Oculus Quest Pro? Everything We Know About Facebook’s Next VR Headset

Hints from Facebook higher-ups and references in Oculus firmware suggest an Oculus Quest Pro standalone VR headset is in development.

But what exactly is Quest Pro? What new features and improvements will it have compared with the current Oculus Quest 2? No specific details are certain yet, but here’s what we know so far:

Quest Pro Is A Thing, But Not Launching In 2021

The first indication of “Quest Pro” came in a February Instagram ask-me-anything (AMA) session hosted by VP Facebook Reality Labs Andrew Bosworth.

One questioner asked Bosworth: “Why can’t Oculus make a 600$ headset and put the best specs like Quest Pro 3 etc plz.”

He replied “Quest Pro, huh… Interesting…” and winked at the camera.

By April, Bosworth’s stance on “Quest Pro” became more solid. In a public conversation with “Consulting CTO” John Carmack, Bosworth remarked:

People are also asking about the Quest 3, which doesn’t exist yet, and everyone who is listening to us who is a reporter there isn’t a Quest 3, there’s only a Quest 2, but I did hint at an AMA earlier this year about Quest Pro because we do have a lot of things in development where we want to introduce new functionality to the headset along the kinds that people theorize that we would want to introduce, and that’s a little ways off still. It’s still not gonna happen this year.

For those who are curious, Quest 2 is going to be in the market for a while – for a long while, and it’s gonna be, you know, I think the best bet for the most accessible way to get into VR and have a great experience.

So as of April, Quest Pro was “a little ways off” and not happening this year. Perhaps Quest Pro could come in 2022? We don’t know, but there’s a lot that could affect the plans of a company at Facebook’s scale trying to ship a hardware product with new sensors inside.

Quest Pro Might Have Face & Eye Tracking

Bosworth’s answer mentioned a desire to “introduce new functionality”. In March, Facebook CEO Mark Zuckerberg described face & eye tracking as his most wanted feature for future Oculus headsets:

One of the things I’m really excited about for future versions is getting eye tracking and face tracking in, because if you’re really excited about social presence you want to make sure the device has all the sensors to really kind of animate realistic avatars so you can communicate well.“

“On the VR side, I think the biggest things that we’re very focused on now are: how do you pack more sensors, to create a better social experience, into the device? To run each sensor requires more CPU power and that generates more heat and creates all these different issues.

In June, YouTuber Basti564 found references to eye & face tracking services in the public Oculus Quest firmware. This month, Reddit user Reggy04 found references to eye & face tracking calibration steps. While this doesn’t confirm Quest Pro will have these features, it seems to be a strong hint, given Zuckerberg’s comments.

Eye tracking and face tracking could make multiplayer & social apps more realistic. Eye tracking also has other uses, such as improving VR throwing mechanics through the app understanding what you’re aiming at.

Quest Pro Might Have New Lenses

Android Central said in June it viewed a note from Ming-Chi Kuo claiming Facebook & Sony have ordered high quantities of new, more expensive VR lenses for 2022. Kuo is a TF International Securities analyst mostly known for sometimes predicting Apple products & moves over a year in advance.

Current VR lenses have a field of view roughly around 100 degrees wide. New lenses could mean Quest Pro has a wider field of view, area of clarity, or both. In an Instagram AMA back in March, Bosworth said he likes the idea of a taller field of view, which he claimed could be more impactful than wider.

Android Central’s headline names the headset as ‘Oculus Quest 3’, but the article notes the source isn’t actually claiming that.

Quest Pro Might Have Lens Depth Adjustment

Reggy04 also found in the Oculus firmware references to lens depth adjustment.

PRESS AND HOLD THE DEPTH BUTTON AND MOVE THE HEADSET CLOSER OR FURTHER AWAY FROM YOUR FACE. THE LENSES SHOULD BE CLOSE TO YOUR EYES, BUT NOT CAUSE DISCOMFORT.

Already present in headsets like Valve Index, lens depth adjustment allows you to move the lenses closer to, or away further, from your eyes. Closer results in a wider field of view, but might be less comfortable.

Note that lens depth adjustment is a different thing from precise lens separation adjustment. Lens separation adjustment refers to changing the distance between the lenses of a VR headset and it is a feature on the original Rift and Quest as well as on the HTC Vive and Valve Index. At the time of this writing, there’s no evidence either way about whether Quest Pro will have precise lens separation adjustment, but if it has eye tracking that could affect the overall optical design of the headset in new ways.

