Oculus’ Nate Mitchell on the Fate of ‘Rooms’ and ‘Parties’ on Rift

VR is in many ways awesome, but still in many ways lacking. Ease-of-use, especially when it comes to playing in VR with friends, is presently a huge pain point for the experience. Oculus’ solution to that pain point—announced more than seven months ago—launched on Gear VR where it was welcomed with open arms. Bizarrely, the same features remain painfully absent from Rift, Oculus’ high-end VR platform, especially in the face of major improvements to multiplayer VR gaming on SteamVR. Nate Mitchell, Head of Rift at Oculus, offers an update on the fate of Rooms and Parties on the Rift.

Rooms & Parties

Announced at the end of 2016, Oculus Rooms and Parties are a new app and a new feature designed to fix perhaps the most frustrating problem with multiplayer Rift gaming: finding your Oculus friends in VR. Once you actually get into the same game and match together, multiplayer on Rift is usually pretty great, but getting to that point is a frustrating challenge because once you don the headset you lose easy access to most of your usual digital communication tools like messaging and VOIP apps.

The Rooms app was designed as a universal pre-game lobby for Oculus where friends could find each other, discuss what they wanted to do in VR, and launch into that experience together. Importantly, it also gives players something to do while they wait for friends to arrive, instead of just sitting around with a headset and peeking out the corner to check their phone for messages from said friends.

Parties, meanwhile, are a feature of the underlying Oculus dashboard: global VOIP chat allowing friends to talk to each other no matter where they are in VR. That makes it way easier to sync up and play because you don’t have to take off your headset (or uncomfortably peek out) to use out-of-headset means of communication like messaging and VOIP apps, only to transition to in-headset VOIP once you get into the same place together. It also means players can play single-player games in VR but keep the conversation going.

Back at the time of the 2016 announcement, both Rooms and Parties launched on Gear VR and have been updated continuously. At the time, Oculus said that both would come to Rift in 2017, and naturally users were excited after putting up with a multiplayer experience that’s not up to par with what what they’d expect from a typical gaming platform.

Missing in Action on Rift

Now seven months into 2017, Rooms and Parties still haven’t come to Rift. Their absence is increasingly painful in the face of the launch of SteamVR Home Beta, a multiplayer pre-game lobby built into SteamVR which—combined with existing Steam voice call and chat features—provides essentially all the functions of Rooms and Parties. It isn’t perfect, but at least it’s there.

In ‘Rooms’ on Gear VR you can watch video until your friends arrive. | Image courtesy Oculus

For a platform that’s in many ways surprisingly mature for its age, Oculus Home for Rift is seriously lacking in multiplayer ease of use, and players are noticing. We’ve heard calls from the Rift community, both indirect and direct, asking us to reach out to Oculus for an update on when there will be improvements to the experience.

From the Horse’s Mouth

Fortunately, we had an opportunity last week to sit down with the perhaps the single best person to speak on the topic: Nate Mitchell, Head of Rift at Oculus, who filled us in on the fate of Rooms and Parties on Rift, first offering a quick recap of where Rooms is on Gear VR.

“We’ve got Rooms on Gear VR, we’re really happy with it. The Rooms team is moving super fast. They’re shipping releases—pretty major updates—more or less every month, adding new features we’re excited about; we’re seeing usage continue to tick up. So overall we’re really excited with where Rooms is at on the mobile side.”

Nate Mitchell has been with Oculus since the beginning. | Image courtesy Oculus

Then he addressed criticism he’s heard online from people saying that Rooms should be a quick and easy port over to Rift on PC.

“[…] a couple of folks were like ‘Why would they [spend time expanding it on mobile] instead of bringing it over to PC?’. Well, realistically, with a limited team, they’re able to move much much faster on a bunch of features and get more value out to folks on the mobile side by focusing only on one platform rather than trying to bring everything over to PC simultaneously,” Mitchell said. “And that’s especially true just because Rooms is actually built in Unity, it’s using Android, and so there’s always gonna be features that they’re doing that are specific to Android (codecs and things, especially for video or audio) that don’t just come over whole cloth, ‘wham-bam’ to PC.”

Parties, Coming Soon to a Rift Near You

For people who want to ‘hang out’ in VR, certainly one function of Rooms, Mitchell says that Facebook Spaces fills that need and that it’s being actively worked updated and expanded. But Rift users have been looking to Rooms not as a place to hang out (there’s already many of those to choose from), but as a way to fix the high-friction experience of syncing up with Rift friends to play VR together. To that, Mitchell confirms that Parties—global group voice calls that span across apps—is on the way to fix one aspect of that friction.

