Preview: After the Fall – Frosty Social Mayhem

After the Fall

With all that’s happened over the last couple of years, 2019 seems like an age ago. It was that year when VRFocus got its first hands-on glimpse of Vertigo Games’ Arizona Sunshine follow up After the Fall, an action-packed shooter set in the frozen wasteland of Los Angeles. After a few delays, the studio is almost ready to launch the zombie-themed FPS across multiple headsets and VRFocus got another peek at the title and game mode called Harvest.

After the Fall

In actual fact, the demo contained three distinct sections of After the Fall, and as expected offering a different flavour to the proceedings since last we met. Available were the Outlands, and introductory level given players the main gist of the controls, a hub section called The Line where players can meet up and chat before heading out on co-op missions together, which leads us to the Harvest.

If you’ve played Arizona Sunshine you’ll likely have dabbled in the frantic horde mode, a later addition where you have to survive waves of enemies. Harvest is After the Fall’s horde mode of sorts but instead of running around a singular map, players have to work their way through a level, stopping off at occasional safe houses, with the main goal being to collect as much Harvest as possible from dead enemies.

This you can then use in Harvest-o-Matic’s found in safe rooms to purchase useful equipment such as health, pipe bombs and ammunition. It’s a setup most Left 4 Dead or Back 4 Blood players will be familiar with. You all have to work together because inventory space is very limited, choosing between a health pack or a tasty explosive could mean life or death on those frozen streets.

After the Fall

Before getting there The Line is worth an exploration. It’s like a massive arcade with loads of cabinets in the middle, where you can team up with three other friends before going on a Harvest (AI bots are available to make teams up to 4), head to the shooting range or talk to Luna who runs the place. *Spoiler* As an awesome nod to Vertigo Games’ previous title there are Arizona Sunshine cabinets offering a very basic twin-stick shooter for a quick time killer.

Vertigo Games has been sure to include plenty of accessibility options that are always worth a peruse before heading into the action, as you can play seated or standing, teleport or use smooth locomotion and change how reloading works. It’s the latter that VRFocus instantly had issues with which was a worry so close to launch.

Ammo is located right on your chest, with the belt height adjustable to suit each player’s requirements. You then have the choice of Quick or Advanced reloading, the former consisting of merely bringing the gun to your chest whilst the latter is a more traditional manual VR mechanic, ejecting the magazine, grabbing a clip and cocking the gun. However, when it came to fighting that first ravenous horde of Snowbreed it was an absolute fumble fest. The Quick reloading was intermittent at best, constantly jabbing the gun at the ammo belt until something happened. Advanced reloading, on the other hand, was smooth as butter, feeling natural popping clips out and jamming another in. Additionally, there’s a Harvest multiplier if you choose the Advanced option.    

After the Fall

After the Fall also employs and omits several other familiar VR shooter mechanics. Taking a leaf out of Half-Life: Alyx’s book are the wrist pockets, these are your only inventory slots for things like health and explosives. This becomes even more of a juggle once you start locating Floppy Disks, these unlock new equipment by taking them to the Harvest-o-Matic and then completing the run. You can hold up to four weapons if you so wish, one on each hip and one in each hand for that proper gun-toting Rambo look. But you can’t put anything over your shoulder, even the bigger two-handed weapons go on your hip which seems a bit strange. There wasn’t a chance to test how two rifles on each hip and one hand-held would look although we’d imagine the visual clutter might be a bit much. Also, there wasn’t a chance to test the weapon upgrade system which was a shame, that’ll just have to wait for the full review.

Even with those grumbles, the gameplay was exactly as hoped, fast and at times unrelenting, with Snowbreed clambering through walls, across ceilings or just plain smashing through stuff like a bulldozer. It was arcade action at its best, ziplining across buildings, gunning down corridors or monsters then in those moments where you could take a breather exploring rooms to find useful loot and collectables. Aside from the base slow and fast Snowbreed there were four more specialised foes that would pop up occasionally, Juggernaut, Eater, Brute and Smasher. They’re all tanks in their own right with the Juggernaut able to pick you up, the Eater explodes, the Brute is a super speedy fella whilst the Smasher was the final huge opponent to overcome. Certainly impressive and tough in the first run, how well they work across multiple Harvest remains to be seen.