Quest Pro Probably Won’t Be Varifocal

All VR headsets on the market today are fixed focus. Each eye is given a separate image, but the screen is focused at a fixed distance from the lenses. This means that your eyes point (verge) toward the virtual distance to what you’re looking at, but focus (accommodate) to the fixed focal length of the display. This is called the vergence-accommodation conflict. It may cause eye strain and headaches and also makes near objects look blurry.

At Facebook’s annual F8 conference in 2018, the company showed off “Half-Dome”, a prototype variable focus (varifocal) headset using physical actuators to move the position of the displays relative to the lenses. In late 2019 Facebook showed a compact version called Half-Dome 2 and a version with liquid crystal lens layers instead of moving parts called Half-Dome 3.

It may seem like Quest Pro would be the ideal product to introduce this technology, but when asked about the idea in the same February AMA session where he hinted at Quest Pro, Bosworth replied:

“Half-Dome is a varifocal headset, which means the optics move to help us solve vergence-accommodation so you can focus on near objects. But building something like that has fragility, cost, weight concerns, which we haven’t found a way to balance yet. But it is still something we’re looking at.”

Carmack Thinks Quest Pro Won’t Sell As Well

In that same public conversation Bosworth signaled Quest Pro not coming this year, consulting CTO John Carmack gave his view on the prospective product:

“I’m happy to have some Pro version that’s going exploring every sensor in the kitchen sink. I just think that you’ll wind up with 1/10th of the users on there and we should be about kind of maximizing the user base.

What processor will Quest Pro use?

Like all standalone VR headsets shipped outside China, we’d expect Quest Pro to use a Qualcomm Snapdragon chip. Quest 2 uses Snapdragon XR2, a variant of Snapdragon 865 from early 2020.

Snapdragon 865+ launched in late 2020 as a higher clocked but more expensive model. Early this year a further improved model, Snapdragon 870, shipped with a higher clocked Prime CPU core.

A true successor, Snapdragon 888, also launched early this year. Qualcomm claims its new GPU is 35% more powerful, but there was no announcement of an XR-focused variant or mention of VR.

Of course, XR2 could still be used but clocked higher. The primary CPU cores in Quest 2 are actually underclocked. A more advanced cooling system could allow for significant improvement in CPU, and perhaps even GPU overclocking. And, of course, Quest Pro could use a chip yet to be announced.

When will Quest Pro be announced and when will it be released?

Other than noting it isn’t launching this year, Facebook hasn’t dropped any hints as to when Quest Pro might be announced or released. The company hosts an annual VR & AR conference in fall called Connect where products like Oculus Go and Oculus Quest were first announced.

This year Facebook Connect takes place October 28. There are no rumors as to what will be announced, but if Facebook does plan to reveal Quest Pro this year, Connect would likely be the venue.

Oculus Quest Pro Reference Hidden in Latest Software, Mentions Face & Eye Tracking

Facebook CEO Mark Zuckerberg spoke about the idea of a ‘Quest Pro’ headset back in May, saying that it could include sensors for both face and eye tracking. The v32 firmware release for Oculus Quest last month ostensibly confirms that the company is moving forward with the device, as it contains hidden reference to an “Oculus Quest Pro” headset along with text mentioning both eye and face-tracking.

Reddit user ‘Reggy04’ did some deep-dive sleuthing and has posted a number of strings found within the Quest v32 firmware which not only includes Quest Pro by name, but also notes a few features that would mean a dramatic increase in the number of sensors embedded within the alleged headset.

Sensors are said to improve hand tracking, something that feels a bit like a hit and miss on current-day Quests.

“QUEST PRO ESTIMATES YOUR HAND SIZE AND HOW THEY MOVE SO YOU USE YOUR HANDS INSTEAD OF CONTROLLERS IN VR.\””

Eye-tracking sensors, which can be used for a number of tasks like foveated rendering and smarter UI navigation, are also supposedly onboard. This string of text below refers to an eye-tracking setup which, like many such calibration tests, requires you to look and hold your gaze on virtual objects so the system can correctly model your unique eye movement.

