‘Psychonauts In the Rhombus of Ruin’ for PC Review – a Veritable Saturday-morning Cartoon in VR

Psychonauts In the Rhombus of Ruin takes place between the events of Psychonauts (2005) and the upcoming Psychonauts 2 due out later this year. Exclusively available in VR, In the Rhombus of Ruin strays from the 3D platformer genre of its flatscreen cousins and harks back to the early days of point-and-click games using a locomotion system that lets you teleport your consciousness into other living creatures.

Psychonauts in the Rhombus of Ruin Details:

Official Site

Developer: Double Fine
Available On: Steam (HTC Vive, Oculus Rift, Windows VR), Oculus Home (Rift)
Reviewed On: Oculus Rift
Release Date: April 19th, 2018 (Feb. 21st, 2017 on PSVR)

Gameplay

The story picks up exactly where it left off at the end of Psychonauts—with Raz, Lili, Sasha, Milla, and Coach Oleander flying off to rescue Truman Zannotto, the Grand Head of the Psychonauts. For Raz’s first mission as a honest-to-goodness member of the super hero team, you’re taken into the heart of the Rhombus of Ruin, an ultra mysterious and dangerous part of the ocean similar to the Bermuda Triangle. With the rescue party’s plane drawn into the Rhombus of Ruin and held prisoners, you find yourself immobilized with only your psychic abilities to reunite the rest of the Psychonauts, reveal the identity of the mysterious kidnapper, and free Truman before the madness of the Rhombus turns everyone crazy. In short, it’s basically the plot of an animated adventure you might find in theaters or on Cartoon Network.

Despite being kidnapped and having your team put under a mind-bending spell by a mysterious nemesis, the game includes only one (very tame) combat situation while primarily focusing on puzzles. With the ability to teleport your consciousness to any living being in sight, you’ll explore levels and generally solve puzzles through buttons and levers, but also using some of your other psychic skills such as pyrokinesis and a psy-blast, a percussive surge of psychic energy.

image courtesy Double Fine

Puzzles range from extremely simple (find the code) to a little more taxing, but ultimately pretty easy difficulty level. Much to my chagrin, Raz the protagonist is voiced, so you’ll always have that helping hand to lead you through each puzzle. Personally I find this annoying on principle, because if you don’t immediately get something right, you’ll be forced to hear an exclamatory (and entirely unprompted) bit of repeating dialogue to the effect of “I wonder what will happen when I do this obvious solution.” The voice acting itself is very well done however, taking the edge off what might otherwise be a fun-breaking annoyance. In the end, I found the puzzles varied, but too simple to really keep my attention.

Humor is on the campy side, but it’s the sort of corny dad jokes that make you groan, but also smile a bit too; that’s the Psychonauts franchise for you.

Tossing a roll of burning toilet paper to Coach Oleander in his time of need, image courtesy Double Fine

Level design, while only allowing for a straight path through the game, takes you through an interesting assortment of environments. After a while though, the whole forward push through got a little too paint-by-numbers for me, as you teleport from nodes that always appear on cue, be it a fish that conveniently swims into view or a rat that scurries out from a hiding place just in time. Combined with the fact that you’re constantly swept along by Raz’s helpful direction, there’s unfortunately little to no true exploration to be had—a shame considering how inviting everything seems.

In the end, I found the 1.5 hour gameplay length on the short side, including an abrupt ending that left me a little deflated.

Immersion

One of the first things you notice about the Psychonauts in Rhombus of Ruin is just how good everything looks. The art style totally captures an incredible vibe that actually makes you feel like you’ve stepping straight into a late ’90s Saturday morning cartoon.

image courtesy Double Fine

The character design is nothing short of masterful, not only making good use of color and texture, but also shows great attention to detail in how characters express themselves. To that effect, I felt the world’s humanoid characters creep a little too close to the uncanny valley—if only because of how human they acted while still appearing truly bizarre from the 1:1 immersive viewpoint of a VR headset. It’s not something I got too hung up on though, because most of the time you’re zipping from one cartoony animal to the next, or to the occasional diving suit-wearing antagonist.

image courtesy Double Fine

Hand presence is unfortunately nill, as you are a bodiless, handless entity that pops into the minds of other people and species. But even when you should have arms, you don’t, making it a little less immersive than it could have been. Since you don’t have any hands, you interact with the world’s many objects through telekinesis, which fits in well at least.

