The Virtual Arena: Going “Virtually” To The Opera

Current Rising

In his latest Virtual Arena column, industry specialist Kevin Williams takes a walk beyond the normal immersive entertainment projects he reports on, and looks at the deployment of immersive technology into the arts, with the launch of the world’s first hyper-reality opera experience.  

Current Rising
Current,Rising. Image credit Figment Productions and Joanne Scotcher

Marking the beginning of the reopening of exhibitions, events and attractions in certain localities, this report covers the opening of a brand new exhibit that takes immersive technology into a new medium. What has been dubbed #Artainment – a collision of the arts and culture with the entertainment medium. But this is much more nuanced, representing immersive experiences developed to transcend more traditional gallery, theatre, and live event approaches to the arts.

The adoption of VR as a medium to immerse an audience into an artist realm is not a new application. And has seen many curators embrace the technology as it evolves. The National Theatre in London during 2016 debuted their production wonder.land, a modern Alice in Wonderland, with a VR experience developed in collaboration between Fifty Nine Productions and Play Nicely. Audiences transported into the magical portal of the lead character, viewed from sitting on toilets.

Game of Thrones

There have been many other artistic deployments of immersive technology into the museum, gallery and theatre scene (recently we reported on the VR attraction the Tutankhamun Exhibition at the Saatchi Gallery). But for the world of opera, they had only toyed with the VR medium, with such deployments as the 2017 premier of We Cannot Sleep, as an immersive viewing experience using Samsung GearVR’s, and special VR content to place the audience into the heart of the narrative. 

We Cannot Sleep - Gear VR audience

The beginning of May saw a brand-new experiment in blending historic stagecraft, artistic excellence, and cutting-edge technology. Launched by The Royal Opera House, in London’s Covent Garden – this project sees a UK Research and Innovation funded development that brings together an all-female-led creative team, working with, award-winning Figment Productions and Royal Holloway, University of London. As part of the Royal Opera House’s innovation programme, Audience Labs – looking at new ways to engage the audience within the artistic experience.

Royal Opera House

Using the medium of Hyper Reality and based on the free-roaming platform developed by Figment Productions. A company with an extensive background in theme park attractions, (as we reported recently regarding Derren Brown’s Ghost Train VR experience). Working closely with the artistic leads, they have created the experience called Current, Rising.

A 15-minute experience inspired by the liberation of Ariel, at the end of Shakespeare’s Tempest. Groups of four guests at a time are taken through the multi-sensory opera, employing all the artifice of the free-roaming experience. But in this experiment, the audience is transported into a world exploring the possibilities of VR to expand the idea of what an opera can be, both in the process of creation and in the audience experience.

Current Rising
Current, Rising. Image credit Johan Persson

Guests don PC VR backpacks while wearing the latest HP Reverb headsets that include Ultraleap hand tracking. The combined platform allows the four guests to see their hands within the virtual world as well as ghostly representations of their fellow travellers through this realm. Starting in a neutral space, the guests enter the virtual environment and then navigate around the space, immersive by sight and sound, elements of the music and performance incorporated into the content.

Current Rising
Current Rising, ROH, 2020, Credit: Johan Persson

For many of those that will experience this, it will be their first time in VR, let alone, a Hyper-Reality presentation. The use of real-world effects like wind, rumble, movement, and tactile objects overwhelming the senses. Rather than a game experience, this is an ability to exist within a space, and comprehend the message of the performance. And proved a thought-provoking utilization of this technology.

The experience space is within the Royal Opera House’s Linbury Theatre and starting from 21 May until 10 June, this incredibly specialized experiment has been developed to conform with the current restrictions, strictly adhering to social distancing guidelines. Guests who want to try this will have to book ahead to register for tickets via the theatres online box-office. A unique and compelling experience for those that are lucky enough to try it. This marks the first in a series of special reports that will commence, as we chart the reopening of many new immersive entertainment venues internationally, and we travel to see how the sector is adapting to the new conditions and the innovation being launched onto a very hungry entertainment market.

The week in classical: La clemenza di Tito; Current, Rising review – back to reality

Royal Opera House; Linbury theatre, London
Ancient Rome crackles with emotion and nylon in Richard Jones’s rigorous new Mozart staging. Plus drama extremely close and personal with the world’s first hyperreal opera

The joy was being back. The sorrow, obligatory distancing leaving banks of seats empty, was to share the experience with so few. The Royal Opera House opened last Monday, the first day theatres could function again, with a new production of Mozart’s La clemenza di Tito (1791), conducted by Mark Wigglesworth, directed by Richard Jones and designed by Ultz. It was the company’s first since 2002.

This opera seria – the form celebrates nobility, dignity and, in this instance, clemency – has never won great popularity. Yet Mozart’s late opera, brilliant in musical unity and psychological complexity, can be the richest of all. Wagner, not always right, called it “stiff and dry”. Had he encountered Jones he might have chosen other adjectives. Here is a work dripping with emotion, thwarted honour, stymied intention. In the right hands, you believe these characters.

Current, Rising is unlike anything. Go. The earth really did move, I swear

La clemenza di Tito is at the Royal Opera House, London, until 23 May, and available online until 20 June

Current, Rising is at the Linbury theatre, Royal Opera House, London, until 10 June

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The week in classical: La clemenza di Tito; Current, Rising review – back to reality

Royal Opera House; Linbury theatre, London
Ancient Rome crackles with emotion and nylon in Richard Jones’s rigorous new Mozart staging. Plus drama extremely close and personal with the world’s first hyperreal opera

The joy was being back. The sorrow, obligatory distancing leaving banks of seats empty, was to share the experience with so few. The Royal Opera House opened last Monday, the first day theatres could function again, with a new production of Mozart’s La clemenza di Tito (1791), conducted by Mark Wigglesworth, directed by Richard Jones and designed by Ultz. It was the company’s first since 2002.