“\”FOLLOW THE TARGET WITH YOUR GAZE\””
“\”EYE CALIBRATION FAILED\””

“\”EYE MOVEMENT ESTIMATION COMPLETE\””

Mentions of facial tracking, which is important to social VR interactions, are also found in the v32 firmware. It seems a calibration test is needed here too to get a good bead on how you smile, frown, bare your teeth in anger, and act surprised.

“COPY THE DIFFERENT EXPRESSIONS\””

“\”SMILE NATURALLY UNTIL THE CALIBRATION IS COMPLETE. YOU MAY NEED TO HOLD THIS POSE FOR A FEW SECONDS.\””

“\”SHOW AN ANGRY EXPRESSION UNTIL THE CALIBRATION IS COMPLETE. YOU MAY NEED TO HOLD THIS POSE FOR A FEW SECONDS.\””

“\”FROWN NATURALLY UNTIL THE CALIBRATION IS COMPLETE. YOU MAY NEED TO HOLD THIS POSE FOR A FEW SECONDS.\””

“\”SHOW A SURPRISED EXPRESSION UNTIL THE CALIBRATION IS COMPLETE. YOU MAY NEED TO HOLD THIS POSE FOR A FEW SECONDS.\””

“\”FAILED TO CALIBRATE THE EXPRESSION. RETRYING…\””

“\”FACE MOVEMENT ESTIMATION COMPLETE\””

Further in the firmware, Reggy04 also find mention of sliding lenses, which could denote that Quest Pro will include some form of interpupillary distance (IPD) hardware adjustment that, much like the original Oculus Rift, will require you to move the lenses to get a clear picture.

“\”SLIDE THE LENSES CLOSER TOGETHER OR FURTHER APART TO IMPROVE VISUAL CLARITY.\””

There’s mention of depth adjustment too, which sounds similar to how it’s done in Rift S. Reggy04 notes that the string below was specifically added in v32, so it’s possible it’s also referring to Oculus Quest Pro too.

“\”PRESS AND HOLD THE DEPTH BUTTON AND MOVE THE HEADSET CLOSER OR FURTHER AWAY FROM YOUR FACE. THE LENSES SHOULD BE CLOSE TO YOUR EYES, BUT NOT CAUSE DISCOMFORT.\””

“\”ADJUST LENS DEPTH\””

“\”TURN THE WHEEL LEFT OR RIGHT TO ADJUST TIGHTNESS. THE FRONT PADDING SHOULD FIT DIRECTLY OVER YOUR FOREHEAD.\””

An all-digital version of Facebook Connect, the company’s AR/VR developer conference, is coming October 28th. We’re hoping to learn more then since Connect has been a historic venue for insights into the company’s research.

We’re also hoping to learn more about the company’s Project Aria AR glasses, future plans for its new Ray-Ban Stories camera glasses, and how experimental pass-through AR capabilities are coming on Quest 2.

The post Oculus Quest Pro Reference Hidden in Latest Software, Mentions Face & Eye Tracking appeared first on Road to VR.

Editorial: What To Make Of Facebook’s Oculus Quest Pro Hints

Oculus Quest 2 is heading toward mainstream adoption and Facebook’s executives in charge of VR strategy have dropped hints surrounding a “Quest Pro.”

In early 2021, Facebook’s head of VR and AR Andrew Bosworth said “Quest 2 is going to be in the market for a long while” but also referred to the idea of a “Quest Pro” as a forthcoming VR headset that’s likely to “introduce new functionality” to its platform. Quest Pro won’t be out in 2021, with Quest 2 geared to be “the best bet for the most accessible way to get into VR and have a great experience,” Bosworth said.

In a separate interview, Facebook CEO Mark Zuckerberg also said “One of the things I’m really excited about for future versions is getting eye tracking and face tracking in.” Zuckerberg also added “the biggest things that we’re very focused on now are: how do you pack more sensors, to create a better social experience, into the device?”

Zuckerberg also suggested he’s likely to continue to reinvest revenue from its VR department into lowering the entry level price of system ownership. Meanwhile, for the future, Facebook is thinking about what’s necessary for “a better social experience.”

AR, Hand Tracking And Controllers

Facebook is facing a range of options for future hardware. If the company is going to ship a “Quest Pro”, the question is exactly which of these possibilities get ranked highest by executives.