My primary beef immersion-wise with Rhombus of Ruin is the constant chatter from both Raz and your teammates, but you’ve already heard me gripe enough about that. From the difficulty level to the art style – everything leads me to believe Psychonauts is skewing more for the younger teenage crowd, and let’s face it: those people don’t know when to shut up, so it’s a lot less damning than I make it seem on face value.

Comfort

Gaze-based controls, while fitting the whole psychic ability motif, can be fiddly at moments. Highlighting and selecting an object or node isn’t always an easy task, and I found myself having to use my neck for something it isn’t designed for—as a fine point device that I know with time can lead to neck strain. Because of the relative length of the game, I didn’t have any issues with my neck seizing up, but I wouldn’t want to go in for a 2 hour session if it the game were somehow longer.

Besides that, node teleportation is by far one of the most comfortable ways of moving through a VR game, although it carries with it the usual caveats of limiting the visual continuity, knocking a few ticks from the player’s overall immersion.

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Play MMORPG ‘OrbusVR’ for Free on Rift This Weekend for a Chance to Win Prizes

OrbusVR, an MMORPG created from the ground-up for VR headsets, is getting a free weekend on Rift starting April 19th to April 22nd. As a part of Oculus’ two-year anniversary of Rift, this is the fourth weekend to feature a one hour-long period that automatically enters you to win some pretty big prizes.

To enter, simply download OrbusVR (free during that period) and play anytime between 1PM – 2 PM PT (local end time here) on Saturday, April 21st.

Prizes include:

  • An OrbusVR Gold Rush achievement
  • 100 Third place winners will receive $25 Oculus Store credit
  • 25 Second place winners will receive one Rift + Touch kit in addition to $100 of Oculus Store credit
  • Two grand prize winners will receive: A Falcon PC, One Rift + Touch & a “Golden Account” – This account will give you access to over 100 of the best titles on the Oculus Store for free

As the result of successful Kickstarter, OrbusVR went into Early Access on Steam last December, and later made its way to Oculus Home in Early Access at the beginning of this year. The game boasts an open world, dozens of hours of story-driven quests, and a host of genre staples such as dungeons, world bosses, and several classes to choose from.

image courtesy OrbusVR

“We expect a lot of traffic, so technical issues may happen but we’ll be ready to respond to the issues as they arise,” says OrbusVR Community Manager Mathieu Dugon in a blog post. “This is a chance to grow the community even more and we hope the community will be happy to answer new player questions. We’ll also be ready and on the lookout to handle player incidents that may arise.”

The past three weeks have seen several technical issues arise, so make sure to be on time, or even early to take advantage of your free entry.

OrbusVR also recently underwent a content update that now includes dragon breeding, which lets you breed for specific traits, and a teleporting system that lets you use the world’s rune stones to fast travel. So there’s plenty of reasons to get started early!

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‘Serenity VR’ Fan Project Lets You Step Aboard The Most Famous Firefly-class Ship

Serenity, the firefly-class spaceship from cult TV show Firefly (2002) and film Serenity (2005), is now full explorable in VR.

With many years in the making, Unity developer and 3D environmental artist Kaveh Tabar’s Serenity VR fan project is finally here. Starting out in 2014, Tabar originally designed Serenity for the Oculus Rift DK2.

Now more than four years later, Tabar has released the project, which includes the cockpit, mess, cargo hold, engine room, infirmary area and crew quarters.

The fully-explorable Serenity supports SteamVR headsets including Oculus Rift, HTC Vive and Windows “Mixed Reality” VR headsets. According to Tabar, “any HMD with SteamVR support should work.” The experience contains a number of items strewn about that you can pick up using your VR system’s motion controllers. In all, it’s a awesome way to pay homage to the series that went off the air far too soon.

Considering the litigious state of intellectual property, it would better to grab it sooner rather than later, lest Serenity VR befall the same fate of the numerous unlicensed VR experiences based on franchises such as Blade Runner and Star Trek.

You can download Tabar’s Serenity VR here.

