Vermillion Overlay Mode Lets You Paint Directly In Half-Life: Alyx

VR painting app Vermillion launched a beta for a new overlay mode this week, allowing you to paint with Vermillion’s easel in other SteamVR apps like Half-Life: Alyx or Skyrim VR.

Although it’s still in beta, opting into the overlay mode lets you bring Vermillion’s core tools into another app, which you can use for inspiration or reference when painting. The video embedded above, from Elizabeth Edwards, is a fantastic example of how the feature works – you can watch Edwards paint a portrait of Russell from Half-Life: Alyx in situ, just like you would in real life.

While Vermillion is available on multiple VR platforms, this beta overlay feature is only available on SteamVR for the moment and, as you can imagine, requires a fairly beefy PC setup. The feature isn’t limited to Half-Life: Alyx either; you should be able to use it with any VR-supported title on Steam.

Thomas van den Berge, Vermillion’s sole developer, noted that the overlay feature wouldn’t currently work natively on Quest, as the system can’t handle two games running simultaneously. That being said, Quest users with a PC VR setup will of course be able to try it out over Link.

You can opt into the overlay beta by right clicking on Vermillion in your Steam library and selecting Betas, then ‘overlay’. You’ll have to opt out of the beta to go back to the standard Vermillion studio.

Vermillion launched in 2021 for PC VR and early 2022 for Quest. Last December, it also added support for multiplayer, which allows multiple users to gather in a room and paint together in VR. You can read our interview with van den Berge from 2021 here, where he talks about how Vermillion brings accessible and realistic oil painting into VR.

Painting VR Adds In-Game Tutorials & Expo Mode

Painting VR added new in-game tutorials and an expo mode this week in its latest update.

After launch last month, this minor update adds some new features that help you display your artwork and get new users comfortable with all the mechanics.

The new in-game tutorials run through the basics, allowing you to properly understand the fundamentals like brush settings, mixing colors, using reference images and more.

As you can see in the video above, expo mode is the other big addition, which lets you go through your portfolio and select artworks to hang on the walls around you. You can position your art however you want, and even scale them to be bigger or smaller. Once you’re happy, lock it in place and admire the work hanging in your own personal gallery.

Painting VR first launched over a year ago, as an early access title for Quest on App Lab. Since then, the game has been able to move to a full launch on the Quest Store and on Steam for PC VR and ran a successful Kickstarter to add more features.

There’s more on the horizon too. Multiplayer support should still be on the way to paint in VR with friends, but hopefully you’ll also be able to give them a tour of your exhibit space and the artwork hanging in your virtual warehouse as well.

Painting VR is available now for $19.99 on Quest and Quest 2 via the Oculus Store and on PC VR via Steam.

Review: Painting VR

Despite painting, in reality, being reliant on tactility, VR developers keep trying their hands at creating the perfect art app. With every art-based app, it’s increasingly difficult to produce a masterpiece, but Painting VR gets pretty close.

Not that this new entry to the market does much differently – there’s a canvas, plenty of paint colours and mediums to try out. If you fancy being a graffiti artist, there are sprays and fat drippy markers, if building up layers of paint is more your bag, then there are a variety of brushes to slap on big, splotchy brushstrokes.

The paint, whether dolloped with a brush or slathered with a roller, has a great feeling of fluidity. Everything drips and runs with the application of water, or more paint. Mixing colours is a simple affair, but also plays into experimentation. Usually, I’d be mixing paint on a palette, which can be done, but after messing around with open cans of paint, I found you can simply pour one into the other, gradually changing the hue. It’s a simple pleasure.

As is becoming the norm, the canvas can be accompanied by a web browser, positioned to the side. Here you can follow your favourite artists on YouTube or a website. This feature may be common but it never stops being a great addition, allowing for proper learning or step-by-step guides. 

