Hands-On: Orion13 Is A Narrative-Based Neon-Coated VR Action Game

Not many VR games allow you to roam and jump around freely like traditional non-VR games often do, but Orion13 hopes to give players access to that. The first-person VR hack-and-slash title aims to deliver a full-fledged story-based action game to VR players, and during PAX East 2020, I got the chance to run through some of the adventure.

Orion13 puts you in the robotic shoes of its titular character, a character that has not only become self-aware, but is now looking to break free from society and head back home. Throughout the game, you’ll have to solve various puzzles, learn the secrets the game has to offer and, most importantly, slash your way through a surprisingly large variety of enemies. A challenge mode also exists for players who want to test their might against hordes of enemies, with an online leaderboard showcasing just who the best of the best is.

Movement in Orion13 fairly standard, with your controllers operating how you move and your head acting as where you aim and look. The world of Orion13 is a very bright and colorful one, and surprisingly large. Speaking with Metro VR Studios’ President and Lead Developer Scott Matalon, he said it was his goal to give players a sense of scale and show them just how much there was to do in every level. Some of the tall buildings you might see ahead as you explore will be explored later, for example, meaning that the pretty backdrop you see isn’t just there to make you stare in awe.

When it comes to fighting enemies, Orion13 takes the generic hack-and-slash combat mechanics and tweaks it just a bit. Instead of being able to simply flail your arms around to win, you’ll have to actually try and land heavy strikes against enemies. Many times during my demo, I was forced to retreat from a fight because I wasn’t landing enough hard hits. I needed to relearn my combat tendencies.

Because the game tracks how hard you’re swinging the sword as well, it can take some time to get used to just how to take enemies down, but once you do, it’s extremely satisfying to feel the strength of your swing correlate to an attack in the game. The enemies in the game aren’t any slouches either, as they can take you down very quickly if you let them. Unfortunately, there are some issues with the combat, specifically due to when enemies swarm you.

orion13 sword fight

Enemies often got very close, making combat not only even more difficult, but downright impossible thanks to how the game is meant to be played. Thankfully, there are features to help you get out of a bind, as you’re equipped with two different abilities, one of which allows you to sap life from an enemy and give it to yourself, and the other freezes an enemy and lets you unleash a flurry of attacks on it. The lack of distance from enemies can get annoying, but at least you do have these options to make the fight fairer for you.

Outside of the combat, it was clear during my time with the demo that Orion13 aims to be much more than just a simple hack-and-slash title. During the end of the first level, you’re presented with a button pressing puzzle – one of many puzzles in the game, according to Matalon –  to solve in order to proceed. Later in the game, you can also find various platforming sections, which sees you having to time jumps across large chasms, a feat that isn’t too hard in a non-VR game, but becomes much more challenging (and even more rewarding) when you have to stare down the jump in a virtual world.

During my brief time with Orion13, it was clear that the focus was very much on creating something that encompassed a ton of genres. The heavy focus may have been on hack-and-slash action, but there were other elements very creatively layered on that made me want to keep playing. Given that the combat is so much of the game, it could use some more fine-tuning to further enhance things. Orion13 may not have the polish of a AAA VR title, but it does have a ton of ambition, and manages to stick the landing on many of its attempts.

Orion13 is available now on Steam for the Oculus Rift at the price point of $19.99.

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The VR Game Launch Roundup: A Fantasy-filled February Quinet

VRFocus bring you another list of virtual reality (VR) titles to look forward to over the course of next week. This time around, owners of every major headset can look forward to a new videogame to add to their collection. Make sure to check out our accompanying video to get a preview of each title.

Orion13Parameter – Yabyte

Built from the ground up and featuring simple touchpad movement, this VR puzzle adventure game features a wide range of deadly traps dotted all over the various environments for the user to avoid and overcome throughout 3 different levels.

  • Supported platforms: HTC Vive
  • Launch date: 10th February

Orion13 – Metro VR Studios

In this kinetic VR combat videogame, you play as the title character, Orion13, a newly built robot. You must fight your way through this mysterious robot land to reach your home, making use of various swords and shields to attack any foes you encounter on the way. Featuring a complete story and interactive puzzles, users can also face other players via an online leader board.

  • Supported platforms: Oculus Rift
  • Launch date: 13th February

TheWandererVR – TheGoo

In this VR archery shooting game, users must work to defend themselves against various oncoming enemies, both in plain sight and hidden around you. Also featuring shields and scopes to perfect your attack and defence methods.

Gloomy EyesGloomy Eyes – Jorge Tereso & Fernando Maldonado

This is a 3-part animated VR love story features a romance between a zombie boy, Gloomy, and mortal human girl, Nena. This Tim Burton-style animated film is narrated by Colin Farrell and first premiered at several film festivals including Sundance. This VR animation is now set for a general release to VR users worldwide.

  • Supported platforms: Oculus Rift, HTC Vive, Oculus Quest
  • Launch date: 14th February

Warden Of The Isles – Beardlings LLC

You must use your powerful throwing arm to command troops to fight all surrounding enemies in this medieval single-player adventure. Assign tasks and lead your army to victory in this original story featuring over 15 hours of unique gameplay.