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“So people are asking, ‘So when is Rooms coming to PC?’. We have something coming to PC pretty soon which is Parties. So we are gonna have persistent VOIP calls coming to PC independent of Rooms, launching pretty soon. So you’re gonna be able to open up the Universal Menu, and you’re gonna be able to say ‘Hey I wanna chat with Nate’; I’ll get a notification, it’ll say ‘Hey do you wanna join a party with Ben?’; I’ll say ‘Absolutely, love Ben, can’t wait to chat with him again’; and then bam, we’ll have persistent voice across multiple titles.”

Continued on Page 2 »

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Facebook Discusses The Future Of Oculus Rooms And The Monetization Of Spaces

Facebook Discusses The Future Of Oculus Rooms And The Monetization Of Spaces

Social VR is now a reality for Facebook proper and as a result it raises a few questions concerning the corporation’s pre-existing properties.

In 2014 Facebook purchased Oculus, making it a matter of time before the acquisition’s virtual reality hardware would be incorporated into Facebook’s wider mission of “connecting the world.”

A Facebook social VR experience was teased by Facebook a year ago at 2016’s F8 developer conference. The demonstration showed Nintendo Mii-esque avatars that bring a user’s unique physicality into a shared VR space. The F8 demo was well received and then, at the very next F8 conference, Facebook’s Michael Booth once again took the stage to announce a publicly available beta-version of this software called Spaces that Oculus Rift owners could download that very day.

In between these two conferences, Facebook released a smattering of other Social VR applications within the Oculus brand. Oculus Rooms also came out last year and the roaring presence of Spaces leads one to question what the future might hold for that experience.

UploadVR had the chance to interview Booth who explained what the release of the Spaces beta means for Oculus Rooms.

Booth clarified that the Spaces and Rooms teams are separate entities at Facebook. Booth encourages users to think of both of these apps as “experiments,” more than finished products that would demand the entirety of Facebook’s development resources.

“At a minimum these are two parallel experiences and we’ll see where those go. But honestly, they’re like apples and oranges,” Booth said.

One of the key differentiators between these two programs is that Rooms is on the Samsung Gear VR and Spaces is on the Oculus Rift and Touch. According to Booth, “they [the Rooms team] are exploring a different problem and I think we’re going in different directions.

When asked directly whether or not Spaces will be replacing Rooms, Booth responded with a flat “no.”

On the Spaces front, we asked Booth whether or not the new app will be monetized as it progresses out of this free beta. Booth stated that Facebook wants to handle that in a “friendly,” manner:

“One of the things I really, really enjoyed about  Facebook, and one of the things that got me to work for them, is that the mandate was ‘figure out social VR, make it fun and engaging and we’ll figure out how to monetize things in a friendly way later.’

I come from the game’s industry. I know there’s good ways and bad ways to monetize things, from the good ways to monetize there’s all sorts of ways that that could be done. [We don’t want] obnoxious paywalls.”

Facebook Spaces is available now on Oculus Home. Rooms can be downloaded via the Oculus app on a Samsung Galaxy smartphone.

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Me Vs. A Decade

Today’s VR vs. story isn’t really about virtual reality. It’s more a story about the writer, as today marks a very important day for me. Let’s begin 24 hours ago though.

It was Monday. My phone was ringing.
It was ringing and it was over on the other side of the flat.

Bugger.

Groaning I drop the speaker I’m trying to repair with one hand and break away from the Twitter post I’m writing with the other, to sprint across the flat. Dodging the overly long and overly patched up internet cable, hurdling the two steps up to the, weirdly, slightly higher level which that side of the flat is at. Before pouncing on the phone lying on my bed before it rings off. I knew who it was of course, if they are still there on the other end. Or, more precisely I know what type of call it would be. Someone from Manchester, or Liverpool, or Dublin or Abergavenny – that was a recent one – who wanted to talk to me about either:

a) The amount of money I could claim from the car accident I had. Which I’m reasonably confident is £0.00 since I don’t drive.

b) Have I thought about pensions and life insurance? Answer: Yes, but do they think about me?

or c) Whether or not I had heard about Payment Protection Insurance (PPI) from mortgages or home-buying or something. How it had been mis-sold or misused and how I was due funds worth hundreds of pounds. Have I checked? To which the answer is I have never done anything financially that involved PPI. The last caller on that demanded to know how I would magically know this.They were told forcefully that I think I would remember such a transfer.  Also since I rent the likelihood of any of this is rather on the low side.

