How To Stream PC VR Wirelessly To Quest 2 Using Virtual Desktop

Want to wirelessly stream PC VR content to your Oculus Quest headset using Virtual Desktop? Here’s how.

Facebook’s official solution for playing PC VR content on Oculus Quest is Oculus Link — a wired feature that streams games across a USB-C cable connected to a VR-ready PC. You can read our guide for how to use and set up Oculus Link here.

However, Virtual Desktop provides another way to play PC VR content on your Quest — it’s a wireless and unofficial solution, with the trade-off that reliability can vary between users, depending on their setup. Here’s how to do it.

What is Virtual Desktop?

VirtualDesktopFeature

Virtual Desktop allows you to bring your computer’s display into VR, providing you with a streamed version of your desktop that you can interact with and control from within VR. It requires the Virtual Desktop app on your headset, along with a companion streamer app installed on your computer.

The app is available for purchase on the Oculus Store for Quest. Up until February 2021, users had to sideload an alternative version of the app to enable PC VR streaming in Virtual Desktop. This is no longer the case — all you need is the Oculus Store version of Virtual Desktop.

The feature works similarly to Oculus Link, but is a fully wireless solution. However, the reliability of streaming PC VR content to your Quest via Virtual Desktop can be different for everyone, as it’s heavily dependent on the strength of your internal network and the hardware running it.

What You Need For Virtual Desktop

You will still need a VR-ready PC, just like Oculus Link. You’ll also still need the Oculus PC app installed, along with Steam and SteamVR if you want to play non-Oculus content. Also make sure your computer is connected via ethernet to your router and not wirelessly — the stability and higher speed is essential.

Speaking of routers, in general terms you’ll need a ‘reliable’ Wi-Fi router with a 5Ghz network. Make sure your Quest is connected to your 5Ghz network and not the 2.5Ghz one — again, stability is key.

You’ll need a copy of Virtual Desktop for Quest from the Oculus Store.

Last of all, install the Virtual Desktop streamer app for PC, which is available here. Once installed, launch the app and make sure your Oculus username is entered into the text field on the app’s main screen.

Streaming PC VR Content Using Virtual Desktop

After all of the above, you should now be able to open Virtual Desktop on your Quest and connect to your PC. You will see a streamed version of your PC desktop floating in the VR environment, which you can interact with.

To get to the Virtual Desktop menu, you can press the menu button (the one with the three horizontal lines) on your left Touch controller. Here, you can change settings and launch VR games. Virtual Desktop recommends launching games through this tab as opposed to manually via your desktop.

Virtual Desktop VR Streaming Tab Oculus Quest

Makes sure that the respective client — Oculus or Steam — for your desired content is open and launch a game from the Virtual Desktop menu’s games tab, pictured above. Once in-game, you can adjust the settings to get the most reliable and comfortable experience possible.

Additional Settings

You’ve got everything set up and ready to go, there are a few settings you can tweak that might improve the reliability and performance of your experience.

All of the settings will differ on a per-person basis — different internal networks and routers will likely see different results with each setting. If you’re finding the experience is close to playable but still has a bit of noticeable latency or a few hiccups, we recommend turning everything down until you see a level of stability that you’re happy with.

Once you’ve begun a session and you’re streaming a game to your PC, head to the ‘Streaming’ tab in the menu of Virtual Desktop. From here, you can adjust the game quality from low up to high — depending on your hardware, which you select will change. However, a lower setting will mean less strain on the computer so if you’re experiencing performance or stability issues, lower is always better. This will require restarting your game for the change to take effect.

virtual desktop update

You can also adjust the bitrate of the stream’s image quality. Turning this down will have a noticeable improvement on stability and latency, however the lower you turn down the setting the worse and less crisp the resulting image will be. Try to find a balance between quality and performance — you can adjust this setting mid-session without having to restart a game to apply the effects.

You can also select the refresh rate for the streamed PC VR content. By default, this is set at 72Hz. The Quest 2 can select an increased 90Hz option, but whether this is feasible will depend on the performance and reliability you experience at 72Hz and whether you have performance overhead to turn the refresh rate up. A game restart will be required.

