Painting VR added new in-game tutorials and an expo mode this week in its latest update.
After launch last month, this minor update adds some new features that help you display your artwork and get new users comfortable with all the mechanics.
The new in-game tutorials run through the basics, allowing you to properly understand the fundamentals like brush settings, mixing colors, using reference images and more.
As you can see in the video above, expo mode is the other big addition, which lets you go through your portfolio and select artworks to hang on the walls around you. You can position your art however you want, and even scale them to be bigger or smaller. Once you’re happy, lock it in place and admire the work hanging in your own personal gallery.
There’s more on the horizon too. Multiplayer support should still be on the way to paint in VR with friends, but hopefully you’ll also be able to give them a tour of your exhibit space and the artwork hanging in your virtual warehouse as well.
First Person Tennis, a tennis simulator, is coming to the Oculus Store for Meta Quest 2 (formerly Oculus Quest) next month.
While First Person Tennis debuted on App Lab last year it’s now been approved for a full release on Quest and listed as coming soon on the store for a June 2 release. For those with PC VR setups, it’s already available on Steam with support for all major headsets.
On the Quest platform, the game will support both the original headset and Quest 2, with arcade and simulation modes and online multiplayer. There’s multiple locomotion options — teleport, run in place, sliding run — and you’ll be able to play across seven different court surfaces and 13 tournaments, competing on global leaderboards. You can check out some gameplay in the mixed reality trailer embedded above.
Zenith revealed a new teaser for its next update, promising ‘dozens of hours’ of new content and six instanced dungeons.
Content patch 1.1 will be the first major update for VR MMO Zenith: The Lost City, which launched back in January for PC VR, Quest and PSVR. Since a hugely successful launch, a lot has happened — the studio behind the title Ramen VR raised an additional $35 million in a funding round, while also announcing major plans for ongoing updates that would add new content to the game.
Zenith: The Celestial Throne Update Teaser Trailer
The studio looks set to deliver on the second part of that promise very soon, with six brand new instanced dungeons arriving in update 1.1, which you can catch a glimpse of in the short teaser trailer embedded above.
It’s only a short bit of footage for now, but there’ll hopefully be more to come very soon. A tweet from the Zenith account says the dungeons are “filled with interactive puzzles, adversaries, and of course – lots of LOOT!” If we were Zenith fans looking for more details, we’d be keeping an eye out on any upcoming VR showcases, if you know what we mean…
Beyond the 1.1 update, there’s still more plans and lots to come for Zenith. We know that the upcoming third class, the Cyber Ninja, will be stealth-focused and use a ranged bow as its weapon.
With regular updates, DLC releases and changes to the game since launch, Beat Saber remains VR’s poster child. Read on for our updated Beat Saber review for Quest 2, PSVR and PC VR.
Years of Dominance
It’s hard to understate Beat Saber’s influence on the VR industry. It was one of the earliest success stories in VR gaming and became a catalyst for the now-oversaturated market of VR rhythm games. After launch in 2018, it catapulted itself into the spotlight as the must-have VR game for any headset owner and became one of the only VR-exclusive titles to gain brand recognition in the wider gaming industry. As starting points go, it was a good place to be in.
Perhaps more amazing is that in 2022, four years post-release, Beat Saber remains dominant as ever and has never properly faded from the zeitgeist. Meta acquired the studio behind the game, Beat Games, in 2018, but Beat Saber remains available on almost every major VR headset – Meta-owned or otherwise. It consistently holds a near-unbeatable position around the top of most VR store charts, as it has done for several consecutive years now. With consistent free updates and paid DLC releases, there’s now a wealth of content to work through as well.
Beat Saber 2022 Review – The Facts
Platforms: Oculus Quest, Quest 2, PC VR, PSVR Release Date: Out Now Developer: Beat Games, Meta Price: $29.99
Even the skeptics would have to admit that Beat Saber is still the biggestVR game in terms of availability, omnipresence and recognition, especially with more casual audiences. But a lot has changed since 2018 – not just advancements in hardware, but also our understanding of solid VR design principles.
The standard is higher than ever, so how well does Beat Saber hold up?
Surprisingly well, is the answer. But before getting into the nitty gritty, let’s cover the basics.
Easy to Understand, Hard to Master
Beat Saber is a VR rhythm game with an easily-understood core concept. Set to music, the player will use two ‘lightsabers’ – one red and one blue, by default – to slice through blocks as they fly through space towards the player. The colour of the blocks – red or blue – correspond to which lightsaber to use, while directional arrows on each indicate whether you should slice up, down, left, right or even diagonally. If you’re confused, think Fruit Ninja… but with music. In VR.
