How VR MMO Zenith Is Being ‘Built For VR’ First And Foremost To Feel Like You’re ‘Living A Different Life’

Zenith: The Last City from Ramen VR opened up pre-orders recently which included closed alpha access, but had to close them from the surge in demand. We recently spoke with Ramen VR CEO, Andy Tsen, to get the latest on the game’s upcoming release.

Zenith: The Last City—A True VR MMORPG

Zenith: The Last City is slated to hit PC VR, PSVR, Quest, and non-VR PC this year and aims to be one of the first truly “massive” persistent online game worlds in the same vein as something like World of Warcraft, EverQuest, or Final Fantasy XIV. Or, in other words, a real VR MMO without compromises. Perhaps not on the same scale as Ready Player One just yet, but certainly channeling that anime-style JRPG aesthetic of Sword Art Online and .hack//sign a bit.

“Zenith is a virtual reality MMO and it has kind of a JRPG East Asian aesthetic,” said Tsen during an interview with UploadVR. “It’s kind of sci-fi fantasy and we want people to be able to come into the world and just explore and have a really positive, fun kind of RPG experience that they wouldn’t have on any other platform except one built for VR. We really think that this is the stuff that people have been wanting for a long time and that’s why we set out to build it…MMO is a term that has been really liberally used especially in mobile,” said Tsen. “And when I say MMO, what I’m trying to say is an MMO in the sense of something like WoW or Final Fantasy XIV, where it will be a large world where you can have thousands of people per shard. Our eventual goal, of course, is to make it even bigger and tie the different shards together to have this infinite world, but we’re starting with just a regular MMO and a regular shard which by itself is hard enough.”

In late 2019 Ramen VR raised over $280,000 via Kickstarter and has since secured additional outside investment to build a team that can work on a game like this. From the footage I’ve seen and what I’ve heard when speaking to the developers, it sounds like they’re on the right track.

“We’re building a full-scale VR MMO; it’s basically a lot of uncharted territory,” said Tsen. “I’m actually a big fan of Orbus and the guys at ATT (A Township Tale). Everybody has their own take on what a VR MMO should be. But what we’re really trying to do is create a top-notch extremely polished core game loop that is really, really fun to play that feels a lot more polished and a lot deeper. That’s our fundamental goal; to create an experience where it feels both familiar to MMORPG players as well as completely unique being in the space of VR itself.”

 

zenith vr mmo combat pic

Early in the game’s development Tsen described the combat as inspired by Beat Saber, but what he meant by that was just that it was real-time action based, not turn-based or target-based like a lot of MMOs typically are. If you wanted to draw comparisons to another VR game, the closest example is probably Until You Fall.

“Zenith is going to feel a lot more like an action RPG than something like Final Fantasy XIV or World of Warcraft where they are basically spreadsheet simulators where you’re pressing macros and you’re doing the whole hotkey dance,” said Tsen. “In Zenith, you literally have to parry enemy’s attacks, throw fireballs, you can slow time, and so on. Of course, all of this is tied together by a gorgeous environment where we’ve spent thousands of hours creating unique props and content and just building a world that feels fully alive and immersive.”

On paper, it sounds similar to what they’ve done in OrbusVR, the first-ever VR MMO. However, that game is a bit more simplistic in its design and visuals, which explains why they were able to launch as early as they did. From what I’ve seen, Zenith seems to aim for taking things up several notches. You can see a lot of that on display in this 30-minute long unedited pre-alpha gameplay video the developers published.

“One of the most important things about VR is a sense of presence and I think that that’s something that other genres outside of VR, where MMOs can’t really reach,” said Tsen. “And so for us, it’s all about that feeling of physical embodiment in the world. That’s why we introduced our recent Population One-style gliding, we have climbing, we have full-body IK. These are things that will make the players feel like they’re really in the world living a different life essentially.”


