Preview: Cosmonious High – Cosmicly Educational

Owlchemy Labs is a pioneer in the virtual reality (VR) space, clearly understanding from the outset that what gamers need is plenty of interaction, no matter how silly or small that might be. Job Simulator was a testament to that, switching between various job roles that were instinctively easy to pick up whilst adding some humour to flavour the whole experience. And that methodology hasn’t really changed in the years since, simply adapting to evolving hardware becoming more immersive in the process. So stepping into Cosmonious High doesn’t feel unnatural or alien, more like putting on a new Christmas jumper after the one you’ve loved for 6 years has finally needed to be retired.

Cosmonious High

If you have played Job Simulator, Vacation Simulator or Rick and Morty: Virtual Rick-Ality, enjoying their Nickelodeon-like charm and sandpit gameplay then Cosmonious High doesn’t exactly break new ground. This is Owlchemy Labs knowing exactly its forte when it comes to VR and why change? Job Simulator still maintains its number two spot on PlayStation VR’s download charts for 2021, no small feat considering it was a launch title for the headset in 2016.

Anyway, onto Cosmonious High which has a bit more of an educational vibe to parts of the gameplay (hardly surprising) whilst still adding some innovation and managing to put a smile on my face at the same time. This was only a demo gmw3 got to play but it provided a tantalising treat as to what’s to come.

The storyline revolves around you being the new kid at school, an intergalactic high school full of kids from various corners of the universe. You’re slightly different though, you can gain abilities that can help repair the school, aid assignments, impress your fellow classmates or just create a little havoc should you wish (and I did). You’ve basically got magic hands, and by pressing the back of each you can swap to different abilities once they’ve been unlocked. For the demo, there was the ability to shoot water from each palm, freeze stuff or a crystal making ability that also functioned as a way to connect electrical circuits.

Cosmonious High

Half the school was on fire upon entry so it was instantly out with the hand sprinklers to douse everything so the place didn’t burn to the ground…in space. Owlchemy Labs, being the savvy developers they are have ensured these hand hydrants aren’t simply good for extinguishing fires; water the plants and watch them grow or find a paint station, pick a colour, go wild and decorate the place a bit!

The key here is experimentation. Two classrooms were available, a chemistry lab with its own particle accelerator and an art class, full of paints, blobs to splash paint and more. So each has its own particular attributes where you can spend as much or as little time as you like. There are assignments to complete to earn credits – you are a student after all – but they weren’t fixed into a rigid order, mixing time between each class saw an hour go by easy as I picked, pulled, flung and just played around with everything. Both relaxing and immensely enjoyable.

Yet there were a couple of negatives worth mentioning. First up is locomotion and the fact that only teleport was available. Great for new players but for me and other VR veterans smooth locomotion is sorely needed, hopefully, that’ll be in the final version. The other was selecting those abilities on the back of each hand. You can have different abilities on each, say freeze on your left and water on the right but it was always awkward to press that button as it is, essentially, directly on the back of your hand. Trying to press it meant hitting the controllers together numerous times, trying to twist them at odd angles to get the stubby virtual finger even close to the button.

Cosmonious High

Aside from that my time in Cosmonious High was a joyous one. Considering it was only a demo there was already plenty to do so expect the final version to be extremely feature-rich that players young and old could easily spend hours and hours in. I’ve mentioned it once and I’ll do so again, this is Owlchemy Labs doing what it does best, providing a sandbox of fun and humour in a vibrant world; who could say no to that? Cosmonious High is due out real soon for Meta Quest and PC VR headsets.   

Hands-On: Cosmonious High Is An Interegalactic Sesame Street Episode In VR

A trip to Cosmonious High is a little like stepping inside Sesame Street. That is if Sesame Street was in another galaxy, Kermit was actually a renowned scientist in make-believe chemistry and Miss Piggy headed up an art class that quickly descended into a chaotic mess.

Owlchemy’s latest exercise in exploring VR interactions and storytelling comes in the form of this intergalactic high school romp, posing as ‘edutainment’ filtered through the team’s typically nonsensical brand of humor. You enroll as a new student who, on their first day, discovers adaptive powers that manifest in times of need. An impromptu fire on the morning bus grants you the ability to shoot water from your hands, for example, whereas Tilt Brush-style 3D drawing with crystals sees you link up severed electrical wires.