The post ‘Serenity VR’ Fan Project Lets You Step Aboard The Most Famous Firefly-class Ship appeared first on Road to VR.

‘Serenity VR’ Fan Project Lets You Step Aboard The Most Famous Firefly-class Ship

Serenity, the firefly-class spaceship from cult TV show Firefly (2002) and film Serenity (2005), is now full explorable in VR.

With many years in the making, Unity developer and 3D environmental artist Kaveh Tabar’s Serenity VR fan project is finally here. Starting out in 2014, Tabar originally designed Serenity for the Oculus Rift DK2.

Now more than four years later, Tabar has released the project, which includes the cockpit, mess, cargo hold, engine room, infirmary area and crew quarters.

The fully-explorable Serenity supports SteamVR headsets including Oculus Rift, HTC Vive and Windows “Mixed Reality” VR headsets. According to Tabar, “any HMD with SteamVR support should work.” The experience contains a number of items strewn about that you can pick up using your VR system’s motion controllers. In all, it’s a awesome way to pay homage to the series that went off the air far too soon.

Considering the litigious state of intellectual property, it would better to grab it sooner rather than later, lest Serenity VR befall the same fate of the numerous unlicensed VR experiences based on franchises such as Blade Runner and Star Trek.

You can download Tabar’s Serenity VR here.

The post ‘Serenity VR’ Fan Project Lets You Step Aboard The Most Famous Firefly-class Ship appeared first on Road to VR.

This ‘Skyrim VR’ Mod Uses Voice Recognition So You Can Speak to NPCs

Talking to non-player characters (NPCs) in Skyrim VR may be easy—requiring a quick selection from the dialogue menu—but it isn’t exactly an immersive way of interacting with the world though. With a new speech recognition mod, called Dragonborn Speaks Naturally, all of that changes.

The Dragonborn Speaks Naturally mod allows you to do just that—choose the dialogue option you think fits best by reciting it naturally. This essentially lets you add your own voice to where a voiceless protagonist once stood, letting you truly put yourself into the +25 Armor Daedric boots of the Dragonborn.

DSN works by hooking directly into the Skyrim code where the dialogue menu is updated. It also starts a background service to handle the speech recognition. When the background service identifies the dialogue line, the Skyrim hooks execute to select the spoken line.

SEE ALSO
'Skyrim VR' vs. 'Fallout 4 VR' – The Best Bethesda RPG in VR

The mod works with both Skyrim VR and Skyrim Special Edition, but because it directly hooks into Skyrim, it will be prone to breakage when when/if Bethesda push updates.

“I will try to keep this mod up to date with the latest version of SkyrimVR and SkyrimSE as quickly as possible,” says Cuebit.

You can download the mod here.

Installation

1. Install xSHADOWMANx’s Dll Loader
2. Download the latest archive and extract it to your SkyrimVR/SkyrimSE directory (where SkyrimVR.exe/SkyrimSE.exe is)
3. (Optional) If you need to set your language locale for your needs, the default is your system-installed language. This can be changed by modifying the /Data/Plugins/Sumwunn/DragonbornSpeaksNaturally.ini file and restarting the game.

The post This ‘Skyrim VR’ Mod Uses Voice Recognition So You Can Speak to NPCs appeared first on Road to VR.

This ‘Skyrim VR’ Mod Uses Voice Recognition So You Can Speak to NPCs

Talking to non-player characters (NPCs) in Skyrim VR may be easy—requiring a quick selection from the dialogue menu—but it isn’t exactly an immersive way of interacting with the world though. With a new speech recognition mod, called Dragonborn Speaks Naturally, all of that changes.

The Dragonborn Speaks Naturally mod allows you to do just that—choose the dialogue option you think fits best by reciting it naturally. This essentially lets you add your own voice to where a voiceless protagonist once stood, letting you truly put yourself into the +25 Armor Daedric boots of the Dragonborn.

DSN works by hooking directly into the Skyrim code where the dialogue menu is updated. It also starts a background service to handle the speech recognition. When the background service identifies the dialogue line, the Skyrim hooks execute to select the spoken line.

SEE ALSO
'Skyrim VR' vs. 'Fallout 4 VR' – The Best Bethesda RPG in VR

The mod works with both Skyrim VR and Skyrim Special Edition, but because it directly hooks into Skyrim, it will be prone to breakage when when/if Bethesda push updates.