This opera seria – the form celebrates nobility, dignity and, in this instance, clemency – has never won great popularity. Yet Mozart’s late opera, brilliant in musical unity and psychological complexity, can be the richest of all. Wagner, not always right, called it “stiff and dry”. Had he encountered Jones he might have chosen other adjectives. Here is a work dripping with emotion, thwarted honour, stymied intention. In the right hands, you believe these characters.

Continue reading...

‘Anything could happen’: inside the world’s first virtual reality opera

Current, Rising at the Royal Opera House, London, takes its audience on a dizzying journey through strange realms. Could this be the future?

“Start with your feet, Earth-kin,” coos soprano Anna Dennis into my ear. I’m standing in the small space that is hosting the world’s first ever virtual reality opera. I have a headset, headphones and a backpack. The Royal Opera House is calling this the opera Tardis; to me it seems more like a walk-through art installation with bespoke soundtrack. Whatever this is, it isn’t opera as we know it.

Current, Rising was conceived two years ago, long before our Covid age, but is now serendipitously topical. It explores what the blurb calls “ideas of isolation, connection, and collective reimagination”. It wasn’t designed to be opera for our socially distant age, but it works that way. Only four people can enter the opera Tardis at one time, and we’re told to keep one metre apart (tricky since in hyperreality judging real-world distances is a dilly of a pickle). But this isn’t just opera for our Covid age, but victim of it: due to open in December 2020, it fell prey to lockdown.

So much is packed into its 15 minutes that it feels overwhelming

Related: Let's all meet up in the year 3000! Inside the immersive Doctor Who: Time Fracture

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‘Anything could happen’: inside the world’s first virtual reality opera

Current, Rising at the Royal Opera House, London, takes its audience on a dizzying journey through strange realms. Could this be the future?

“Start with your feet, Earth-kin,” coos soprano Anna Dennis into my ear. I’m standing in the small space that is hosting the world’s first ever virtual reality opera. I have a headset, headphones and a backpack. The Royal Opera House is calling this the opera Tardis; to me it seems more like a walk-through art installation with bespoke soundtrack. Whatever this is, it isn’t opera as we know it.

Current, Rising was conceived two years ago, long before our Covid age, but is now serendipitously topical. It explores what the blurb calls “ideas of isolation, connection, and collective reimagination”. It wasn’t designed to be opera for our socially distant age, but it works that way. Only four people can enter the opera Tardis at one time, and we’re told to keep one metre apart (tricky since in hyperreality judging real-world distances is a dilly of a pickle). But this isn’t just opera for our Covid age, but victim of it: due to open in December 2020, it fell prey to lockdown.

Continue reading...

Opera Browser Adds 360 Video Player for VR Headsets, Plans Full WebVR Support

For OpenVR-compatible headsets like Oculus Rift and HTC Vive, watching streaming 360 video from from your browser is now as simple as clicking a button and putting on your headset. This is all thanks to Opera’s latest version of its developer browser, which now supports 360-degree video playback in VR headsets directly via a built-in player. The company also says they’re planning to integrate full WebVR support in the future.

Now that video streaming giants like YouTube, Vimeo and Facebook natively support spherical video formats, there’s more 360 content than ever before. For VR headset owners though, there really hasn’t been a seamless way of quickly watching these videos in VR while browsing the web from your monitor.

Support for instant VR video playback includes 360, 180, and standard video formats (viewable as a floating window in a ‘void’) from most major streaming services including YouTube, Facebook and Vimeo.

The latest Opera developer browser automatically detects whatever VR headset you have via OpenVR, Steam’s API that allows multiple headsets to hook into Steam content. From a user’s perspective, all you have to do then is navigate to a 360 video and press the ‘VR mode’ button.

Future WebVR Support

WebVR is an initiative that delivers content built with JavaScript and WebGL to VR headsets, even integrating the various input devices available like tracked motion controllers. It’s mission is essentially to make the web a viable platform for hosting lightweight VR content that you can consume just as easily as you would any 2D webpage.

The team behind Opera says 360 playback for VR headsets is only “the first step on the path for a fully immersive and compatible VR experience on a web browser.”

There are already a few PC and mobile browsers that natively support WebVR, including Mozilla VR, Chrome for Android, Microsoft Edge, Chromium, Samsung Internet for GearVR, Oculus Carmel and Mozilla’s Servo (full list here); all of them giving users the ability to play web-based games and experiences that don’t require formal download. Only mobile VR browsers can boast having both 360 playback and WebVR in the same build currently.

 

The post Opera Browser Adds 360 Video Player for VR Headsets, Plans Full WebVR Support appeared first on Road to VR.

Step inside Butterfly’s house in virtual reality opera night

Arts are embracing cutting-edge tech in Puccini production

Cutting-edge visual technology is pushing its way into the hallowed halls of culture this summer. New 3D replicas of missing artworks have been installed at the home of the 18th-century writer Horace Walpole, while Welsh National Opera is going a step further, creating a virtual reality performance.

Authenticity was once key to the value of a work of art, as well being a crucial notion in the world of entertainment. Yet soon it is likely that even experts will be unsure what they are looking at.

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