  • Supported platforms: HTC Vive
  • Launch date: 14th February

Preview: Orion13 – Skynet Gets a Dose of Colour

There are some great examples of virtual reality (VR) sword fighting, from Asgard’s Wrath to Blade and Sorcery, where you can engage in expert melee combat, parrying and attacking as though your life depended on it. If that all sounds a bit controlled and boring, preferring an arcade adventure with more hack’n’slash gameplay then Metro VR Studios upcoming Orion13 might be just the ticket if you can get past some of the design choices.

Orion13A neon-drenched sci-fi experience where you play a robot called Orion13 who has recently become self-aware, believing her memory implants are her own. Set in a futuristic society comprising entirely of robots, all you now want to do is go home. Naturally, there’s a nasty big boss character who has entirely different ideas.

Feeling like its set within a VR world dreamed up in the 90s, with plenty of bold colours and some rather wooden voice acting, Orion13’s aesthetics have a certain cartoon charm to them. It provides a feast for the eyes and could possibly be a little intense for some, offering little texture, more slabs of light fill your vision. Unfortunately, in the pre-release version VRFocus played there was what can only be described as an enhanced screendoor effect blanketing everywhere. It was also reminiscent of that green info you see in the Matrix scrolling down, an annoying haze which doesn’t block your vision, just clutters it. Hopefully not a permanent feature.

So on to the combat. In Orion13 your main weapon is a sword which rests on your left hip. In your empty hand, you can then utilise a couple of secondary features, namely a health steal and stun. Used correctly you shouldn’t need to worry about health that often, the only difficulty being you can’t move and use stun unless your thumb can bend in weird and unusual ways. As this is a hack’n’slash the swordplay is basic. Enemies charge straight in and get a little too close, making defence and blocking a second thought. A few flailing arm waves dispatched most opponents relatively quickly on the early levels, only the boss required a little more work.

Orion13Because there’s a lot of running around swinging your sword like a mad person Metro VR Studios has gone for a fully direct locomotion system with swappable turning as the only comfort options. That’s fine if you can handle it, teleportation lovers might need to tread lightly. What’s confusing is the actual direction of motion, an issue VRFocus has previously come across with Monster Reapers VR.

The stick input direction seems to be locked to the environment rather than the headset – or where you’re looking. What happens is if you’re walking along and physically turn left or right then pushing forward on the stick will suddenly make you strafe. Turn with other stick and you won’t have a problem. Trouble is when fighting one or more opponents you are likely to shift (even a little), especially if standing or on a swivel chair. This can then be somewhat disorienting until you either physically realign or use the in-game option.

There could be a good sword fighting adventure lurking within Orion13 but there are issues to solve. While the visual style is fine and general gameplay mechanics are easy enough to get the hang of a launch on Steam isn’t far away and that locomotion needs extra options. For a chance of a successful start on Steam, Metro VR Studios will need to fine-tune Orion13.

Orion13 Is A Neon-Soaked Story-Based Adventure With Self-Aware Robots

Orion13 Is A Neon-Soaked Story-Based Adventure With Self-Aware Robots

Orion13 is an upcoming story-based adventure game in which you take on the role of a self-aware robot that just wants to go home. It uses a heavy retro-futuristic art style that’s drenched in neon colors to evoke a very distinct visual flair.

This is how Scott Matalon, Co-Founder and President at Metro VR Studios, described Orion13 to me in an email:

Orion13 is a first-person, VR hack-and-slash, story-based adventure that plays like you’re the main character in a movie. You are a newly self-aware combat robot who just wants to go home, and the game is set in a robot-ruled society with strict class hierarchies. It uses open locomotion with full-body IK, and we spent a lot of time dialing in the comfort level.

I only played the intro and a bit after that to get a feel for the game and my main takeaway was: “WOW that’s a lot of color!” Environments are popping bright, loud, neon colors that drench textures and cover entire walls from top to bottom. It’s a lot to take in at first. And you’ve got a great deal of freedom of movement with very fast speeds and high jumps across levels.

When you watch the trailer and look at the screenshots it looks extremely flat at first, but inside the headset once the 3D effect sets in and you move through the space, things look and feel a lot better. I was also a big fan of the electronic music and robotic voice acting.

From what I saw Orion13 is mostly a melee combat game with some cybernetic sword-fighting. I don’t think the mechanics are quite there yet and it mostly just felt like I was flailing my arm around wildly. Enemies got extremely close to your face when attacking as well, making it difficult to really see what was going on. As a result, I mostly used my ranged “life steal” attack instead. All that stuff needs quite a bit of tuning still, but those things can be fixed before release.

I also had some performance issues. Once the main part of the intro was over and I was down on the street level of the city I noticed some stuttering and frame drops, which seemed odd because that honestly never happens in any other VR experiences with my 980Ti. Once again, likely just an optimization concern.

Right now this early demo includes the full “first act” of the story, which is about two hours long across five levels in total. They sent me an Oculus Store build for the demo, but I’d imagine it will be coming to other PC VR headsets too.

Orion13 still has a ways to go before it’s ready for release, but they’ve got an intriguing concept that I’m curious to see more of — especially if the combat can be tuned up with more physicality.

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