New applications for these powers make themselves apparent as you work your way through the game’s classes. In Visualetics, you realize that dipping your hand in paint and using the water power makes the entire world your canvas, whilst crystals can be used to fashion items requested by students and ice can be used to block up leaky water valves.

Expanding on the semi-open nature of Vacation Simulator before it, Cosmonious High lets you tackle classes and the missions within in any order you see fit, provided you’ve got the power to get the job done. Certain sets of powers can then be used to unlock doors and complete challenges as you roam the hallways between classes, though the preview build also suggests you’ll be invited back to older classes once you have new powers to complete other lessons.

This is, as you’d expect from the team, entirely whimsical. The halls and classrooms of Cosmonious High are a particularly blinding shade of vibrant, and your fellow classmates and teachers are wide-eyed critters with flamboyant personalities and chuckle-worthy one-liners to match. Classes see you mixing up elements that sound invented on the spot, and some NPCs appear as brain-bending 2D animations that are tough to comprehend in VR even as they stand before you.

Owlchemy’s penchant for accessible, intuitive interaction remains intact, too. Your inventory backpack features sliders for adjusting options, for example, and Half-Life: Alyx’s flick-and-grab pickup system has been borrowed for added convenience, too.

What I haven’t seen from Cosmonious High yet, though, is any sort of sophisticated or challenging implementation of its powers. At one point you’re asked to paint on a canvas, but simply firing red paint at the wall will earn you points, whilst in another moment a student needs you to design a sword and shield out of crystals, but making any random pattern does the job. Other objectives, meanwhile, present simple puzzles it took me moments to solve.

Cosmonious High Powers

Whilst the artistic freedom makes for some expressive fun and, as with the Simulator games, there’s a family-friendly element to it, I wouldn’t expect any hours-long roadblocks in the path to the end of Cosmonious. But I am hoping the later parts of the game do at least present some interesting and innovative scenarios to tackle. Otherwise, to older audiences at least, Owlchemy’s work here risks being forgotten just as soon as you’ve seen it through.

This is a difficult balancing act and undoubtedly the developer’s biggest struggle in a market that’s not only still establishing itself with gritty shooters like Resident Evil 4 VR becoming instant best-sellers but isn’t technically even meant to be allow players under 13.

Still, the trailer above does suggest there’s a lot more to come. A resize power lets you scale items up and down, for example, and you’ll be be to hunt for lost student passes and more. The menus also suggest that there are plenty more powers to unlock in the game and hopefully they’ll go beyond spraying elements or drawing in a 3D space to deliver something more complex. Certainly, though, anyone that enjoyed Vacation Simulator’s easy-going set of minigames and challenges will find themselves at home here.

And, with all that said, there’s nothing to suggest Cosmonious High won’t at the very least be another entirely entertaining and polished adventure from Owlchemy. The game’s releasing on Quest 2 and SteamVR on March 31, and we’ll have plenty more coverage of the experience as part of Upload Access in the run-up to launch.

Cosmonious High Upload Access

Owlchemy Labs’ Cosmonious High Releases March 31 For Quest 2, SteamVR – Upload Access Coverage Incoming

We now have a release date for Owlchemy Labs’ next big title — Cosmonious High will release on March 31 for Quest and SteamVR, and it’s our latest Upload Access title!

Owlchemy Labs announced the release date alongside a brand new gameplay trailer, embedded below.

We previously saw a bit of footage in the reveal trailer, but this gives us a much deeper and more extensive look at the game, in which players enroll as the newest student of an intergalactic high school.  Owlchemy is known for the acclaimed VR games Job Simulator, Vacation Simulator, and Rick and Morty: Virtual Rick-ality, and you can see how the DNA of those games has influenced Cosmonious High.

You quickly discover the ability to summon new powers created in specific situations. That includes being able to shoot water from your hands when a fire breaks out, for example, or using crystals to reconnect severed wires. You can then take these powers into different lessons to complete objectives and help out your classmates.

But don’t just take our word for it. We’re going to be featuring new looks at Cosmonious all month long as part of Upload Access. We’ve got a brand new preview of the game’s opening right here and, in the weeks to come, we’ll be talking to Owlchemy about the game’s powers and gestures systems, looking at the cast of characters, and taking a deep dive into the studio’s long history with VR. Take a look at the full schedule below.

