Review: Paper Valley

Its fairly safe to say that the vast majority of videogames, virtual reality (VR) or otherwise, have a lot of action and violence in them. That is not always a bad thing, and can be cathartic. Sometimes after a stressful day, something a bit more zen is in order, which developer Vitei Backroom aim to provide with Paper Valley.

Paper Valley involves paper aeroplanes, like the ones you used to make in class when particularly bored. These are thrown at targets using the Oculus Touch motion controllers.

Paper Valley Screenshot 02

That summarises the basics of gameplay. The setting is a fantasy valley over which your target goals are scattered. When you first begin, the valley is dark and dingy, looking quite depressing. As your planes hit the targets, the environment changes, the area around the target blooming with sudden vibrant colours in a very pleasing way as it leads you towards your next target. In this way, the gameplay is mildly reminiscent of Flower on the PlayStation 3.

There are a variety of paper planes to choose from, which have their own characteristics and so need a slightly different type of throw to get them to reach the target you are aiming for. You can also control the plane after your initial throw by using the motion controllers, but this is in some ways more trouble than it is worth, since the motion controls are incredibly sensitive, and it kicks in as soon as the plane has left your virtual hand, so the natural drop your hand makes from your throw will cause your plane to plummet towards the ground.

Some of the available planes have even more sensitive flight controls, which would probably be very useful if you have the hands of a surgeon or a bomb disposal specialist. Some sort of trigger mechanism to active those motion flight controls might be an idea.

The world of Paper Valley looks great, even before you bring it back to life with your magic paper planes, there is something appealing about it, with its stylised rocks, trees and valleys, it feels like a pleasant place to spend lots of time. It’s also inexplicably pleasing to see your paper planes flying around.

Paper Valley Screenshot 01

Despite an irritatingly persistent bug with Oculus killing the sound, its worth spending to time to fix it to hear to quite beautiful melodic, soothing soundtrack and the pleasant sound effects that perfectly match the feel and tone of the gameplay.

There is, sadly, no real story to speak of. A grey world restored to colour with magic paper planes is about your lot, which is something of a shame.

Paper Valley is a beautiful videogame, with some satisfying elements and great graphics and soundtrack. Unfortunately, the over-tuned sensitivity of the motion controls does have a tendency to break the flow and somewhat spoil the Zen atmosphere. Also, once all the targets have been hit and the world brought back to life, there’s little reason to revisit this title.

This is a good title that needs a bit of tweaking and polishing to become truly great. By no means a disappointing experience, though on occasion it can be a frustrating one, still worth checking out, especially if they fix the motion control issues.

80%

Awesome

  • Verdict

Former Rift Exclusive Paper Valley Heads To Steam With Price Drop

Former Rift Exclusive Paper Valley Heads To Steam With Price Drop

VITEI Backroom’s idyllic VR adventure, Paper Valley, launched earlier this year as an Oculus Rift exclusive, but it’s soon to soar to another platform.

Paper Valley will be coming to SteamVR on June 6th with support for both Rift and the HTC Vive, the studio confirmed today. The Steam listing for the game has just gone live and there’s a new mixed reality trailer to mark the occasion, too. Come launch, the game will be available for $12.99 (formerly $19.99), with a 15% discount also running lanch week. VITEI is also launching the game’s soothing soundtrack for $2.99 and also in a bundle for $14.99.

In Paper Valley, players throw paper planes at targets, restoring a world back to vibrant life in the process. The game is designed to be a relaxing, non-violent adventure.

We certainly saw the game’s charms when we reviewed it earlier this year, though we ultimately thought it was a little too light. “There is an appreciated peacefulness to be discovered here as you send planes on their way, but the game constantly feels like it’s aiming for more enlightening sensations that never break through,” we said. “I was happy to spend two hours with it before returning to more traditional VR realms, but the memories of its sun-kissed landscape won’t linger long.”

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‘Paper Valley’ Review – Settling the Busy Mind by Throwing Paper Airplanes

Paper Valley is as pretty unique experience. Although it’s decidedly a more zen-like game without any real pressure to succeed, there’s something to it that’s just engaging enough to keep you moving forward, hopefully getting you into the quiet, focused flowstate.