I was surprised as it was not actually any of these but a number I recognise from an employment agency. I picked up, and a somewhat more masculine voice than I expected wheezed “Hello it’s Derek from Kitten Whisperers!” The names have been changed to protect the guilty. “I was wondering if we could have a chat.”  Turned out Derek was after a catch-up on things since the CV they had from me was a bit out of date, and since you never know and its always good to have such companies thinking of you, I agreed.

I ‘hmm’-ed and we went through some run of the mill questions. “Are you doing okay?” “Are you still living here?” “Are you still working for VRFocus?” Yes. “What do they do?” Well…  Then Derek asked, “So, do you have much experience in Community Management?” And for a brief moment I was stumped. I mean, presumably he had my “kinda out of date” CV in front of him. What was he expecting? That I’d suddenly go ‘well actually I made it all up’ and fill him in with a completely different work history? ‘No, in truth from 2008-2009 I was a matchstick-seller and part-time snowboarding clown and from 2011-13 I lectured at Harvard in Esperanto.’

I pursed my lips together. “Actually it’s ten years on Tuesday.”

“Oh.” He said, a bit bored. I slumped because I was actually telling the truth .On the 28th of March 2007 I was bundled though into an office at SEGA Europe and quickly made to sign an NDA. It was all a bit hectic in the office and I wondered what was going on. I was then told that in about five minutes they were going to announce the fact that Mario and Sonic were going to be in a game together for the first time. and I was hurled into a chair and signed up to the official forum with full on mod powers.

“Track what they say.” Said my new line-boss as the press release for what was Mario & Sonic At The Olympic Games rolled out to the press. “If they start getting worked up.” He paused and pursed his lips together. “Well we’ll come to that.” He shrugged and patted my shoulder.

Ten years ago…

After the call ended I thought for a while about that ten years. I’d accomplished quite a lot in that time, not that you’d know it. But the truth of it is most people don’t know what I do, what any of us do. But that’s my career. A ten year stretch during which I had several years at SEGA setting up and managing their social media and working hard to rebuild community trust from the ground up. Which is mighty impressive considering I’ve never had a day’s worth of proper training in any of it before then – or indeed, astoundingly, since. I co-created an world record owning international convention with that community. Wrote blogs every day. Was the first one in and the last one out, and did my damnedest to fix an impossible to fix situation (and took a lot of flack for caring enough to do so) before I left several years later with my head held high despite being left exhausted in every sense of the word by the whole thing.  Still, I’d left my mark.

Of course they then erased everything I ever wrote after I left because they were too lazy to keep the European branch’s blogs when they merged them. Which was nice of them.

Whilst I wasn’t well known by name, (I didn’t exactly promote myself as a ‘figure’ during that time) for those in the know I had gained a reputation for hard work (to the point of exhaustion), dedication and became known for my ability to conjure up miracles from essentially nothing. A social media MacGuyver able to put together content plans with nothing but half a screenshot and a second-hand paperclip. I was hired in the short term at Square Enix to essentially rescue a project after the previous Community Manager (CM) disappeared straight after it was announced. I ended up writing a bunch of game lore and cobbling together the foundation of something that could be built on. From there, after some disappointment, I ended up in Belgium where I led a tight-nit multinational team of newcomers to the role, as we dealt with all manner of projects. Instructing them as mentor/teacher.

I worked on multiple projects; I turned my hand to advertising campaigns having never previously been given a dime except for the convention and essentially doubled the revenue being made and halved the cost. In time one  project was announced to be wound up and, again with nothing, I took over the reigns to somehow get a social game people had spent money on to conclusion and salvage the situation for the creators.  I became de facto Producer and with nothing in my resources and a product announced to be closing I grew the English community by 50,000 in one and a half months. Sent session numbers through the roof and actually brought the game to a resolution which didn’t involve people screaming for blood. They had their money’s worth and they were happy. I still get messages asking if I can somehow bring it back.

After the Belgian firm turned heel on its own employees, I left and my team joined me as soon as they were able. Unemployment was better than staying at a time when there was a global recession going on. That says more than anything else I could. But that team was good, very good. Two have gone on to work with big companies within the games industry and I’m beyond proud of them.