Cosmonious High Upload Access

Cosmonious High launches March 31 for SteamVR and Quest 2.

Start Your First Term at Cosmonious High This March

Job Simulator creator Owlchemy Labs unveiled its next project, Cosmonious High, last September, showcasing a colourful and interactive experience. Today, the studio has released the first official gameplay trailer alongside the news that Cosmonious High will arrive for Meta Quest and PC VR headsets at the end of the month.

Cosmonious High

Cosmonious High is going to be a vibrant, quirky world set within an intergalactic high school. As the new kid on their first day, you get to make friends, meet your teachers and discover you’ve got a range of useful powers that can aid your studies as well as help a school plagued by mysterious malfunctions.

Talking to the friendly characters is as easy as waving your hand. Owlchemy Labs say these “dynamic characters” respond to natural gestures so you can high five, fist bump, and converse with all of them. That interactivity extends throughout the entire school, whether you want to get creative in art class or experimental in chemistry, Cosmonious High will be a very hands-on experience.

Owlchemy Labs has also been mindful to make Cosmonious High as accessible as possible. Features include a mindful colour palette, single-handed playing, dynamic subtitles, seated play and more.

Cosmonious High

“With Owlchemy’s signature VR gestures, character interactions, and reactive environments, Cosmonious High pushes the boundaries of what you’ve come to expect from VR games. We put so much into making the world feel intuitive, responsive, and most importantly, satisfying,” said Devin Reimer, CEO (Chief Executive Owl) of Owlchemy Labs in a statement. “We’ve also made accessibility a core pillar of our studio’s development pipeline, ensuring anyone can experience Cosmonious High. We cannot wait for everyone to jump in and see what chaos they can create.”

Check out Cosmonious High‘s first gameplay trailer below ahead of its official launch for Meta Quest 2 and SteamVR on 31st March 2022. For further updates keep reading gmw3.

The VR Job Hub: Varjo, Owlchemy Labs & Dark Slope Studios

Every weekend gmw3 gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industries, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
Remote/Canada Dark Slope Studios QA Tester Click Here to Apply
Remote/Canada Dark Slope Studios Producer Click Here to Apply
Remote/Toronto, ON, Canada Dark Slope Studios Game Developer (Unreal Engine) Click Here to Apply
Remote/Canada Dark Slope Studios Technical Artist Click Here to Apply
Helsinki, Finland Varjo Senior 3D Graphics & Rendering Developer Click Here to Apply
Helsinki, Finland Varjo Teleport Engineer, Depth Sensing Click Here to Apply
Helsinki, Finland Varjo Computer Vision Tooling Engineer Click Here to Apply
Helsinki, Finland Varjo Senior Audio Developer, Teleport Click Here to Apply
Helsinki, Finland Varjo Embedded Mixed Reality Developer Click Here to Apply
Helsinki, Finland Varjo Senior/Lead Electronics Engineer Click Here to Apply
Helsinki, Finland Varjo Designer Researcher Click Here to Apply
Helsinki, Finland Varjo Senior Computer Vision Developer Click Here to Apply
Austin, TX Owlchemy Labs Gameplay Engineer Click Here to Apply
Austin, TX Owlchemy Labs Unity Optimization Specialist Click Here to Apply
Austin, TX Owlchemy Labs Technical Artist Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on gmw3 at the usual time of 3PM (UK) for another selection of jobs from around the world.

‘Beat Saber’ & ‘Job Simulator’ Are PSVR’s Most Downloaded Games of The Year… Again

It’s that time again, when PlayStation reveals the top downloads for the past year. And it comes as no surprise that long-reigning platform champs Beat Saber (2018) and Job Simulator (2016) have again clinched the top two spots as the most-downloaded games for PSVR in 2021.

PlayStation released the list today, which shows off PS4, PS5 and PSVR downloads for the whole of 2021. split across North America and Europe.

Note: the list below represents paid downloads only, and doesn’t account for physical disc sales, DLC, or free games.

