Elite Dangerous: Odyssey Won’t Have VR Support ‘For Launch’

The huge Odyssey expansion for Elite Dangerous coming in early 2021 won’t be VR-compatible “for launch.”

UploadVR confirmed with Frontier Developments the planet-based addition to its popular cockpit-based space game won’t have VR compatibility, at least initially.

“We’re big fans of VR and we are truly proud of the amazing experience that we currently offer in Elite Dangerous. However, the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise, which, for launch, means Odyssey will not be VR-compatible,” an email from a Frontier Developments representative explains.

In a follow up email we confirmed that VR support is still an open possibility sometime after launch, “with no defined date,” according to the company.

The Odyssey downloadable content for Elite Dangerous will allow players to disembark their ships and “Explore distant worlds on foot and expand the frontier of known space” and “explore with unrestricted freedom.” Players will be able to “Take on a wide variety of contracts and play your way, from diplomacy and commerce to lethal stealth and all-out combat. Diverse settings, objectives, and NPCs offer endless mission variety and a near infinite amount of content.”

There will also be social hubs which are public outposts where players can “Form alliances, procure services, and even find expert support in highly coveted Engineers” as well as upgrade weapons and gear.  Odyssey will also include first-person combat.

The game’s recent Carriers update still includes VR support but Odyssey looks like too much of a departure from the cockpit-centered game to make the inclusion of VR an easy update. Still, VR in the base cockpit-based game with its massively multiplayer universe could make for some interesting combinations when the update hits next year.

We’ll keep you updated as we learn more.

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Samsung Odyssey+ Is Just $299 This Week – 40% Off Sale

Samsung Odyssey+ Is Just $299 This Week – 40% Off Sale

Samsung is offering an incredible deal this week — its Odyssey+ PC VR headset is just $299. This saves $200 (40%) from the regular $499 price.

Odyssey+ is the refreshed version of the original Odyssey, which was Samsung’s first PC VR headset released in 2017. The Odyssey+ launched in October, adding a new “anti screen door effect” technology to the OLED diplays, as well as ergonomic and weight improvements.

The Odyssey+ is a PC VR headset that leverages Microsoft’s Windows MR platform built into Windows 10. This platform is the default experience for the headset and the Microsoft Store is the default store, but it also works with SteamVR by using Microsoft’s SteamVR drivers.

The Odyssey+ has the same resolution as HTC Vive Pro, yet is significantly cheaper. The Vive Pro with base stations and controllers starts at $1,098.

The main difference in these two headsets is the positional tracking technology. The Vive Pro uses the SteamVR “Lighthouse” tracking system, whereas the Odyssey+ uses the two cameras on the front of the headset for “inside-out” tracking. Lighthouse generally provides better tracking quality with more tracked range for controller motion, but inside-out tracking requires no external hardware setup, making it less hassle and more portable.

When we reviewed the 2017 Odyssey we we impressed, concluding that it sits among the best VR headsets on the market. By some reports, the Odyssey+ is even better and at $299 it’s a steal. Remember, this headset can play most VR games on Steam.

The only time we’ve seen a VR headset with this resolution reach a price this low was Black Friday.

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Get Samsung Odyssey+ For Just $299 Starting Today – 40% Off Black Friday Sale

Get Samsung Odyssey+ For Just $299 Starting Today –  40% Off Black Friday Sale

Samsung is offering an incredible early Black Friday deal starting today — its Odyssey+ high end PC VR headset for just $299. This saves $200 (40%) from the regular $499 price. The deal applies only to customers in the United States.

The Odyssey+ is a new refreshed version of the original Odyssey, which was Samsung’s first PC VR headset released in November of last year. The Odyssey+ launched last month, adding a new “anti screen door effect” technology to the OLED diplays, as well as ergonomic and weight improvements.

The Odyssey+ is a PC VR headset that leverages Microsoft’s Windows MR platform built into Windows 10. This platform is the default experience for the headset and the Microsoft Store is the default store, but it also works with SteamVR by using Microsoft’s SteamVR drivers.

The Odyssey+ has the same resolution as HTC Vive Pro, yet is significantly cheaper. The Vive Pro with base stations and controllers starts at $1,098. The main difference in these two headsets is the positional tracking technology. The HTC Vive Pro uses the SteamVR “Lighthouse” tracking system, whereas the Odyssey+ uses the two cameras on the front of the headset for “inside-out” tracking. Lighthouse generally provides better tracking quality with more tracked range for controller motion, but the Odyssey and Odyssey+ tracking requires no external hardware setup, making it less hassle and more portable.

When we reviewed last year’s Odyssey we we impressed, concluding that it sits among the best VR headsets on the market. By some reports, the Odyssey+ is even better and at $299 it’s a steal. Remember, this headset can play most VR games on Steam.

