Field in View: Here’s A Palmer Luckey Story You Haven’t Heard

Field in View: Here’s A Palmer Luckey Story You Haven’t Heard

Palmer Luckey has gone from VR’s golden boy to one of its most divisive figures, but I know that people are always going to remember the profound sense of silliness he brought to the professional side of Oculus. Whether it is nearly breaking the set of an E3 booth by randomly flapping his arms, or trolling his own panels at Oculus Connect shows, you can’t deny that Luckey was prolific in his earlier days.

So I thought I’d share a story you probably haven’t heard.

In fact, Luckey won’t remember it either. It was E3 2015 and I was sitting in the Oculus booth, setting up a camera to interview Insomniac Games about Edge of Nowhere for a previous job. It was my first E3, my first US work trip, and the first time I’d met some of the faces I’d been seeing in YouTube videos and expertly produced headshots in articles. I kept myself focused, but walking into a room and shaking Nate Mitchell and Brendan Iribes’ hands was still a surreal moment. I was a little intimidated, to be honest.

Adding to that was my appearance. You have to understand, I spent maybe five percent of my time at industry events back then. The rest of the time, I was working from my living room, cut off from the world around me. In the months leading up to E3 I might have let my hair get a little, well, out of control. Like, hair metal out of control. I did not rectify this situation before heading to LA. There are pictures, but I’m not going to show them because you’ll ask if I was behind the hobo in the suit.

But, hey, I was in an industry that prides itself on welcoming everyone, no matter how scruffy or unshaven they appear. In fact the only comments I’d been getting all week were that I had really nice suits. I figured I either had taste so transcendent that my bushy wig was invisible to people, or they were just being really, really polite. Let’s face it, it was the latter.

So there I am, fumbling with a camera, when Luckey walks out of a room, sits on a couch opposite me, and starts scrolling through his phone. Like I said, I’m not star struck or in awe, just a little weirded out that these were real people walking around me and not just smiling for a camera. Luckey is, of course, in a Hawaiian shirt and flip flops and looking like he needs a bit of a break. Still, I figure I’ll say a quick hello. He’d be the last person to care about the mop on my head, right?

I stand up, walk over to him and say: “Hey, Palmer.”

Luckey looks up and stares at me for a few seconds. “Wow,” he says, “that is some serious hair.”

I knew he wasn’t judging me or mocking, in fact if anything it was inquisitive; I think he was genuinely interested in what had led me to look like such a buffoon. I laughed and explained that I wouldn’t be a proper tech journalist if I was wearing a suit and looking the part, to which he nodded in agreement. After a little small talk, I left him to it. The next time I saw him at GDC I’d cut my hair and I don’t think he recognized me.

However history remembers Luckey, I think it’s important to remember the times he gave the VR industry that sense of humor. I, for one, hope it’s a tone we can keep alive into the future.

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Palmer Luckey’s Departure From Oculus Highlights Raised Stakes For VR

Palmer Luckey’s Departure From Oculus Highlights Raised Stakes For VR

The above tweet comes from May 17, 2012, almost five years ago now, with John Carmack showing off the early prototype of the Rift he received from Palmer Luckey. This tweet helps mark the beginning of a journey that drove interest in VR to include millions of people.

A lot can change in five years. Now, the stakes are raised with billions of potential customers being pursued by the world’s biggest technology companies.

We were surprised when we heard in December Oculus co-founder and former CEO Brendan Iribe moved into a role at Facebook focused on leading a PC VR research team. A month later, we learned why it happened.

Turns out Google veteran and former Android leader Hugo Barra was Facebook CEO Mark Zuckerberg’s choice to lead the company’s VR efforts. Now under Barra, the company seems to be embarking on a larger reorganization effort inside Facebook to streamline the company’s push into mixed reality. Here’s Oculus chief technology officer John Carmack replying to TechCrunch writer Lucas Matney saying the reorganization has helped clarify “a lot of things”:

Today is of course Oculus co-founder Palmer Luckey’s last day at Facebook. The company indicated to us in December he was still an employee and we’d get updates on his role soon. Aside from a $500 million decision from a Texas jury, however, the biggest change for Oculus since December is the addition of Barra to the team. So it seems possible Luckey’s departure might be a byproduct of Barra working to clarify the positions and goals of key leadership and teams within the company. Facebook declined to comment about the reason for Luckey’s departure, and Luckey hasn’t responded to a request for comment via his Facebook account, but is it possible Luckey just didn’t fit into the new plan?