Life took me back to the UK and I ended up working here at VRFocus. Did you know I’ve been here over two years now? It doesn’t feel it. But I have. I’m still a CM, albeit “Community Manager & Writer” now, I do what I can and that reputation I have is still very much in effect. Although the person behind it is rather more tired and worn looking than his 2007 equivalent.

True story: After Square I applied for a job at a major UK studio and during the interview was surprised to be asked if I wasn’t too old to be a Community Manager. I was then told, dumbfounded, in a phone call that I wouldn’t be progressing further and one of the reasons given was “we think you’re too old for the role”. I also didn’t have “the look we are going for”, apparently. Which made no real sense. Apart from the fact discriminating on the grounds of age (as well as apparently, my face) is illegal, I was 28. They made me sound like Methuselah. They’d probably have a coronary to discover I’m still one at 34! (Before anyone asks I was so shocked at what I was hearing it took some considerable time before I’d really realised what had been said, and by then it was too late to suddenly go “hey, hang on a minute!”.)

It all evolves. Much like VR – which we will come back to, I promise.

In fact this reminiscing is partly due to reading an excellent article on what the job entails by my opposite number (I… guess? Although she has a much better title than me – and she has a electronic fancy follower clock/counter that I desperately want to steal.) from Upload VR, Elizabeth Scott. Who got me thinking about what it is I do here and have done previously. But if you’re unsure what it is I do, I write this and Life in 360 and a number of other posts/features as required. Sort out most of the graphics, the moderation, and am the person you talk to on Twitter, or Facebook or Reddit if you see VRFocus being chatty there. I sort the social media in general when I’m in. I work with various partners and the guests writers we have to produce content, I work on the website itself – now with the new site’s designer. I’m HR, I run the time sheets. I edit videos when required. I run events when we run them but you’ll probably never see me at a main one. I search for stories and allocate them to the writers, with whom I work on their stories as I need. I’m, as my author description says, the unofficial Deputy Editor.

I fix.

I’m basically a cross between an online janitor and a hatstand.

But the core of the job is you help, and whilst I’m presently more on social than anything else. It’s kind of ironic that a guy who is heavy on the social anxiety made this his career. But hey, I never said I was smart. Ten years, four companies and a lot of projects have passed. The job has changed and evolved throughout those years and some point in the future it will change again – and it might be VR that changes it.

Community Management is part of that family of Customer Relations-type roles in business. It sort-of-kinda sits between everything. It’s marketing, it’s public relations, it’s creative and design, it’s finance and even legal (sometimes) and several of those are already being touched on and altered by other types of technology. The most obvious one being Artificial Intelligence (A.I.). In the same way will there come a time where a CM’s role will also be to respond to discussions on an article using such a system? Will a young wide-eyed fan be thrust into a virtual forum room to monitor reactions to Mario & Sonic At The Lunar 2028 Olympic Games? Appearing as a cartoony Avatar holding up the announcement trailer for you to then step into. All care of Oculus and Facebook’s Rooms system. Perhaps they’ll appear in your office or classroom as a virtual projection, displayed by Microsoft HoloLens to discuss a news story.

Will my career be supplanted by something else, all travel and interaction made virtual? I’m not sure I’d like that, if I’m honest.  But that’s a question to be answered by the future – and the future is coming fast. For now I’ll continue to evolve as best as I can. Will I be doing the same role in 10 years? Who is to say.

Here’s to a decade.

 

VRTV’s weekly recap includes Samsung Price Drops, a VR gaming convention in VR and more

For VRTV’s fourth episode there’s been plenty going on in the virtual reality (VR) industry during the last seven days. The weekly news roundup is full of stories you may have seen or completely missed, covering the entire breadth of what’s going on.

Whilst there’s no major events taking place but in the news this week there’s been price drops from Samsung, Oculus has had one of the lawsuits against it dismissed, Esper developer Coatsink will be supporting the new Gear VR controller, in-VR plans to be the first VR dedicated convention to be solely attended in VR and loads more.

This week has also seen Nina review I Expect You To Die, interview World War Toons developer Studio Roqovan and talk to Nordic Trolls about its upcoming RPG videogame Karnage Chronicles.

Checkout the next episode below for further info, and stay tuned to VRFocus  and VRTV for more news and videos.

Oculus updates Rooms on Gear VR, adds direct Facebook livestreaming

During the Oculus Connect 3 event in October 2016, the company announced plans to make Gear VR more social with Oculus Rooms and Parties for the device. These features were launched in December and today Oculus Rooms has received a big update, as well as the launch of Oculus Events.