“I will try to keep this mod up to date with the latest version of SkyrimVR and SkyrimSE as quickly as possible,” says Cuebit.

You can download the mod here.

Installation

1. Install xSHADOWMANx’s Dll Loader
2. Download the latest archive and extract it to your SkyrimVR/SkyrimSE directory (where SkyrimVR.exe/SkyrimSE.exe is)
3. (Optional) If you need to set your language locale for your needs, the default is your system-installed language. This can be changed by modifying the /Data/Plugins/Sumwunn/DragonbornSpeaksNaturally.ini file and restarting the game.

The post This ‘Skyrim VR’ Mod Uses Voice Recognition So You Can Speak to NPCs appeared first on Road to VR.

‘In Death’ April Update Brings Asynchronous Challenge Mode and Hellishly Difficult Dungeons

In Death, the roguelike bow-shooter from Sólfar Studios, the developers behind Everest VR (2016), just received a much-awaited update that’s aiming to add a little more depth to the polished, and extremely difficult medieval-themed single player game. Starting today, In Death will include dungeons, dubbed ‘The Pits of Damnation’, and an asynchronous multiplayer challenge mode called ‘The Ladder’.

Spaced periodically throughout the game you’ll now find portals to The Pits of Damnation, where you’ll battle new and harder enemies on a one-way route through the discrete level. Dungeon mobs like giant fireball-throwing succubi and geometry-morphing ghosts can end your run pretty quickly if you don’t have what it takes. “If you survive the punishment in the Pits it will be worth the effort as you’ll be rewarded handsomely before emerging back to Purgatory,” Sólfar says in a Steam forum post announcing the update.

image courtesy Sólfar Studios

The Ladder is a challenge mode divided into several “terraces” patterned after Dante Alighieri’s Purgatorio. At the bottom terrace, called The Proud, you’ll find yourself placed on a list of a dozen other players; the ultimate goal is to work your way up until you finally reach the terrace called The Lustful.

Overall progress of players is assessed two times per week, called ‘the Reckoning’, which could mean moving up a terrace while others fall back down. “As you climb up to higher and higher terraces, the total number of players competing gets smaller and smaller until you reach the ultimate terrace of The Lustful, where only 12 compete globally for the heavenly throne.”

To move up in rankings you have to challenge others in your terrace. A challenge, Sólfar says, is basically a contest between two players where they both will need to finish a run using the same random seed and the same achievement profile—essentially putting both players on equal grounding.

In Death is still in Early Access, but it’s shaping up to be one of the most polished and engaging VR games out there. For a better idea of what to expect, see our updated hands-on with In Death, which includes the new modes.

Check out In Death Steam on (Vive and Rift) and Oculus Home (Rift).

The post ‘In Death’ April Update Brings Asynchronous Challenge Mode and Hellishly Difficult Dungeons appeared first on Road to VR.

‘Ready Player One: OASIS beta’ Launches on Steam With Vive, Rift, & Windows VR Headset Support

Ready Player One: Oasis beta (2018), the free mini-game sampler with experiences inspired by Steven Spielberg’s latest film Ready Player One (2018), is finally on Steam, which includes support for HTC Vive, Oculus Rift, and Windows “Mixed Reality” VR headsets.

RPO: Oasis beta previously launched on Viveport, HTC Vive’s app store, shortly after the film hit the theaters late last month.

Just like in the book/film, the Oasis beta launcher divides the universe into discrete ‘planets’:

  • Planet Gauntlet – Navigate through a seemingly endless dungeon while the undead seek to destroy you. Collecting gold will improve your score and eating food will restore your health, but only your bow skills will ensure that you make it our alive. (Developed by Directive Games)
  • Battle for the OASIS – Help to save the OASIS by defeating waves of IOI Sixers. Advance through the trenches of Planet Doom towards the snowy planes that surround Anorak’s Castle. With an arsenal of potent firepower, you must stop the Sixers from controlling the fate of the OASIS. (Developed by Steel Wool Studios)
  • Rise of the Gunters – Fight against a nearly invincible army of highly trained IOI Sixers alone OR with up to two of your friends! Proceed with caution as you defeat Sixers, collect their coins, find power ups and survive a merciless onslaught of hyper-explosive kinetic action for as long as you can survive. The OASIS is yours. Take it back from IOI by yourself or with up to two fellow Gunters! (Developed by Drifter Entertainment Inc.)
  • Smash – Smash is a futuristic and action-packed arcade game. In Smash, players step into a futuristic arena with powered-up paddles in each hand. The goal is to strike balls past opponents and block incoming shots on goal. The game adds obstacles and power-ups such as multi-balls and power-balls to up the pace and challenge. (Developed by Vive Studio’s 2 Bears Studio)