While Painting VR strives on authenticity, it does fall down in studio customisation – there’s no quick and handy way to change canvas size, nor the size of your tools. Also, the canvas is situated within an indoor skate park, yet you cannot break away from the canvas to paint random walls, so this seems a little pointless.

Of course, your success with Painting VR is only as good as your skills, but this app supplies enough materials and easy shortcuts to achieve that. Being able to pick up brushes from a distance means it’s easy to paint while sitting, and the ability to move through the studio space with the left stick allows for proper manoeuvrability.

The difficulty Painting VR or any other painting app has is the moment the brush, or any other tool, touches the canvas. The motion controls will nearly always cause a bad brushstroke or a daub of unwanted paint and it’s here where Painting VR needs an ‘undo’ action – far too many of my projects were ruined by overly sensitive motion controls.

‘Fun’ is a very simple word to describe a game or app. It’s a bit too simple, but here, it fits. Painting VR is just simple fun. It doesn’t feature all the bells and whistles of other apps, but the devs are focusing on enjoyment. Want to throw your paint at the canvas, then do it. Attach your paintbrushes to a drill and swirl your art, then go for it. This is painting as you remember it from your childhood.

It feels as if any painting app is going to suffer a markdown in a review because it will never compare to creating in reality, however, Painting VR gets the closest, despite a lack of customisation options. Why? Because the paint acts like paint, rather than a disjointed liquid which creates a disconnect between you, the tool and the canvas. If you’re looking for perfection, it’s still in the distance, but for something that feels genuine, and honestly, great fun to experiment with, give Painting VR a try.

Painting VR Releases April 14 For Meta Quest, PC VR

Painting VR releases soon for Quest and PC VR, coming to the Oculus Store and Steam on April 14.

The app simulates acrylic painting on canvas in VR, letting you use a variety of brushes and colours to authentically recreate the real-life painting experience in VR. It takes a slightly more casual, playful approach to painting in VR compared to the recently-released Vermillion, which focuses predominantly on being a realistic wet-on-wet, oil paint simulator.

We first tried Painting VR almost exactly a year ago when it launched in early access for Quest via App Lab. We were very impressed with what we tried, and soon after developers Oisoi announced a 2022 release on the official Quest store was in the works.

This week, the studio announced that Painting VR will launch on April 14 for Quest and PC VR via Steam, alongside a new trailer showcasing some fun new features.

Oisoi also ran a Kickstarter campaign towards the end of last year, which finished with a successful €28,764 raised towards a €27,000 goal. The goal of the Kickstarter was to help add multiplayer  functionality to the app and port the title over to PC VR. While the latter is obviously now a reality, we’re yet to hear anything more on the former.

Oisoi did state last year that the 2022 full release would include multiplayer, but there’s nothing in the trailer to suggest that’s the case just yet. Multiplayer aside, you can spot some new functionality in the release date trailer above. There’s an amusing drill that you can attach multiple brushes to for spinning paint effects, plus you can catch a glimpse of what looks to be a paint-by-numbers canvas as well. The general warehouse area also looks to be expanded drastically, going from just a single area with one canvas last year to a whole warehouse area with multiple artworks in the latest trailer.

Will you be trying out Painting VR? Let us know in the comments.

Zombie Apocalypses And Virtual Lumberjacking – VR Games & Updates On Our Radar This Week

Another zombie apocalypse and a chance to become a virtual lumberjack are just some of the VR titles on our radar this week.

Every week we get a lot of updates on new VR games at Upload – so much so that we don’t have time to cover them all. This week we talked about news for Moss Book 2, Tentacular and Cities VR, but here are some other titles we didn’t get to take a look at.

The Living Remain

Two-person team Five Finger Studios is working on this zombie shooter. It’s promising a full story-driven campaign with crafting elements and physics-driven interactions like breaking through glass or pushing threats away. It’s coming to SteamVR on April 5.

Timberman VR

Think Fruit Ninja but with trees and you’ve pretty much arrived at Timberman VR, a series of minigames that see you chopping wood with style. Match the correct directions or chop the right amount of wood as you strive to become the best lumberjack you can be.