For Oculus Rooms 1.2 users can now access a wider selection of content including music videos from Vimeo, and 360-degree videos are now supported. To make locating content easy a voice search option has now been made available.

invasion

Livestreaming has become immensely popular on Facebook and now Gear VR users can share with the world to. Rolling out today, Facebook Livestreaming allows users to take their online friends into their virtual worlds, as they play games or enjoy 360-degree content. Presently this is currently available to Gear VR users outside the US, with a further roll out in the coming weeks.

With Oculus Events users will find it easier to locate friends and jump into an experience together. Highlighted events are showcased in Oculus Home, with a dedicated Events tab where users can set reminders for upcoming events or jump into one that’s currently live. Oculus Events include a myriad of options to choose between, from multiplayer games and tournaments to tech talks and trivia.  To kick things off tonight there will be a Super Turbo Poker Tournament from Casino VR Pokertest those poker skills with blinds increasing every five minutes.

Lastly there’s Oculus Voice for Oculus Rift as well as Gear VR. Currently supporting English speakers, it’ll allow voice searches to be performed from Oculus Home to navigate games, apps, and experiences.

For the latest updates from Oculus, keep reading VRFocus.

Hulu Beats Netflix to Social Viewing in VR on Gear VR

Finally, one of the two major video streaming services available in VR will let you watch with your friends. Hulu has broken ground on social video viewing in VR with an update to their Gear VR app which lets up to three people watch regular and 360 videos together.

Although it was promised way back back that Netflix would see social/multiplayer viewing in VR, it’s Hulu who is taken the first step. With the latest version of the Hulu app on Gear VR, users can watch content together online.

The app is now fully integrated with Oculus Rooms, Gear VR’s hub for social VR activities. You can bring friends into the Hulu VR app by bringing a party together in Oculus Rooms first, then launching the app from the launcher table. This will transport up to three players into the app, sitting them on a virtual couch in front of a giant screen. Users can switch between several surrounding virtual environments.

hulu-vr-social-multiplayer-viewing-integration hulu-vr-theater

Through the Hulu VR app, the company makes available both their standard streaming content (for subscribers) and a collection of 360 degree content (which is free to watch even without a subscription).

The app respects each player’s avatar as built in Oculus Rooms, and also supports voice chat through the same mechanism.

The Hulu VR app itself isn’t the best looking Gear VR app we’ve seen, exhibiting quite a bit of aliasing in the surrounding environment. Fortunately, the app’s core function (video playback) seems to work well and at high quality.

At the moment the app seems to be available only in limited territories. I was able to find and install it fine in the US, but colleagues in Canada and Italy both were barred from even finding the app on the Gear VR store.

On the Rift front, the Hulu app has recently received an update that adds rudimentary Touch support (just the ability to browse menus). Unfortunately the Rift version of Hulu lacks the social/multiplayer of the Gear VR version, which is a little odd given that the Rift is powered by significantly more capable hardware. Our guess, however, is that Oculus Rooms (not yet available on the Rift) is the holdup, as it provides important social functions that makes Hulu social viewing possible on the platform.

hulu-vr-touchAnd while Hulu VR is also available on Google’s Android Daydream and PSVR platforms, those versions do not yet support social viewing.

We hope that Hulu’s move into the social viewing space will compel other streaming services in VR to up their game and offer the same feature, as it feels like a critical and overdue capability.

The post Hulu Beats Netflix to Social Viewing in VR on Gear VR appeared first on Road to VR.

You Can Now Watch Hulu With Far Away Friends On Gear VR

You Can Now Watch Hulu With Far Away Friends On Gear VR

Watching streaming apps inside VR is great, but it’s missing one vital component: your friends. With the help of Oculus, Hulu is looking to change that.

The streaming service just announced it is updating its support for the Gear VR headset today with integration added for Oculus Rooms. That means the personalized avatar you create in Oculus Home can now be brought into shared Rooms spaces, and you’ll be able to meet up with other friends to watch Hulu content together, be it the 360 videos offered for free, or the entire library of films and TV shows featured in a Hulu subscription.

That’s a pretty big step forward for the app; imagine watching VR content with friends who are physically far away from the comfort of your own sofa. We’ve already seen this concept with third-party apps like Bigscreen, which works by mirroring your computer screen in a virtual world and not through official integration.

That’s not the only update to Oculus’ versions of the Hulu app. On Rift, the app now also supports the Oculus Touch controllers, giving you another way to navigate its interface. You can also bring your Rift avatars into the experience, presumably so that they are there and ready for when Rooms launches on the PC-based headset later this year.

