Oculus Rift vs. HTC Vive: One Year On

The most important part of the decision making process for consumers when purchasing new hardware is invariably bang-for-your-buck, but what that means to the individual could be very unique. Is it the amount of features? The quality of the product? The software line-up? Or simply the price? With it now being just over one year after the launch of the first two high-end virtual reality (VR) head-mounted displays (HMDs), VRFocus takes a look at each of these aspects for the Oculus Rift and the HTC Vive.

The Oculus Rift made its consumer debut on 28th March 2016, while the HTC Vive followed shortly after on 5th April 2016. Since that time the VR landscape has changed considerably. In the three years since VRFocus launched, VR has become an entirely different animal, and the last year has brought with it more change than stability. We can assess where the modernisation of the industry has been spurred on from – beginning way back in 2012 with the Oculus Rift Kickstarter, through the development kits and the many competitors that emerged – but this history is already well trodden ground. Instead, let’s look at where we are right now and what could lie in wait.


At present, Oculus VR is trying to establish an audience for the Oculus Rift. Following the launch of the Oculus Touch late last year we’ve seen numerous new videogame titles announced as exclusive to the platform. Further to this, we’ve seen a price cut for the hardware arguably making the HMD a much more competitive product. Conversely, there’s been no such movement on the HTC Vive, with HTC instead looking towards new opportunities for their product to aid immersion through additional purchases, including the recently launched HTC Vive Tracker puck.

Of course, we’ve also got mobile VR – namely, the Samsung Gear VR and Google Daydream – to consider, along with the PlayStation VR. The Samsung Gear VR is arguably the most mature HMD available today, while the Google Daydream and PlayStation VR are still in their infancy. These three alternatives target very different audiences to the HTC Vive and Oculus Rift, but the five together are undeniably leading the pack not only in terms of audience mindshare, but also in terms of quality hardware and content.

HTC Vive CV1 - 2
The below articles will cover all of this, as well as reminding you of the core differences between the Oculus Rift and the HTC Vive. Hopefully this feature will help you to decide which HMD you should invest in, if you are yet to purchase one, or remind you of just why you got into VR in the first place and what you should be excited for. Remember to stay right here at VRFocus for all the latest news on both the Oculus Rift and HTC Vive!

Oculus Rift vs. HTC Vive Price

In terms of price there is, before purchase of your head-mounted display (HMD) is considered, the need to make sure you have an adequately functioning PC. Fortunately the base cost of this has begun to significantly reduce over the last 18 months on both PC and laptop thanks largely to the efforts of the hardware companies working with the the likes of Oculus in order to achieve this. Once you are sure you have an adequate level of hardware (see the Statistics section) you have can move on to the HMDs themselves.

The HTC Vive will set you back $799 (USD), which includes everything you require. The HMD itself, Lighthouse sensors, controllers and cables. However the total does not include sale related taxes such as US state sales taxes and does not include shipping costs in some countries if buying from HTC directly.

HTC Vive mixed imageUntil relatively recently the The Oculus Rift also retailed for approximately $800 (USD) although this price relates to a bundle combining an Oculus Rift HMD and an Oculus Touch kit, thus give a comparable package and to the HTC Vive. However, as of March 2017 Oculus announced a price drop bringing the bundle down in price to $598, with the Oculus Rift at $499, Oculus Touch at $99 and the purcahse of an additional sensor reduced to $59.

Oculus Rift vs. HTC Vive Specs

It’s true that in most technology related areas, be it cars, computing, etc that for many people statistics are king. Even though how good an experience is, is not solely defined by how big the numbers are; the bottom line is that bigger is still seen as better. When it comes to a straight ‘Top Trumps’ style fight between the Oculus Rift and the HTC Vive the two are pretty similar. Both use OLED displays, they each have a field of view measuring 110 degrees. Their resolution and refresh rate are the same and they features built in audio input and outputs. Go past this however and the HTC Vive and Oculus Rift begin to trade wins.

The HTC Vive requires half the minimum RAM of the Oculus Rift yet provides a far greater tracking area and onlyt requires a singular USB port in contrast to the Rift’s reliance on two 3.0 sockets. Yet it also requires a slightly higher powered graphics card and processor than its rival, and whilst prices were relatively similar that situation has also changed.