PSVR Top Downloads – 2021

US/Canada EU
1 Beat Saber Beat Saber
2 Job Simulator Job Simulator
3 SUPERHOT VR SUPERHOT VR
4 GORN Creed: Rise to Glory
5 Swordsman VR Swordsman VR
6 Creed Rise to Glory The Walking Dead: Saints & Sinners
7 Vader Immortal: A Star Wars VR Series GORN
8 The Walking Dead: Saints & Sinners RICK AND MORTY: VIRTUAL RICK-ALITY
9 RICK AND MORTY: VIRTUAL RICK-ALITY Vader Immortal: A Star Wars VR Series
10 The Walking Dead Onslaught ASTRO BOT Rescue Mission


As you can see, there’s a bunch of overlap across both EU and NA rankings, with ASTRO BOT Rescue Mission and The Walking Dead Onslaught making it into the top 10 of those respective regions. The latest list also looks shockingly close to last years. Without more detailed data to go on though, it’s difficult to tell exactly what it means.

A bit of speculation: much of the top 10 is essentially populated with the standard array of ‘must-have’ titles, and it’s been that way for a few years now. This may betray the relative stagnation of the PSVR platform, and could point towards good user attraction, but poor user retention. Not a single title in either section was released in 2021. On top of that, most PSVR hardware bundles have been difficult to find in shops or online, so it stands to reason that a small number of newcomers trailing in throughout the year have driven content sales.

Whatever the case, PlayStation is getting ready to release its next-gen PSVR 2 headset for PS5—possibly near the end of this year—which looks usher in a new age of console VR gaming for the company.

The upcoming headset’s specs are a massive leap in comparison to the first-gen PSVR, which was released in 2016. The newly dubbed PSVR 2 is packing inside-out tracking, eye-tracking tech, significantly higher resolution and honest-to-goodness VR controllers—which means much of PSVR’s game catalogue may not be backwards compatible. This might otherwise explain the lack of investment in high-quality exclusives over the past year.

On that front, Sony is already planning at least one big title: a made-for-VR game set in the Horizon universe. And if it’s set to be a launch title, it’s well positioned to take advantage of all the cool tech Sony is packing into PSVR 2.

The post ‘Beat Saber’ & ‘Job Simulator’ Are PSVR’s Most Downloaded Games of The Year… Again appeared first on Road to VR.

The VR Job Hub: Fun Train, Owlchemy Labs & Cortopia Studios

VR Job Hub

Every weekend VRFocus gathers together vacancies from across the virtual reality (VR), augmented reality (AR) and mixed reality (MR) industry, in locations around the globe to help make finding that ideal job easier. Below is a selection of roles that are currently accepting applications across a number of disciplines, all within departments and companies that focus on immersive entertainment.

Location Company Role Link
US-Based Fun Train Senior Games Engineer Click Here to Apply
US-Based Fun Train Games Production Manager Click Here to Apply
US-Based Fun Train Social Media Marketer & Community Specialist Click Here to Apply
Austin, TX Owlchemy Labs Marketing Artist Click Here to Apply
Austin, TX Owlchemy Labs Senior Environment Artist Click Here to Apply
Austin, TX Owlchemy Labs Senior UI Artist Click Here to Apply
Austin, TX Owlchemy Labs Technical Designer/Content Engineer Click Here to Apply
Austin, TX Owlchemy Labs Unity Optimization Specialist Click Here to Apply
Flexible Remote Cortopia Studios Tools Programmer Click Here to Apply
Flexible Remote Cortopia Studios Software Engineer Click Here to Apply
Fully Remote Cortopia Studios Senior VFX Artist Click Here to Apply
Fully Remote Cortopia Studios Senior Software Engineer Click Here to Apply
Fully Remote Cortopia Studios UI and Graphics Designer Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Cosmonious High: New VR Game From Job Sim Dev Revealed

Job and Vacation Simulator developer Owlchemy Labs has revealed its next VR project, Cosmonious High.

Due for release on Oculus Quest and PC VR headsets in 2022, Cosmonious High casts players as a student at the titular high school for aliens. You’ll meet a weird and wacky cast of characters and work with them to solve problems as an unexplained series of malfunctions plague the school.

Check out the reveal trailer below. This being an Owlchemy game, expect the developer’s trademark sense of humor and vibrant visual palette.