Facebook continues to hire for dozens more positions in a huge build up against Google, Amazon, Microsoft and whatever secret projects Apple is cooking up. Microsoft, for instance, just hired Liz Hamren from Oculus to lead the company’s marketing efforts as mixed reality becomes a high priority for the tech giant this year. On the technical side, Microsoft hired pioneering researcher Mark Bolas last year. In October, Facebook hired Rachel Rubin Franklin to head up the company’s social VR efforts, drawing on her experience with The Sims to put us in shared virtual worlds.

UploadVR recently spoke with Max Cohen, the head of mobile product at Oculus, who explained the need for the reorganization:

We’ve always thought of Oculus as spanning both mobile and PC. In reality, that’s tough. It’s tough on engineering. It’s tough on roadmaps. It’s tough on just making sure that you are able to move quickly for platforms that are pretty different. The Rift is a gaming platform first, and so it has some needs that aren’t always the same as Gear, which is a platform that really shines with some of the movies and videos and some light gaming as well.

While the company still works to make technologies cross-platform, “you now have people that identify more closely with one particular organization,” Cohen said. Engineers aren’t in silos, as Cohen put it, but the reorganization is meant to help with focus and the “functional speed of execution.”

While Palmer Luckey undeniably kickstarted interest in VR with the Rift crowdfunding project, it is not clear that he could help the company quickly execute on its ideas and bring a standalone headset to market one day that marries the best of mobile headsets to the best of PC ones.

Carmack has been focused on mobile since he joined the company, and his focused work helped get Gear VR to market in late 2014. Luckey’s Rift, the thing which got people interested in VR, is just now hitting its stride in 2017 (despite research and funding starting in 2012) with tracking bugs fixed, quality content rolling out frequently and impressive hand controllers.

Even so, Gear VR is owned by more than 5 million people, while the Rift’s numbers are kept secret probably because they aren’t anything to be impressed by yet, at least in comparison to PSVR’s nearly 1 million sold. The larger takeaway being that Carmack is still at Oculus in the same role he’s always been in because he’s a highly proficient and experienced engineer with a track record of delivering lots of good ideas. Just today the roll-out of a software improvement is underway born from Carmack’s work which dramatically improves the perceived resolution inside the Gear VR — eliminating a major criticism of the technology when folks first notice the pixels and find text hard to read.

The stakes for mixed reality have been raised now that Apple, Microsoft, Sony, Google and Amazon are buying into VR and AR so heavily. Carmack’s contributions after the Kickstarter campaign for Oculus are clear, but Luckey’s contributions much less so. The Touch controllers were referred to as his “pet project,” but his efforts to be the public face of the company may have been a distraction precisely when everything at Facebook needed to accelerate.

This seems to mean Oculus needs more people like John Carmack. And while Luckey will be “dearly missed” at Facebook, it is likely they’ll be looking to Carmack as the model for future engineering hires.

Update: The last paragraph of this story was updated to make a clearer point.

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Top 7 Biggest VR Stories Of 2017…So Far

Top 7 Biggest VR Stories Of 2017…So Far

It’s hard to believe that we’re already a quarter of the way through 2017. It feels like just yesterday the Upload team was gathered in Las Vegas to kick the year off at CES. We thought that might be the biggest week VR would have yet seen, but it’s already been bested by a number of other events in the first three months of the year.

It’s been a wild ride, so we thought we’d recap some of the biggest stories of the year so far.

Palmer Luckey Departs Facebook

The news only hit yesterday, but already Palmer Luckey’s departure from Facebook and its VR team, Oculus, has become one of our biggest stories of the year. Luckey was of course the original creator of the Oculus Rift and one of the company’s founders, taking it from the early days of prototypes in his garage all the way up to the Zuckerberg-owned mammoth it is today. His departure was expected by some following last year’s revelation that he had helped fund a political smear campaign, but the news is no less significant. To many, Palmer Luckey is the reason there even is a VR industry. Now we don’t even know if he’s going to remain a part of it.

Man Loses 50 Pounds From Playing VR

VR can educate, entertain and empower, but what about helping you keep fit. You might not think it, but headsets like the HTC Vive are actually a perfect way to keep in shape, and Jon Stauffer proved it earlier this year. Playing beat-based boxing game, Sound Boxing, Stauffer was able to lose more than 50 pounds, dramatically changing his figure. Through play sessions of anywhere between 20 to 90 minutes Stauffer came up with a fun way to keep fit, and could serve as an inspiration to many.

How VR Porn Will Evolve in 2017

Surprising absolutely no one, porn is already proving to be big business for the VR industry and could well help drive adoption as we get deeper in 2017. We headed to the world’s largest adult entertainment expo in Las Vegas and found an industry that was embracing VR as well as some insights into how VR porn might improve as the technology progresses.