For Zuckerberg, VR and AR represents the next generation of personal computers and a way for Facebook to free itself of reliance on Apple, Google, and the app stores they maintain. It’s a big deal, building from Apple’s dominance with iPhone from 2007 onward to the 2013 failure of Facebook’s phone through to the 2014 purchase of Oculus and 2018 announcement of Oculus Quest by Zuckerberg himself. If Facebook can develop a headset that features an unmatchable price, first-to-market functionality, or some combination of the two, it could be a bit like the game Civilization when you develop a key technology like “gunpowder” before the rest of the world. With Quest 2 starting at $299, Facebook is already off to a strong start on price and Quest Pro could serve as a testing ground for more advanced features that’ll be costlier (at least at first) for Facebook to have manufactured.

“Nearly every time we might be content with the value we have provided people so far we instead risk it all to try to do even more,” Bosworth wrote in a late 2020 blog post.

Some of Facebook’s next steps — consider these low-hanging fruit — may be hinted at by features on Quest/Quest 2 that have been added or improved after initial release.

First, there’s an AR passthrough view of your physical surroundings that’s gotten new features on a consistent basis. Second, Facebook added hand tracking to its headsets as an optional input method by co-opting the four cameras designed for controller and head tracking. AR passthrough and hand tracking are essentially limited by the current hardware — right now you only get a black and white view of your physical surroundings and, while the hand tracking constantly improves, you still can’t have your hands blocking one another too much or it stops tracking.

oculus passthrough guardian

A “Pro” version of Oculus Quest could push either of these features forward by upgrading the sensors in the headset. Critically, improved hand tracking would make it easier to get more done in the headset without controllers handy and a more realistic view of your physical environment could make it easier to wear the headset for longer periods of time. These improvements could be fundamental in making VR more appealing to use for work paired with a tracked keyboard and mouse.

Facebook Reality Labs Executive Advisor John Carmack recently commented that, over the course of multiple years, physical controllers are likely to become a “separable” feature and “we want to be able to have a controller-free SKU in the future where we rely just on hand tracking for people that want to use keyboard and mouse.” Facebook recently launched a couple of demo experiences to showcase how developers could support the same interactions with open-air gestures as they do with controllers.

“You can have a set of techniques and development that are going to put something out there that has a more featureful presence,” Facebook’s head of VR and AR Andrew Bosworth said in a conversation with Carmack. “And this is going to go at maybe lower volume in terms of the number of units, but also advances the state of the art, inspires developers, I think unlocks a lot more use cases. And then as that technology matures, finds its way into these scale units that get out to so many people.”

Will there be a controller-free version of Quest Pro? The timing likely won’t be right for it. Right now, both customers and developers expect Quests to come with controllers, and in fact, building controllers with better tracking or more satisfying haptics might also be inspirational to developers and push the state of the art forward in standalone headsets. Facebook doesn’t want to confuse buyers who expect to play Beat Saber feeling like they’re holding swords in their hands when they buy a headset with “Quest” in the name — at least not near term. Improving the controllers, while simultaneously improving hand tracking, seems perfectly in line with what Facebook would likely want to accomplish with a “Quest Pro.”

Social Connection: Eye Tracking And Face Tracking

Facebook has been researching face-sensing VR headsets for a long time. In 2019, the company revealed one approach showing a headset with additional cameras facing the user to capture intricate expressions. Meanwhile competitors, like HTC, HP, and Pico, have VR headsets on the market right now with varying kinds of eye-tracking or face-sensing capabilities.

Separate lines of research at Facebook investigate hyper-realistic”codec” avatars  — but even animating current cartoon-like avatars with more realistic expressions and eye contact would make a major difference to the sense of actually occupying the same space as a friend or colleague even if you are physically distant.

Facebook offered to reimburse tens of thousands of its employees for the purchase of Oculus Quest 2, its head of VR takes meetings in headset on a weekly basis, and the company allows its employees to work from home. Taken altogether, Facebook is effectively “dogfooding” VR to staff such that the team will become intimately aware of exactly what improvements are needed to make this experience better.

FRL Face Tracking HMDs

Put another way, any technology that makes Facebook’s employees work more effectively with one another, no matter their physical distance, is exactly the same technology executives want to sell to consumers. The ability to convey nuanced expression to your friends or colleagues anywhere they are in the world while wearing a headset might be a critical part of that story. Does average time in the headset increase if you are able to smile naturally or make eye contact with your friends or colleagues who are also in a headset? Facebook’s employees are likely going to be among the first to know the answer to that question.

