‘Dear Angelica’ Made Me Cry

‘Dear Angelica’ Made Me Cry

“Finding the language of VR is our role,” writer/director Saschka Unseld tells me as I sit with pen in one hand and tissue in the other, decompressing from my time inside Oculus Story Studio’s (OSS) Dear Angelica. “Nailed it! And how many tears does it take to void the warranty on a Rift?,” I quip.

Dear Angelica is OSS’s third visual story, but it’s by far the deepest, most poignant, and best use of the VR platform from the studio to date. It’s a very personal narrative — but also one that focuses on universal themes — highlighting the emotional bond between child (Jessica, voiced by Arrested Development’s Mae Whitman) and mother (Angelica, voiced by Geena Davis).

I won’t get into the details of the story so as to not spoil anything, but I will say it was so intimate that I couldn’t help but think there was something specific in Saschka’s own life that compelled him to explore these themes. “I thought about how the stories I told came from the things my parents taught me,” Saschka pauses before finishing his thought… “It gives what stories you tell greater importance.”

The experience starts in Jessica’s bedroom, with the teenager nestled in her bed writing to her mother. Loopy script appears in the vast space overhead. I’m peering over Jessica’s shoulder as she writers, and I feel like a ghostly interloper invading her private sanctuary as she shares her most cherished thoughts and feelings.

The narrative unfolds as vibrant illustrations by artist Wesley Allsbrook envelop me, teasing my eyes to dance around the scene. The ribbon-like strokes promote a sense of movement and chaos reminiscent of van Gogh and Hokusai. It makes me feel as if I’m walking through a series of frantic, fluid paintings as they’re being created, and I’m enthralled as I take it all in. Some scenes are harried and frenetic, others sedate and calmly introspective; the varied drawing pace complements the voice-over to create a synchronized emotional timbre.

Oculus Story Studio’s ‘Dear Angelica’ To Ship ‘So Soon’

Oculus Story Studio’s ‘Dear Angelica’ To Ship ‘So Soon’

The 2017 Sundance Film Festival kicks off tomorrow in Utah and, after skipping out CES, it marks the first big event of the year for Oculus.

Facebook’s VR company has traditionally made a big splash at the prestigious event, which celebrates independent film making. Two years back it introduced the Oculus Story Studio division along with its first VR film, Lost. Last year Story Studio pulled back the curtain on its own creation tool, Quill, as well as its third project, Dear Angelica. This year attendees will see the premiere of that movie, and it sounds like Rift owners won’t have to wait much longer to see it for themselves.

Tha above tweet is from Chris Horne, Head of Tech on the new project. Horne didn’t provide a more specific date, but we wouldn’t be surprised if Oculus announced one sometime in the next few days. We don’t know if the company will charge for the experience, though both Lost and Story Studio’s second movie, Henry, have been released for free for a limited time (which, nearly a year on from the launch of the Rift, hasn’t expired).

Dear Angelica stars Jessica, a teenage girl that reflects on the stories she was told by her mother at a younger age. These tales come to life around you in VR making for a whimsical experience. It was made using Quill, giving the art style a beautiful hand-painted aesthetic that’s quite different from anything the studio has done before. Quill itself launched publicly alongside Oculus Touch in early December 2016. In our opinion, you have to try it out.

We’re hoping to see more from Oculus at Sundance, perhaps including the next project from Story Studio, but we’ll have to wait and see. HTC will be at the show with the Vive too, and the New Frontier installation will feature plenty of independent and unique works that utilise headsets. All-in-all you can expect a good show.

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Oculus Story Studio Co-founder Roundtable + Top 50 VR Storytelling Interviews

saschka-unseldI had a chance to talk about storytelling in VR with three of the co-founders of Oculus Story Studio during Oculus Connect 3. Saschka Unseld, Maxwell Planck, and Edward Saatchi were showing off a preview of their third VR experience Dear Angelica as well as their immersive storytelling tool of Quill, which enabled them to create a VR narrative experience entirely within VR.

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Maxwell-PlanckThey all emphasized to me that it’s still very early days of figuring out the unique affordances of virtual reality as a storytelling medium, and that Oculus Story Studio is still doing quite a bit of experimentation. They were in agreement in believing that it’s likely going to take a long time to figure out what narrative in VR looks like, and that it could be another generation before VR finds its true form.