Zenith: The Last City still does not have a specific launch date or month yet, but presumably they’re aiming to get it out this year. The Closed Alpha period kicks off in April—you can find more information on that here. We’ll keep you posted with more on Zenith as we find out details and will publish more excerpts from this interview (as well as the full interview in its entirety) later this week.

Let us know what you think of Zenith down in the comments below!

New Zenith VR MMO Trailer And Screenshots Show A Gorgeous Fantasy World

A new trailer and screenshots revealed today for upcoming VR MMO Zenith show a gorgeous fantasy world we can’t wait to explore. It’s also getting a new subtitle, changing the name to Zenith: The Last City.

Zenith: The Last City VR MMO

Developers Ramen VR previously announced during the Kickstarter campaign (where it raised over $280k) that the game was in development for PC VR, Quest, and PSVR, in addition to non-VR PC platforms, but today the PS Blog made the PSVR version official.

In the reveal post there wasn’t any truly “new” information shared about the game like a big new feature or release date, but the new screenshots and trailer embedded above all look absolutely gorgeous.

zenith vr mmo beach dock town

A couple weeks ago we got a fresh close-up look at combat in Zenith showing off the frantic melee slashing of its Beat Saber-inspired gameplay. Now, we’re getting a much wider view of the world with some great shots of the vistas and landscapes.

Zenith will feature an expansive world and will even let you climb mountains on your adventure across the ravaged land. There are major JRPG undertones in its setting and vibe as well, although it’s not a turn-based combat game.

In the blog post, there are some lore details as well:

Our game has beautiful, hand-crafted environments that you’ll spend hours getting lost in. From lush canopies in the Amarite Forest, to turquoise blue waters at the Radiant Coast, to the hyper futuristic city of Zenith itself, we’ve built a stylized fantasy world dripping with detail. Of course beautiful scenery is only one part of making Zenith feel like a living world, we’ve also invested lots of time on lore, infusing the setting with intricate details that bring it to life.

Set generations after a cataclysmic event known only as The Fracture, players will be drawn into an engrossing tale as they fight man and gods alike to prevent catastrophe from striking again. Using the power of Essence, the magical lifeblood of all living beings, players will grow increasingly powerful as they adventure together — meeting a colorful cast of champions and villains along the way.

zenith vr mmo crystal

Upcoming VR MMO Zenith is slated to hit PSVR, Quest, and PC VR. According to its Steam page, it’s slated for this year.

OrbusVR VR MMORPG Is Three-Years Old And More Popular Than Ever

OrbusVR is the first VR MMO and it’s already been live for over three years. To celebrate the occasion there’s an Anniversary Event going on right now and they’ve just launched the official Quest 2 enhancement update with Quest 2-specific features.

OrbusVR relaunched around the same time the Quest released with its OrbusVR: Reborn version. This version of the game saw a huge visual overhaul, complete rework of the overworld structure, and a total revamp of essentially every part of the VR MMO. It was basically like a relaunch. To celebrate, you can grab a three-year anniversary cake for your home and a cape from the Rewards NPC near Highsteppe.

Three years removed from its original launch, OrbusVR seems to be doing better than ever. According to last week’s blog post in just the past year, the community has killed nearly twice as many monsters as they did in the first two years combined. For an MMO that’s extremely encouraging. It shows that not only is it a “sticky” game that keeps people engaged, but it also shows growth over time in active players, which is crucial for a non-subscription based MMO to survive.

In the first two years players logged a total of 95 years, 6 months, 8 days, and 6 hours in play time. In just the last year alone that number was over 173 years worth of playtime. That’s nearly twice as many hours in half the time.

Some other stats across the same time period: players made nearly 3x as many characters, collected over 4x as much loot, and completed 4x as many dungeons.

“As VR becomes more mainstream, we look forward to seeing even more players join the community,” says the blog post.

orbusvr reborn landscape 1 orbusvr reborn enemies orbusvr location environment orbusvr reborn landscape

With the anniversary the developers are also rolling out Quest 2-specific updates and enhancements. Quest 2 players will now be able to see mounts and toolbelt items on other players and they’ll also see both left and right hands appropriately. Due to the limitations of the original Quest, those things were inexplicably missing in OrbusVR.