After the Fall is gearing up to be one of VR’s biggest winter 2021 launches thanks to the wall-to-wall combat. There’s also the impressive feat of co-op, cross-platform gameplay between all supported headsets, which should ensure player numbers for full Harvest runs. Considering how some VR videogames have struggled with this feature, having it available from day one could mean all the difference. After the Fall is coming to Oculus Quest 2, PlayStation VR and PC VR headsets on 9th December, so there’s not long to wait to see if it’s been worth those delays.

Museum of Plastic 2121 Envisions a Plastic-Free Future on Curatours

Museum of Plastic

Cooperative Innovations, the studio behind virtual reality (VR) party title Spaceteam VR, unveiled in early 2020 a project called Curatours. A platform designed to off VR users virtual tours of museums and galleries. Today, the first tour has now gone live, Museum of Plastic 2121, a collaborative effort between several organisations and artists built around the idea that in the future single-use plastics will only be found in museums.

Museum of Plastic

Cooperative Innovations worked alongside South African environmental organisation, The Greenpop Foundation, Street Art organisation, Baz-Art, and the University of Hull whilst being supported by the British Council’s Creative Commissions programme. Just like any museum, the Museum of Plastics 2121 is made up of several wings including the Environment wing, Industrial wing and History wing.

With Baz-Art working with artists and communities they created real-world murals alongside 3D paintings for the museum which you can now view. Because Curatours is a social tour platform it offers three types of tours depending on your preference. For the greatest freedom, you can go on a Self-Guided tour at any time you like. Or then there are the Pre-Recorded tours where you’re free to explore with a guide appearing to provide information about that place or the artefact you’re near. Finally, there are Live-Guided tours where you book a time slot to join a group guided by an expert who can answer questions. Tour groups will be around 12-15 people.

Curatours is a social digital space – it isn’t connected to physical geography, it’s nationless, timeless and unconstrained by physics. Featuring stories and creativity from partners around the world, it’s a space where people can gather, learn and discuss what they’ve learned,” said Emma Cooper, Project Lead at Cooperative Innovations, in a statement. “The whole idea of the Museum of Plastic is to take advantage of the best properties of the Curatours platform and, by bringing a future museum to life, to show visitors a path forward to a better future.”

Museum of Plastic

“Combining the insights from academic research with a creative approach, makes a powerful tool for communication. So it was a refreshing experience to look forward 100 years to imagine what a future plastics world might look like with problems resolved. COP-26 is the perfect time to be taking this look forward,” Pauline Deutz, University of Hull adds. “There have been some gloomy headlines recently, but we should remain optimistic that a better society can be achieved alongside the awareness of how urgently necessary it is.”

To experience the Museum of Plastic 2121 tour you’ll need to download the free Curatours app from Steam which supports Oculus Rift, HTC Vive and Valve Index headsets or App Lab for Oculus Quest. Cooperative Innovations will be expanding the experience during November by adding a new museum wing each Thursday. For further updates on the latest innovative VR use cases, keep reading VRFocus.

VR Cover Starts its Black Friday Sales Early

VR Cover

The annual Black Friday sales event may not officially start for a couple more weeks but that doesn’t stop retailers from kicking a few deals off early. And that’s exactly what VR Cover has begun, rolling out loads of discounts across its range of virtual reality (VR) accessories.

VR Cover

VR Cover has a huge range of addon’s for most VR headsets, with Oculus Quest 2 the biggest beneficiary. Out of all the deals, 20 are for the standalone headset, whilst there are also discounts to be had on accessories for the original Quest, Oculus Rift, HTC Vive, Valve Index, and Windows Mixed Reality devices including the HP RTeverb G2.

None of VR Covers’ prices are overly expensive so the discounts aren’t huge but it’s worth a gander if you’re after a few bits. For Oculus Quest 2 owners some of the best deals can be found on the Controller Grips or the Facial Interface & Foam Replacement Set, both of which are down from €29/$29 to €20.30/$20.30. Or then there are the Silicone Covers in various colours currently retailing for €8.10/$8.10. VRFocus reviewed a few of these accessories and found most to be of a decent quality.