Edward-SaatchiWhile I agree that VR storytelling is still very much within a Wild West phase of development, at the same time I do believe that there have been a lot of solid lessons learned about VR as a storytelling medium that I’ve covered on the Voices of VR Podcast. At the bottom of this post is a Top 50 List of Voices of VR interviews about storytelling in VR where the list is broken up into the following seven categories: the language of VR storytelling, interactive storytelling, multiple perspectives and empathy in storytelling, social storytelling, world building & environmental storytelling, plausibility & presence in narrative, and audio.

Some of the key discoveries that Oculus Story Studio made with Dear Angelica are first of all that changing scale as an effective way to evoke different emotional reactions. They also discovered that stopping and scrubbing through time was a very compelling experience that allowed audience members to have more control over their pacing through an experience. They also developed a unique “Quillustration” aesthetic that is like a lucid dream that’s trying to mimic how memory works. Perhaps having tools to create VR stories within VR will provide new narrative devices for how stories will be told in VR.

Saschka defined the essential components of a story in VR as simply having a beginning, middle, and end, and this broadens the scope of what could be classified as a narrative within a VR experience. Edward says that it often feels like they have the “dead hand of cinema” hovering over whatever VR storytellers do within a VR experience. The target VR demographic right now is so familiar with the film and video game mediums that they are bringing a whole set of expectations that impacts how they consume and receive VR narrative experiences.

Saschka was also really cautious and skeptical about creating stories that have branching narratives with multiple endings. He interprets multiple storylines as a sign that the author may not know what he/she wants to say, and this blocks his process of cultivating a personal connection with the content creator.

We also had a wide-ranging discussion about narrative vs interactivity, and the balance between creating authored stories versus balancing the amount of control a user has within the context of their sandbox of interactivity. Oculus Story Studio is made up of a lot of filmmaking gamers and so they cited a number of 2D narrative games as inspiration including Stanley Parable, Papers Please, Tacoma, Virginia, Gone Home, LMNO, and Façade. In the end, they imagine that VR experiences will be like the Holodeck in that it’s social, it’s a game, but it’s a movie. We’re still quite a ways away from having a widespread consensus on where VR storytelling is going, and Oculus Story Studio will continue to try that sweet spot between authored narrative and that sandbox of interactivity.

Top 50 Voices of VR Interviews on Virtual Reality Storytelling

THE LANGUAGE OF VR STORYTELLING

  • The Four Different Types of Stories in VR (292)
  • The Language of Cinematic VR with Google’s Jessica Brillhart (291)
  • Storytelling in VR: Ambiguity and Implication in 1st Person Narratives (339)
  • Pushing the Language of Cinematic VR Forward with ‘Sonar’ (296)
  • “Pearl” is an Emotionally Powerful Story about Selfless Service (415)
  • Ted Schilowitz on Bringing VR & Interactive Storytelling to Hollywood (439)
  • What Broadway Theater Can Teach VR Video Production (380)
  • Oculus Story Studio’s Quill: An Immersive Storytelling Tool (467)
  • Storytelling in Virtual & Mixed Reality with SPACES (374)
  • John Gaeta on ILMxLAB & Immersive Storytelling (294)

INTERACTIVE STORYTELLING

  • AI and the Future of Interactive Drama (293)
  • Storytelling in VR & the Tradeoffs of Empathy and Interactivity (290)
  • Using Code as a Canvas for Living Stories (411)
  • Sequenced & the Challenge of Interactive VR Narratives (396)
  • Interactive Storytelling Triggered by Gaze, Kevin Cornish (349)
  • “Luna”: A Deep Game, Narrative Puzzler about Recovering From Grief & Trauma (438)
  • Cracking the Narrative Code of VR with the Interactive Documentary Genre (407)

MULTIPLE PERSPECTIVES & EMPATHY in STORYTELLING

  • Rose Troche on the Vulnerability of a 1st-Person Perspective (286)
  • Situational Knowledges in VR Narrative: The Role of Place & Perspective (408)
  • Nonny de la Peña on Immersive Journalism, Empathy, & VR storytelling (6)
  • Building Empathy with a 360-degree Video about a Sexual Assault from Two Perspectives (242)
  • Nonny de la Pena on Empathy in VR (298)
  • Empathizing with a War-Torn Family in ‘Giant’ (342)