We haven’t seen a VR headset with this resolution ever reach a price this low. Samsung has not said when the offer will end.

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Original Samsung Odyssey Down to $350 As Odyssey+ Supposedly Launches

Original Samsung Odyssey Down to $350 As Odyssey+ Supposedly Launches

Yesterday we reported that Samsung had finally revealed its long-rumored Samsung Odyssey+, an upgraded version of its Windows VR headset. At the time, we didn’t know when the headset was actually due to release. Well, it’s actually available now. Or at least Samsung says it is.

The company listed an October 22nd release date for the device in a recent blog post announcing the headset. Apparently it’s available via both Samsung’s online store and the Microsoft store. The only problem is we can’t actually find it on the latter platform and the former doesn’t allow us to purchase it, either. No doubt availability will crop up online in the coming days and weeks, so best keep your eyes on both outlets.

Odyssey+ will also be coming to Korea, China, Hong Kong and Brazil at a later date, though once again Samsung isn’t listing Europe for release. The original Odyssey never came to the region and it looks like the same will be true here, but we’ve reached out to Samsung to confirm this.

Finally, there’s good news if you were thinking of getting the original Odyssey; it’s down to $349.99 on the Microsoft Store, which is an absolute bargain for its inside-out tracking system and 1440 x 1600 display resolution. What you won’t be getting is Samsung’s new anti-screen door effect (SDE) filter, which gives Odyssey+ users a clearer image inside the headset. We haven’t seen the filter applied within the headset itself yet, but the prototype display we viewed earlier this year was at least promising. The kit’s a little lighter, too, for what it’s worth.

Elsewhere in Samsung land, the company recently confirmed that it’s working on a hybrid VR/AR device. The Samsung Odyssey++, perhaps?

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Samsung Announces New Version of Windows Mixed Reality Headset

There are a variety of options available for users who want to go into virtual reality (VR). One of the most cost-effective is the Windows Mixed Reality line of head-mounted displays, of which there are several variants, provided by various different Microsoft partners, including Samsung. Samsung launched its Odyssey headset towards the end of 2017 and now it has announces a new and improved version.

The new Samsung Odyssey+ features a number of improvements on the previous version, including an improved display and technology to reduce simulation sickness symptoms.

The Samsung Odyssey+ uses new display technology with dual 3.5” AMOLED displays which provide a combined resolution of 1,440 x 1,600 per eye. This is combined with anti-screen Door Effect display technology.

The ‘Screen Door Effect’ is the name for the phenomenon where the slender lines between the pixels become visible to the user, causing a kind of mesh effect like looking through a screen door. This effect has been known to spoil the immersion and contribute towards headaches and simulation sickness.

Samsung have used its technology in a way that allows for this ‘fixed pattern noise’ to be overcome, providing a perceivedPPI of 1,233 PPI (pixels per inch).

“Samsung strives to develop meaningful innovations that deliver unique experiences to all consumers,” said YoungGyoo Choi, Senior Vice President of the PC Business Team, Mobile Communications Business at Samsung Electronics, “With industry-leading display technology and an enhanced, premium design, the new Samsung HMD Odyssey+ offers new levels of immersion, improving upon its already brilliant display resolution for a consumer immersive headset.”

The device is now only 590g (1.3lbs) and has added more points of adjustment to allow for more comfort. The device also uses AKG audio technology, which gives 360-degree sound to simulate 3D audio.

The Samsung Odyssey+ will be available in the USA from 22nd October, 218 from the Microsoft Store and the Samsung website. For future coverage on Windows Mixed Reality, keep checking back with VRFocus.

Samsung’s Odyssey+ Costs $500, Uses Anti-Screen Door Effect Display

Samsung’s Odyssey+ Costs $500, Uses Anti-Screen Door Effect Display

Samsung’s Odyssey+, a successor to last year’s Odyssey Windows VR headset, was one of the company’s worst-kept secrets of the past few months. Now we’ve finally got some official information direct from the company itself, though.

Samsung’s official online store in the US has just listed the device for $499.99, confirming some things we’ve long suspected about it. For starters, Odyssey+ will be the first Samsung headset to utilize the company’s anti-screen door effect (SDE) display, which UploadVR got a first look at during SID Display Week earlier this year. The site notes that the display “applies a grid pattern structure” to the kit’s “top-player panels” that reduces the distance between pixels by nearly 50%.

The screen itself still has the same 1440×1600 resolution found in the original Odyssey but, while Samsung says that display offered 616 pixels per inch (PPI), the new filter apparently makes the screen look like a 1,233 PPI display. That means the gaps between pixels could be far less visible and the overall image inside VR could be much clearer. Samsung says this tech is exclusive to its headsets.

According to the specs, Odyssey+ is a little lighter too, weighing in a 590g compared to the original’s 645g.