As for the other Oculus headsets, there are foam replacements for Oculus Rift and Go, a cotton cover for Oculus Quest and Rift as well as head strap replacements. It’s a similar selection for PC VR headsets, Silicone Covers for Valve Index, HTC Vive gets foam replacements and cotton covers whilst HP Reverb G2 gets silicone and cotton covers for its facial gasket.

They may all be dubbed Black Friday deals but as they go through until 3rd December 2021 it’s more of a discount month.

Hopefully, there will be plenty of VR Black Friday deals this year with the Oculus website already suggesting signing up to be notified. An offer is already available: “beat the rush and buy a Quest 2 today and get £10 off of a Quest 2 Elite Strap With Battery,” but is it worth holding off?

As more VR Black Friday deals are announced in the coming weeks, VRFocus will let you know.

Synth Riders Goes Tubular With its new Spiral Mode

Synth Riders Spiral Mode

Once upon a time, virtual reality (VR) developers tried not to spin players around too much just in case it caused any nausea. That worry is very much a thing of the past thanks to better hardware and understanding of how to alleviate it. So much so that rhythm action videogame Synth Riders is about to release a new Spiral Mode across all supported platforms this week.

Synth Riders Spiral Mode

As the name suggests, Spiral Mode turns the previously flat gameplay environment into one giant tube allowing songs to spiral around for an even more dynamic environment. Possibly the first time this has been done in a rhythm action experience – a few racing titles have this setup – the cylindrical stage will require players to lean their whole body as they weave in and out of the various obstacles.

The mode will task players with unlocking three intensity levels, each with more powerful turns and challenges to match. Developer Kluge Interactive isn’t consigning Spiral Mode to a small section of Synth Riders either, it’ll be available for use in every song and difficulty, compatible with most modifiers and multiplayer.

Adding to the content selection, the studio is dropping a free track called Go! by synthwave duo, Dance With The Dead to celebrate. This ups Synth Riders’ music selection to 55 free songs. That can be expanded further with an additional 30 DLC tracks from the likes of Muse, The Offspring, and Caravan Palace.

Synth Riders Spiral Mode

“I’m excited to enhance our players’ experience even more with this twist on our gameplay, it’s not like anything we’ve seen in a VR rhythm game before!  Personally, I love playing Spiral Mode because the mechanic gives me a feeling of challenge and speed that reminds me so much of skating – one of my favourite hobbies,” says Abraham Aguero Benzecri – Creative Director in a statement. “I hope that Spiral Mode will find many fans among Synth Riders players.” 

All the new content will arrive as a free update this Thursday, 28th October 2021 for Oculus Quest, PlayStation VR, Steam, and Viveport users. For continued updates on Synth Riders, keep reading VRFocus.

The Walking Dead: Saints & Sinners Surpasses $50m Revenue

The Walking Dead: Saints & Sinners

Virtual reality (VR) is in a constant battle to show how it can be a viable revenue stream for developers and not just a very niche market. It’s why companies such as Facebook – or mainly Facebook – have released figures showcasing the revenue generation of popular titles. The Walking Dead: Saints & Sinners was one of the biggest VR videogames of 2020 and today, developer Skydance Interactive has announced revenue generated from sales has exceeded $50 million USD across all platforms.

The Walking Dead: Saints & Sinners

The Walking Dead: Saints & Sinners launched back in February 2020 for PC VR headsets before coming to PlayStation VR a few months later, Surprisingly, Skydance Interactive managed to bring the zombie experience to Oculus Quest in late 2020. And since that launch, the studio has rolled out a selection of updates including Meatgrinder which added a horde mode called The Trial. Most recently, the Aftershocks Update dropped a big expansion for the videogame, extending the campaign by several hours.

Skydance Interactive announced after a year on sale that The Walking Dead: Saints & Sinners had hit $29 million in sales, so managing to surpass $50 million is a great achievement for a VR videogame.