SOCIAL STORYTELLING

  • Group Explorations of User-Generated Worlds with VRChat (318)
  • What Dungeons & Dragons Can Teach Storytelling in VR (441)
  • Telling Stories with Improv Acting in ‘Mindshow’ (420)
  • Wizard of Oz Narratives: Puppeting Virtual Characters with Improv Acting (409)

WORLDBUILDING & ENVIRONMENTAL STORYTELLING

  • Alex McDowell on World Building in Storytelling (309)
  • Building Storyworlds with Lawnmower Man’s Brett Leonard (406)
  • Explore the Psychological Impacts of Solitary Confinement in ‘6×9’ (287)
  • Embedding a Story within a Place with ‘Obduction’ (432)
  • Denny Unger on the Future of Non-Linear Storytelling (462)
  • The Principle of Embodied Cognition as connected to the Environment (Episodes: 412, 469, 375, & 73)
  • Designing Google Earth VR: The Overview Effect & Finding Common Ground (475)
  • Walk Through a Vincent van Gogh Painting with ‘The Night Cafe’ (259)
  • Walking On a Virtual Tightrope Across the World Trade Centers (345)
  • Using Magic to Create Astonishment with The VOID (299)
  • Beyond Room-Scale: Exploring Infinite Worlds with THE VOID (284)

PLAUSIBILITY AND PRESENCE IN NARRATIVE

  • Rob Morgan on Narrative Design in VR & escaping the uncanny valley by implementing interactive social behaviors in NPCs (125)
  • ‘Rick & Morty Simulator’: Making Narratives More Plausible through Interruption (433)
  • Betty Mohler on Social Interactions in VR, Uncanny Valley Expectations, & Locomotion in VR (129)
  • Richard Skarbez on Immersion & Coherence being the two key components of Presence (130)
  • Mel Slater on VR Presence, Virtual Body Ownership, & the Time Travel Illusion (183)
  • Technolust’s Cloudstep VR Locomotion & Adding Social Behavior Scripts to NPCs (237)
  • Ross Mead on designing social behaviors & body language for virtual human avatars (56)
  • Job Simulator and the Magic of Hand Presence (315)
  • VR Time Perception Insights from Filmmaking & Cognitive Science (379) + Time Dilation (363)

AUDIO

  • Audio Objects for Narrative 360 VR with Dolby Atmos (398)
  • OSSIC & 3D Audio as the Next Frontier of Immersion (399)
  • Rod Haxton on VisiSonics’ RealSpace 3D audio licensed to Oculus & their Audio Panoramic Camera (124)

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The post Oculus Story Studio Co-founder Roundtable + Top 50 VR Storytelling Interviews appeared first on Road to VR.

Oculus Story Studio Creative Director on ‘Quill’, an Immersive Storytelling Tool

saschka-unseldOculus Story Studio has been exploring VR storytelling through a series of short narrative experiences starting with Lost and Henry, but they wanted to push the envelope of immersive storytelling with their next short titled Dear Angelica. They developed a new content creation tool called Quill that enables artists using Touch to create immersive illustrations and animated stories entirely while being enveiled in VR. It was announced that it was going to be released sometime at the end of January when Dear Angelica premieres at Sundance.

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I had a chance to catch up with Saschka Unseld at Oculus Connect 3, who is the creative director of Oculus Story Studio as well as the writer and director of Dear Angelica, to talk about Quill and the intention behind their next cinematic VR experience.

Quill is like a mix between Adobe Illustrator and Adobe After Effects in that there are 2D vector brushes that have a bit of motion graphics flare. This gives the “quillustrations” their own distinct feeling that is very unique to the VR medium. It’s more like stepping into a surrealistic dream or through someone’s impressionistic memories that really come alive when you are co-present with them. There’s also a lot of dynamic movement as the environment and you watched characters drawn and constructed line by line.

Unseld says the studio’s intention with Quill was to create a ‘non-opinionated’ tool that feels more like the style of the artist that rather the tool. The closest analogy in the VR world is probably Tilt Brush, which also uses 2D vector-like brushes. But Tilt Brush takes a much more opinionated approach with their highly-stylized brushes, and so it’s often easier to tell that it’s a Tilt Brush creation rather than who the artist who created it.