More than that, the addition of accurate, dependable, system-level eye tracking in a standalone VR headset may also offer updated tools for developers that could dramatically improve some game mechanics. Throwing objects or pulling faraway objects toward you, for example, might feel far more satisfying and reliable when the software is informed about where you are looking.

Foveated rendering could also be the key to unlocking other improvements. Eye tracking that’s accurate and fast enough for foveated rendering can allow a VR headset to manage resources more efficiently by drawing the greatest visual detail directly where you’re looking.

Field Of View, Optics And Weight

Last year, UploadVR’s David Heaney wrote an editorial that correctly outlined Facebook focusing in on a single headset — Quest 2. What we expect Facebook to do in a Quest Pro, then, is take everything this platform does and add to it.

Does that mean a wider field of view? What about a higher resolution?

While eye-tracking could be fundamental for enabling realistic eye contact in VR, it could also be key to enabling foveated rendering wherein the area of the screen that you’re directly looking at could feature enhanced detail. As for field of view, though, in a March 2021 question and answer session on Instagram, Bosworth outlined the challenging trade-offs.

“I actually think a taller field of view could be more impactful than even a wider field of view, kind of counter-intuitively, in terms of immersion. However, resolution also feels like a huge opportunity for things like reading text and expanding use cases of VR,” Bosworth said. “You’ve got field of view which trades off against weight, which trades off against acuity, which trades off against the amount of brightness and the power of the display system that you’re using, so it’s really tightly constrained so we’re just trying to balance all of those together.”

Notably, a reliable supply chain analyst indicated in June this year that Facebook ordered new, more expensive, lenses for use in a new headset.

Long Term Technologies And Multiple Facebook Devices

A recent Facebook research paper showcased “green-only sunglasses-like prototype, we measured an overall maximum field of view of approximately 92◦ ×69◦”.

Research into new optical architectures at Facebook could one day add field of view or sharper objects viewed within your arm’s length, while other research considers super flat and hyper lightweight optics. Can either path transfer into efficient manufacturing? Can they survive if you drop your headset on a hard surface? What other priorities are more important?

“If you’re building a pair of glasses that need to look like normal glasses, you need to have the system be so tightly optimized so you can basically do all the computation that you would expect from a modern computer, but do it on someone’s face within a thermal envelope and a power envelope that can last all day long. So that’s a very big challenge,” Facebook CEO Mark Zuckerberg said in a recent Q&A session.

varifocal half dome 3 size facebook

CTRL Labs was bought by Facebook and offers a wrist-based approach to input. Facebook also offers a “Hey Facebook” voice assistant and the company is pursuing a smartwatch. Could such a device also enhance a Quest Pro?

CTRL Kit

For comparison, Apple’s wrist-based computer received a software update recently with a feature that uses “built-in motion sensors like the gyroscope and accelerometer, along with the optical heart rate sensor and on-device machine learning, Apple Watch can detect subtle differences in muscle movement and tendon activity, which lets users navigate a cursor on the display through a series of hand gestures, like a pinch or a clench.” Apple’s iPad, meanwhile, gained support for “third-party eye-tracking devices, making it possible for people to control iPad using just their eyes.”

portal facebook homepage
Facebook’s Portal devices offer video calling from any room but don’t integrate with Oculus headsets in any way, at least not as of this writing. Over time, cross-over functionality between Facebook’s family of devices might offer added convenience and compelling features when used with Oculus headsets. In the case of Portal, for example, perhaps it could enable full-body tracking or seamless mixed reality video?

abrash

Oculus Quest Pro Release Timing

All Facebook has said is that its ambitions for a “Quest Pro” headset won’t be available to consumers in 2021. Near term, the company is looking to build out its software platform on the Quest 2 while assuring potential buyers that the device won’t be replaced soon.

We’d be surprised, though, if Facebook didn’t try to get such a higher end standalone headset out to buyers by the end of 2022. That’s absolute speculation on our part — the chip shortage, pandemic, quality control, and problematic manufacturing could all knock back expectations. But Facebook started defining this standalone product category in 2018 with Go, found the sweet spot with Quest in 2019, and improved on price and weight with Quest 2 in 2020. In 2021, Facebook is focusing on building out the software platform with new game releases and monthly updates to the Oculus Quest system software. So far, that’s meant the addition of first-party wireless PC VR support, improved hand tracking, and the first pieces of an Infinite Office that will enable working from anywhere. And not to mention competitors like Sony and Apple may be ready to jump in with dramatic new features in the near future.