Fallout 4 VR Is Coming To E3

It says a lot about just how excited people are for Bethesda’s VR port of its his role-playing game, Fallout 4, that it’s one of our most popular stories of 2017 so far. Fallout 4 VR debuted at E3 last year and, even though we got hands-on with it then, we still have so many questions about what to expect from the full release going forward. It’s a huge relief to find out the game will be back at this year’s iteration of the show, then, with a demo that will apparently “blow our minds”. The wasteland is calling to us; June can’t come soon enough.

The Story of LIV

Cix Liv has a fascinating story to tell about his company, LIV, which you shouldn’t miss. We chatted to Liv about his work in mixed reality filming, which has already led to some amazing videos. It’s all made possible with the LIV Cube and accompanying software that makes for some of the most accurate and engaging MR content we’ve yet seen.

Our First Look At LG’s VR Headset

We knew there would be other VR headsets that supported Valve’s SteamVR platform, we just had no idea who would make them and when we’d see them. But we got our answer at GDC this month; LG is developing its own take on the VR headset, and it’s expecting to have it ready for consumers later this year. We got to go hands-on with it at the event, and it looks like we’ll have another excellent headset on the market soon. We’re particularly fond of the ability to slide the device’s front up above our eyes instead of having to uncomfortably rest it on ours heads. Just what else the company can pull out of the bag remains to be seen.

John Carmack Takes The Stand In ZeniMax Trial

There was a time when Oculus seemed like it could do no wrong in the VR industry, but those days seemed distant when a jury ruled that owner Facebook must pay $500 million to ZeniMax Media earlier this year. That result came at the end of a lengthy legal battle between the two, where ZeniMax claimed that its former employee, one John Carmack, had stolen technology from the company when he moved to Oculus in 2013. Carmack’s time in the spotlight was a particular highlight, at one point joking that he wasn’t a Mac user unless under duress.

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Oculus Co-founder Palmer Luckey Bids Goodbye to Facebook

Palmer Luckey, the co-founder of Oculus VR and designer of the Oculus Rift, is stepping down from his position at the company.

Oculus told Upload VR the news, saying that it will be Luckey’s last week at the Facebook-owned VR headset company.

“Palmer will be dearly missed. Palmer’s legacy extends far beyond Oculus. His inventive spirit helped kickstart the modern VR revolution and helped build an industry. We’re thankful for everything he did for Oculus and VR, and we wish him all the best.”

The result of a record-breaking US$2.4 million Kickstarter campaign, Oculus went on to produce two VR headset developer kits, dubbed Oculus Rift DK1 (released in March 2013) and Rift DK2 (released in July 2014)—devices upon which prospective developers could create VR games and experiences that would eventually populate the Oculus Home store. The two headsets, the direct result of Luckey’s efforts, would go on to kickstart an entire industry.

oculus-rift-dk2-vs-dk1-gdc-2014
Rift DK1 (left), Rift DK2 (right)

Oculus then went on to be acquired by Facebook in March 2014 for US$3 billion, an event that culminated in the launch of the first consumer-level VR headset for the company in March 2016—the Oculus Rift. As a result, Forbes Magazine estimated Luckey’s net worth to exceed US$700 million.

After the acquisition, Luckey however settled into somewhat of an undefined position at the company, oftentimes playing the boisterous, flip flop-wearing front man of the organization when he wasn’t working with the team to develop Oculus Touch, the platform’s natural motion input controller.

ross-palmer-rift-alaske-featured
Palmer Luckey hand-delivering the first Oculus Rift to pre-order customer #1 in Alaska

In September 2016 Luckey shied away from the spotlight following community and developer backlash to his association with a polarizing political group Nimble America, which was involved in funding a billboard campaign against Hillary Clinton, the Democratic candidate for the US presidential election.

After the news was out and confirmed by Luckey himself to be true that he was secretly providing funds to the pro-Donald Trump non-profit organization, he went into nearly complete radio silence, stopping all activity on Twitter—unusual for Luckey considering how openly he interfaced with the developers and fans on the social platform.

In December 2016, it was said he would be taking on a new role after ex-CEO Brendan Iribe stepped down to take lead of Facebook’s PC VR division, Oculus confirmed to The Verge, but no verifiable information came out as to exactly where he landed in the company.

Based on a photo courtesy Dallas News
Based on a photo courtesy Dallas News

Earlier this year Luckey found himself the subject (and defendant) in a prominent lawsuit between ZeniMax and Facebook/Oculus centered on an alleged misappropriation of intellectual property (i.e. the Oculus Rift) that ZeniMax says was disclosed under the sanctity of a nondisclosure agreement. A bitter pill to swallow: the lawsuit resulted in a $500 million award to ZeniMax.