Paper Valley Details:

Official Site

Developer: Vitei Backroom
Available On: Oculus Home (Rift)
Release Date: April 19th, 2018

Gameplay

Paper Valley takes place in a desolate, grey world filled with crumbling statues and monuments. But there’s a way to bring life and color back to the bleak landscape and make the waters of life flow once again. Given a number of paper airplanes styles to throw—normal, fast, loop-de-loop, and heavy—you unlock a magic that returns to world to the living by hitting talismans that spring up along your way through the half-dozen levels.

Getting the hang of throwing the airplanes takes practice. It is however pretty intuitive – simply snatch one of the airplanes lazily floating around you and let go of the trigger while executing a throwing motion. Because you can change its in-flight path with the movement of your Touch controller, you’ll have to get fairly good at correcting for obstacles such as cave walls, stalactites, and strong winds. You can also take the optional route of stretching your paper plane throwing abilities to the limit to hit those bonus orbs, which give you more ammo to throw. If you miss the golden talisman, what results is a beautiful, but equally useless plant springing up where it landed.

image courtesy Vitei Backroom

Talismans range from small golden targets that simply bring the lush plant life back to small sections of the world, to larger targets that give you a teleportation node so you can move forward through the level, usually accounting for about a third of every target you aim presented to you. In addition to your stock of yellow paper airplanes that float around you, you’re also given a immortal purple plane that lets you teleport to these specific nodes.

You really don’t even have to be all that good at throwing—there’s no ‘Game Over’ screen, no lives, not even a penalty for running out of planes. If you finish your yellow planes, instead you’re given an infinite supply of red-colored airplanes so you can keep trying for that next talisman; it’s a more psychological penalty than anything. You can also always choose to ignore bonus obstacles and just play the game for what it’s meant to be: a calm, relaxing exercise in quiet concentration. Getting that far off target, or challenging yourself to hit that out-of-the-way bonus orb and swooping back around for a direct hit on a talisman is all the excitement you’ll get.

At the end of each level, you return to a hub with a giant tree, where your airplane buddies can swirl around in a beautiful display of sentient magic. There is no obvious point system, so I assume that moving forward is its own reward, as I would do miserably in one level and still move on without a problem.

image courtesy Vitei Backroom

After having beat Paper Valley in about two hours, I felt the game was missing some variability in level design, and also didn’t deliver enough of those big ‘wow’ moments it periodically feeds you.

Because the world is grey and mostly just caves, gorges and dry riverbeds, the scenery becomes one big amorphous blob, which I thought could have used some world-building elements to better flesh out the reason for my existence there. Levels are typically straight shots from beginning to end, leading you from one teleportation node to the next, which after a while can get a bit tedious. As for wow moments, I loved seeing the colorful plants grow and take back the world, but I was still curious about what happened there, who lives there and what they were like—questions that still go unanswered.

In the end, I divided my time with the game into 30-minute sessions, using it as a relaxation tool more than anything. I still can’t shake the feeling that there’s a really engaging game underneath the quiet serenity of it all, one that I would want to explore for hours on end if the obstacles were more varied, the levels more difficult, and in more interesting locales.

Immersion

The world, although drab at the beginning, really becomes a rich and expressive place once you’ve done your duty as an airplane-throwing deity. The art style is fun and colorful to offset this drabness, and the cartoony style is ultimately really charming.

Teleportation can be disorienting at points though, especially when you’re given a few different paths to traverse near the end stages.

image courtesy Vitei Backroom

Airplane flight behavior is pretty darn consistent, although sometimes I was left scratching my head as to why my standard yellow plane, which always worked outside of windy conditions, just wouldn’t make some higher, far-off targets when it easy did similarly placed ones. Although this wasn’t usual behavior, it quickly depleted my store of planes as I futilely toss everything I had at it.