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The advantage of a tool like Tilt Brush is that it’s a lot easier for non-artists and casual creators to make something that feels amazing, just from the sheer joy of being able paint with light in 3D for the first time ever. But with Quill, it’s going to be a lot harder for non-trained artists to pick up the tool and feel like they’re the next Picasso. It’s more of a blank slate, and will require more of a learning curve for each artist to be able to fully express their style.

Oculus Story Studio has also been collaborating with comic book artists to be able to empower them to create immersive VR art, but also craft an entire story within VR using Quill’s storytelling engine. Dear Angelica is the first proper film/movie/VR narrative experience to be created with Quill, but it’ll be interesting to see more independent artists start to use the tools to craft the stories that they want to tell. Until then we’ll have to wait until Sundance in January before they release the tool more widely and start talking about other projects that are being created with it.


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The post Oculus Story Studio Creative Director on ‘Quill’, an Immersive Storytelling Tool appeared first on Road to VR.

‘Lost’ From Oculus Story Studio Makes The Jump To Mobile VR As 360 Video

‘Lost’ From Oculus Story Studio Makes The Jump To Mobile VR As 360 Video

Today, Oculus is announcing that the groundbreaking virtual reality short film, Lost, is coming to the Samsung Gear VR. Lost originally premiered for the Oculus Rift and was clearly designed with the unique capabilities and limitations of that system in mind. For its debut on the less-powerful Gear VR headset, the project has been repurposed as a 360 video rather than a full, PC-powered, VR experience that allows for robust features like positional tracking.

According to an email from Oculus,

Lost 360, from Oculus Story Studio, is now available on the Oculus Store. This short film brings you along an unexpected encounter in a magical forest. From the director of Pixar’s The Blue Umbrella, Lost 360 is an excellent showcase of narrative storytelling in virtual reality. Lost 360 will be free on the Oculus Store.

Minor Spoilers ahead here: Lost is the story of a massive robot stranded in the woods that is missing one giant hand. The narrative focuses mostly on the hand itself as it wanders into a forest clearing in search of its master. You yourself are also occupying that same clearing and you become a subject of interest for both the hand and its gargantuan host.

Lost was the first creation of Oculus Story studios who would later go on to make the Emmy Award winning short VR film Henry. As such it was designed to introduce a user to VR films in general. The film therefore plays with your gaze and sense of depth quite a bit.

Despite the loss of positional tracking as it moves to the Gear VR, Lost 360 should be able to maintain most of the original’s key moments. The Gear is still capable of rendering depth and enabling head tracking. Those two features are really all one needs to enjoy this experience.

You can download Lost 360 on the Oculus Store starting today for free.

Oculus Story Studio’s Henry Wins Emmy for Outstanding Original Interactive Program

There’s not been too many times that virtual reality (VR) content has won awards outside of the videogame industry itself, but today Oculus VR has now revealed its latest prize.

The company has revealed on its Twitter account that Henry the short film featuring a lovable hedgehog, created by subsidiary Oculus Story Studio has won an Emmy award. The tweet said: “We’re honored that Henry has won an Emmy® for Outstanding Original Interactive Program! http://ocul.us/HenryEmmy.”

Henry Emmy Award

In a blog posting on the announcement Ramiro Lopez Dau, director of Henry has commented: “When we set out to make Henry, it was a step into the unknown world of making an emotional VR movie. While we didn’t know what the outcome was going to be, we were excited about the possibilities. We never anticipated that one of our first projects would be given such a distinction and this recognition is not only a testament to our team’s creative and technical achievements, but also a validation for the VR storytelling community as a whole. While Henry is just one step in the long journey ahead, we hope this moment inspires storytellers to bring their ideas to this new medium and help shape the future of VR storytelling.”

This is a major award for the team to win and showcases how far VR has come. The studio is currently working on its next project Dear Angelica with more details due to be released later this year.

But Henry isn’t the first immersive VR project to win an Emmy. Last year The Sleepy Hollow Virtual Reality Experience, developed by Secret Location and produced by Fox, won in the “Interactive Media, User Experience and Visual Design” category, and earlier this year Felix & Paul Studios won a Daytime Emmy for Inside the Box of Kurios Outstanding Interactive Media – Original Daytime Program or Series category.

For all the latest news from Oculus, keep reading VRFocus.