Luckey’s absence from Oculus comes nearly on the one-year anniversary of the launch of the consumer Oculus Rift. What’s next for the 24-year old near-billionaire is uncertain at this time.

The post Oculus Co-founder Palmer Luckey Bids Goodbye to Facebook appeared first on Road to VR.

Oculus Co-Founder Palmer Luckey is Leaving Facebook

It’s finally happened. After months of silence, Oculus co-founder and creator of the Oculus Rift, Palmer Luckey will be leaving parent company Facebook its now emerged. 

In a statement by an Oculus spokesperson, the company said: “Palmer will be dearly missed. “Palmer’s legacy extends far beyond Oculus. His inventive spirit helped kickstart the modern VR revolution and helped build an industry. We’re thankful for everything he did for Oculus and VR, and we wish him all the best,” reports Business Insider.

Palmer Luckey, Founder at Oculus

The popular face of the company – quite possibly the most recognisable in the VR industry – hadn’t been heard from publicly since September after it emerged he had been supporting a pro-Trump movement on Reddit. At the time he even issued an apology via Facebook saying: “I am deeply sorry that my actions are negatively impacting the perception of Oculus and its partners.The recent news stories about me do not accurately represent my views.”

Since that statement there’s been no further posts from Luckey on Facebook, Twitter, or anywhere. And he was a no show at the recent Oculus Connect 3 event, which he usually took to the stage to take part in.

Currently there’s been no confirmation on whether Luckey left of his own volition or if he was fired from the company he helped create.

The announcement comes just a couple of days after Oculus celebrated the first anniversary of the Oculus Rift. It’s certainly been a turbulent year, shipment issues hampered the launch and the Zenimax lawsuit fined Oculus on a couple of counts.

As VRFocus learns more about Luckey’s departure we’ll let you know.

Oculus Co-Founder and Rift Creator Palmer Luckey Departs Facebook

Oculus Co-Founder and Rift Creator Palmer Luckey Departs Facebook

Oculus co-founder Palmer Luckey, the man behind the Rift concept and its first prototypes, is leaving the company three years after selling to Facebook.

According to Oculus, this will be Palmer’s last week with Friday marking his official last day as an employee of Facebook. In an official statement, the company said that:

“Palmer will be dearly missed. Palmer’s legacy extends far beyond Oculus. His inventive spirit helped kickstart the modern VR revolution and helped build an industry. We’re thankful for everything he did for Oculus and VR, and we wish him all the best.”

When asked if Luckey’s departure was voluntary, Facebook representatives declined to comment, citing a policy of not discussing internal personnel matters.”

This revelation comes around one year after Luckey himself hand-delivered the first consumer Oculus Rift to a pre-order customer in Alaska. In just over 12 months, the 24-year-old transformed from the face of one of the tech world’s most well-known teams into a bit of a recluse, disappearing from public view during the 2016 US presidential election and emerging only for an appearance in court.

The following is a timeline of events leading up to Luckey’s departure.

September 23, 2016

September 23, 2016 is the day that Luckey issued his last tweet in nearly six months. It contained no text besides the link to what would also be his final Facebook post. That post reads:

I am deeply sorry that my actions are negatively impacting the perception of Oculus and its partners.The recent news stories about me do not accurately represent my views.

Here’s more background: I contributed $10,000 to Nimble America because I thought the organization had fresh ideas on how to communicate with young voters through the use of several billboards. I am a libertarian who has publicly supported Ron Paul and Gary Johnson in the past, and I plan on voting for Gary in this election as well.

I am committed to the principles of fair play and equal treatment. I did not write the “NimbleRichMan” posts, nor did I delete the account. Reports that I am a founder or employee of Nimble America are false. I don’t have any plans to donate beyond what I have already given to Nimble America.

Still, my actions were my own and do not represent Oculus. I’m sorry for the impact my actions are having on the community.

The impetus for the above apology came when The Daily Beast reporters Gideon Resnick and Ben Collins published a story linking Luckey to a far-right political group named Nimble America that used inflammatory online tactics to discourage the 2016 presidential campaign of Hillary Clinton. The story alleged that Luckey donated significant funds to Nimble America. It also attached him to several unflattering online posts written under the pseudonym NimbleRichMan (posts Luckey later disavowed). The tactics of Nimble America combined with its tacit support of Clinton’s controversial opponent — current US president Donald Trump — sparked severe outrage toward Luckey.

The polarizing nature of Trump as a candidate, and the volatile political landscape of the US during the election, fanned that spark of outrage into a forest fire as individuals from all sides made their opinions known.