They’ve also improved the character deletion process, created a lock button for inventories, and improved Fellowships (guilds) in the game. Other planned content for Q1 2021 includes the Spring Festival and the hard mode version of the Citadel Raid.

You can check out OrbusVR right now for $20 on PC VR or on Oculus Quest, complete with cross-play across all devices. There’s also a free trial up to level 10 available for the PC version as well and it has cross-buy between Quest and the Rift store.

OrbusVR Winter Festival And New Raid Out Now For VR MMO

Today marks the beginning of the 2020 Winter Festival in OrbusVR and the launch of the brand new group raid dungeon, Citadel. You can find more details in the latest official OrbusVR blog post.

OrbusVR Winter Festival

While we have multiple VR MMOs on the horizon, such as Ilysia, Zenith, and Archgate to look forward to, there is already one out in the wild named OrbusVR. It’s been out for about three years now on PC and features full crossplay and cross-progression on Oculus Quest.

As is customary with MMOs, OrbusVR is no stranger to timed thematic content updates that are connected to real world seasons, such as the Winter Festival. This year will include the Heart of Strangers questline, snowman critter capture, and floating light quests. There’s also the Snowman Transmog set, just like last year.

In terms of new content this year there is a snowman pet reward for completing the Critter Capture quest and a fireplace to put in your house and a snow-themed mount.

OrbusVR Citadel Raid

Technically the raid has been sort of “out” in beta since December 3rd, but this week was the full launch. You can access it from a secret tunnel in the dragon shop inside Highsteppe. It’s a length dungeon with four major boss fights requiring strategy to get through safely.

Naturally, there will be lots of new loot to gain from the raid including new +4 armor and weapon sets, as well as an extremely rare +5 legendary weapon. They’ve got fancy magical auras that pulse through them, which is pretty neat.

OrbusVR is prepping for a big three-year anniversary celebration next month and will soon put out Quest 2-specific enhancements so players can see the mounts and tool belt items of those around them, as well as more fully-rendered characters instead of placeholder ghost avatars like on Quest 1.

Let us know what you think of this news down in the comments below! Do you regularly play OrbusVR?

Ilysia VR MMO Doubles Kickstarter Goal, First Look At Gear And Weapons Here

Ilysia is an upcoming VR MMO currently in the final days of its Kickstarter campaign. After initially launching with a meager $60,000 target, the team has far exceeded that and is already over double the original asking amount.

As of the time of this writing, Team 21 has just over $125,000 in Kickstarter pledges. Admittedly, if you know much of anything about what it takes to make an MMO, that isn’t very much money. However, the team is small, reportedly very efficient and lean according to themselves, and has clear goals. Time will tell if they can deliver.

We first reported on Ilysia last weekend after I spoke with some of the founding members of the project. Needless to say I’m impressed with what I’ve seen and what I’ve heard, so I’m eager to dive in for myself and see how it stacks up.

One of the main things I’ve been most curious about is the gear and equipment system. In games like OrbusVR, which is the first actual MMO in VR, character models are extremely simplistic and all of your gear is managed and seen in a floating flat menu. Same with Skyrim VR without mods and so many other RPGs with VR support.

But in an MMO, especially a VR MMO, I want to be as immersed as possible. Ideally, to really capture that Sword Art Online meets .hack//sign meets Ready Player One vision, we need everything to be interactive and to have gear and equipment visible on a fully-tracked body — not floating hands and torsos.

ilysia gear menu equipment vr mmo gif

In some brand new exclusive Ilysia assets provided to us by Team 21, it looks like they’re doing their best to deliver on that front. In the GIF above you’ll see the equipment menu — this is shown to manage what you’re wearing and see what you look like, but once you equip weapons you’ll grab them physically on your body. There are slots for: head, shoulder, chest, arms, legs, hands, feet, rings, neck, back (that means capes! woo!), belt, house key, and mount. Gear will also be tiered based on color, such as: grey (Poor), white (Common), green (Superior), blue (undisclosed tier name), and orange (undisclosed tier name).