Facebook is building toward something greater than Quest 2 and Quest Pro may be the place where we see the next pieces of that journey.

Kuo Claims 2022 Oculus Headset Will Have New Lenses

Android Central says it viewed a note from Ming-Chi Kuo claiming Facebook & Sony have ordered high quantities of new, more expensive VR lenses for 2022.

Kuo is a TF International Securities analyst mostly known for predicting Apple products & moves over a year in advance. Apple Track gives him a 77% accuracy rating.

oculus rift s display lenses
Facebook announced its current lens design in late 2017

Facebook last shipped a new lens design in May 2018 with the launch of Oculus Go (now discontinued). That same ‘Super Libra G’ lens was used in Quest and Rift S, and is still used in Quest 2.

The PlayStation VR headset launched back in late 2016, and had been shown at trade conferences since 2014. Sources tell us Sony’s next-generation headset for PlayStation 5 has significantly higher resolution, inside-out tracking, a vibration motor, and even foveated rendering – so new lenses wouldn’t exactly be a surprise.

HTC recently introduced new, wider field of view lenses in Vive Focus 3 & Vive Pro 2

Current VR lenses have a field of view roughly around 100 degrees wide. New lenses could allow Facebook & Sony to increase the field of view, the area of clarity, or both. In an Instagram AMA back in March, Facebook’s VP of AR/VR Andrew Bosworth said he likes the idea of a taller field of view, which he claimed could be more impactful than wider.

Android Central’s headline names the 2022 Oculus headset as ‘Oculus Quest 3’, but the article notes the source isn’t actually claiming that. In a public Q&A session in April, Bosworth said Quest 3 “doesn’t exist yet” and claimed “Quest 2 is going to be in the market for a while – for a long while”.

In that same April Q&A session Bosworth did, however, discuss the idea of a ‘Quest Pro’, suggesting it could add new features but won’t launch in 2021. It’s possible Facebook plans to introduce new lenses in a Pro model – unlike Sony, Facebook also has to include a mobile processor and battery. As the cost comes down over time, it could then bring these lenses to a mainstream Quest 3 – but of course that’s just our speculation based on Kuo’s claim & Bosworth’s statements.

Zuckerberg Envisions Oculus Quest Pro With Multiple Sensors for Gaming, Fitness & More

Oculus Quest 2

Facebook may not have released any sales figures for Oculus Quest 2, but from company remarks including that of CEO Mark Zuckerberg, the virtual reality (VR) headset is doing very well. And while the headset looks to be around for a while, previous AMA’s featuring Head of Facebook Reality Labs’ Andrew Bosworth have revealed that a Quest Pro is in the works. Zuckerberg recently confirmed that it’s “something that we’re working on,” going into further detail about where its capabilities may lay.

Mark Zuckerberg (OC5)

The Oculus Quest 2 packs a lot of tech into its diminutive frame and for a consumer-friendly £299. Yet there’s a lot more which could be fitted inside to increase that sense of presence, especially for those high-end consumers or companies willing to pay. In an interview with CNET, when asked about the Oculus Quest Pro Zuckerberg said: “there are other aspects that make virtual reality a higher-end experience as well, including putting more power in it in terms of different types of sensors and capabilities on the device. We do want to be able to support a wider range of use cases.” 

So that could very well mean an Oculus Quest Pro with abilities such as eye-tracking or facial tracking sensors so that your gestures in VR are more expressive, a feature Facebook is already pushing with its new avatars. These kinds of features are already appearing in high-end, enterprise-focused headsets like the Pico Neo 3 Eye or as additional upgrades such as the Vive Facial Tracker. That would mean a more expensive headset but it would help to expand the Oculus platform.

One area Zuckerberg seems very keen on is fitness. He’s a big Beat Saber fans and apps like FitXR and Supernatural are pushing the subscription model. So a future Quest Pro could also have health sensors to monitor heart rate and other variables, useful for those at home as well as healthcare professionals using VR.

Oculus Quest 2

“From my perspective, it’s filling out the initial vision and hope that we had for VR about how there are going to be all these different use cases,” Zuckerberg said. “It’s amazing for gaming, but it’s not only for gaming. Part of the question is if you were focused on building a higher-end device that could really max out further on some of those other use cases, in addition to doing the gaming pieces, there are some interesting questions about how you design.”