Enabled by default, the video buffering setting may help reduce latency if turned off. However, as the description notes, this may mean more noticeable jitters in performance from time to time. Test it out and see how you go.

Some Warnings And Performance Tips

Virtual Desktop is an unofficial solution and may not be as reliable or comfortable as Oculus Link. Some UploadVR staff have been able to use it perfectly without problems, while others sometimes have a sub-par experience. It will vary from user to user.

Depending on your setup, you may experience high latency, stuttering or black edges when moving fast, even after adjusting the settings listed above. The chance for poor performance is higher, which may also increase nausea for those who are susceptible.

Make sure you’re playing close to your router as possible, with as minimal interference as possible. Physical barriers, such as walls, can affect wireless stability, as can a congested internal network or unreliable hardware.

If you do get a connection that you’re happy with, keep a charging cord or battery pack nearby — using Virtual Desktop to play wireless PC VR content for extended periods of time is likely to drain the Quest’s battery.

AMD Oculus Link Update Should Fix Long-Standing Crashes

A new AMD software update should finally fix some long-standing issues with Oculus Link.

A recent Radeon Software Adrenalin update claims to fix “intermittent crashes on Polaris and Vega series graphics products.”

AMD Oculus Link Update Released

We don’t have an AMD card to try for ourselves, but over on Reddit a handful of users are already saying the update does indeed fix their problems. We’ve been hearing about these issues for months now, so it’s good to see the problem being addressed.

Oculus Link allows Quest owners to plug their headset into their PC and access PC VR content across Facebook and SteamVR stores. These AMD Oculus Link issues had previously meant it was best to pick up an Nvidia card if you were seriously considering using the feature, but now it looks like the company has levelled the playing field at least a bit more though, again, we haven’t tried the company’s cards with VR for ourselves.

Link itself continues to get updates as it’s moved out of beta. The most recent upgrade was last October, adding the feature to let users boost bitrate and fight compression. Facebook says it will continue to combat that compression in the coming months, but wireless technology still isn’t “mature” enough to take the cord out of the equation. You can follow our full guide to getting the best out of Oculus Link right here.

Will you be checking out the new AMD Oculus Link update? Let us know how it goes in the comments below!

VR-Ready NVIDIA RTX 30 Series Laptops Launch Soon From $999

Mobile variants of the latest generation NVIDIA graphics cards come to laptops from January 26.

RTX 3060 base models start at $999, shipping from February 2.

RTX 3070 & RTX 3080 options ship from January 26, starting at $1299 & $1999 respectively.

The RTX 30-series first launched in desktop GPUs back in September. The new ‘Ampere’ architecture delivers 1.9x the performance per watt.

NVIDIA calls this its biggest laptop launch yet, with over 70 models from every major manufacturer.

The chips feature Dynamic Boost 2.0, which “uses AI to balance power between the CPU, GPU and GPU memory” – NVIDIA says this results in a seamless boost to performance when needed.

The company is making bold performance claims, describing even the $999 options as more powerful than PlayStation 5 or previous RTX 2080 SUPER laptops – those launched at more than $2000.

NotebookCheck.com “obtained exclusive first synthetic benchmarks run on pre-sample gaming laptops“, reporting the following findings:

  • Mobile RTX 3060 is 41% faster than Mobile RTX 2060, roughly on par with Desktop RTX 2060 Super
  • Mobile RTX 3070 is 3% faster than Mobile RTX 2080 Super
  • Mobile RTX 3080 is 17% faster than Mobile RTX 2080 Super, roughly on par with Desktop RTX 2070

These laptops should have no problem running popular PC VR titles like Half-Life: Alyx, Boneworks, Asgard’s Wrath, and even some simulators – though you’ll likely have to keep the settings on the lower side with the mobile 3060.

You can sign up on NVIDIA’s website to be notified as soon as these laptops are available.

Latest Medal of Honor: Above and Beyond Patch Adds New Video Quality Settings And Improves Performance

Medal of Honor: Above and Beyond didn’t have the smoothest launch with its enormous install size requirement, beefy system requirements, and mixed reception. This latest patch (v1.21.0) piles on lots of adjustments and new fixes.

