5 VR Games With Local Multiplayer To Play With Your Friends and Family

5 VR Games With Local Multiplayer To Play With Your Friends and Family

The outplayed and overdone narrative is that VR is an inherently isolating experience. The commentary posits that, because you have a hunk of plastic and screen strapped to your face, you couldn’t possible engage in any form of social activity because you’re cut off from those around you. You’re gonna step on a dog, or punch a baby, or something else terrible, and VR is to blame. But that just isn’t the case as local multiplayer VR games are here to disprove the notion through clever use of asynchronous multiplayer mechanics.

They might be rare in VR’s early stages, but there is a secret magic that can only be tapped when you get everyone in the room involved. Playing multiplayer over the internet is great, but enjoying something with everyone else in the room — at the same time — is even better. Here is a concise list of five excellent VR games that let you enjoy local multiplayer with friends and family.

Playroom VR

Platforms: PlayStation VR [PSN Store]

If you got a PlayStation VR, then you should download Playroom VR. There is no excuse. It’s free for everyone and even if you’re by yourself, Robot Rescue is so fun it should be a full game and it’s perfectly playable in single player.

Several of the games are best played with a group of people — some inside the headset, some holding controllers, some just yelling out things from the screen — and it’s sure to yield a few hours of fun for any group. This is one of the best party games we’ve seen in a long time.

Black Hat Cooperative

Platforms: Oculus Rift, HTC Vive, and OSVR [Steam]

We’ve all seen this in a movie before: the secret spy breaks into an enemy compound while the eye in the sky operative, from a remote location, pulls up the map and security blueprints. “Take your next left in this hallway, but make sure to stay on the right wall after you enter,” the remote operative would say. “There’s a guard with his back turned five feet away behind that terminal.”

In Black Hat Cooperative, you get to actually live out that fantasy. One of you puts on the headset and goes into a first-person view as you explore the different levels and the out-of-headset operative feeds you information and directions, as well as hacks into systems for you. Lots of fun for two people.

VR The Diner Duo

Platforms: HTC Vive [Steam]

This game lets us all live out our fantasy of working in the food service industry. The person inside the headset is a chef making burgers and other types of food at a diner while the other person walks the floor taking orders while playing on the PC screen.

The push and pull dynamic between each role is fun and offers enough difference that it actually takes a different set of skills to excel at either of the given jobs. We’d love to see this concept expanded into an even more robust business simulation type of experience.

Ruckus Ridge

Platforms: HTC Vive, Oculus Rift, OSVR [Steam]

If you can round up enough people, Ruckus Ridge might be the most fun party game we’ve seen in VR yet. The person inside the headset has a gun and has to hunt down — don’t worry, it’s silly and bright graphics with fun undertones, not murder — everyone else.

The other people play off of the monitor screen using gamepads while they run around, hide, and evade their headset adversary. With a handful of maps and modes, Ruckus Ridge should be a hit at any VR-related party.

Keep Talking and Nobody Explodes

Platforms: Oculus Rift, HTC Vive, OSVR, PlayStation VR, and Samsung Gear VR [Steam] [Gear VR] [PSN Store]

This is a must-have for any VR headset owner not only because it’s available on every major headset, but because of how purely fun it is. The headset-wearing player is in a room, alone, with a ticking bomb that’s about to explode and has to defuse it before time runs out.

The catch is that the only way to defuse it is by following the instructions that only the non-headset wearing players can see. Either on-screen or via their phone or tablet, they have to relay instructions based on what the bomb defuser sees inside the headset. It’s intense and exciting when the group clicks well together.

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Steam’s Autumn Sale Officially Kicks Off With Over 250 VR Games Discounted

Steam’s Autumn Sale Officially Kicks Off With Over 250 VR Games Discounted

Software sells hardware — it’s a well-known fact, passed down by wise men throughout the generations. Fancy technology, no matter how immersive and wondrous, is all but useless if you don’t have the software to power it. That means games, educational experiences, virtual tourism, videos, and more are all needed in order for VR to thrive. But unfortunately, price is a bit of a sticking point right now.

That’s why Steam always runs seasonal sales that are timed during holidays and big shifts during the year to get people on board with taking the plunge to try out some new games. The budding new VR community is the perfect place to turn your eye during sales like this to scope out the best deals. Similar to the big Steam Summer Sale this year, the Autumn Sale contains a lot of good stuff to sink your teeth into.

The list of 268+ games with VR support (177+ that are VR exclusives) that are on sale is too long to fully enumerate, but if you want a full list, then you can head on over to this link. The sales should be updated daily throughout the period, so if a game you want isn’t on sale today, just keep checking back.