With the demise of Oculus Rift S, the Oculus Quest 2 is the only VR product Facebook currently offers, in stark contrast to others in the industry who have a range of models. While you can enhance your Quest 2 experience by either cabling or using Air Link to connect to a PC, an Oculus Quest Pro could remove those requirements – especially handy if you don’t have a VR-capable PC – as well as moving beyond the entry-level, mainstream market Quest 2 is building.

As for when an Oculus Quest Pro might appear he notes: “Now it’s not coming out anytime soon, but that’s certainly something that we’re excited about.” As further details regarding the upgraded headset appear, VRFocus will let you know.

Zuckerberg: Oculus Quest Pro Could Bring Face & Eye Tracking

Facebook CEO Mark Zuckerberg sat down with CNET for an interview where he speaks about the company’s progress on its next generation of VR devices, namely what it might include in the ‘Oculus Quest Pro’ standalone headset.

Zuckerberg previously spoke about how Facebook is preparing a Quest 3 and 4, saying in March that teams are devoted to building those headsets and exploring things like improved optics, better compute performance, and creating smaller and lighter devices.

Now Zuckerberg confirms that not only is Facebook working on a Quest Pro, but that it could include sensors for both face and eye tracking. That’s a first for any Oculus device, although HTC has beaten them to the punch with its Vive Pro Eye and its more recent face tracker add-on.

The Facebook chief maintains both face and eye tracking will be fundamental pieces to reaching two important goals: a “sense of presence” and “social connection” through its VR devices, he says. There’s a few more reasons why eye tracking is a game changer for VR, although those are certain two of the biggest ones.

Zuckerberg spoke very generally about the headset, saying that, as the name would suggest, Quest Pro is planned to be a higher-end standalone. What isn’t clear is how much it will cost, and who the target market will be. He says it will necessarily be “a little more expensive” than the Quest 2’s $300 baseline price, however the hardware will be priced with some level of mass appeal still in mind.

“We’re not approaching this from the perspective of, how do we charge people as much money as possible and make profit on the devices?” he told CNET. “We want to get as many people as possible to be able to experience virtual reality and be able to jump into the metaverse and then be able to have these social experiences within that. Then that’s really where where our bread and butter as a company is in terms of building those experiences.”

Quest [left] and Quest 2 [right] | Photo by Road to VR
Zuckerberg maintains some distance from directly promising any specific feature for Quest Pro—like face & eye tracking, or fitness sensor integration—however he mentions that increasing the amount of sensors will necessarily require more compute power.

“We’ve talked a bit about things like eye tracking and face tracking, and you’re talking now about things like different health sensors, whether that’s heart rate monitoring or the different other kinds of fitness sensors that you might have on a fitness watch. The basic thing that these all have in common is that each of them takes additional compute power to power the thing. And the whole device needs to be tuned for that. So if you want to basically have a device over time that is just capable of all these things and is running an increasing number of sensors, you need to kind of get to higher- and higher-end devices. And then the question for us is going to be, well, how do we innovate on what that’s going to look like and be able to deliver something that’s a high-end product?”

Just last month Facebook gave tens of thousands of employees Quest 2 for to keep fit from home. This may very well be another ‘dogfooding’ strategy from Facebook, whereby a company conducts broad internal beta testing before launching a device or service. Zuckerberg maintains that over the next five years, the company will be focusing on both the sensor-packed high-end as well as “devices that can be broadly available to everyone.”

The post Zuckerberg: Oculus Quest Pro Could Bring Face & Eye Tracking appeared first on Road to VR.

Facebook: No ‘Quest Pro’ In 2021 With Quest 2 In Market ‘For A Long While’

Facebook won’t release an Oculus Quest Pro in 2021 and Quest 2 is expected to be in market and selling to buyers “for a long while,” according to the company’s head of virtual reality.

Two of Facebook’s most vocal leaders in virtual reality, Vice President Andrew Bosworth and Consulting Technical Officer John Carmack, took part in a question and answer session on Twitter on Friday, April 16, after soliciting questions from Twitter users. Their conversation covered a number of topics and we’ll digest them all for a round up live discussion on our YouTube channel on Monday, so be sure to subscribe to UploadVR and turn notifications on for an alert when that conversation is underway.