Painting VR

This impressive physics-driven painting app will soon find a new home on Steam. A new listing for the app points to a spring 2022 release. We’ll be looking forward to seeing how the extra fidelity afforded by a PC pushes the experience.

Ultrawings 2

Looks like there’s a small delay to the PC VR version of one of our favorite games of 2022 so far. The Steam listing now says the game will be arriving in April, having originally been planned for this month. A shame, but we’ll gladly wait longer if it means we get a better-looking version of this gem.

Upcoming Painting VR Update Brings New Features, Updated UI

An update for Painting VR will bring a host of new features and an updated UI on September 30, alongside a slight price increase.

The main focus of the update seems to be adding more options that are available in other painting apps like Vermillion or Brushwork VR, such as new brush options, opacity and color settings. Here’s a description of some of the changes, straight from developers Oisoi:

[Painting VR’s] new ‘Summer Build’ will launch at the end of September with several new features including distance grabbing, an in-game browser, smaller brushers, finger painting option, individual tool settings where users can adjust opacity, blurriness, and many more. It also comes with unlimited colours and an updated user interface.

As you can see in the video embedded above, there will also be an in-game browser, new workbench and the ability to scale a canvas to paint on, as opposed to just painting on the large wall.

Oisoi is also currently running a Kickstarter campaign for Painting VR which is already around 40% funded. Specifically, the Kickstarter’s focus is to raise funds to help add multi-user functionality and bring the Quest native title over to PC VR. The developers say that multi-user support has always been on the roadmap, but with the success of the Early Access launch on App Lab and the high demand, the Kickstarter will help make it a reality.

The aim is to eventually have a customizable home environment for each user to paint in, replacing the current warehouse environment, which they can invite other users to and paint as a group. There’s also scope for painting classes, mini-games and more — you can read more over on the Kickstarter campaign page.

The summer build will be out for Painting VR on September 30, which will also introduce a price increase to $12.99. Until then, you can grab the app on App Lab for $9.99. In 2022, Painting VR will move across to the full Oculus Store.

Vermillion Available On Oculus Store For Rift, Cross-Buy With Future Quest Release

The VR oil painting simulator app Vermillion is now available on the Oculus Store for Rift, after releasing last month on Steam.

The Oculus Store release will offer cross-buy with the Oculus Quest release, which is in development and will release in 2022. This means those who buy the app on the Oculus Store for Rift will receive a copy of the app on Quest for free, once available. Users who own a VR-ready PC and an Oculus Quest can use Oculus Link or AirLink to play the title on the Quest until the native standalone version of the game arrives next year.

We spoke with Vermillion developer Thomas van den Berge in our virtual studio space earlier this week, discussing Vermillion’s history and development process. Van den Berge, who is the sole developer, said that the Quest port is his current focus. “That’s the big priority right now, just to make it accessible to as many people as possible because so many people only have the Quest or just prefer being untethered. It’s going to be a big one.”

“I already have a first version running on the Quest, which has pretty much full feature parity,” said van den Berge. “But it’s not yet running at full framerate. So I’ll have to be looking at how much I can optimize. And otherwise, what features do I have to scale down to get it running properly on the Quest? I’m aiming at full feature parity, hopefully it’ll work out.”

Van den Berge confirmed that Vermillion will arrive on App Lab for Quest first, before launching on the Oculus Store for Quest at a later date. We’ve reached out to confirm whether cross-buy support will include the Quest App Lab release,or just the Oculus Store for Quest release, and will update the article if we receive a response.

Vermillion is available on Steam and Oculus Store for PC VR now. Be sure to keep an eye out for our full interview with van den Berge next week.

Excellent Painting VR App Heading For Quest Store In 2022, If It Passes Kickstarter

Painting VR, a realistic approach to painting on Oculus Quest, will be getting an official Oculus Store release in early 2022 with multiplayer, if it passes a crowd-funding campaign.