Overall I don’t think it’s a bad game — I awarded it 3/5 rating in my review — but it certainly faltered in plenty of areas. While none of these updates fundamentally alter the game that much, there are some welcomed additions here. Users can now actually tweak their video settings more precisely to hopefully improve performance and missions should start more quickly with less waiting around.

The patch should auto-update in your client, it installed for me via Oculus Home earlier today. Here is the full list of all changes and updates in the patch notes:

 

New Option for Controller-Oriented Movement

Added an option to base movement off of the controller’s direction instead of the player’s view direction.

In the Options menu, choose the “VR Comfort” section, and set “Movement Orientation” to “Controller.”

 

New Video Options

You’ll find these in the Options menu, in the “Audio/Video” section.

Texture Streaming: 400MB, 700MB, 1000MB, 2000MB, or Auto.

Texture Filtering Level: Anisotropic 1x, 2x, 4x, or 8x • Anti-Aliasing Mode: MSAA 2x, MSAA 4x, Temporal AA, or Off.

Anti-Aliasing Quality: Low, Medium, High, or Default Even More Streamlined Gameflow.

We removed the need to pull the trigger at the start of every campaign segment.

Levels now start playing as soon as the title card comes up.

 

Star Ranks Off by Default for New Players

The stars that draw over enemy heads in the Campaign are now Off by default for new players.

Existing players will keep whatever setting they last used.

As always, star ranks are in the Options menu. Choose the “Campaign” section, and setting “Enemy Rank” to “Disabled” or “Enabled.”

 

Arm Sleeves Now Hide When Close to Player Eyes

The sleeves on the player’s arms no longer show when brought close to the eyes.

This fixes the issue of looking down the sights with an eye opposite to the player’s dominant hand, e.g. aiming with the left eye when right-hand dominant.

 

Other Changes:

NPC eye logic improved.

Improved server performance in multiplayer matches.

Lowered grip sensitivity when using Valve Index controllers.

Fixed zoom controls on scoped weapons when launching the game through Steam.

Fixed a glitch when re-opening the Multiplayer in-game menu.

Fixed a rare crash that could trigger from switching party leaders in Multiplayer.

Fixed a “Connection to server timed out” issue when trying to play Mad Bomber.

Various updates and fixes for localized text.

Additional under the hood fixes and optimizations.


Do you feel like this has made a difference for you? Let us know down in the comments below!

Everything You Need To Know About Medal Of Honor: Above And Beyond Multiplayer

Medal of Honor: Above and Beyond is finally releasing this week for PC VR on the Oculus Home store and Steam. I’ve spent most of the past five or so days digging into the campaign and playing multiplayer. I can’t render a verdict just yet, but I can tell you everything you need to know about multiplayer in Medal of Honor: Above and Beyond.

If you’re just interested in knowing what I think of the multiplayer and reading my hands-on impressions, you can read that here. The rest of this article is intended to round up all the details about the mode and give you the information you need to know.

Below we’ve rounded up all the info on Medal of Honor: Above and Beyond’s game modes, weapons, loadouts, character skins, progression system, multiplayer maps, bot functionality, how servers work, and whether or not to expect any post-launch support.

Medal of Honor: Above and Beyond Game Modes

Medal of Honor: Above and Beyond has five different game modes for multiplayer. When queuing up for a game you can either pick a specific mode to try and match for, or pick Quick Play to load into whatever is most readily available at the time. All modes hold up to 12 players with team games offering 6v6 matches.

Deathmatch:

This is exactly what it sounds like. Twelve players are plopped into a map with infinite respawns to try and get the most kills before the timer runs out. Default match length is five minutes.

Team Deathmatch:

This is exactly like Deathmatch but it’s two teams of six instead. Everything else is identical. A basic game mode, but it’s usually the most popular choice in any online shooter for good reason.

medal of honor above and beyond mad bomber

Mad Bomber:

This one is pretty unique. On the surface it’s more or less just Deathmatch, however there is an interesting twist on the idea. Rather than just getting points for kills, every person in the match also has a timed explosive they can place on literally any surface. Once placed it starts a 30-second countdown. If you get any kills with your bomb (they have a huge explosion — if you can hear the timer ticking that means you’re in the blast zone) then you get lots of bonus points. You get bonus points for disarming other bombs as well.