In The Walking Dead: Saints & Sinners, the main campaign drops you in a partially flooded New Orleans after the zombie apocalypse has destroyed the city. Drifting through town you hunt for dwindling supplies whilst getting caught up in the politics and battles of the townsfolk, not forgetting about the undead menace lurking around every corner. You’re well-armed, of course, with swords and knives for silent kills whilst guns provide a louder, ranged approach.

The Walking Dead: Saints & Sinners

If you’ve not tried the zombie game yet, VRFocus said in its review of The Walking Dead: Saints & Sinners: “From the very beginning, The Walking Dead: Saints & Sinners offers a satisfying zombie experience that’s hard to match. Titles like Arizona Sunshine easily fill that need for straight-up arcade action, for when you want a living dead apocalypse with a bit more depth then The Walking Dead: Saints & Sinners is your new go-to videogame.”

For new players The Walking Dead: Saints & Sinners will be discounted for PlayStation VR until 3rd November, over on Steam a discount will run until 1st November. VRFocus will continue its coverage of the survival horror, reporting back with further updates.

Survival Horror Project TERMINUS VR Arrives on Oculus Quest Next Week

Project Terminus VR

Project TERMINUS VR has been available via SideQuest for Oculus Quest for almost two years now and soon it’ll finally make its official appearance on the Oculus Store for Quest and Oculus Rift. Indie team CVR actually launched the survival horror through Steam early access back in March and next week Oculus Quest players can finally join in the multiplayer fun.

Project Terminus VR

Set in Paris, France, Project TERMINUS VR takes players on a terrifying journey through the city, both above and below ground as they try to avoid the assimilated. No, they’re not the Borg (well, almost), these unfortunate souls have come into contact with swarms of nanites that have been attacking cities, turning the population into a combination of biological and robotic matter that’s now devoid of their previous personality. With no idea where these nanites came from and the military locking down the city, players have to survive using whatever resources they can find.

Supporting single-player and online co-op multiplayer for up to four people – no matter the platform they’re on – CVR has built Project TERMINUS VR around typically difficult survival mechanics and realistic VR interactions to immerse players in the experience. That means a backpack with limited storage, a flashlight with limited battery, physically climbing ledges and ladders, looting furniture, and crawling into ventilation systems to find whatever you can.

The launch of Project TERMINUS VR for Oculus Quest and Rift will be Act 1 of a multipart, story-driven campaign that should supply players with several hours of gameplay the studio says. Additionally, an Arcade mode will provide mini-campaigns and wave-based action on three exclusive maps.

Project Terminus VR

That’s not all for you VR horror fans. Project TERMINUS VR also has its own Map Editor so players can create, share and play their own custom maps which should massively up the replay factor for those after value for money.

Project TERMINUS VR is set to launch on Oculus Quest and Rift stores on 28th October 2021, fully cross-buy and cross-play compatible with the SteamVR version as well on casual-vr.com. For continued updates on Project TERMINUS VR keep reading VRFocus.

Hero Brawler Quantaar to Hold Week-Long Steam Demo

Quantaar

Steam is well known for its regular festival events where gamers can demo some of the hottest titles coming to the platform from both indie and large studios. Occasionally, some developers like to hold their own mini-demo events and that’s exactly what Pumpkin VR is doing for its upcoming virtual reality (VR) title Quantaar.

Quantaar

Quantaar is a hero brawler that supports single-player, online multiplayer and co-op gameplay, with Brawl, 2v2 and a 4-player party mode. Inspired by videogames like Super Smash Bros. and League of Legends, the Quantaar demo will offer up two maps (PK Arena and Dragon Valley), four heroes (Gumi and Cookie, Quasar, Captain Fury and Flèche) each with their own particular fighting skills alongside brawl, 2v2, a practice area and a private room mode. The final version will bump the character roster up to 12.

Developed over the past couple of years, Pumpkin VR has created a system where players can engage in battles from two points of view, as an observer looking over the battlefield partnering up with the hero to knock opponents off the arena or bombing them into the air.