There will be one-handed weapons, two-handed weapons, ranged weapons, offhand items like books, relics, and totems, and consumable items like food and potions. You can also choose your character’s gender, race, facial preset, hairstyle, and skin tone. All standard fare for the most part.

Here is the belt slot weapon being drawn in-game as an example:

drawing weapon ilysia vr mmo

According to the developers you’ll have two hip slots, two back slots, and two belt slots for weapons and items. Additionally, you can see in the featured image at the top of this article every character is wearing full armor with varied styles, donning a multitude of weapon types, and showcasing a diverse set of character styles.

Since it’s a free form class system, it looks like you’ll be able to have a very open-ended progression system, as shown in this menu:

ilysia skill tree vr mmo

Finally, here are some in-game screenshots that show off the world, various characters in-game, and some battles.

As of now, backers have unlocked 11/14 stretch goals after hitting the $125,000 threshold. This includes full-body VR tracking, mount breeding, a battle royale instance, pet breeding, additional starting zones, and more. Plus, this glorious mount named Handsome Joe’s Prized Pony for all backers:

The remaining stretch goals include a PvP Honor Rewards System ($150,000), Guild XP and Leveling ($200,000), and expanded player-owned Inns / Shops with Skills and XP ($250,000).

What I like about this art style (which I’ve been told is not final and will be improved) is that it reminds me a lot of old-school EverQuest. To me, those are still the glory days of MMOs and the developers claim to be intent on rediscovering that sense of wonder for VR.

ilysia vr mmo Spider Fight ilysia vr mmo spider fight magic spell ilysia vr mmo PvP Arena ilysia vr mmo spider fight group

Ilysia is slated to eventually release at some point next year on PC VR, PSVR, and Quest with full crossplay between all platforms. Let us know what you think down in the comments below!

[Disclosure]: The author of this story, David Jagneaux, pledged to the Ilysia Kickstarter at the $50 ‘Alpha Squire (Early Access – A1) tier. This has not affected his coverage of the game.

Ilysia VR MMO Doubles Kickstarter Goal, First Look At Gear And Weapons Here

Ilysia is an upcoming VR MMO currently in the final days of its Kickstarter campaign. After initially launching with a meager $60,000 target, the team has far exceeded that and is already over double the original asking amount.

As of the time of this writing, Team 21 has just over $125,000 in Kickstarter pledges. Admittedly, if you know much of anything about what it takes to make an MMO, that isn’t very much money. However, the team is small, reportedly very efficient and lean according to themselves, and has clear goals. Time will tell if they can deliver.

We first reported on Ilysia last weekend after I spoke with some of the founding members of the project. Needless to say I’m impressed with what I’ve seen and what I’ve heard, so I’m eager to dive in for myself and see how it stacks up.

One of the main things I’ve been most curious about is the gear and equipment system. In games like OrbusVR, which is the first actual MMO in VR, character models are extremely simplistic and all of your gear is managed and seen in a floating flat menu. Same with Skyrim VR without mods and so many other RPGs with VR support.

But in an MMO, especially a VR MMO, I want to be as immersed as possible. Ideally, to really capture that Sword Art Online meets .hack//sign meets Ready Player One vision, we need everything to be interactive and to have gear and equipment visible on a fully-tracked body — not floating hands and torsos.

ilysia gear menu equipment vr mmo gif

In some brand new exclusive Ilysia assets provided to us by Team 21, it looks like they’re doing their best to deliver on that front. In the GIF above you’ll see the equipment menu — this is shown to manage what you’re wearing and see what you look like, but once you equip weapons you’ll grab them physically on your body. There are slots for: head, shoulder, chest, arms, legs, hands, feet, rings, neck, back (that means capes! woo!), belt, house key, and mount. Gear will also be tiered based on color, such as: grey (Poor), white (Common), green (Superior), blue (undisclosed tier name), and orange (undisclosed tier name).