The blocks are aligned to the rhythm of the music – the more on-time and accurately you slice, the higher your score. Slicing consecutive blocks without mistakes builds combos. Missing blocks or making mistakes resets your combo and can stack up to result in a level failure.
There’s other twists as well – walls you have to avoid, bombs you can’t hit, double blocks or cross-armed slices – but overall it’s a conceptually simple game with a very high skill ceiling. Even though the upper echelon of players compete at an insanely high level, everyone can play Beat Saber – the large variety of music, modes and difficulty levels means it’s enjoyable for newcomers and experts alike.
Old Genre, New Platform, Same Feeling
Rhythm games are a popular gaming genre, no matter the platform. But not only does Beat Saber execute the rhythm game tropes well, it also exhibits an expert understanding of what makes a fantastic VR experience – especially impressive for 2018.
Beat Saber’s gameplay isn’t just addictive, it’s tactile. Every move you make lines up perfectly with your expectation for how that action should feel. In other games, actions don’t always align with the virtual world, like putting your hand up against a virtual wall only to realize that your physical hand falls through it.
There’s no such disconnect in Beat Saber. There’s cohesion and responsiveness between your actions in real life and VR, because slicing blocks is designed as an inherently weightless action. Your brain never expects feedback from your actions, so everything just feels right.
This unsolved hardware problem – generating realistic feedback and resistance against actions – is likely to stick around for quite a while. By avoiding the problem entirely, Beat Saber has positioned itself as a timeless experience, at least for the foreseeable future. Even across generations of different hardware, Beat Saber feels incredibly satisfying to play – just as much now as it did in 2018.
Games Modes, Accessibility, Modifiers
Compared to launch, there’s now a lot more on offer in Beat Saber as well. The music library has been massively expanded (more on that later), but there’s also several different game modes to keep you entertained.
The classic mode is Solo, the stock-standard high score mode that lets you play through any track you like, with many optional modifier options. There’s also now a multiplayer mode, which lets up to five players compete against each other for a high score, either in public or private lobbies.
A campaign mode does technically exist, but feels neglected and overdue for a complete overhaul – it’s not worth your time over Solo mode. An upgraded campaign with better structure and some form of progression might be interesting (and perhaps is on the way), but the fairly neglected state of the existing campaign isn’t exactly a huge loss.
Accessibility options and gameplay modifiers are abound in Beat Saber, which let you tailor the game to your needs and wants. You can enable different options to make the game easier, more accessible, harder or just completely different, adding a lot of depth for people who want to mix up gameplay or cater to specific needs.
There’s also special 360 and 90 degree levels that see you turn on the spot as blocks come from different directions – a fun gimmick, but nothing mind-blowing.
An Expansive Library
Given how big the library has grown since launch, Beat Saber’s music selection should have something for everyone by now, provided you’re willing to pay extra.
Humble beginnings saw only a few original electronic tracks included at launch, composed by Beat Games Co-Founder Jaroslav Beck. New free tracks and additional original music from Beck still arrive in updates from time to time, but it’s the paid DLC releases that offer the most exciting selections, featuring some prominent and legendary artists – Linkin Park, Fall Out Boy, BTS, Green Day, Lady Gaga, Panic! At The Disco, Billie Eilish, Imagine Dragons and Skrillex, to name a few.
Each pack brings with it a unique feel, perfectly crafted to capture the spirit of the featured artist. It makes each pack feel truly hand-crafted and brings much-needed variety across the library. The only downside for new players will be the cost – when you add DLC to the cost of the base game, things could start to get a bit pricey.
However, the expansion of Beat Saber’s music selection has also had an effect on consistency. The skill ceiling of Beat Saber players has increased dramatically in the last few years, as has the style and variety of track mapping. While the developers have evolved the game’s mapping, it’s now clear that the difficult labels – Easy, Normal, Hard, Expert, Expert+ – can mean completely different things from one track to another. What was considered Expert in 2018, for example, feels like a walk in the park compared to an Expert map released in 2022.
Room for Improvement
Outside of the actual gameplay, parts of Beat Saber’s user experience are starting to show their age. The entire menu system – large, flat and floating panels, with a point-and-click cursor attached to each controller – might have been serviceable in 2018, but now feels clunky and unintuitive. There’s been lots of innovation in intuitive user experience in virtual reality, but Beat Saber has not kept pace.