Two weeks after Luckey’s final posts appeared, Oculus held its third Oculus Connect (OC3) developer conference. Luckey had been a major personality at both OC1 and OC2. At OC3, however, it was Facebook’s CEO Mark Zuckerberg that took the stage instead to show off the company’s next steps toward social VR.

Oculus’ VP of content, Jason Rubin, told UploadVR at the time Luckey willfully skipped the conference because he “did not want to be a distraction” and that he was still an employee of Facebook.

Those online posts were the last we would hear of Luckey for some time. The reality is that since September 23 of last year, the man who was once a symbol of VR’s renaissance had almost completely disappeared from the public eye.

January 18, 2017

On January 18, 2017 Luckey finally found himself speaking publicly about the company he founded once again. Unfortunately, these comments were being given from the witness stand of a Dallas courtroom.

Luckey was called as a witness alongside Zuckerberg himself to defend Oculus from allegations of intellectual property theft. The software company ZeniMax was suing Oculus (and Facebook by extension) over allegations that former ZeniMax employee and current Oculus chief technology officer, John Carmack, brought trade secretes with him to his new company that allowed for the fundamental creation of the Rift.

It turns out that a courtroom is the one venue in which Luckey will not wear his trademark sandals. He swapped his typical Hawaiian beachwear for a pressed blue suit and answered questions about his relationship with Carmack and whether or not they violated any agreements with ZeniMax in the early days of the Rift’s development.

On February 1, the jury found Oculus had not misappropriated any trade secrets. However, the jury also decided Luckey failed to comply with a non-disclosure agreement he signed. Oculus and its co-founders Luckey and Iribe were therefore ordered to pay ZeniMax $500 million as a result of copyright infringement and “false designation.”

Facebook has already vowed to appeal the case, which will likely rage on for years to come. In all the turmoil, Luckey once again retreated back into the obscurity and ambiguity he has lived within since September.

March 30, 2017

It has now been just over a year since Luckey delivered that first Rift, and three years since he and other Oculus shareholders agreed to sell the company to Facebook.

Luckey’s future at the company already looked dicey in September; and then a $500 million elephant waltzed into what was already a very crowded room.

From the moment The Daily Beast story hit the web, the possibility of Luckey’s departure from Oculus existed. We had last confirmed Luckey was still involved with Facebook in December, and that an update would be coming “soon.” Now, the day many of us have been expecting has arrived. As of tomorrow, Palmer Luckey will no longer have a role in the company he co-founded.

Luckey’s Legacy

Luckey’s efforts with Oculus, combined with those of his co-founders, sparked the interest of a group of enthusiasts who bought into his vision when they invited tens of thousands of early head-mounted display developer kits into their homes.

“A lot of things we’re doing weren’t invented by us,” Luckey once said. “They were invented by other people. And we happen to have the luck to be in the right decade to make it happen.”

These early headsets changed the course of countless careers, and Facebook’s $2 billion (arguably $3 billion) acquisition of Oculus convinced mainstream investors of what Rift developers already believed; VR would not just be a great gaming technology but the start of the next phase of personal computing. After decades of failure, the prospect of high-quality, low-cost VR finally seemed attainable. And Luckey’s efforts helped make that possible.

“It’s the future,” Luckey once said of his interest in VR. “It’s the Matrix.”

He likely still retains a lot of the money he gained as an Oculus shareholder from Facebook’s acquisition and, assuming his interest in VR is undiminished, we’ve likely not heard the last from him.

There is a very long road ahead toward more immersive virtual worlds than the ones we have today. Advances in brain-computer interfaces are becoming a huge area of interest to people like Gabe Newell, the founder of Valve Software, which has emerged as a major competitor to some of the Oculus efforts. In other words, there are plenty of advances in technology still ahead for VR and Luckey’s influence on the evolution of this industry is likely far from over.

No matter how you may feel about Luckey and his recent actions, there is no denying that a giant of the VR industry has fallen — one that will be very difficult to replace.

Senior Editor Ian Hamilton contributed to this report.

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Rift Year One: First Rift Owner Loves Touch, Onward and Indies

Rift Year One: First Rift Owner Loves Touch, Onward and Indies

It’s the morning of March 26, 2016 in Anchorage, Alaska, and it’s likely very cold. Palmer Luckey, however, is still in his trademark Hawaiian shirt, shorts, and flip flops as he sits in a car on a city street. He shows a smartphone camera the first ever Oculus Rift to reach the hands of a consumer, and then he opens the door and steps out into the Alaskan chill to deliver it by hand.

“This is incredible,” Luckey says as he passes the signed package over to one Ross Martin. “I’ve been working on this for so long and you’re the first person to actually get one. It’s kind of like me taking all this work and handing it off to you, so you have to make sure you have fun with it, or something.”