There will be one-handed weapons, two-handed weapons, ranged weapons, offhand items like books, relics, and totems, and consumable items like food and potions. You can also choose your character’s gender, race, facial preset, hairstyle, and skin tone. All standard fare for the most part.

Here is the belt slot weapon being drawn in-game as an example:

drawing weapon ilysia vr mmo

According to the developers you’ll have two hip slots, two back slots, and two belt slots for weapons and items. Additionally, you can see in the featured image at the top of this article every character is wearing full armor with varied styles, donning a multitude of weapon types, and showcasing a diverse set of character styles.

Since it’s a free form class system, it looks like you’ll be able to have a very open-ended progression system, as shown in this menu:

ilysia skill tree vr mmo

Finally, here are some in-game screenshots that show off the world, various characters in-game, and some battles.

As of now, backers have unlocked 11/14 stretch goals after hitting the $125,000 threshold. This includes full-body VR tracking, mount breeding, a battle royale instance, pet breeding, additional starting zones, and more. Plus, this glorious mount named Handsome Joe’s Prized Pony for all backers:

The remaining stretch goals include a PvP Honor Rewards System ($150,000), Guild XP and Leveling ($200,000), and expanded player-owned Inns / Shops with Skills and XP ($250,000).

What I like about this art style (which I’ve been told is not final and will be improved) is that it reminds me a lot of old-school EverQuest. To me, those are still the glory days of MMOs and the developers claim to be intent on rediscovering that sense of wonder for VR.

ilysia vr mmo Spider Fight ilysia vr mmo spider fight magic spell ilysia vr mmo PvP Arena ilysia vr mmo spider fight group

Ilysia is slated to eventually release at some point next year on PC VR, PSVR, and Quest with full crossplay between all platforms. Let us know what you think down in the comments below!

[Disclosure]: The author of this story, David Jagneaux, pledged to the Ilysia Kickstarter at the $50 ‘Alpha Squire (Early Access – A1) tier. This has not affected his coverage of the game.

Ilysia Is A New Sword Art Online-Style VR MMO With A Massive Open World

Ilysia is an extremely ambitious upcoming new VR MMO from indie studio Team 21 that’s currently live with an already-funded Kickstarter campaign. The game aims to rekindle the old-school charm MMORPGs of yesteryear possessed with its massive, fully explorable open world and emphasis on deep, meaningful interactions.

If you’re reading this right now then there’s a good chance you’re familiar with Sword Art Online or .hack//sign — or at the very least Ready Player One — and have some concept of what people mean when they dream about the idyllic future of a world with well-made VR MMO games. The idea of being able to login as your character, embody that character, and exist in a digital world with full presence while going on adventures with others in a persistent, online world feels like what the founders of modern VR must have been daydreaming about while hacking away at headset prototypes in garages.

We’re already pretty close, admittedly. Orbus VR: Reborn technically is already a VR MMO. On paper it’s got a lot of the features people are waiting for with its class-based progression, motion controller combat, and moderately interactive world. But you’d be forgiven for not really getting hooked due to the rather unimpressive visual style and overall lack of deep, engaging content.

That’s where Ilysia wants to come in. On the Kickstarter page it’s described as having a “massive world inspired by the some of the best MMORPGs ever made” with the intent of bringing back “the glory days of MMORPGs again in VR.” That’s about as ambitious as it gets. After talking to the development team on a Discord call last week, I’m pretty confident they’ve got a real chance at making this a reality.

For starters, the Kickstarter page is very detailed and the stretch goals aren’t overly ambitious. Most of them are for expansions on existing features or things that were likely planned already to begin with. You can see the full list of the ones they’ve achieved already down below.