As you can see in the trailer, Cosmonious High will include typically unique VR interactions from Owlchemy. The player seems to gain specific powers under pressure, like firing water and ice out of their hands to put out fires or freeze things in place. It looks like the game also has a communication system in which players select emojis to talk with other students and teachers. The developer also notes that this will be its largest game world yet and give players the choice of where to travel.

There’s no mention of a PSVR version yet but, with the PS5 VR headset expected to release in 2022, it’s always possible we see it there.

The game will be Owlchemy’s first brand new VR IP since the launch of Job Simulator in 2016. That game got a follow-up in 2019’s Vacation Simulator, and the team also worked on Rick and Morty: Virtual Rick-ality. Owlchemy itself was acquired by Google in 2017.

What do you make of Cosmonious High? Are you going to be picking the game up? Let us know in the comments below!

Head Back to School in 2022 With Owlchemy Labs’ Cosmonious High

Cosmonious High

Virtual reality (VR) developer Owlchemy Labs is well known for its colourful and zany titles like Job Simulator and Rick and Morty: Virtual Rick-ality. Today, the studio has revealed its latest project, Cosmonious High, keeping to that same fun-loving formula that has served those previous videogames so well. But this time there’s even more chaos!

Cosmonious High

Cosmonious High is an alien high school with a quirky cast of characters and plenty of interactive features to keep players busy. Playing an alien who has crash-landed into the school on their first day of class, you’ll learn how to unlock and use special powers to help repair the school and return it to its former self.

Set to become Owlchemy Labs’ biggest VR world to date, Cosmonious High will feature dynamic characters that respond to natural gestures like high fives and fist bumps. Designed as one big interactive playground the school is filled with mysterious malfunctions to sort but you also have to make sure you attend class, you are a student after all.

From meteorites crashing through the walls to fires randomly breaking out, your hands will be able to magically adapt to the various situations, like turning into water to put those flames out. It’s not all work though, you’ll be given complete freedom to explore the school, chatting with students in the Grand Hall or heading to Chemosophy to perform some experiments.

Cosmonious High

“With Cosmonious High, we’re breaking all the bounds. Players can go anywhere, interact with any character they see, and use their powers to resolve—or cause—as much chaos as they want,” said Chelsea Howe, Product Director at Owlchemy Labs in a statement.

“We always pride ourselves in creating experiences that players can immerse themselves in while also injecting our own brand of humour and style. I believe we are doing just that with Cosmonious High; its world will feel familiar to our long-time fans and welcome new players,” Andrew Eiche, COOwl (Chief Operating Owl) of Owlchemy Labs, adds.

Owlchemy Labs aims to bring Cosmonious High to Oculus Quest and SteamVR headsets in Spring 2022. As new details are released, VRFocus will keep you updated.

Google Studio Owlchemy Labs Affirms Work on New VR Game, Details Expected This Year

Google-owned Owlchemy Labs, the studio behind VR classics like Job Simulator and Vacation Simulator, has confirmed that it’s working on a new VR project after running quiet for much of the year.

Owlchemy Labs has been around since the early days of the modern VR era, with the studio’s first major title, Job Simulator, bundled as a launch title for the HTC Vive in 2016.

After being acquired by Google in 2017, the studio went on to release Rick and Morty: Virtual Rick-ality (2017) and Vacation Simulator (2019), with most of the studio’s games being ported widely across VR platforms.

Since Vacation Simulator, and a few post-launch updates, Owlchemy has been pretty quiet about what might be next. Especially considering Google’s hasty retreat away from VR, it wasn’t necessarily clear that there even would be a ‘next’.

Luckily the lauded studio has affirmed that it’s alive and well and working on its next project, which the studio has confirmed to Road to VR is definitely a VR game.

“Owlchemy is working on a brand new game and we can’t wait to share details in the coming months!” the studio says. Owlchemy is currently hiring five new positions to support ongoing development.

It remains to be seen whether the studio will continue to build on the success of its Simulator franchise, or branch off into something new. It wouldn’t be surprising if they stick to what works; Owlchemy is one of the only studios to consistently have two titles among the 20 best rated Quest games, and has topped many charts over the years.

Hopefully it won’t be too long yet before we find out exactly what’s in development. The studio said fans can expect to here something concrete about its next game some time this year.

The post Google Studio Owlchemy Labs Affirms Work on New VR Game, Details Expected This Year appeared first on Road to VR.