Other than that this is very similar to the original device, sporting the same inside-out tracking system from Microsoft, built-in audio and more. Like other Windows VR headsets, you can expect it to run on Microsoft’s own Mixed Reality platform, though it should also support SteamVR.

So far Samsung hasn’t announced a release date for Odyssey+ but we’ve reached out to the company to find out more.

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Samsung Launches Odyssey+ Windows VR Headset with “Anti-SDE” Display

Back in August we uncovered what appeared to be an updated version of Samsung’s Odyssey Windows VR headset. Now a listing on Samsung’s official website confirms the  Odyssey+ and its price, suggesting that a launch is soon at hand.

Update (October 22nd, 2018 – 10:52PM PT): A press release from Samsung today serves as the official announcement of the Odyssey+ and confirms availability in the US starting today from Samsung and Microsoft. The headset will be available “soon” in Korea, China, Hong Kong, and Brazil. To the dismay of enthusiasts, Samsung didn’t sell the prior iteration of the Odyssey in Europe, and the Odyssey+ seems destined for the same.

Beyond the details already gleaned from the headset’s product page, the announcement confirms that the headset has built in Bluetooth, meaning that the controllers will connect directly to the headset instead of relying on the host PC’s own Bluetooth connection (which required an additional dongle in the case of most desktop PCs). The controllers are “pre-paired” out of the box, Samsung says, making setup a bit easier still.

The announcement also indicates that the anti-SDE technology is “exclusive” to the Odyssey+. Samsung supplies displays to other VR headsets like the Rift and Vive, and this particular line makes it sound like the company plans to keep the anti-SDE diffuser for their own headsets.

Original Article (October 22nd, 2018): Spotted by Reddit user MasterTentacles, a listing on Samsung’s Hong Kong website shows the consumer-facing listing for the Odyssey+ Windows VR headset. We found the corresponding US listing for the headset, which confirms a $500 price, the same as the original Odyssey.

Despite the listing, Samsung has yet to officially announce the headset or a release date. Although there’s a ‘Where to Buy’ button on the product page, no retailers are listed; it’s unclear when the headset will become available for purchase.

In addition to the price, the Odyssey+ product page reveals some interesting details. The headset has what Samsung calls an “Anti-SDE” display. It’s the same 1,440 × 1,600 (per eye) resolution as the original headset, but “effectively delivers over twice the pixel count,” according to Samsung. Fine print further specifies this claim (though not quite to our satisfaction):

Samsung Anti-SDE AMOLED Display solves SDE by applying a grid that diffuses light coming from each pixel and replicating the picture to areas around each pixel. This makes the spaces between pixels near impossible to see. In result, your eyes perceive the diffused light as part of the visual content, with a perceived PPI of 1,233PPI, double that of the already high 616PPI of the previous generation Samsung HMD Odyssey+ [sic].

It sounds like Samsung has embedded the displays with a diffuser which is designed to let light spill into the the unlit gaps between pixels, thereby hiding the screen door effect. We believe PSVR has used the same approach to great effect.

Image courtesy Samsung

However, Samsung’s claim that it doubles “user-perceived resolution” sounds misleading. The diffuser may reduce the screen door effect to a point that it looks similar to what would be seen from a display with twice the pixel density, but as far as we can tell, the perceived sharpness of the display (the aspect most associated with resolution) cannot be increased with this method. Hopefully Samsung will offer more specificity about what their anti-SDE tech does in the near future.

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Understanding the Difference Between 'Screen Door Effect', 'Mura', & 'Aliasing'

Aside from the anti-SDE display, the Odyssey+ also boasts improved ergonomics. In particular, Samsung notes that the nose guard has been widened to 40mm (from 32mm), and that the facial interface has been widened to 146mm (from 138mm). Both changes could help the headset fit more faces, and might make it easier to fit glasses inside. Samsung also says that new foam padding will make the headset more comfortable and help prevent fogging of the lenses.

Image courtesy Samsung

It seems likely that Samsung will want to launch the Odyssey+ ahead of the holidays. The company’s developer conference coming up at the beginning of November seems like a likely time to do so, if not sooner.

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Review: Samsung Odyssey Sits Among The Best VR Headsets

Review: Samsung Odyssey Sits Among The Best VR Headsets

Late last year Microsoft’s partners unleashed a collection of headsets powered by the company’s tracking technology. Leading the pack with a superior resolution is Samsung’s Odyssey, which sports the same resolution (1440×1600 per eye) as the yet-to-be-released Vive Pro.