Ilysia is currently sitting at just about $100,000 at the time of this writing with about 6 days left to go on its Kickstarter. The original goal was only $60,000 so they’ve nearly doubled it. Stretch goals that have already been met include:

  • More starting character races
  • Mounts for multiple players
  • More starting zones
  • Pet breeding
  • Pet leveling and skills
  • Battle royale instance
  • Mount inventory with bags

 

What stands out to me about Ilysia is that the developers are very explicit about the type of content that will be included and it’s clear that they have grasp on what MMO players actually like to do. Making something that’s fun for the first 25 minutes isn’t that difficult, but making a game that thousands of players want to revisit and continue playing for 25, 50, and even 100s of hours is the tough part. EverQuest, World of Warcraft, Guild Wars, Final Fantasy XIV, The Elder Scrolls Online — these are all games that have reached that sort of status. The long list of MMOs that are forgotten, abandoned, failed, or dead is much, much longer.

On the page they list things like fighting monsters, completing quests, exploring dungeons, beating world bosses, and so on which sounds great. Apparently the world itself is enormous — roughly 16km x 18km which adds up to about 288 square km, or nearly eight times the size of The Elder Scrolls V: Skyrim’s map. Wow. Hopefully they can fill it with actually interesting things to do.

One of the big tenants for Ilysia that the developers emphasized to me on our Discord call is a focus on exploration. And not just in the sense that you can go wherever, whenever (which you totally can by the way, basically everything can be climbed or manipulated like in Breath of the Wild) but also in the sense that you’ll want to go off the beaten path and explore. It’s a game about curiosities and discoveries.

Ilysia: The Future Of VR MMOs?

There are other VR MMO on the horizon too, of course, so Ilysia isn’t alone in the slightest. Zenith is a notable example, which raised over $280,000, but it’s being designed for both VR and non-VR players which inherently limits how ambitious its VR designs can be. Archgate has promise, but it’s a top-down perspective game from the third person which will immediately be off-putting to anyone yearning for a Sword Art Online-style experience.

Nostos was in the same boat and that one was never actually a real MMO — more of an online survival game with co-op features. Sword Reverie looks like it shares more in common with Nostos than an actual MMO.

At the end of the day consumer-grade VR headsets like the Rift, Vive, and PSVR are 4+ years old and we’re nearing the dawn of the Quest 2, Reverb G2, and more — all without a de factor VR MMO to sink our teeth into. If you’re after the social angle specifically, then VR Chat has you covered. But if you dream of an immersive VR MMO the likes of which anime creators have been fantasizing about for decades, you’ll just have to keep waiting.

If Team 21 can pull this off and actually make a VR MMO worth playing for months and years on end, then Ilysia will go down as my new personal addiction and as a landmark VR game we’ll be referencing for decades to come. That’s a big “if” though.

Ilysia is targeting what looks like a late 2021 full release timeframe for PC VR and Oculus Quest — cross-play between PC and Quest is already functional. They’re planning to release on PSVR as well. No exact timing is available yet, but it looks like Alpha and Beta testing is scheduled for throughout 2021 and early supporters on the game’s Discord server (invite link here) are already able to get in on a Pre-Alpha version of the game.

Check out the Kickstarter page right here or the game’s official website right here.

Let us know what you think of Ilysia down in the comments below!


[Disclosure]: After conducting this interview and writing this article, the author of this story, David Jagneaux, pledged to the Ilysia Kickstarter at the $50 ‘Alpha Squire (Early Access – A1) tier. This has not affected his coverage of the game.

10 Apps to Hang Out with Friends in VR

Stuck indoors? Well, you should know that your VR headset is way more than just a Beat Saber machine. You can actually chat, play, and watch movies with your friends, almost as if the world wasn’t thrust into a global pandemic—or whatever is keeping you from going outside.

Here’s a few choice apps where you can connect with friends, or meet new friends too. Either way, it sure beats FaceTime. Oh, and all of them are free too!

VRChat

The OG of social VR apps is still going strong, even nearly six years after its initial release on Oculus Rift DK1 in 2014. Over time, it’s created a unique culture of weird, organic memes thanks to its open avatar and world creation abilities. You can also connect with non-VR headset owning buddies here, making for an awesome meeting point for basically everyone… except PSVR owners – at least for now.