Here is our breakdown of 10 of the best VR game deals from the Autumn Sale that are heavily discounted right now. These aren’t the cheapest or the ‘best’ games overall, these are just the best combination of cost and value we’ve identified today:

Dead Secret – $7.49 (-50% Off)

Platform Support: HTC Vive, Oculus Rift, and OSVR

Keep Talking and Nobody Explodes – $7.49 (-50% Off)

Platform Support: HTC Vive, Oculus Rift, and OSVR

Project CARS – $11.99 (-60% Off)

Platform Support: HTC Vive, Oculus Rift, and OSVR

Redout – $26.24 (-25% Off)

Platform Support: HTC Vive, Oculus Rift, and OSVR

Space Pirate Trainer – $11.99 (-20% Off) 

Platform Support: HTC Vive

Subnautica – $11.99 (-40% Off)

Platform Support: HTC Vive, Oculus Rift, and OSVR

Tabletop Simulator – $9.99 (-50% Off)

Platform Support: HTC Vive

The Brookhaven Experiment – $11.99 (-40% Off)

Platform Support: HTC Vive

The Solus Project – $9.99 (-50% Off)

Platform Support: HTC Vive, Oculus Rift, and OSVR

Vanishing Realms – $14.99 (-25% Off)

Platform Support: HTC Vive

 

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The Immersive Industry Moves Closer to Universal Access as Steam Announces OSVR Support

The Immersive Industry Moves Closer to Universal Access as Steam Announces OSVR Support

The Nintendo Entertainment system launched in 1985 with less than 20 titles for consumers to choose from. This year the world’s first high-end consumer virtual reality headsets launched and there are already hundreds of different apps, games and experiences available for them. Finding content is not an issue for today’s VR customer. What is a problem is the quality of and access to said content. Today at least one of those problems is being addressed as a new Steam update brings OSVR support to the world’s largest VR content marketplace.

Steam is the massively successful PC software distribution platform created by Valve. It is also the home of Steam VR which allows the owners of both the Oculus Rift and HTC Vive headsets access to hundreds of VR games and applications. Today, the creators of OSVR — another popular online distribution platform for VR programs — revealed that a new update to Steam would merge the two services and ensure that, “universal VR content is now accessible through a single point of distribution.” 

Universalism is a drum that the VR scene has been beating since before the hardware was even officially available. Oculus infamously opted to sidestep Steam all together and create it’s own online marketplace, dubbed Oculus Home, filled with titles that are accessible on the Oculus Rift. Valve, on the other hand, helped create the Vive alongside HTC and became associated with a more open platform by allowing Steam VR experiences to be accessed by both Rift and Vive.

It should be noted, however, that in the latter situation, Valve is earning millions off of VR sales. Without Oculus Home, Oculus would have no way to generate substantial revenue off of its own content, which is the entire business model behind VR headsets, video game consoles, and other consumer hardware.

And, of course, PlayStation VR is its own entirely separate entity as well with a full stable of Sony first, second, and third party content studios to support itself — as well as the PlayStation Network and PSN Store to serve as the gateways to that content.

OSVR describes itself as:

“The world’s largest open source VR software platform designed to set an open standard for virtual reality input devices, games, and output to enable the development of a cohesive VR ecosystem which provides enhanced compatibility and hardware choices to anyone looking to enjoy VR.”

The OSVR update to Steam is available immediately. OSVR enabled titles will be signified by a special new icon and will be searchable as well within the interface.

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OSVR Receives Official Steam Support

Open Source Virtual Reality (OSVR), the largest open source virtual reality (VR) consortium in the world, has today announced an update that provides official support for OSVR content on Steam. Universal VR content, including that compatible with the OSVR Hacker Dev Kit (HDK), is now accessible through the world’s most popular entertainment digital distribution channel.

OSVR HDK 2 headset

The official Steam support includes full integration of OSVR, including unique icons next to compatible content and added filter functions will allow users of OSVR compatible hardware, including the HDK series of head-mounted displays (HMDs), to narrow their searches for OSVR-enabled experiences.

“This is a great milestone for VR, giving users access to more hardware and content and driving Valve’s and OSVR’s shared vision of totally open VR content to everyone,” says Christopher Mitchell, OSVR Lead, Razer.

The OSVR Developer Fund, established earlier this year, is a $5 million USD initiative that incentivises developers to spur VR technology development through the production of open-platform content. The fund has seen hundreds of applications since its availability, with 32 titles already available or on the way to the platform.

“OSVR makes it easy for game developers to support hundreds of devices and for hardware vendors to tap into top-notch content,” says Yuval Boger, CEO of Sensics. “OSVR content on Steam makes it easier than ever to distribute and obtain OSVR-compatible content.”