Once you’ve found heroes you like Pumpkin VR says Quantaar will feature a: “deep progression and rune system and cosmetic upgrades,” to customise and enhance your characters. Additionally, because this is really a competitive social experience everyone will have their own avatars to customise.

Quantaar

From what’s been shown so far, Quantaar is gearing up to be a hugely fast and frantic multiplay brawler, check out the gameplay video below to see it in action.

Quantaar’s free week-long SteamVR demo begins next Friday, 29th October 2021 supporting Oculus Rift, HTC Vive, Valve Index and Windows Mixed Reality headsets. Pumpkin VR has slated an early 2022 release for the project with Oculus Quest support also mentioned. For continued updates on Quantaar’s development, keep reading VRFocus.

AFFECTED: The Manor – Complete Edition Revamps the Horror Experience for Halloween

Affected: The Manor CE

It’s almost tradition that studios will release some sort of spooky theme for their videogames around Halloween but what do you do if your game is already scary? Well, in the case of Fallen Planet Studios’ horror title AFFECTED: The Manor it’s all about giving the experience a revamp whilst bringing all its DLC together in one easy to manage package.

Affected: The Manor CE

Called AFFECTED: The Manor – Complete Edition, VRFocus first reported on this new version at the end of 2020, with the initial expectation it was going to arrive in Q1 2021. Now its set to arrive next week, with PlayStation VR owners seeing the biggest changes. Fallen Planet Studios says the PlayStation VR edition gets “innumerable updates and improvements” with higher polygon models and a completely redesigned path system for starters.

While PC VR and Oculus Quest owners of AFFECTED: The Manor have previously been treated to extras like spooky speed run mode The Gauntlet and the frightening The Darkness mode, both are now coming to PlayStation VR for the first time. On top of all of that, no matter which platform you play AFFECTED: The Manor – Complete Edition on, it’ll now feature support for 10 languages, single-handed gameplay and a skin tone shader.

So is there anything special coming to the Oculus Quest and PC VR versions you ask? Most definitely. As a Halloween treat there’s a hidden secret: the Architect’s Room. You’ll need to be observant whilst exploring the manor to find the room: “inside will be all manner of secrets – both here in the present and for the future,” the studio notes.

Affected: The Manor CE

“Everyone at Fallen Planet Studios is very happy to be bringing AFFECTED: The Manor – Complete Edition to the entire VR community,” said Alex Moretti, CEO Fallen Planet Studios in a statement. “This package is the culmination of more than half-a-decade’s work in creating VR horror experiences, and we can’t wait to see players across all VR platforms experience the ultimate virtual haunted house this Halloween!”

For PlayStation VR, AFFECTED: The Manor – Complete Edition will be available from 28th October 2021, priced at $9.99 USD / €9.99 EUR / £7.99 GBP, with a 20% launch discount for PlayStation Plus members. If you already own the videogame then it’s a free update. The PC VR version also arrives on the same date whilst the Oculus Quest version lands slightly sooner, on 25th October. For further Halloween VR updates, keep reading VRFocus.

Build Your Own Spacefolk City on Oculus Quest This Week

Spacefolk City

Indie developer Moon Mode in conjunction with publisher Beyond Frames revealed colourful city builder Spacefolk City back in August for Oculus Quest and PC VR headsets. This week, It has been confirmed that Spacefolk City will see an initial for Oculus Quest this Thursday, with the Steam release to follow at a later date.

Spacefolk City

The single-player title is set to offer a quirky take on the traditional city building experience. Taking place entirely in space, you’ll have the freedom to construct your floating city however you wish, creating some unusual urban layouts in the process. As you’re not limited to a flat surface, you can build up or down as you see fit, just making sure everything’s connected so that inhabitants can navigate your undulating cityscape.

Like any city builder, you’ll need to encourage new residents whilst ensuring their interests and requirements are met. From building them houses to useful establishments to frequent, as you can see from the screenshot there’s a definite food theme to some of the aesthetics. This is key to making inhabitants happy, as their body type indicates their interests. A happy community means they’ll be productive and efficient, helping you further build out the growing metropolis.