Gathering a mass of paper airplanes, all floating around you can also be annoying at moments, and they aren’t something you can simply brush out of your field of view so you can line up that next shot. Air planes would also get into a big clump and start drifting away from me, making it difficult (and sometimes nearly impossible) to get one from my arsenal, putting a complete halt to the game until I could trick them into coming back to me by teleporting to another node. This last bit seems more like a bug than a feature though.

Comfort

Because Paper Valley is a teleportation-only experience, it is ultimately very comfortable. The game makes special allowance for two-sensor setups as well, offering a novel repositioning system that spins your field of view towards your chosen destination while applying a heavy black filter, leaving only a pinhole view of the world for the brief moment during the transition.

Both systems ensure a nausea-free experience, although I would gladly exchange the turning mechanic for a simple snap-turn, as fine corrections are sometimes difficult to achieve with the current system.

The post ‘Paper Valley’ Review – Settling the Busy Mind by Throwing Paper Airplanes appeared first on Road to VR.

Paper Valley im Test: Ein Papierüberflieger?

Mit Paper Valley steht ein neues Spiel im Oculus Store für die Oculus Rift bereit, welches euch zum Werfen von Papierfliegern einlädt. Wir haben uns das Spiel genauer angeschaut und verraten euch, ob es mit dem realen Spaß mithalten kann.

Paper Valley

Paper Valley verspricht kein Action-Feuerwerk, denn die Entwickler wollten ein entspannendes Abenteuer schaffen. Dementsprechend aufmunternd und beruhigend ist die Stimmung im Spiel: Nur wenige Klänge begleiten euch auf eurer Reise, in der ihr eine graue Welt zum Leben erweckt. Dies beschreibt auch den Inhalt ziemlich genau, denn ihr steht immer an einem gewissen Punkt, um euch herum kreisen Papierflieger und ihr werft diese auf bestimmte Ziele. Damit es nicht zu schwer wird, können die Papierflieger nach dem Abwerfen noch in der Luft gesteuert werden, indem ihr die Touch Controller in die gewünschte Richtung dreht. Mit jedem getroffenen Ziel wird entweder die Welt bunter und erblüht oder ihr schaltet Extras frei bzw. teleportiert euch. Das Teleportieren funktioniert im Spiel ebenfalls mit Papierfliegern, welche jedoch sehr zielgerichtet auf den gewählten Punkt hinzufliegen. Eine freie Bewegung durch die Welt ist möglich.

So entspannend und frisch der Start des Spiels jedoch ist, so schnell nutzt sich die Idee ab. Zwar bieten unterschiedliche Papierflieger zumindest die Illusion von Abwechslung, aber Belohnungen erhält der Spieler nicht für besonders tolle Würfe. Da man im Spiel nicht sterben und auch nicht verlieren kann, werden einige Spieler auch sicher schnell den nötigen Ansporn oder Ehrgeiz verlieren, dass Spiel bis zum Ende zu spielen, da die aufblühenden Landschaften nicht schön genug sind, um wirklich einen WOW-Effekt hervorzurufen. Dementsprechend wird aus dem spannenden Konzept schnell eine simple Wurfübung, die dazu auch noch recht einfach ist und den Spieler nur vor Herausforderungen stellt, wenn er diese selber provoziert. Beispielsweise durch das Einnehmen von größeren Abständen zwischen Abwurfstelle und Ziel. Das Werfen selbst kann, obwohl hierauf das Hauptaugenmerk der Entwickler hätte liegen sollen, nicht zu 100 Prozent überzeugen. Da ihr die Flugbahn ohne Drücken eines Buttons verändert, müsst ihr nach dem Werfen stets exakt euren Arm kontrollieren, was unnötig und nervig ist.

Fazit

Für einen kurzen VR-Snack zur Entspannung ist Paper Valley ein gutes Spiel. Leider beherrscht das Game aber nur einen Trick und dieser wird mit der Zeit doch etwas langweilig. Wer dennoch zwei Stunden abschalten will, der findet das Spiel für regulär 20 Euro im Oculus Store, derzeit mit Rabatt für 17 Euro.