Radial-G new ships screenshot 4

OSVR content is available via Steam immediately, with users able to find compatible titles by filtering searches for VR videogames and entertainment software in the same fashion as HTC Vive or Oculus Rift titles.

“We are delighted to announce support for OSVR titles,” said Valve’s Augusta Butlin. “Steam is an open platform for all developers, and adding support for OSVR further expands the massive content offerings for the millions of gamers on Steam.”

The OSVR platform is designed for industry and educational purposes, though the HDK offering is available for public purchase. VRFocus will keep you updated with all the latest details on OSVR and the range of HDK devices.

Red Iron Labs Seek IndieGoGo Support for Horror title Abduction

Back in June VRFocus reported on indie developer Red Iron Labs securing Steam Greenlight support for its virtual reality (VR) horror title Abduction. Now to aid the projects development the studio has launched an IndieGoGo crowd-funding campaign.

Abduction will be a episodic videogame series centred around alien races that have been kidnapping humans for centuries. Red Iron Labs released Abduction Prologue: The Jonathan Blake Story demo earlier this year – still freely available on the IndieGoGo page – with the crowd-funding going towards the first major episode of the series, Abduction Episode 1: Her Name Was Sarah. This episode continues the journey and players are cast as Sarah, who has become immune to these creature’s ability to wipe her memory, learning that humans aren’t the only race being abducted.

Abduction Ufo Clip

“What we’re trying to do is change the way we make games and how we play games [in virtual reality] so that the story comes first and the game gets built around it. That way we don’t end up with a game that’s limited to the technology, We can bend the technology to match the game experience we want,” said Lloyd Summers, co-founder and lead developer at Red Iron Labs. “If you find the game interesting and you want to support or provide feedback, please purchase a copy. If funds are restricted, play the demo, share us out.”

The IndieGoGo campaign began last week and aims to raise $50,000 USD over 30 days. Backing tiers to claim a copy of the videogame start from just $5 for the limited early bird, rising up to $1000 which will allow backers to have direct input into the title. Currently Abduction supports HTC Vive, Oculus Rift and OSVR head-mounted displays (HMDs), but stretch goals are in place to widen that support. If the campaign manages to achieve $150,000 then PlayStation VR support will be added, while at $200,000 mobile VR headsets like Google Daydream View, Samsung Gear VR, and Google Cardboard will get support.

VRFocus will continue its coverage of Red Iron Labs and its campaign, reporting back with any new updates.

ALICE VR: Achievements, Cheats, Tips & Tricks

A couple of weeks ago developer Carbon Studio and publisher Klabater launched ALICE VR for Oculus Rift, HTC Vive and OSVR headsets. It received some mixed reviews – including VRFocus’ – and for those heading down the rabbit hole there’s 34 Steam Achievements to unlock, all of which VRFocus has listed below.

Inspired by Lewis Carroll’s famous book, Alice’s Adventures in Wonderland, ALICE VR takes players on a twisted sci-fi journey to a seemingly deserted planet where everything is not all it seems.

AliceVR_Screen (3)

Full Achievement List:

  • Down the rabbit hole

Completed Starship

 

  • How I Met Your Robot

Meet the CAT

 

  • Some Kind of Mushroom

Complete the desert mine hallucination

 

  • Slowpoke

Solve the Planetarium puzzle after the hints show up

 

  • Fatamorgana

Complete the desert hallucination

 

  • Womp Rat

Completed Desert

 

  • Medicinal Herbs

Complete the greenhouse hallucination

 

  • “10/6”

Answer correctly to all of Hatter’s riddles

 

  • Apple jelly

Throw 100 apples

 

  • Anyone out there?

Completed City

 

  • The Gordian Knot

Solve the gravity ramps puzzle

 

  • Driving Me Crazy

Drive the dune buggy for 10 km

 

  • Sneaky Dormouse

Climb on top of the walls of the desert maze

 

  • Bad Hatter

Find the victim of Hatter’s scatterbrainedness

 

  • Spare a minute for PETA?

Spare the CAT

 

  • Eat me

Shrink 33 times

 

  • Greedy

Force the Hatter into hibernation

 

  • Cog

Complete your mission

 

  • Troublesome Neighbour

Throw 20 objects out of the labirynth

 

  • Fumes

Complete the pump station hallucination

 

  • Full deck

Find all the cards

 

  • Resistor

Spare the Hatter

 

  • Drink Me

Grow big 33 times

 

  • Are we there yet?

Finish the game without ever using the buggy’s 2nd gear

 

  • Archiver

Find all audio logs

 

  • Bullseye

Hit the target in the desert level at first try

 

  • Carbon Footprint

Carry 6600 units of graphene

 

  • Anthropologist

Find every audio log left behind by the citizens

 

  • Grown a Conscience

Save the Colony

 

  • Cannon

Throw each type of object in the game

 

  • Mommy?

