A Guide to Oculus Rift Controllers: Oculus Touch, Xbox One Game Pads and More

The Oculus Rift has been available to consumers for over a year now, and in that time three different control options have been made available. Newcomers to virtual reality (VR) may find the options available somewhat confusing, so VRFocus has dug in to detail each and every option, their value in VR and what they mean for those yet to make their first head-mounted display (HMD) purchase.

 

Oculus Rift consumer version

 

The Oculus Rift made its consumer debut on 28th March 2016, priced at $599 USD. A large selection of launch titles offered support for the two bundled control systems: the Oculus Remote and an Xbox One controller. Since then, the Oculus Touch motion-control system has also launched as a separate purchase, plus a new bundle has been released not lowering the price, but instead including the Oculus Touch controllers in that $599 price-tag.

That’s the short version, but there’s much more information to be had. What applications work best with which device? Is it all about videogames? What about healthcare? Education? Enterprise? What control system will work best for your industrial application? And if you’re just getting started in VR development, which system should you be targeting?

To the early adopters of VR these questions may seem elementary, but it should also be obvious to the existing community that VR hasn’t yet reached even 1% of its potential audience. For newcomers, the barriers for entry need to be lowered significantly, and that’s where VRFocus assist with the below breakdown of every input solution currently available for the Oculus Rift.

For those about to purchase an Oculus Rift for the first time, you can find a guide to setting-up the Oculus Rift here.

A Guide to the Oculus Remote for Oculus Rift

The Oculus Remote is a small device included with every Oculus Rift purchase. Intended to simplify actions and input, the Oculus Remote is and oft-forgotten input device, but as intended it can be a great starting point for those yet to experience the full width-and-breadth of what virtual reality (VR) is capable of.

Oculus Remote

Oculus Remote Launch & Price

As stated above, the Oculus Remote is included with all Oculus Rift purchases as standard. If you buy an Oculus Rift, you will receive an Oculus Remote as part of the package.

How to Use the Oculus Remote

The Oculus Remote features three-degrees-of-freedom (3 DoF) tracking, similar to the Google Daydream controller. Users can simply aim and click to access options in a menu or application. Furthermore, gesture control is available within compatible apps or videogames.

 

Oculus Remote usage guide

 

It should be noted that while many of the Oculus Rift launch titles are compatible with the Oculus Remote, it’s long been deemed an unnecessary addition to the package. As such, few developers even mentioned whether or not they support the device.

Apps and Games Compatible with the Oculus Remote

The variety of applications and videogames compatible with the Oculus Remote is extensive. The device is listed as a control option for those titles which support it (see the below icon) in Oculus Home, and a quick browse through the store will see that the number is very limited.

 

 

Farlands, and Animal Crossing inspired exploration and daily routine videogame is perhaps the best title to introduce the basic functions of the Oculus Remote, while Ascension VR, Hitman GO: VR Edition and BlazeRush are arguably targeted towards more experienced gamers.

In terms of wider application, scenic pieces such as The Grand Canyon VR Experience, Inception and Discovery VR support the Oculus Remote, while informational apps including Star Chart and Ocean Rift. Educational app Unimersiv also supports the Oculus Remote for basic functions.

Social applications vTime and AltSpace VR as well as Virtual Desktop and Deskverse, tools to bring your desktop into VR, also include compatibility with the Oculus Remote as standard.

Long term application of the Oculus Remote

It’s hard to argue there’s much worth in continued support of the Oculus Remote with Oculus Touch now available. It’s surely only a matter of time until the Oculus Remote is removed from the Oculus Rift bundle, and as such developers not supporting the input solution in new projects would not receive much criticism for their decision to omit the device. However, for newcomers not familiar with complicated input systems the Oculus Remote is certainly a good place to get started.