Steam – Viveport – RiftQuest

Bigscreen

There’s a lobby now where you can hang out and chat, but really the bulk of Bigscreen’s draw is being able to sit down with friends or strangers and bond over its unlimited viewing capabilities. Anything you can access on your computer and display to your monitor can be shared with anyone, making Bigscreen the gold standard of social viewing platforms. You can also pay to watch movies now too, which is a nice touch if you aren’t already signed up to a streaming service like Netflix or Prime Video.

SteamRiftQuest Go

Rec Room

Chilling and chatting is cool, and you can totally do just that in Rec Room, but this cross-platform beauty unites all of the VR headset-owning community in one vibrant, fun place. There are co-op ‘quests’ to go on, a battle royale shooter, and plenty of reasons to stick around and have fun outside of shooting the breeze with your mates.

SteamRiftQuest PSVR

NeosVR

NeosVR is like the offspring of an operating system, a game engine, and a chat room; it wants to be the metaverse. That said, it’s pretty technical, but the things you can build there in-game are fantastic. It even has its own cryptocurrency, although the userbase isn’t near large enough to make it functional just yet.

Steam

OrbusVR

Ok, I said all of these social apps are free, and that’s still technically true with OrbusVR. arguably VR’s most full-featured MMORPG. You can play for free up until level 10, and mix with the entire playerbase in the process. Play as a bard, mage, paladin, shaman, scoundrel and more as you explore the wide open world of Patraeyl.

Steam Rift Quest

Mozilla Hubs

Mozilla Hubs is a lightweight social program that isn’t actually an app at all, rather a WebXR-based social experience which makes for effortless, one-click creation of virtual rooms which anyone can join—from smartphones desktop browsers to VR headsets—directly from the browser. Just put in your room code for your private chat room and join your friends on any device.

PC VR, Quest, Go

Oculus Home

Unfortunately for now it’s only for Rift users, although with completely customizable spaces there’s good enough reason to meet your friends in an Oculus Home space before launching off to other multiplayer games. That is until Facebook Horizons makes its way to the platform, which ought to unite all Oculus users under a single app.

No need to download anything. It’s already baked into the desktop runtime.

SteamVR Home

Like Oculus Home, SteamVR Home isn’t really a traditional chat room, although it has some of the best custom-made spaces out of all social spaces. Where else can you hang out with friends in a preview section of Half-Life: Alyx?

It’s baked into SteamVR, although you may want to visit the Steam Workshop to browse the available user-built spaces.

vTime

vTime is a bit of a sleeper on this list, as it doesn’t offer screen sharing or madcap user-generated content, but if you’re at all intimidated by any of that and are just looking for a chill place to chat with minimal setup, vTime is a great place to do it. Working somewhat like a social network, you make friends and send chat invites to people, and are then seated for round-table style chat in a variety of slick locations.

Windows MRRift – Go – Android iOS

Altspace VR

AltspaceVR includes live shows, meetups, classes, and is accessible on a number of VR headsets. Although it’s not the most lively platform as it once was in the early days of VR, you the basic functionality is all there, and the community engagement is still impressively high. Check out all the upcoming events here.

Steam RiftQuest – Go


What are your favorite social VR apps? Let us know in the comments below!

The post 10 Apps to Hang Out with Friends in VR appeared first on Road to VR.

VR MMO OrbusVR Gets First Pack Of Paid DLC Content In Q2 2020

The team behind VR MMO OrbusVR has been extremely generous with the game’s post-launch support. Massive feature updates, content additions, expansions, and new features have all been added to free, but now they’re shifting to paid DLC content.

Honestly, I’m surprised it has taken this long. Non-subscription MMOs like The Elder Scrolls Online have been using this format for a while now with great success. The DLC will include 10-15 hours of new content, 5 new zones, 3 new armor sets, 2 new weapon sets, pets, mounts, housing furniture pieces, and achievements. However it will not include new classes, harvestable items, new potions, a higher level cap, or anything that would give DLC purchasers an edge in the game as a whole.