So, did he, or something?

Personally delivering the first Rift to Alaska!

Posted by Palmer Freeman Luckey on Saturday, 26 March 2016

To be honest, If I’d been given the first Rift two days ahead of official launch last March I’m not sure I’d have fought off the temptation to stick it up on eBay. Martin, however, avoided that temptation and seems to be a true believer in VR, calling it a “game-changer” for computing.

“Yes, I still have my Rift and usually play a few online games every week,” Martin tells me. “For the past few decades, PC gaming has been dominated by the trusty mouse and keyboard combination…now it’s 2017 and we have the ability to interact in virtual worlds with our hands. We’ve only begun to see how this will affect gaming and other fields.”

In the video Martin, who had barely slept the night before, doesn’t get the chance to actually boot up the Rift, but on the official day of launch, March 28, he did get to sneak in 30 minutes before heading to work.

“I had time to play a little Lucky’s Tale and try the Oculus Dreamdeck experiences, which blew me away,” he explains. “The Dreamdeck demos are still impressive, but it’s funny to see how far we’ve come in the past year with more interactive onboarding experiences like Oculus’ First Contact and Valve’s The Lab.”

VR has indeed come very far in the short year since the Rift’s launch. Martin’s package contained an Xbox One controller to play games with, but the Rift’s superior position-tracked controllers, Touch, wouldn’t be here for another nine months. As it turns out, that was when the Rift really launched, at least for Martin.

“To be honest, I had stopped using my Rift regularly until Touch was released,” he says, “but when I tried the new generation of Touch-enabled games, my excitement in VR was renewed.” In his words, the controllers “complete the package.”

And it shows; all of Martin’s favorite games for the Rift thus far use Touch. He name drops first-person shooters like Superhot, Arizona Sunshine, Onward, Bullets And More, and The Art of Fight as some of his favorite games as well as others like Windlands and Eleven: Table Tennis. He thinks developers have done a “great job” making experiences with only limited resources, referencing the largely indie-driven ecosystem we’ve seen so far. He compares it to the days when modders, not big studios, broke ground for multiplayer gaming with Action Quake 2 and, of course, Counter-Strike.

But what about the company that went to the effort of flying out to meet Martin? With lawsuits, delays, and even Luckey himself retreating into the shadows, Oculus has had a bumpy year at best. The Rift’s first customer, however, thinks Facebook’s VR division has done well overall.

“I can sympathize with the hurdles of building a VR ecosystem from the ground up,” he says. “It hasn’t all gone smoothly; tracking was quite buggy with the recent 1.11 release for several weeks, during which there was no way to rollback our drivers. Customers expect more.”

He’s also noticed the difficulties of sustaining online multiplayer games with such a small install base, revealing that he’s yet to successfully find someone to play against in Rift launch title, AirMech. But he’s hopeful recent moves are putting Rift on the right path: “Slashing the price of the headset and Touch controllers was huge,” he says. “A steady stream of games in the pipeline will keep gamers excited about the platform.”

The year hasn’t been without its own setbacks on Martin’s part either. “Palmer had also sent me a new desktop PC that arrived in the mail a few days later,” he explains. “A couple weeks after receiving the Rift, I was checking out the online VR chatroom, AltspaceVR, when my hand knocked over a glass of water on my desk straight into the open vent on the top of the new PC. The entire contents of the glass (at least half full) went straight into the machine.

“Imagine, if you will, talking to a fellow (me) in VR, then hearing an “OH N-” and seeing his avatar disappear. I powered off the computer at light-speed, then let it dry out for the rest of the day, thinking about what the internet was going to say when word got out that I had managed to brick a gifted brand new computer. Fortunately, the machine was fine so no one will ever know.”

Sorry, Ross.

Looking ahead, Martin is excited for VR’s second year. More than anything, he wants to see how the new interaction patterns that we’re only just getting to grips with on Touch develop over time. “Bullets and More recently released a silencer attachment – how cool it would it be to play a single-player spy game with a realistic weapon handling?” he asks. Discovering those unique kinds of interactions is what really excites him.

He also loves that smaller, indie developers are paving the way right now. “Small studios take risks where large publishers typically won’t,” he says. “I can’t wait to see what they come up with.”

Martin seems satisfied with Rift’s first year which, considering all of the hurdles the headset faced, is a small miracle in its own right.

Oh and, no, he doesn’t have a Vive.

