘Resident Evil 7: Biohazard’

7 Tips To Help You Survive Playing ‘Resident Evil 7: Biohazard’

Today is the day that Resident Evil 7: Biohazard finally releases to the world. If you haven’t read or watched our review [we gave it a 9 out of 10] then you should definitely do that for more information on the game as a whole. Make no mistake though, Resident Evil 7 is an extremely scary game. It features a richly detailed world full of dangerous creatures that always put you in a constant state of fear no matter where you go. Playing in VR is even more terrifying and immersive, cranking the unnerving settings all the way up to 11. It’s not for the faint of heart and may not be a game you can stomach, which is sort of the point.

But if you are brave enough to venture into the deep, dark unknown of the Baker family’s estate in an effort to save your wife Mia, then consider this your primer on all things Resident Evil 7. It’s not a detailed walkthrough with answers for every puzzle and there aren’t any story spoilers; this is just a core list of tips that will help you get started.

Take Your Time

Patience is the name of the game in Resident Evil 7, especially early on. Near the start of the game it’s all one massive hide and seek experience as you tip toe around the Baker house and surrounding properties. Duck behind things, peek around corners, and carefully plan your moves around where Jack and his family patrol.

It’s worth noting that you cannot “defeat” Jack or Marguerite outside of dedicated boss fights. This means if they catch site of you, any bullets you spend on them are essentially wasted. It’s in your best interest to stay out of sight and plan your routes accordingly.

Don’t Be Afraid To Run

But if you do get spotted, or if you get overwhelmed by several enemies at any point, then you should consider running away as one of your viable options. Ethan Winters does not have special forces training like most protagonists in the series and will be outmatched if more than a couple of enemies appear at one time.

Turning and running will help you catch your breath and calm down, but will also likely cause the enemies to disappear or meld back into the walls and floors for the time being. This is effective to let you pick them off one at a time, turn to run, then come back reloaded and ready to go. Shoot out legs to give yourself more time to escape. Make sure you keep in mind where the closest safe room is located as well to save your progress.

Conserve Ammo

Perhaps the most important piece of advice on this entire list is the need to carefully conserve your ammo. Aim for head shots to take down enemies more quickly and make sure you check every nook and cranny in each room. Items are semi-randomly generated, meaning that if you reload your save file and explored a room a second time, you’d find different ammo and items than you did before.

If you can sneak past someone without using ammo, do that. If you can run past them and book it to a safe room because you’re low on bullets, do that. Ammo is very hard to come by in the world of Resident Evil 7, especially on higher difficulties, so the more you can stockpile the better.

Inventory Management is Like Tetris

Making sure you’ve got room in your inventory for all of your weapons, ammo, healing items, and key puzzle solutions is a difficult balance. In most cases it’s like playing a meta-game of Tetris as you move and adjust things in your inventory. At the start of the game your space is very limited, but this will increase over time as you find backpacks.

Whenever possible, drop off extra items at your safe box in the safe room — don’t destroy an item to make room in your inventory. Chances are later on in the game you’ll discover that you could have used that extra ammo or that Chem-Fluid that you trashed to make room for something comparatively less useful in the long run.

Remember What You’ve Seen and Where You’ve Been

Resident Evil 7 is a classically designed old-school exploration game with a new coat of paint. Despite the fancy graphics, first-person view, and VR support, this game has more in common with the original three Resident Evil games than any in the series since then. That means lots of backtracking and obscure puzzles with vague hints.

That key you just found may only be for a specific door that you haven’t came across in the past two hours. Keeping a mental map — or checking the in-game map if you found it for this area — is more important than you might think. Remembering the location of hidden items, locked doors, and more will go a long way towards avoiding those frustrating moments of getting stuck.

Think Outside The Box

If I had heeded those words more wisely and paid closer attention the first time around then I probably wouldn’t have gotten stuck as many times as I did. Each puzzle in the game is relatively simplistic, but a few will require you to think outside the box a bit. One instance in particular, the Happy Birthday VHS tape, is full of small puzzles that all feed into one overarching ‘Escape the Room’ style experience.

There are a few other scenarios that will have you scratching your head a bit at first but keep in mind that the more you think of this as a living world that you’re inside of and less like a simple game that you’re playing, the easier some of these puzzles will be. Try not to limit your solutions just to what you think the game designers want you to do.

Carefully Observe Your Surroundings

The final tip that feeds into all other points of advice on this list is that you should carefully observe your surroundings at all times. Note where each exit is. Pay attention to likely enemy spawn points (often the black gunk on the floor, walls, and ceiling), and note any crates or drawers that may contain valuable items. In fact, several key bits of the story are only found in the files scattered around environments.

In many cases, key puzzle items were found in seemingly mundane locations, so you should expect to comb over each and every area as carefully as possible. My general rhythm consisted of sweeping a room for enemies, closing all doors, then picking through boxes and cabinets looking for supplies.

These are just a few of the tips to help you survive playing Resident Evil 7: Biohazard. If you’ve already started playing, what do you think of the game so far? If you’re wondering if you should play it in VR or not, then we’ve got answers.

Let us know your thoughts down in the comments below!

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Dell’s VR Future Includes ‘Premium’ Windows Headset And Standalone Device

Dell’s VR Future Includes ‘Premium’ Windows Headset And Standalone Device

Dell has a wired Windows Holographic VR headset on the way this year, but its future holds a standalone device too.

That’s what Liam Quinn, Chief Technology Officer and Senior Vice President at the company told me during CES last week. Quinn said that the company is doing a lot of internal work right now on VR ready PC hardware, looking into areas such as refresh rate of displays, necessary memory capacity, and processing capabilities. He also said that the company believed inside-out tracking was the future of VR, and that Dell was looking into it.

That includes work on its upcoming Windows headset, which is built on the HoloLens reference specs, and its own inside-out tracking prototypes. “As with with any new emerging space, it’s always ripe for innovation,” Quinn said of the work Dell was doing beyond using Microsoft’s blueprints. He noted that the company was “bullish” about advancing features like inside-out tracking.

When I asked Quinn if Dell would have its own standalone VR headset as a product in the future he said that it “absolutely” would. “You can anticipate that wireless capabilities will be in our future,” he added.

“I think the implementation and innovation of how it’s done will be unique and different for Dell.”

That wireless future could well also include a headset that still connects to a platform like a PC. “We believe there’s other ways to actually have modular compute capabilities that’s aren’t on the headset but allows that flexibility to be untethered from your platform whether it’s a mobile work station, a desktop, a gaming box or whatever,” Quinn said. This sounds similar to solutions like TPCAST that we’ve seen in recent weeks.

As for the Windows Holographic headset, Quinn suggested it will offer a “premium” experience when I asked him where it would sit on the sliding scale of specifications Microsoft has told us to expect. He declined to share specs or cost, other than saying it would be available “at the right price point”.

Dell sadly didn’t have much to share on the VR front at CES other than some new work stations, but from the sounds of it we could be hearing a lot more from the company going forward.

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