Stark
  • Entspannendes Gameplay
  • Gutes Konzept
Schwach
  • Abwechslung fehlt
  • Möglichkeiten beim Level-Design nicht ausgeschöpft
  • Kein Anreiz zum erneuten Spielen
2.5 / 5

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Paper Valley Review: Zen VR That’s A Little Too Light

Paper Valley Review: Zen VR That’s A Little Too Light

Paper Valley might be best saved for the return of winter rather than diving in at the start of summer. This is a game that wants you to feel its wind brush past your cheeks as the sun bathes your body. It exists to make you close your eyes, breathe in clean air and catch the scent carried from its swaying grass. In colder days, I can picture this being a soothing escape to sunnier seasons, though in the heat of the moment it’s more an ironic reminder of VR limitations.

You can’t judge a game by the weather, though, and Paper Valley deserves a look whether or not the sun is out. In Vitei Backroom’s Oculus exclusive, you take a virtual tour of ancient ruins, restoring them to life by throwing paper planes at targets. As you make your way through levels, lifeless meadows and dingy caves are born anew as color seeps back into your surroundings with every successful shot.

Breezy doesn’t even begin to cover it; the art style is blisteringly vibrant, drowning you in the dark, leafy greens of trees and brilliant orange rocks that you can almost feel the heat bouncing off of. Your arsenal of aircraft twist and sway around you, eagerly waiting to be plucked from the air as if being selected for a sports team. After each level you return to a central hub world where a stream quenches the thirst of an enormous tree. If the game were any lighter you might start to float.

It takes a perfect storm for Paper Valley to really shine, though. It’s a game that’s only as good as its last target. Quite often you’ll find your flow, flicking planes across chasms and steering them through forests with just a tilt of the hand (motion controls help direct planes after they’ve left your hand). In these moments it’s more like an impossible sightseeing tour and a direct response to those yearning for VR content that doesn’t involve killing something. It’s to be inhaled, held, and then let go in a breath of fresh air.

But it’s not without its frustrations. Every so often you’ll encounter a tricky target that takes more trouble to hit than it should. It’s often when they’re high up and nailing the right trajectory and force of a throw becomes a painstaking exercise in trial and error, but it also doesn’t help that the motion controls are entirely mandatory and always on. A perfect shot can be ruined if you let your arm continue to swing after letting go of a plane. If you could, say, hold the grip button to activate motion controls, that might alleviate some of the frustrations, but I couldn’t find that option.

There are different plane types to help you, though. The best are the blue-tipped kind, which fly straight as an arrow and at similar speeds, getting you out of tough spots with ease. Without these power-ups, I may well have ended up losing my patience with some of the game’s trials.

But, even when it’s all going to plan, you can’t shake the feeling that Paper Valley is missing something. Perhaps it’s the lack of a narrative to pull you through its two or so hours; ancient ruins make for popular destinations in VR, and there’s not much here to separate these crumbled remains from the rest. Perhaps it’s the fact that, despite bringing environments back to life, there’s little reason to spend much time in them. The game steers you from one target to the next without ever giving you need to catch your breath; aside from the odd hidden target there’s no real reward for studying your surroundings and they’re forgotten as soon as you’ve left them.

Or perhaps it really is those remaining barriers between the real and virtual that leave you to only picture the sensations that this paradise presents. As serenely pleasant as your surroundings are, you never truly feel like you’ve stepped into this world like you do in, say, the bustling vegetation of Frontier VR.

Final Score: 6/10 – Decent

For all it’s airy goodness, Paper Valley is just a little too light. There is an appreciated peacefulness to be discovered here as you send planes on their way, but the game constantly feels like it’s aiming for more enlightening sensations that never break through. I was happy to spend two hours with it before returning to more traditional VR realms, but the memories of its sun-kissed landscape won’t linger long.

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Breezy Oculus Exclusive Paper Valley Gets Release Date

Breezy Oculus Exclusive Paper Valley Gets Release Date

Went to PAX last weekend? Get a chance to play Paper Valley? Then you know it looks like a literal breath of fresh air for VR gaming, and it’s coming soon.