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$4 Billion ZeniMax v. Oculus Verdict Could Come as Early as Today, Here’s What You Need to Know

This week the eyes of the virtual reality industry are on a federal court in Dallas, Texas where ZeniMax (and child company id Software) and Facebook (and child company Oculus) have been engaged in legal battle over a dispute which could cost Facebook $4 billion. ZeniMax alleges that a former employee used VR code that it owned after being hired by Oculus, and further that Facebook should have known that the code was ZeniMax property. With jury deliberations now starting, a verdict could come as soon as today. Here’s what you need to know about the case.


brian-Sommer-HeadshotGuest Article by Brian Sommer, IME Law

Brian is an interactive media and entertainment attorney at IME Law, where he focuses his practice on the intersection of traditional entertainment and immersive media. He also serves as Co-Chair of the VRARA Licensing Committee. You can follow Brian on Twitter @arvrlaw, and @IME_Law.


For 13 days, attorneys in the Dallas federal court have been selling the jury very different stories. “One of the biggest technology heists ever” is how ZeniMax attorney Tony Sammi described to jurors Facebook’s acquisition of Oculus in opening statements. In Thursday’s closing arguments, Oculus attorney Beth Wilkinson told jurors ZeniMax and Id Software are “jealous, they’re angry and they’re embarrassed” over the success of Oculus and the acquisition by Facebook.

At first blush, this lawsuit appears to be a complicated mess involving two plaintiffs, five defendants, nine causes of action, over 900 court filings (many sealed from the public) and a demand for more than $4 billion in damages. Without having access to many of the critical motions filed in the case (due in part to the Court’s order sealing such filings), it is not possible to assess in exacting detail certain critical arguments made by each side. But, from arguments, publicly-available filings and reports that have been made available to the public, it appears that the essence of the lawsuit can be distilled down to this: this is a dispute about who owns the intellectual property (“IP”) that was vital in creating the Oculus Rift.

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Will the jury agree with ZeniMax that its proprietary computer code was a foundational component of Oculus’ success, or will the jury side with the defense’s argument that Oculus code was developed independently and based upon publicly known code and different solutions?

Starting today, jurors begin sorting through hundreds of facts and applying them to the issues contained in the jury instructions, weighing the credibility of witness testimony and evidence presented. Here are three key issues that could drive jury deliberations:

1. Did Palmer Luckey and Oculus Misappropriate IP That Zenimax Disclosed Through a Nondisclosure Agreement?

palmer luckey oculus rift price facebook
Palmer Luckey, Founder of Oculus

Defendant John Carmack is heralded as one of the most recognized and accomplished video game programmers and virtual reality engineers in the industry today. He co-founded Id Software (plaintiff), which was later acquired by ZeniMax (plaintiff). In April 2012, while employed as Id Software’s Technical Director, Carmack discovered through an Internet forum that Palmer Luckey (defendant)—who would go on to become the founder of Oculus—had developed a prototype virtual reality headset called the “Rift.” Carmack contacted Luckey, and Luckey sent Carmack a very early Rift prototype. Carmack is alleged to have immediately started to evaluate, analyze and modify the Rift prototype using research, software code and tools owned by id Software.

Carmack and Luckey’s friendship quickly turned business-like by May 2012 when Luckey in his personal capacity signed a nondisclosure agreement (“NDA”) with Id Software’s parent company ZeniMax, according to information from the case.

Companies use NDAs to ensure ideas or trade secrets disclosed to another party remain confidential. NDAs usually prohibit the recipient of confidential information from using or disclosing any information that they receive under the NDA, except for agreed purposes. Since an NDA is a contract, all of the legal principles surrounding contract law (e.g., elements needed to form a contract, defenses, etc.) are used to analyze an alleged breach of an NDA.

In June 2012, Luckey formed Oculus on the heels of successful demonstrations by Carmack (employed at the time by ZeniMax) and Luckey at the E3 Convention. ZeniMax alleges that through early 2013, and while bound by the NDA, Carmack and other Id Software employees collaborated with Oculus and Luckey to debug and refine the Rift.

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ZeniMax alleges Luckey breached the NDA by taking ZeniMax-owned proprietary information and then using it without permission and disclosing it to Facebook. Oculus and Luckey contend the NDA is unenforceable for a number of reasons, including because the NDA was signed by Luckey in his personal capacity before Oculus was founded, a key material term was never defined, and for other legally nuanced reasons. In response, plaintiffs assert that Oculus is bound by the NDA because Oculus is a mere continuation of Luckey’s prior work. The jury’s outcome may hinge on the many factual findings related to the NDA.

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The post $4 Billion ZeniMax v. Oculus Verdict Could Come as Early as Today, Here’s What You Need to Know appeared first on Road to VR.