Alongside all the core buildings, you’ll also be able to decorate your space city to give it that homely feel. Drop in some lighting, foliage and more, making the whole place vibrant and alive. To help keep that motivation pumping, Spacefolk City will feature a funky soundtrack of more than 20 songs influenced by late-70s electro-disco and early-80s electro-pop.

Spacefolk City

Spacefolk City even has its own backstory with Moon Mode’s synopsis explaining: “The Spacefolk are in trouble! Their sun is going supernova, and they need your help to build up their city and find a way to escape the impending solar disaster!”

Moon Mode has confirmed that Spacefolk City’s Oculus Quest launch will take place on 21st October, retailing for $24.99 USD. A Steam page currently lists the PC VR release for November. For continued updates, keep reading VRFocus.

Review: Eye of the Temple

Eye of the Temple

Roomscale gaming where you purely use your body and not the controllers isn’t something often seen anymore. There are plenty of virtual reality (VR) titles where you can move about a virtual space, crouching or walking over to pick up an object but actually employing your two feet as the only locomotion isn’t easy; especially if you’re working with a minimum 2m x 2m area. Sure, videogames like Space Pirate Trainer DX offer the chance to run around a play space if you can find an area large enough. This is why Eye of the Temple is a bit of a rarity, a true roomscale experience with an awesome Indiana Jones vibe.

Eye of the Temple

Eye of the Temple is the work of solo indie developer Rune Skovbo Johansen who’s been working on this project for several years now. The whole ethos behind the title is navigating your way through an ancient, trap-filled temple, carefully watching where you place each and every foot. One wrong step and it is instant death.

While you might be quite comfortable walking around in any normal VR experience, Eye of the Temple is very different, for one you spend a lot of time looking at the floor and around your feet. Traversal through is primarily via stone blocks that move in one particular direction, carefully gauging your timing so you don’t fall between the gaps. There are some cylindrical blocks as well, encouraging you to keep your position by walking backwards as it rolls forward.

It’s this type of movement where some players are going to struggle, Eye of the Temple even offers a warning right at the start. You might think that physically stepping through the environment would be fine, however, a disconnect can happen when a block suddenly drops down, raises up or moves in an unexpected way. As long as you’re aware of this Eye of the Temple can be a lot of fun.

Eye of the Temple

The gameplay is challenging right from the outset, it isn’t just about looking where to step next, there are gems to collect, multiple pathways to choose from and then there’s the whip. In fact, you have a whip in one hand and an unlit torch in the other, both designed to help you interact with the environment and solve puzzles. At times Eye of the Temple is like trying to rub your belly whilst tapping your head, as well as being spatially aware of obstacles; ducking under stuff plays an important part.

Even though Indiana Jones makes using a whip look easy, that isn’t the case here. With it, you can smash jars filled with gems, use it to pull levers from afar or kill enemies like little annoying flying scarabs. It certainly takes practice as the first few times trying to wrap the whip around a lever just seemed impossible.

As you can probably tell, Eye of the Temple is a physical experience all the way through, and it’ll have your heart thumping in no time. Not in the same way a rhythm action title would as the pace is steadier but you soon notice it after an hour or so. It becomes that engrossing you really do need to make sure your gameplay area is clear of any objects, it’s used to the maximum. If your boundary stops at a wall at times you’re going to be right up against it.

Eye of the Temple

Eye of the Temple isn’t hectic in any way, encouraging you to take your time and explore. All those extra pathways offer secrets to discover which is exactly what you’d expect when exploring a lava-filled temple of death. No difficulty option is available, surprisingly though some accessibility options are, like being able to change the duck height or the whip hand if you’re left-handed. Best of all though is the auto-saving which seems to happen at every block. So there’s no trudging through swathes of a level if the worse happens.  

This October features some really big VR releases and sandwiched in between them all is this nugget of indie inventiveness. Eye of the Temple feels like it goes back to VR’s roots in a way, the gameplay is simple but very effective, always keeping you thinking and on your toes. The whole experience achieves that one sort after quality in VR, immersion, where you become so focused on what you’re doing it’s easy to forget that the temple is actually your living room. Just be careful not to topple over, that can happen!