The app is also available on PlayStation VR and Google Daydream, but doesn’t support these features there just yet. If they were to get social support, then they likely wouldn’t be using Oculus’ own features.

As far as we know, Hulu is the first VR streaming app to feature this option. Netflix was the first streaming app to get VR, launching alongside the consumer Gear VR in late 2015, but that only allows you to watch content by yourself. We’ve yet to test out Hulu’s Rooms integration for ourselves, but assuming it works well then this is a feature we’d likely start to see pop up more and more.

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Hulu Adds Support for Avatars and Rooms in Latest Update

At Oculus Connect 3 last year the company revealed several new social initiatives for Gear VR and Oculus Rift, namely Avatars and Rooms. Today Hulu has announced support for both features. 

At present Rooms has only been made available for Gear VR while Avatars can be used on both systems. Oculus created Rooms for users to hangout with friends, where they can watch TV like Hulu, listen to music and play mini-games with up to eight people. Another feature of Rooms is that users can gather round the app launcher and jump into another social app such as Dragon Front, Casino VR Poker, Ascension VR, Wands, Fusion Wars and more.

So Gear VR users can now jump into the Hulu app in Rooms with their friends and watch Hulu’s content together, including the entire library of premium 360 videos – for free and without a Hulu subscription. Those with Hulu subscriptions can also enjoy Hulu’s entire 2D library together in VR.

Hulu Gear VR - Rooms and Avatars

While Oculus Avatars are all about personal identity in its VR world. The feature enables users to customise their identities with a myriad of permutations, from textures and clothing, to accessories and more. The Hulu app also supports the Oculus Touch controllers so that users can use their virtual avatar hands to control the app and play with objects in the Hulu virtual environments while enjoying Hulu’s entire 2D library.

For any further Hulu updates, keep reading VRFocus.

Gear VR Goes Even More Social as Oculus Rooms & Parties Become Available

At the Oculus Connect 3 (OC3) event in October, the company had plenty to talk about with most of it focused on the launch of Oculus Touch. But mobile head-mounted display (HMD) Gear VR didn’t get forgotten, being included in a joint announcement with Oculus Rift regarding new social features Rooms and Parties. Oculus have now revealed both options are now available.

With Oculus Parties up to four people can get together and start a voice call wherever they are, whatever they are doing in virtual reality (VR).  Accessed directly through Oculus Home starting a party is easy. Users select the party tab, choose who they want to join the party, and start chatting away.

parties_rev1

While Oculus Rooms provides a place for Parties to hangout,  watch TV, listen to music and play mini-games with up to eight people. Another feature of Rooms is that users can gather round the app launcher and jump into another social app together. As long as developers integrate the feature into their API users can then enjoy more title together. These currently include: Dragon Front, Casino VR Poker, Ascension VR, Wands and Fusion Wars.

Many VR naysayers have always used social interaction as a reason why VR won’t be successful or popular, but many companies are focused on proving VR can be just as social as communicating with your smartphone. Other apps that specialise in this area include AltspaceVR and vTime, with the former showcasing live events and the latter allowing users to upload their own 360-degree photos to use as backdrops for virtual environments.

VRFocus will continue its coverage of Oculus social plans, reporting back with any further updates.

Oculus Wants You to Talk With ‘Parties’ and Play in ‘Rooms’

Remember that friends list you made back when you got your Samsung Gear VR or Oculus Rift? Yeah. It’s been pretty useless. Today Oculus announced that they’ll soon be turning on social with the help of two new social app functions.

Lauren Vegter, Oculus platform product manager, took the stage today at Oculus Connect to introduce Parties—allowing you to chat with friends on your friend’s list, and Rooms—a social VR hangout for up to 8 people.

While Parties allows you to message and connect up to 8 people for a voice chat, the real feature is Rooms which allows those 8 friends to watch video together (provided by Facebook), listen to music, and and play social mini-games.

oculus-rooms-minigames
playing mini-games in Oculus Rooms

From there, you can gather around an app launcher in Oculus Rooms so everyone can get into the same game or experience at the same time. Oculus is offering developers the coordinated app launch API so they can integrate it into their multiplayer games and experiences.

Vegter reports that both Parties and Rooms will be coming to Gear VR in a few weeks, and to Oculus Rift in early 2017. It’s unsure at this time what will become of Oculus Social beta.

rooms-oculus

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