The Oculus exclusive title, developed by VITEI Backroom, is launching on Rift on April 19th. In Paper Valley, you use your Touch controllers to throw paper airplanes that soar through gorgeous environments. You’ll visit ancient ruins and vast caves, taking in the sights as you aim for targets and watch your planes glide. It looks like a nice change of pace for VR gaming, letting you relax and enjoy the scenery around you. Check out the trailer below for some examples.

VITEI cites inspirations like ThatGameCompany, best known for indie hit, Journey, so that should give you an idea of what to expect. The game even won Famitsu’s Media Highlight Award at BitSummit in Kyoto, Japan last year, so we’re hoping for something memorable.

Paper Valley will cost £14.99/$19.99/€19.99 at launch.

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Oculus hebt fünf neue VR-Spiele für die Rift auf PAX East hervor

Auf der PAX East in Boston in Amerika präsentierte Oculus fünf neue VR-Titel von Indie- sowie AAA-Entwicklern für die Oculus Rift, um einen Vorgeschmack auf die kommenden Veröffentlichungen zu bieten. Die Spiele Vox Machinae, Blind, Paper Valley, Space Junkies und Vacation Simulator wurden vor Ort präsentiert.

Vox Machinae – Action-reiche Mech-Gefechte auf fremden Alienplaneten

In Vox Machinae dürft ihr in einem gigantischen Mech Platz nehmen, um euch mit bis zu fünfzehn weiteren Spielern in aufregende Schlachten auf fremden Alien-Planeten zu wagen. Dabei stehen euch fünf verschiedene Klassen mit unterschiedlichen Stärken und Schwächen für ein ausbalanciertes Gameplay zur Verfügung. Diese dürft ihr neben den Fähigkeiten zusätzlich nach eigenen Vorlieben mit Waffen und weiteren Extras individualisieren. Der VR-Titel bietet Crossplattform-Support für PC- und VR-Spieler, um für eine große Spielerbasis zu sorgen.

Blind – Narrativer Psycho-Thriller mit innovativer Fortbewegungsmethode

Blind führt die Spieler durch einen mysteriösen Psycho-Thriller mit spannender Geschichte und innovativem Spielkonzept. Ihr erwacht in einem düsteren Raum innerhalb eines furchterregenden Herrenhauses und stellt schockiert fest, dass ihr euer Augenlicht verloren habt. Die panikerregende Situation gilt es zunächst zu verarbeiten, um euch daraufhin durch das seltsame Gebäude vorwärtszutasten. Die Umgebung wird für euch nur durch Ultraschallwellen ersichtlich, sodass ihr euch während eurer Erkundungstour auf eine spezielle Fortbewegungsmethode, die Echolocation, verlassen müsst. Um dem Geheimnis rund um das eigenartige Haus und seine Bewohner auf die Spur zu kommen, gilt es in völliger Dunkelheit diverse Rätsel zu lösen und somit die Geschichte aufzuklären. Der Titel erinnert vom Grundgedanken an das PSVR-Adventure Stifled, das wir hier für euch angespielt haben.

Paper Valley – Entspannte Abenteuer-Tour in friedlicher Umgebung

Paper-Valley-Oculus-Rift

Deutlich entspannter geht es in Paper Valley zu, denn hier dürfen die Spieler ein friedvolles Land voller urzeitlicher Statuen und Monumente erforschen. Dafür kommen Papierflieger zum Einsatz, mit denen die vielen versteckten Geheimnisse in der Welt aufdecken lassen.

Space Junkies – VR-Shooter mit PvP-Weltraumschlachten

Ubisoft präsentierte mit Space Junkies einen VR-Weltraum-Shooter, der euch in Kampfarenen in PvP-Gefechten gegeneinander antreten lässt. Dabei stehen Eins-gegen-Eins-, Zwei-gegen-Zwei- oder Deathmatch-Optionen zur Verfügung.

Vacation Simulator – Verrückter virtueller Urlaubstrip mit zahlreichen Aktivitäten

Mit Vacation Simulator sorgen Owlchemy Labs für die humorvolle Fortsetzung des Job Simulator und laden zu einem verrückten Urlaubstrip an den Strand ein, um dort diverse Minispiele und Aktivitäten für die Spieler anzubieten.