The same can be said for the game’s visuals. While overall the game looks great on most platforms, it also doesn’t feel like the best possible visual presentation, especially on Quest hardware. Other releases have really pushed Quest’s standalone hardware to the limit, delivering stunning visuals. It’s hard to believe Beat Saber couldn’t do a bit more to impress in this day and age.
Admittedly, the newer DLC and OST releases feature environments that are way more visually interesting. But if anything, this only contributes to the aforementioned feeling of consistency – some levels look breathtaking, while others now look incredibly dated and barebones.
All of these minor issues are a result of the piecemeal approach taken by Beat Games, adding and changing elements slowly but consistently, bit by bit. While it’s an approach that has served Beat Saber well until now, it’s also segmenting the game and beginning to make it feel less like one cohesive package.
It would be nice to see this addressed, preferably in one big drastic update. Even a full on sequel – Beat Saber 2 – might be the best option, providing a polished and ground-up rework of the core game, while introducing some new elements and transitioning existing players over with legacy map and DLC support.
Beat Saber Review 2022 – Final Verdict
For any new headset owner, Beat Saber remains an essential purchase. Even if the genre is not traditionally your style, the game holds such an esteemed place in VR history and remains completely relevant to modern audiences, exemplifying sublime gameplay that puts intelligent VR design first.
Yes, parts of the experience are starting to feel ever so slightly outdated, but those are very minor gripes for what is otherwise a seminal VR game. Nothing has yet to penetrate the virtual reality zeitgeist quite like Beat Saber. If you have a headset, you have to try it. It’s as simple as that.
UploadVR recently changed its review guidelines, and this is one of our new Essential review labels. You can read more about our review guidelines here.
This review was conducted primarily on the Quest 2 version of the game, but applies to all platforms. What did you make of our Beat Saber review? Let us know in the comments below!
The Ocean Course at Kiawah Island Golf Resort is a stunning course that gives players an expansive panoramic view of the Atlantic Ocean, while also providing players with tough wind conditions for the same reason.
From May 26, the course will be available to Quest 2 players on GOLF+, allowing them to experience the iconic course in VR for the first time, as pictured below.
It’s not clear yet whether the Kiawah Island course will be a free or paid release. One of the game’s other real world courses, Wolf Creek in Nevada, released as paid DLC for $7.99, so there’s a fair chance that the Kiawah Island release will follow suit.
While the full courses were a welcome addition, they are sadly not supported on the original Quest — those players can enjoy the putting and driving ranges, but not full courses. This means the upcoming Kiawah Island release will also only be available on Quest 2 headsets.
Holy hell, Little Cities has broken into the top 10 best-selling games on the @MetaQuestVR! It only launched last week…
You really need to give yourselves a round of applause @PurpleYonder People seem to be really loving our humble little city creator pic.twitter.com/1Y9z6ihLkW
— Jimmy Bowers @ nDreams (@jimmysbowers) May 19, 2022
The list of top sellers on Quest remains pretty stable a lot of the time. Massively popular games like Beat Saber, Job Simulator, Superhot, Onwards, Population: One and Saints & Sinners are almost always featured in the top ten, with room for only a few others to rotate in and out if they sell enough.
For Little Cities to make it onto the top of the list, even for a brief moment, should signal that it’s selling quite well at the moment compared to other staple titles.
Demonic Trials, a new event coming to In Death: Unchained, will mix up the core gameplay over the course of three weeks, starting from May 24.
The event will introduce three ‘Demonic Sigils’, one for each week, which will “completely change all of the known game rules and set brand new goals for the players.” Interestingly, the event will also let players choose from all of the chapters and environments featured in the main game, allowing those who have never progressed to later stages of the main campaign to experience some of the later environments.
Unlike other In Death events, Demonic Trials is not a tournament and players won’t compete against each other — instead, everyone will be working together to earn ‘Legend Points’ and rewards. You won’t be rewarded on your score, but on the collective effort from all players across runs in the event.
Developers Superbright do warn that this event will be more demanding than the main game, with “more challenging rules and requirements for ending the run and killing enemies.”
This event is the latest in a string of similar limited-time challenges and post-launch updates that Superbright have brought to In Death: Unchained since release. We were big fans of the game in our review written at the time of its Quest release in mid-2020, but since then there’s been loads of new content and visual improvements to enhance the experience for new and existing players.
A release date is set for VR puzzle game, The Last Clockwinder.