There’s also a bespoke Avatar Creator from Morp3d so you can style yourself just like the ’80s retro-future-neo-noir-cyberpunk you always knew you were inside.

Check it out for free on Steam here.

The post ‘Ready Player One: OASIS beta’ Launches on Steam With Vive, Rift, & Windows VR Headset Support appeared first on Road to VR.

17 Minutes of Sci-fi Adventure ‘Downward Spiral: Horus Station’, Gameplay Video Here

Downward Spiral: Horus Station is an upcoming sci-fi adventure set in the lost and forgotten Horus space station. Created by Finland-based 3rd Eye Studios, the minds behind the game recently put out an extended look at some of the its atmospheric exploration and puzzles in a new gameplay video.

While the video gives us a peek into the game’s PS4 version, the mechanics seen here can be found in the game’s VR-compatible antecedent, Downward Spiral: Prologue (2017), which served as a tantalizing proof-of-concept back when it was released last year. With VR motion controllers and supported headset (listed below), you use the environment to physically propel yourself forward, or a number of tools found along the way to navigate the sprawling space station like a grappling gun.

SEE ALSO
Oculus Studios' New Title 'Defector' Aims for High-octane Set Piece Action and Branching Narratives

Downward Spiral: Horus Station offers single player and co-op play, and also includes a ‘peaceful’ mode that removes all enemies for those looking for an exploration-only experience. In addition to the campaign, the studio says there will also be eight-player PvP and PvE multiplayer modes including Deathmatch, Horde and Survivor challenges.

According to the studio, the game features no dialogue or cinematics, making users piece together the plot through observation and interpretation. The electronic ambient soundtrack was composed by HIM frontman Ville Valo.

The game is slated to launch sometime this spring on PC, PS4, PSVR, HTC Vive, Oculus Rift and Windows “Mixed Reality” VR headsets.

The post 17 Minutes of Sci-fi Adventure ‘Downward Spiral: Horus Station’, Gameplay Video Here appeared first on Road to VR.

17 Minutes of Sci-fi Adventure ‘Downward Spiral: Horus Station’, Gameplay Video Here

Downward Spiral: Horus Station is an upcoming sci-fi adventure set in the lost and forgotten Horus space station. Created by Finland-based 3rd Eye Studios, the minds behind the game recently put out an extended look at some of the its atmospheric exploration and puzzles in a new gameplay video.

While the video gives us a peek into the game’s PS4 version, the mechanics seen here can be found in the game’s VR-compatible antecedent, Downward Spiral: Prologue (2017), which served as a tantalizing proof-of-concept back when it was released last year. With VR motion controllers and supported headset (listed below), you use the environment to physically propel yourself forward, or a number of tools found along the way to navigate the sprawling space station like a grappling gun.

SEE ALSO
Oculus Studios' New Title 'Defector' Aims for High-octane Set Piece Action and Branching Narratives

Downward Spiral: Horus Station offers single player and co-op play, and also includes a ‘peaceful’ mode that removes all enemies for those looking for an exploration-only experience. In addition to the campaign, the studio says there will also be eight-player PvP and PvE multiplayer modes including Deathmatch, Horde and Survivor challenges.

According to the studio, the game features no dialogue or cinematics, making users piece together the plot through observation and interpretation. The electronic ambient soundtrack was composed by HIM frontman Ville Valo.

The game is slated to launch sometime this spring on PC, PS4, PSVR, HTC Vive, Oculus Rift and Windows “Mixed Reality” VR headsets.

The post 17 Minutes of Sci-fi Adventure ‘Downward Spiral: Horus Station’, Gameplay Video Here appeared first on Road to VR.