The first ‘Mini Story Pack’ for OrbusVR is set to be a story-focused DLC aimed at exploration and questing, separate from the rest of the game, and is due out in Q2 of this year on all platforms (PC VR and Quest) for $9.99. According to a recent email from the company:

“For the first Pack, we’re showing you a different side of Patreayl and taking you to several mini zones within the current overworld where you’ll befriend and assist a society of sentient lizards. We’ll be introducing a couple of new mechanics, as well as throwing it back to original Orbus by bringing back a few old enemies.”

This pack of missions starts in Pierre’s shop where you are tasked with locating a missing lizard aided by a newly created gadget that lets you shrink things and people. What follows is a sort of Bug’s Life-esque adventure it sounds like across the world’s many “micro-ecosystems” in search of the lizard.

OrbusVR is expected to get 2-3 story DLC packs this year, including this first one with plans for a larger expansion at some point potentially after those are out.

You can read more about the story DLC on the official OrbusVR blog. Let us know what you think down in the comments below!

The post VR MMO OrbusVR Gets First Pack Of Paid DLC Content In Q2 2020 appeared first on UploadVR.

VRMMO ‘OrbusVR’ Launches Paid DLC Questline with First Mini Story Pack

OrbusVR, the virtual reality MMORPG, is getting plenty of new content this year, as the studio not only released a continuation of the game’s ‘Explorer’s League’ questline early this year, but also the first of a series of paid DLC ‘Mini Story Packs’ that promise to bring 10 -15 hours of additional content to the game. Now the first of those paid Mini Story Packs is here.

Update (April 30th, 2020): Orbus Online has now released its first Mini Story Pack, called ‘Secrets of Mugwood’. Priced at $10, the studio says in a blog post that the decision to offer its Mini Story Packs as in-app purchases rather than release on Oculus or Steam storefronts was to better tie the content to your account, and not the store platform itself.

The Secrets of Mugwood appears to feature a new device that miniaturizes the player, offering a literal ‘Mini Story’ adventure that only those with the ‘micronizer’ can access. Check out the new promo video below.

Original Article (January 31st, 2020): Introduced last year, The Explorer’s League questline is getting its second phase starting February 10th, which is said to provide around 5-10 hours of new content and include rewards such as a Transmog chest piece, new dyes, achievements, and buildings upon completion of the storyline.

In light of the studio’s decision to make the game free-to-play up until level 10 on PC, it appears OrbusVR is looking towards paid DLC quests to keep players coming back for fresh content. The first paid Mini Story Pack is said to arrive Q2 2020, and will be priced at $10 (see update). The studio says it will include “all-new zones to explore, quest lines and NPCs, allowing you to experience Patreayl like you’ve never seen it before.”

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MMORPG 'OrbusVR' Now Lets You Play for Free Until Level 10 on PC

Here’s how Orbus Online describes it:

While the effects of Essence radiation are clearly visible throughout the land, no one has ever explored their effects on the micro ecosystems of Patreayl. Using the newly developed “micronizer” tool, shrink down and discover a miniature world teeming with life—as well as a few secret cities.

Meet the residents of a mushroom village, clamber up discarded barrels in a field, and find your way through a maze of underground tunnels.

This first Mini Story Pack will introduce around 10-15 hours of new gameplay. You will find new monsters, gear sets, a new mount, pet, house decor and achievements. Each new zone will be laden with hidden areas and secret passages—discovery of which will be aided with the addition of a new climbing mechanic!

Orbus says more information of its first Mini Story Pack will arrive in the coming months, so stay tuned to the studio’s blog for the latest.

OrbusVR supports SteamVR headsets via Steam, and Rift and Quest via the Oculus Store.

The post VRMMO ‘OrbusVR’ Launches Paid DLC Questline with First Mini Story Pack appeared first on Road to VR.