Get lost in the labirynth for more than 10 minutes

 

  • Time killer

Answer incorrectly to 6 riddles

 

  • Fearless

Passed an upside-down gravity ramp looking down the whole way

 

  • On Foot

Cross the sea of Tears on foot

Review: ALICE VR

Lewis Carroll’s Alice’s Adventures in Wonderland has been rehashed into numerous genres over the years, from films and cartoons to videogames. Creators have been inspired by the zany world the author created and now its made its way to virtual reality (VR). Carbon Studio has taken some of those elements and mixed them up into sci-fi adventure ALICE VR, that at points works, and in others not so much.

ALICE VR takes you on a story laden journey into the cosmos, where you’ll find yourself on a mysterious planet devoid of life. Having been a crew member on a spaceship, the AI computer awakens you as there’s been a disaster and the vessel is in need of Graphene, a special fuel that powers it. Upon awakening you’re tasked with exploring the ship solving a few puzzles along the way as a basic training tutorial. Nothing too complicated, but its here that you’ll find the first touches of inspiration from the book, shrinking and growing panels that allow you to complete various objectives. These panels are then littered throughout the videogame.

AliceVR_Screen (2)

As with any puzzle oriented title you expect the first few to be easy but as you progress they naturally get harder. This isn’t really the case in ALICE VR, the majority of the puzzles are easily solved, with a few slightly more time consuming ones on offer. There’s none that could be called hard or even remotely frustrating. And they do tend to follow a similar pattern, hit targets in a sequence, shrink to find a lever, swap objects around to make them line-up. The lack of variety is somewhat disappointing.

Then there’s the pacing of ALICE VR. To begin with everything just seems so far apart, you’re just walking for miles and miles looking at the scenery (albeit very nice) as you make your way to the next area. There’s a run mechanic, but for those less attuned to virtual reality (VR) this could start to cause some issues. But as it progresses and you head into the city, ALICE VR starts to feel less linear – go here, unlock this door, head to the next area – with more areas to explore and things to find.

But there is a nauseating factor to the videogame. ALICE VR doesn’t feature any comfort controls, look rotation and speed can be sped up or reduced but there’s no snap feature that has become slightly more common place in other titles. Simulator sickness in most apparent in the areas there you have to walk along illuminated walkways that bend up walls and upside down. Even for experienced VR users this will likely turn a few stomachs.

AliceVR_Screen (3)

But ALICE VR isn’t all bad. The world that Carbon Studio has created is a fantastic mix of sci-fi architecture and bizarre dreamlike scenarios. The books inspiration can be seen everywhere, from the mechanical cat that occasionally appears to the out and out absurdly trippy experiences, sharks flying through the sky, menacing black and white forests, tunnels that twist and turn as your viewpoint changes, it’s a visual assault on the senses. Add to that the eerie audio score, and you have quite an engaging mixture.

All in all ALICE VR does have some great individual pieces that should have been part of a much more interesting adventure. But its the fact that the barren feeling of the title, the lacklustre puzzle elements, and the queasy feeling the videogame generates, all hamper what could have been an excellent VR experience. A decently sized title at 5 hours + when searching for all the hidden items, it’s just a shame that you probably won’t want to, or go back for a second play through.

Head Down the Rabbit Hole as Alice VR Arrives

VRFocus has been closely following Carbon Studios virtual reality (VR) project ALICE VR for sometime now, getting to preview the title at Gamescom in August. Now its time for HTC Vive, Oculus Rift and OSVR owners to head down the rabbit hole as the videogame has launched today on Steam.

As the name suggests ALICE VR has been inspired by Lewis Carroll’s famous book, Alice’s Adventures in Wonderland, but this time players will find themselves in a sci-fi adventure.

AliceVR_Screen (4)

Alice VR begins on a spaceship, where a malfunction prompts the ship’s AI to wake players from cryosleep and forces an emergency landing on a foreign planet called Speculo. The colony on this planet mines a vital resource for interstellar travel and so players must head to the nearest city of Mirabilis in search of fuel, only to find that all of the inhabitants have mysteriously disappeared. There are puzzles to be solved along the way, alongside some weird and mysterious events that take place.

The videogame has launched with a limited time discount available for Steam users. There’s a ten percent saving to be had until 3rd November 2016, dropping the price down from £18.99 GBP to £17.09. Carbon Studio has also included the soundtrack, an artbook and developer diaries and wallpapers in the price, which are all available as separate DLC.

Checkout the launch trailer below, and VRFocus will continue its coverage of ALICE VR, reporting back with further announcements.