‘Bigscreen’ Social Computing Space Metrics Show Big Value for VR Power Users

darshan-shankarBigscreen VR announced that they raised $3 million dollars for their “social utility” VR application. Bigscreen gives you access to your computer screen in VR, which is a deceptively simple idea but one that is unlocking new ways of working on your computer and enabling collaborative social environments that range from virtual 2D video game LAN parties to productive work meetings.

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I had a chance to catch up with founder Darshan Shankar at Oculus Connect 3 last October to talk about his founding story, and how he’s designed Bigscreen with privacy in mind through encrypted peer-to-peer networking technology that he developed. It’s a formula that seems to be working since he reports that “power users spend 20–30 hours each week in Bigscreen,” making it what Shankar calls, “one of the most widely used ‘killer apps’ in the industry.”

Those are astounding numbers for any social VR application, and the key to Bigscreen VR’s success is that they’ve been providing a more immersive and social experience of 2D content ranging from games to movies, and pretty much anything else you can do on your home computer.

The latest release of Bigscreen enables you to have up to three monitors in VR, which could provide an even better experience of working on your computer than in real life. You can stream Netflix or YouTube on a giant movie screen while playing a video game, designing an electrical circuit, browsing Reddit, or creating a 3D model in Maya. In Bigscreen, you can basically do anything that you can do on your computer screen, but in VR.

bigscreen-vrThe limited resolution of today’s headsets for comfortably reading text is the biggest constraint for now, but there are plenty of other tasks that people have found are more enjoyable in VR than in real life. It’s not just the immersive nature, improved focus, and unlocking the spatial thinking potential of your brain, but in Bigscreen you can do it with friends.

Adding a social dimension to computing in a private way is one of the keys to Bigscreen’s success. You can use Bigscreen by yourself without anyone else; you can create a private room using peer-to-peer technology such that what you’re actually doing in Bigscreen isn’t even being passed through any servers on Bigscreen’s side. And if you want to have a public cafe experience and connect with hardcore VR enthusiasts from around the world, then create a public room and see who comes through. It’s a wide range of people looking to do everything from connect socially and casually to recreating the cafe experience of increased focus that can come from working in public spaces away from the private context of your home.

Taking that all into account and based upon my own direct experiences of using Bigscreen over the last couple of weeks I can say that Bigscreen VR is definitely the leading contender to becoming one of the first killer applications of VR. It’s a social utility with the potential to connect you to friends, family, romantic, and business partners, as well as complete strangers who spend a considerable amount of time living in the early days of the metaverse.


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‘Project CARS 2’ Leaked Footage Shows Progress on Sequel to VR-capable Racing Sim

New footage from upcoming racing simulator Project CARS 2 for PC, PS4 and Xbox One has surfaced on YouTube. Slightly Mad Studios’ new game is expected to launch later this year with support for virtual reality like its predecessor, and hopes to address the criticisms of the 2015 original.

We’ve known about Project CARS 2 since its controversial early announcement in June 2015, just a few weeks after the launch of the first game, which arrived in a state of inconsistent quality. Visually stunning, with an interesting career mode and plenty of content, it hoped to bridge the gap between PC and console racing sims. It received mainly positive reviews, but drew criticism from enthusiasts due to its bugs and questionable physics.

Although Slightly Mad Studios improved the game over the following months with several major patches, it never really reached its full potential as a sim, but eventual support for the Oculus Rift, HTC Vive, and OSVR headsets was very welcome, and well-implemented.

If you have suitably high-end hardware to match its demanding engine, it remains one of the most visually-impressive VR titles available.

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Project CARS 2 is expected to enhance VR support on PC, but a potential PSVR mode for the PS4 version has not been confirmed at this stage. The original game was once due to support the headset, but the chances of it happening diminished over time.

Once again, Slightly Mad Studios had used their crowdfunding platform to assist the development of the sequel, meaning that leaks are inevitable, despite the more secretive development process this time around. A ‘trailer’ (above) recently surfaced on YouTube, which revealed a chunk of new, in-game footage. This turned out to be a placeholder intro for the game used for internal presentations, and does not represent the final quality of the game, according to the developers, evidenced by the variable framerate and placehold user of music from Pirates of the Caribbean.

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However, it does include some interesting looks at new cars, such as the Ferrari 288 GTO, Lamborghini Huracán Super Trofeo, Porsche 935/80, and Jaguar XJ220S (manufacturers that were absent from the first game), along with footage of new tracks like Long Beach, the rallycross track in Hell, Norway and a Canadian ice track. It also demonstrates some of the upgraded technology, with a significantly-improved dynamic time of day and weather system. With all of this footage coming from out-of-date builds, the final product should look even more spectacular.

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Slightly Mad Studios CEO Ian Bell recently hinted at a September 2017 release date, and while it could slip like the first game, it sounds like they’re readying a marketing push very soon, with the real trailer due early this month. Bell has boldly stated that the title, which is still in development, has already ‘raised the bar for simulation’, with new rendering, physics, force feedback, drivetrain, differential and tyre modelling systems. Fingers crossed it can deliver, and continues with support for multiple VR headsets.

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Watch: Crytek’s ‘Codename: Sky Harbor’ VR Experience is a Bombastic, Visual Treat

Launched as part of Basemark’s VRScore benchmarking software, the Crytek developed VR tech demo Codename: Sky Harbor, is one of the most visually impressive examples of VR cinema around.