Odyssey costs more than the other Microsoft headsets, around $500 officially, and doesn’t feature the flip-up display that’s so useful to developers. For enthusiasts, the resolution bump is important. We called the Odyssey 2017s best VR hardware partly because it legitimized Microsoft’s efforts to enter the VR market after Facebook and HTC and those extra pixels are key to their effort. The other VR headsets in the Windows-based line up, like the entry-level Acer and Lenovo systems, worked well and since our initial reviews they’ve dropped to incredibly low prices. Everything in those reviews holds true with Odyssey, with a couple major changes. There’s the missing flip-up display, which is gone in favor of a more comfortable fit overall, and the addition of IPD adjustment alongside integrated sound and a microphone array. Combined with that increased resolution from Samsung’s OLEDs, it all makes a big difference in presenting Odyssey as more of a complete package.

To put it simply, to my eyes the Odyssey’s visuals improve upon Rift and Vive in every way. At CES we also tried the Vive Pro, which uses the same resolution Samsung display. It wasn’t a lot of time with the Vive Pro and we didn’t try them side by side, so it is hard to comment more about the optical differences between the two. But we are left with the overall impression that Odyssey’s clarity — from resolution to lenses — currently leads the industry. In a CES demo provided by NextVR using the Odyssey, the company showed how crisp a captured scene can look in the Odyssey. It is hard to go back to the decreased resolution after experiencing the improvement.

Microsoft’s SteamVR integration is absolutely critical to making any of the Microsoft-based systems worth the investment, because its store is still lacking lots of great content. There are popular apps like Arizona Sunshine, Superhot VR, Bigscreen, Fantastic Contraption, Space Pirate Trainer and others available on the Microsoft Store, but you’re going to want to access Steam to get some of the latest and greatest content in order to make the headset purchase worth it.

Some developers have been working to update their content so it works with lower end PCs as well as Windows-based headsets, and this list is likely to grow over time. It is important to recognize, however, that Microsoft’s SteamVR integration remains in early access and your mileage will vary depending what graphics card you have and which games you want to play. The description for the SteamVR integration says it would remain in early access until it is “stable for the majority of games and apps.” There’s no timeline yet for that to happen. This may mean you should lean toward getting a more powerful PC if you are thinking about getting an Odyssey.

It is a pain to set up cameras or laser boxes around the room with Rift and Vive. Rift also comes with a whole lot of great exclusive content on the Oculus Store, while also running most things on Steam. It isn’t an easy choice picking between Odyssey and Rift. Vive is still great for the largest setups, of course, but Odyssey is way more convenient and Rift sets itself apart with content exclusives. So Rift has access to the greatest amount of quality content (yes Vive owners can use a hack to access some Oculus content) and the Oculus hand controllers are superior, but you have to plug in three cameras to your computer to make Rift offer the same freedom as the others. The hand controllers with Odyssey are slightly more ergonomic than those with other Windows-based headsets, but overall the differences are pretty minor — they’re still a little bulky.

Final Recommendation: Worth It

Overall, the Odyssey sits among the best VR headsets on the market offering a resolution improvement not visible in a Rift or Vive today, and greater convenience in setup. With Vive Pro likely to require a hefty premium, Odyssey’s integrated audio and microphone combined with a boost to visual quality make it a tempting purchase for the near future.

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VR Weekly Special: Arcade Szene in Tokio mit Mario Kart, Dragon Ball Z und mehr

In unserem neuen VR Weekly holt sich Chris die VR-Nerds Nico und Phillip zu sich auf die Couch. Die beiden seltenen Gäste im Weekly waren in Japan und haben dort Tower Tag vorgeführt. Außerdem hatten sie in den vier Tagen in Tokio noch etwas Zeit, Arcade-Hallenb wie der VR-Zone einen Besuch abzustatten und Erfahrungen zu testen.

VR Weekly Tokio Special: Arcade-Szene in Japan

Den begeisterten Bericht zu Mario Kart hat Nico bereits bei uns veröffentlicht, über Dragon Ball Z und das schräge Argyle Shift berichten sie im Video. In dem Anime-Spiel schwingt ein Hauch von überflüssiger Erotik mit, der die geradlinige Mech-Ballerei unterstützen soll. Ob das gelungen ist?

Außerdem erklären Nico und Phillip ihre Erfahrungen mit der Arcade-Scene in Japan und haben Zero Latency im Joypolis ausprobiert. Wie schon in der VR-Zone waren unsere Nerds von der riesigen Arcade mit Innenhof beeindruckt – schließlich ist gerade Tokio für seine engen Platzverhältnisse bekannt. In Zero Latency geht man im Multiplayer auf Zombie-Jagd. Das Tracking-System in der Sega-Arcade zeigte allerdings Schwächen. Ansonsten gibt es wie in jedem VR Weekly auch die wichtigsten Nachrichten der Woche im Schnelldurchlauf. Und da gab es einige, wie beispielsweise die überraschende Vorstellung der Samsung Odyssey.

Der Beitrag VR Weekly Special: Arcade Szene in Tokio mit Mario Kart, Dragon Ball Z und mehr zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!