Developer Oisoi is planning to launch a Kickstarter campaign for the app on September 1. It hasn’t yet revealed how much it’s looking to raise but, should it meet its goals, it’ll look to take Painting VR from App Lab over to the official Quest Store early next year.

A big part of the app’s future plans is multiplayer, which the team says will allow for collaborative work. The developer envisions this being used not just as a fun experience for friends but also as a means of delivering virtual art lessons and even hosting exhibitions and studio visits.

We tried Painting VR earlier this year, comparing its realistic physics to the same emphasis we’ve seen in VR games like Boneworks. “Push a brush up against a wall and it’ll bend exactly you expect it to, allowing you to make strokes that feel authentic to the touch,” we said in our preview. “I was really impressed with how in control I felt whilst making strokes, and could only imagine what works actual painters could conjure up with these tools.”

Painting VR isn’t the only intriguing VR art app to spring up in the vacuum left behind by Google abandoning Tilt Brush. Vermillion allows for realistic oil painting on the platform, and Brushwork is a free experience you can try in WebXR.

Vermillion Available Now For PC VR, Coming To Quest Q1 2022

Oil painting application Vermillion is now available on Steam for PC VR, with a Quest launched lined up for next year.

After only previously setting a release window for this summer, the developer behind Vermillion, Thomas van den Berge, confirmed to UploadVR that the app released this week and should be available for PC VR players via Steam now.

Even better, the developer also confirmed that it’s now also set for an official release on Quest via the Oculus Store. However, you’ll have to wait a bit longer for that — the Quest version isn’t set to launch until Q1 2022.

When we wrote about Vermillion back in May, we talked about how it was aiming to be a realistic oil painting simulator for VR. It has traditional analog color mixing, so you can mix paints just like real life, and support for an integrated web browser, so you can pull up reference images or instructions while you work. There’s even a canvas projector, so you can trace your reference images onto the canvas as you go.

The app can also simulate wet-on-wet paint, which lets you move colors around and blur strokes after you’ve painted them onto the canvas. Now that we’ve tried a number of different painting apps, it looks like Vermillion is the one that’s trying to get as close to real life as possible when it comes to oil painting.

Vermillion is available now on Steam for PC VR, at a promotional price of $17.99 (10% off regular price of $19.99) until August 2. The app will launch on Oculus Quest in Q1 202, but until then you can check out Brushwork VR and Painting VR.

Brushwork VR Offers Free WebXR Painting In Your Headset’s Browser

A new app called Brushwork VR offers a way for users to simulate painting on a canvas in VR with any headset that supports immersive WebXR browser experiences.

The experience can be launched from your headset at BrushworkVR.com and should work on any WebXR-support headset browser, including Quest 2 and many PC VR headsets. It’s entirely free to use, quite comprehensive and offers a fair amount of customization and options.

In terms of canvases and paint brushes, there’s a variety of sizes of both to choose from. As you would hope, the paint from the brush seems to react fairly realistically when dragged along the canvas. You can pick up and hold brushes at any angle, and put them into two modes — one adds a new layer of paint on top and another allows you to mix between colors. You’re equipped with a palette to your left, which you can use to mix colors together and find the exact right shade to go onto the canvas.

Your paintings can be saved and resumed later on, as well as shared with others via a code that can be entered into the Brushwork VR website. You can also upload a reference image via the website when on the same network as your headset, which will be loaded into the app for you take work alongside.

The developers at Sunset Division say that more than 25,000 paintings have been completed using the app since launch 2 months ago. More recently, the developers say that they’re seeing people working on more than 1,000 paintings a day.

The app is still in alpha but shows a lot of promise as a web-based painting simulator for VR. We’ve also recently seen other apps like Painting VR on Quest via App Lab, which offers similar functionality for budding VR painters, or the upcoming Vermillion for PC VR and Quest.

You can try Brushwork VR on any WebXR-supported headset browser at BrushworkVR.com.