Direct from our time with Basemark’s promising virtual reality benchmarking suite, VRScore, here’s a full play-through of the included Crytek developed demo Codename: Sky Harbor, a sci-fi fantasy mini-epic that demonstrates what high production values and a keen sense of design can bring to an immersive experience. The VR short film puts you in the body of a lowly maintenance droid as he’s flown through the chaos of a hectic sky battle, before crash landing, becoming trapped – witnessing a series of impressive set pieces before he’s freed.

It’s a reminder that Crytek, and its Cryengine, have been behind some of the best looking VR out there. From the company’s early VR experiments with tech demo Back to Dinosaur Island through to Robinson: The Journey they certainly have a way of building virtual environments with scale and presence. It also makes me long for more short, cinematic experiences like Sky Harbour, a genre of VR which feels shamefully underpopulated right now.

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As of now, Sky Harbor is only available as part of Basemark’s VRScore benchmarking software, which is available to corporate customers now but will arrive in its free and professional guises in Q2 2017.

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‘Elite Dangerous: Commanders’ Update Now Lets You and 3 Friends Co-pilot Interstellar Spacecraft

Elite Dangerous, the interstellar space trading, fighting, and exploration simulator, has been teasing support for co-piloted ships for some time. Today the Commanders 2.3 update launches with the Multi-Crew feature, allowing up to four friends to fly together in VR.

Update (4/11/17, 9:51AM): Following a series of beta releases, Elite Dangerous: The Commanders (2.3) launches today on PC, bringing the Multi-Crew co-pilot feature along with other major improvements. A trailer showing off the new update heads this article.

Photo courtesy Frontier Developments

According to developer Frontier Developments, the Elite Dangerous servers will be unavailable from around 9.30am BST until the new updates are live (expected around 6PM BST). The studio highlights some of the major new features:

  • Multi-Crew has been added with three new roles: Gunner, Fighter, or Helm. Matchmaking has been added for different session types and there are also separate stats included.
  • Commander Creator: with the new in-game Holo-Me feature lets you create your own commander using a variety of customisation options!
  • Welcome the new passenger ship called the Dolphin.
  • With the all-new Camera Suite you can view your commander and ship from a variety of interior and exterior angles, using a range of new camera controls. Perfect for all the videomakers out there… can’t wait to see what you make with the new tools!
  • Aside from bug and stability fixes, we’ve also added a host of new mysterious things, asteroid bases, 100 new tourist beacons, and more!

And a few VR fixes:

  • Made the schematics render in stereo
  • Added dithering support to tackle banding in VR
  • Fixes to some of the cockpit VR cameras
  • Fixed some incorrect scale assumptions when fitting the left eye image to the monitor window. The view should feel a little less stretched. In addition there will be a significant memory saving moving from 2160×1200 to 1280×768
  • Added Python ship kit VR hangar cameras

And of course there’s far more changes; you can check out the full 2.3 patch notes here.

Original Article (1/28/17): Elite Dangerous is not a VR-only title, but with support for both the Vive and Rift, and its focus on simulator-like mechanics, it does an impressive job of making you feel like a lone pilot somewhere out in a vast and lonely galaxy.

But that feeling of lonely awe isn’t quite as fun when you look around your single-pilot ship and have only glowing instruments and flight controls to share it with.

Thankfully, the Elite Dangerous: The Commanders (2.3) update, due to launch in beta by February 26th, will bring what’s being called the Multi-crew feature, allowing multiple players (in or out of VR) to cooperatively pilot ships across different roles. Everyone with access to the Horizon Beta will be able to access the 2.3 beta.

Zac Antonaci, the game’s Head of Community, said in an update on the official forums, that the studio would be sharing more details about how the feature will work, including the new ‘Commander Creator’, which promises to allow players to customize their avatar.

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Photo courtesy Frontier Developments

Ahead of those official details, some bits about the Multicrew feature are known, according to Reddit user ChristianM who has been compiling information about the forthcoming feature:

• Players will work together to control the different functions of a ship. One player could fly the ship whilst others would handle the sub-systems and weapons. Or a Multicrew ship landing on a planet’s surface could have one player stay with the main vessel, another patrol in a ship-launched fighter, and another explore in their SRV.

• Multicrew uses the Wing system and has four roles:

• Helm (piloting)
• Fire control (turrets/weapons + limpet control)
• Tactical (sensors, shields, countermeasures)
• Engineer (power distribution, repairs)

• Roles are balanced so that a fully-crewed ship is on par with four commanders in a Wing.

• The crew limit of four may be increased in a future Season. We don’t know how high we would go. Current instancing issues likely make more than 4 unfeasible for the immediate future.

• Enormous range of faces and features available using the Commander Creation “slider tool”. This option will be selected via the game’s interface. In combination with Multicrew players will at last be able to see each other, in game. Although dev-demo shows baldness, hair is confirmed.

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While it’s very exciting that players will soon be able to co-pilot ships together with friends, we’ve yet to see if there will be any issues with nausea if you’re using a VR headset while inside a ship flown by another player. Presently, the cockpit-nature of Elite Dangerous is an effective way of mitigating nausea in VR despite lots of movement, but when the movement of the vehicle isn’t under your direct control, it may not provide the same protection. We’ll have to wait and see once the Commanders 2.3 update launches.

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