Jury Still Deciding ZeniMax v. Oculus Case (UPDATE)

Jury Decides ZeniMax v. Oculus On Monday

Update Jan. 31. Still no verdict. The jury returns for additional deliberations on Wednesday, Feb. 1.

Update Jan. 30: The jury did not make a decision today in a Texas case brought by ZeniMax against Oculus. They will return for additional deliberations on Tuesday, Jan. 31.

Original story published Jan. 27:

Although Mark Zuckerberg already left the Earle Cabell Federal Court building last Monday, UploadVR continued to attend and take notes throughout the rest of the trial. Each side has now delivered its closing arguments, and a jury is likely to decide on Monday whether or not Oculus delivered a convincing defense from allegations the company misappropriated technology from ZeniMax.

“Facebook knew,” ZeniMax lawyer Tony Sammi said in his closing argument. “Zuckerberg may have never heard about it, but his lawyers knew.”

Both the plaintiff (ZeniMax) and defendant (Oculus VR, represented by Beth Wilkinson) have called more witnesses and experts to the stand over the last week. Wilkinson made her final argument to the jury on Jan. 26. She addressed ZeniMax’s allegations that Palmer Luckey’s origin story is a fabrication, and the Oculus Rift was built using its source code and trade secrets. She argued that Oculus’ founders all shared a vision.

“They want to bring this technology to life,” said Wilkinson.

She argued ZeniMax had the opportunity to make a deal with Oculus but didn’t because it didn’t want to work with a bunch of “clowns” and that VR technology was, according to CEO Robert A. Altman, “unproven technology that has failed again and again.” Wilkinson also claimed Altman refused to answer one of her questions 16 times, and failed to stick to his story.

ZeniMax argued an NDA Palmer Luckey signed was meant to protect its trade secrets.

“The reason for the NDA was to demo the game and get people excited about the headset,” explained Wilkinson.

Wilkinson characterized ZeniMax as being “jealous, angry, very embarrassed,” and said ZeniMax had several opportunities to contact them if they were concerned about Oculus using its technology, such as when Oculus launched its Kickstarter video.

“[Altman] saw it, and he didn’t do a thing about it,” said Wilkinson. “He didn’t do anything about it because he knew it was to their benefit.”

What did John Carmack contribute to Oculus?

Altman, CEO of ZeniMax, was the first to answer questions this week. During his testimony, he disclosed his working relationship with John Carmack and how “disappointed” he was when he found out he was leaving id Software to work for Oculus.

Altman said, “our technology is the foundation of their business. They wouldn’t have a business without us.”

Oculus believes the ZeniMax litigation is an “attempt to take credit for technology that it did not have the vision, expertise, or patience to build,” so former Oculus engineer Steven LaValle and software engineer Nirav Patel discussed their work during their testimonies. Patel said he focused on designing better sensors while LaValle said he independently developed predictive tracking.

John Carmack complimented Patel for his work, writing to him in an email, “that is exactly what I hoped to see on the latency graphs. It looks like you’re doing it right.” When asked if he found Carmack’s advice to be useful, Patel replied, “No, not particularly,” and gave Carmack some advice of his own. Sammi fired back, asking Patel if Carmack’s opinions could classify as “technical feedback.”

Additionally, Sammi asks about a “heated exchange” LaValle remembers hearing in which former Oculus CEO Brendan Iribe told co-founder Jack McCauley, “don’t interact with John Carmack’.” Sammi brought up portions of several emails throughout the trial in an attempt to paint Carmack as instrumental to the company’s success. ZeniMax also called Tim Willits, creative director at id Software, who testified that ZeniMax was a great fit culturally with Oculus.

“We felt that they were on the same page as us – not just with business but also culture,” he said.

Are supposed trade secrets actually in the public domain?

ZeniMax alleges it was key in developing the following “trade secrets”: distortion correction, chromatic aberration, gravity orientation and sensor drift, head and neck model, predictive tracking, HMD view bypass, and time warp.

Both ZeniMax and Oculus called on several independent experts to determine whether there was infringement and plagiarism of code. Last week, we reported Professor David Dobkin said he found evidence of ZeniMax techniques used by Oculus. Wilkinson argued on behalf of Oculus that there are multiple ways to achieve the same solution, but Dobkin nevertheless stated he is “absolutely certain Oculus copied from ZeniMax code.”

This week, Oculus called a pair of independent VR experts to analyze Dobkins’ report. They suggested Oculus used different methodology in developing its approach and questioned whether ZeniMax publicly disclosed its trade secrets.

So what’s the verdict?

Yesterday, just before letting everyone go home, the judge announced there will be no more testimony. The jury has today and the weekend to consider its verdict and whether any money is owed.

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