For now, though, we’ve transcribed one of the most interesting segments of the conversation wherein Bosworth indicated the market for the original standalone Oculus Quest that was released in 2019 represents somewhere north of 1 million-plus headsets. That market size, of course, pales in comparison to the uptake of Facebook’s $299 follow-up — Quest 2 — which is lighter, more powerful and less expensive than its predecessor. Yesterday, Resident Evil 4 was announced as the first exclusive to Quest 2. Bosworth also teased the prospect of a forthcoming Quest Pro in another question and answer session earlier this year.

So what exactly should developers focus on if they want to make software for Facebook’s Quest line of headsets? Should they ignore the original Quest? And should interested consumers hold out on buying a Quest 2 if Facebook is releasing new headsets so quickly? The following transcription from the discussion should provide illuminating answers to both those questions:

John Carmack: I’m supportive of Quest 2-only exclusives, but I think that if a developer is doing something to, you know, make money there’s still a pretty substantial market there in Quest 1 users…Boz can you say roughly what percentages we have, obviously Quest 2 is outselling Quest 1 and all of our other headsets, we announced, but for developers to be able to make a kind of a rational decision on how much effort they want to put into Quest 1, it is kind of important for them to know what that could mean.

Andrew Bosworth: “I expect the incentives to be for developers to support Quest 1, absolutely, and to your point, we don’t think it’s too expensive to do that, and you are unlocking, you know, 7 figures of additional users who could potentially buy your software — which is a pretty good deal when you can get it…so the formal answer is that we may eventually allow developers who have really high end apps to target Quest 2 alone, but our very strong recommendation is to support both and that’s actually what we expect to have happen based on historical norms…”

Andrew Bosworth: People are also asking about the Quest 3, which doesn’t exist yet, and everyone who is listening to us who is a reporter there isn’t a Quest 3, there’s only a Quest 2, but I did hint at an AMA earlier this year about Quest Pro because we do have a lot of things in development where we want to introduce new functionality to the headset along the kinds that people theorize that we would want to introduce, and that’s a little ways off still. It’s still not gonna happen this year. For those who are curious, Quest 2 is going to be in the market for a while – for a long while, and it’s gonna be, you know, I think the best bet for the most accessible way to get into VR and have a great experience.

Oculus Quest Pro? Facebook’s Bosworth Winks At The Potential

In another one of his increasingly-frequent Instagram AMAs, Facebook’s Vice President of Augmented and Virtual Reality Andrew ‘Boz’ Bosworth hinted at the potential of a new Quest Pro model and discussed other upcoming features.

One user posed a question to Bosworth that read “Why can’t Oculus make a 600$ headset and put the best specs like Quest Pro 3 etc plz.” Bosworth then said “Quest Pro, huh… Interesting…” and gave a wink to the camera.

While Quest Pro is an interesting prospect and clearly a teasing response, it shouldn’t be seen as confirmation of the idea. Nonetheless, Facebook claims that Quest 2 is heading toward mainstream acceptance while aggressively targeting a low price for a gaming product that people desire. It is certainly possible now that the market is proven Facebook could consider differentiating the line with a higher specification model.

Bosworth also responded to a question asking if there were “any plans for implementing eye tracking on Oculus Quest.” He said that eye tracking is a “super interesting” area that Facebook has been researching for a long time, and that “it’s something we will fit into some future headset.” He then pointed out one of the major benefits of eye tracking technology is that you can “dramatically improve performance by only rendering things that are in the field of view of the fovea.”

“I’m certainly glad they’re making one,” said Bosworth in regards Sony’s confirmation of a next generation headset. “PSVR was such a tremendous hit and was a huge place for our developers to make cash and I hope PSVR 2 is as well.”

Bosworth also touched on app sharing, a new Quest feature, and why it isn’t currently available for Beat Saber. “One thing that is very tricky, as it relates to Beat Saber and other music-oriented software, is licensing and how that licensing model works. So we are still looking at this and we will let you know more when we have it.”

In regards to Virtual Desktop’s PC VR streaming returning to the official Oculus Store earlier this week, Bosworth said that after being “super conservative” about quality control of store content when Quest first launched, they’re now “putting more and more control into the hands of consumers.” He also noted that “so many people” were sideloading the alternate version of Virtual Desktop through SideQuest that bringing it back to the official store was now “kind of a no-brainer.”

You can participate in future AMAs over on Bosworth’s Instagram account, @boztank.