(Quellen: Oculus Blog | Videos: Space Bullet Youtube | Surprise Attack Youtube | Ubisoft North America Youtube | Oculus Youtube)

Der Beitrag Oculus hebt fünf neue VR-Spiele für die Rift auf PAX East hervor zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Play Five New Titles At Oculus Game Days In Boston Today

Oculus have announced that today during PAX East 2018 they will be showing off a selection of titles that include five new Oculus Rift titles as part of an Oculus Game Days in Boston.

Paper Valley Keyart Hero

Though at the show Oculus are showing a wide range of titles from AAA developers to independent developers, all push the boundaries of virtual reality (VR) in new ways. The Oculus Game Days is open to the public today between 2pm ET and 8pm ET in Boston, at 19 Drydock Avenue letting visitors try out these new titles first hand.

Including in the titles that are on offer are the recently announced Paper Valley, a zen-like VR adventure about restoring beauty to the world by throwing paper planes from developer VITEI Backroom. With its nonviolent design and accessible controls it is a title that any and all can enjoy.

The upcoming narrative-drive psychological thriller, Blind will also be making an appearance. Players wake up in a strange room only to discover their have lost their sight. Now players must explore a twisted, frightening mansion with only sound waves as a means to guide them through.

Vacation Simulator Logo Hero

If giant mech are you thing then Vox Machinae is also being demonstrated and allows up to 15 players in both VR and standard PC setups to battle it out. With a number of different classes, plenty of customization options and a wide range of weapons and means to destroy your opponent, Vox Machinae is a combat action-sim dream.

Speaking of combat, how about combat in space with jetpacks? If that sounds good to you than Space Junkies from Ubisoft, with it’s arcade shooter inspired design will be the one for you. Once again this title will also be available to try out at the Oculus Game Days.

Finally, the fan favorite from the Oculus booth at the Game Developer Conference (GDC) 2018, Vaction Simulator will also be on hand to try out. VRFocus’ Senior Staff Writer Peter Graham previewed the title saying: “Vacation Simulator feels very much like a Job Simulator 2.0, rehoused and repackaged in a new, brighter skin. There are always going to be similarities with its predecessor, so Vacation Simulator needs to have enough of its own personality to stand apart – like a bratty teenager trying to show their parents how modern technology works. From this introduction the videogame certainly looks like its going to continue the studio’s strong lineage, with Owlchemy Labs promising a bigger experience with more of a storyline for the single-player title, and plenty more to do. If you were a fan of the developer’s other virtual reality (VR) titles then Vacation Simulator should be a 2018 title to look forward to.”

These five exciting titles are just the tip of the pile of what is on offer at the Boston Oculus Game Days running on the 5th floor of 19 Drydock Avenue in Boston today, 2pm until 8pm ET.

PAX East 2018 is open from 5th April until the 8th April in Boston.

For more stories like this in the future, keep reading VRFocus.

Paper Valley Is A Breezy VR Adventure About Throwing Paper Airplanes

Paper Valley Is A Breezy VR Adventure About Throwing Paper Airplanes

There’s a lot of things to love about summer, but the breezy days of throwing then watching paper airplanes has to be a highlight. VR developer VITEI Backroom is chasing that sensation with its latest project.

Paper Valley, as the game is called, is set to fly onto the Oculus Rift in mid-2018. It’s to be the developer’s first full VR game, having worked on prototypes for games like A Tiny Escape. In it, players use the Touch controllers to throw planes are targets in windy garden environments trying to hit targets. There’s not a lot more to talk about right now but considering this is an interesting-looking VR game that doesn’t involve killing something, we thought we should bring it to your attention.

Like Tiny Escape, Paper Valley began life as a prototype named Paper Garden, which debuted at the BitSummit event in 2017. You can check the trailer for that iteration (running on the HTC Vive) below. The demo won a Famitsu award at the show.

Hopefully, if Paper Valley nails its atmosphere, this will be a game that’s much more than just throwing paper aircraft but instead that rare type of VR experience that actually captures the feel and mood of the world around you.

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