The single-player ‘co-op game will release June 2 for Meta Quest 2 and PC VR via Steam.
The Last Clockwinder Release Date Revealed
There’s also a new release date trailer, embedded above, giving us a proper dive into the actual story and voice acting that will accompany the automation puzzle gameplay.
As we’ve seen in previous trailers, you’ll be solving puzzles by acting out actions to create a chain of automated robots performing tasks. Here’s a description from the developers:
The Last Clockwinder is a VR puzzle-automation game set in a cozy sci-fi world. Your mission is to repair the Clocktower, an ancient haven for the galaxy’s plants and seeds built into the trunk of a colossal tree. Use the Clockwinder’s gloves to turn every simple task into a looping clockwork automaton. These clones can do everything you can do, from planting to storing to passing items around.
Create an interconnected system out of your own clones. Grow plants, harvest resources, and work together to save the clocktower!
Meta rolled out a new Quest update that brings to the headset some previously revealed stuff, such as app-based locks and tracking support for more keyboards, but also some new features too which the company hopes will instill more confidence in user privacy, including encryption for text and voice chats through Messenger and in-headset 3D Secure payments.
In the Quest v40 update, Meta is testing end-to-end encryption for Messenger’s one-on-one messages and calls in VR, which is now offered as an opt-in feature. The company initially rolled out encryption for Messenger on non-VR devices as far back as 2016, however this is the first time it’s offered on Quest headsets.
“Keeping your information secure is one of our top priorities, not just in VR but across Meta apps and technologies. When people trust that their conversations are truly private, they feel safe to express themselves and build stronger online connections,” the company says in a blog post.
Meta says you can check the privacy of your communication by comparing keys with someone. “If the keys match, messages and calls are secured with end-to-end encryption,” says a description of the feature.
Quest v40 also includes the app-based lock feature which was previously announced as a part of the company’s growing suite of parental controls. This lets parents restrict access to certain apps, requiring them to input a pattern to unlock content that might otherwise be unsuitable for their kid’s age. Meta calls it a “starting point for parents as we begin rolling out our parental supervision tools in the coming months.”
The update brings a new spin on how users enter 3D Secure info when using a credit card too. Before the update, users would have to input 3D Secure directly on the Oculus mobile app, however now you can manage the extra authorization layer whilst in VR.
And keeping users in VR seems to be the major theme with v40, as the update also now includes keyboard tracking support for the Apple Magic Keyboard with numeric keypad, and both the Logitech K375s and Logitech MX Keys.
First introduced last year, keyboard tracking lets you see a virtual version of a keyboard inside your headset to make typing easier. Until now, the only two supported keyboards were Logitech K830 and Apple Magic Keyboard (sans keypad).
Lastly, Meta has added two new options to its Accessibility menu which it aims to make Quest more comfortable for people who are hard of hearing: Mono Audio option, which disables spatial audio by projecting the same audio from both the left and right speakers, and the ability to adjust balance of the left and right audio channels.
To see if you already have v40, simply pop on your Quest 2, go to Quick Settings –> Settings –> System –> Software Update. There you can see the software version running on your headset and whether an update is available or not.
The latest version of the Quest system software, v40, adds more Bluetooth keyboard support and more.
Despite ‘The Big 4-0’ headline on the Oculus Blog, it’s a rather low key set of updates for the Quest in v40. The biggest focus is on a suite of new privacy and security-related features across different areas of the OS.
One such feature is the ability to lock individual apps behind an unlock pattern of your choosing. This was originally announced in March, as part of Meta’s plans for increased parental controls on Quest.
Per-app lock will now allow parents to prevent children from accessing select apps without their permission — every time you want to open a locked app, the user will have to enter the custom unlock pattern. This can be different on an app-by-app basis, and is available in addition to the existing headset-wide lock pattern feature.
Another new security feature is the addition of 3DS-enabled credit card payments in VR, which is now an opt-in feature for developers with in-app purchases. This allows you to enter and charge a credit card solely in VR — previously, credit card information had to be entered through the Oculus mobile app.
Messenger on Quest now also offers optional end-to-end encryption for both messages and audio calls in VR.
For Bluetooth keyboard owners, more models are now supported with tracking in v40. A second Apple Magic Keyboard model — the one with a full numeric keyboard — is now supported, alongside the Logitech K375 and Logitech MX Keys models.
A few audio accessibility options are now available as well — there’s a mono audio option, as well as balance controls for left and right audio channels.