HTC Vive and Oculus Rift Specs Comparison

HTC Vive and Oculus Rift Minimum Requirements Comparison

 Oculus Rift HTC Vive 
Display  OLED  OLED
 Resolution  2160 x 1200  2160 x 1200
 Refresh Rate  90Hz  90Hz
 Field of View  110°  110°
 Tracking Area  5ft x 11ft 15ft x 15ft
 Built-In Audio Output Yes  Yes
  Built-In Audio Input Yes  Yes
 Store Platform  Oculus Home SteamVR & Viveport
Connections HDMI, USB 2.0 & USB 3.0 HDMI, USB 2.0 & USB 3.0
Sensors Camera Accelerometer, magnetometer, gyroscope and Constellation tracking Accelerometer, gyroscope, front facing camera and Lighthouse system.
Controller Options Oculus Touch, XBox One Controller HTC Vive Controller or any compatible PC gamepad

HTC Vive and Oculus Rift Minimum Requirements Comparison

Oculus Rift HTC Vive 
Graphics Card NVIDIA GeForce GTX 960 / AMD Radeon RX 470 or greater  NVIDIA GeForce GTX 970 /AMD Radeon RX 480 or greater
 Processor  AMD FX4350 / Intel Core i3-6100  Equivalent to Intel Core i5-4590 or greater
 Memory  8GB+ RAM  4GB+ RAM
Video Output  Compatible HDMI 1.3  Compatible HDMI 1.3
Required Free Ports 2x USB 3.0 1x USB 2.0
Minimum OS Compatibility Windows 7 SP1 Windows 7 SP1

Oculus Rift vs. HTC Vive Software

Content is king. That’s the truism we’ve come to learn from decades of hardware success stories and near-equal amounts of failures. Virtual reality (VR) may yet be waiting to find its ‘killer app’, but there’s still plenty to be excited about. A swathe of videogames, 360 degree videos, healthcare and education applications are already available for both Oculus Rift and HTC Vive, but which is the head-mounted display (HMD) that will offer the most content that appeals to you?

Hacks and mods aside, the Oculus Rift has access to content via Oculus VR’s proprietary storefront, Oculus Home, as well as Steam. HTC Vive has Steam and the lesser-used Viveport, but of course not every title is available for both HMDs. There’s free content, demo content and paid content; Early Access and experimental content; ‘experiences’ and videogames. All of which combined makes a compelling argument for each format.

Free Games for Oculus Rift

VRFocus has previously offered up a guide to the best free Oculus Rift videogames; however this was published prior to the launch of Robo Recall. Epic Games’ robot-smashing first-person shooter (FPS) has taken the VR community by storm, and the recent 360 degree update just pushes the bar even higher. Future FPS titles in VR now have a standard to achieve, if not excel beyond, and the difficulty for developers is even greater when realising that Robo Recall is free for all owners of an Oculus Rift and Oculus Touch.

Free Games for HTC Vive

The HTC Vive also has a large variety of free content available, but ‘free’ doesn’t always mean ‘good’. This is an argument that can’t be levelled at The Lab however; Valve’s launch title for the HTC Vive which continues to provide a thrilling VR experience a year after release. Essentially a mini-game collection set in the Portal universe, The Lab can be taken as a whole piece or enjoyed as one-off challenges; ideal for showcasing the capabilities to newcomers. Each of the mini-games is instinctive: fire a bow-and-arrow; launch a catapult; throw a stick. It’s hardly high-octane action, but The Lab remains a highly impressive VR title.

The Lab - Appliance on Science image 1360 Degree Video on Oculus Rift and HTC Vive

Right now, there’s little to choose between the Oculus Rift and HTC Vive in terms of video content. Both have a variety of applications – Within, Jaunt, Littlstar, etc. – offering both shared and exclusive content, and both have a selection of 360 video content offered as unique products such as Penrose Studios’ The Rose and I. The difference, of course, comes down to Oculus VR’s own internal production team at Oculus Story Studio. Lost and Henry made waves some time ago, but the recently released Dear Angelica that has truly impressed.

DearAngelicaIndustry Application for Oculus Rift and HTC Vive

Oculus VR has been courting enterprise, education, healthcare and more for some time. The HTC Vive however, while it has a significant amount of applications already available outside of entertainment – most noticeably in real estate thanks to its roomscale technology – has largely been left to the guile of the independent development community. More is to come, that’s for sure, but right now you’d be hard pressed to bet against the Oculus Rift for content outside of the entertainment sector.