Domination:

This one works just like you’d expect if you’ve ever played Call of Duty before. There are three capture points across the map (A, B, and C) and you’re split into two teams of six. You need to capture and hold a position to gain points and the longer you hold it the more points you get. Holding multiple positions grants more points over time. You also get points for kills. This is the most tactical of the game modes and teams that actually work together well tend to have the most success.

Blast Radius:

Of all the game modes in Medal of Honor: Above and Beyond, this one is by far my favorite. It’s basically just Deathmatch with everyone fighting for themselves, but the big twist is that there is a ring that will appear periodically for you to stand inside. If you get a kill while inside that ring it’s worth 5x as many points. Since you’re typically a sitting duck in the circle, each time someone dies in the ring a single-shot rocket launcher spawns on their body to aid whoever is in the circle. Pardon the pun, but this mode is truly a blast.

Weapons and Loadouts

There aren’t many guns to pick from in Medal of Honor: Above and Beyond multiplayer — only eight in fact — but luckily they all really and truly do feel different. As of this time each loadout only has that single primary weapon — there are no sidearms or pistols in multiplayer.

Guns:

M1A1 SMG – Short range, high rate-of-fire. Very small and quick choice.

MP40 SMG – Submachine gun with slightly more reliable accuracy compared to the M1A1 but a slower rate of fire.

StG 44 – Automatic rifle with longer range but the rate of fire is slower than the comparable SMGs. A bit larger in terms of size by comparison.

Combat Shotgun – Pump-action shotgun with shells automatically loaded into the bottom once empty, but you must manually pump in between every shot. Great for close range with very high-damage.

Lever-Action Repeater – This rifle has excellent stopping power but reloading is a bit wonky with the way the lever works. Takes a bit of practice.

M1 Garand Rifle – Semi-auto rifle with an iconic ping chime as magazine ejects. Easy to reload quickly.

Gewehr 43 – Semi-auto rifle with reliable accuracy, it’s similar to the other semi-auto rifles on offer.

Gewehr 43 Scoped – This is the same as the previous gun, but it has a scope. In Medal of Honor: Above and Beyond, scopes just take up your entire vision like a full-screen black screen and a scope circle in the middle — they’re not real VR scopes.

Secondary Loadout Choices:

When you choose a primary weapon during multiplayer you also get to choose secondary loadout options. This includes either three healthy syringes, a special contact-explosive Gammon Bomb grenade, or a standard frag grenade and a single healthy syringe.

Mid-Match Weapons:

Additionally, there are alternative weapons spread around every map. This includes different types of grenades, the occasional grenade launcher for instant-kills, and a few other goodies. You won’t be collecting power-ups or anything game-changing this way, but you should keep your eyes peeled for things that could grant a slight advantage in the moment.

medal of honor above and beyond character skins

Progressions and Character Skins

Unfortunately there is no real progression system at all in Medal of Honor: Above and Beyond’s multiplayer. There are no levels, or ranks, or anything to unlock by playing games. All guns are available from the very beginning without any option to tweak them.

At the time of this writing, the only unlockable contents are character skins which you earn by playing through the single-player campaign. Hopefully they consider at least adding weapon skins, if not more, later on.

 

medal of honor above and beyond forest village

Multiplayer Maps

There are ten total maps in Medal of Honor: Above and Beyond and they legitimately are all extremely well-designed. In many VR shooters you’ll find a lack of map variety, lack of verticality, and nothing feels organic or natural. Respawn did a great job here. I was particularly fond of the church and the overturned train on the snow level. Everything has a very distinct feel and they function well for each of the game modes.

Bots for Multiplayer

Thankfully Medal of Honor: Above and Beyond includes full bot support. This means if no one is online when you’re trying to play you can still play multiplayer matches because the game will auto-fill lobbies with bots. Alternatively, you can go into a private lobby and customize how many bots or players exist on each side. You could even set it up so you and a friend are playing against just bots and make it like a series of unofficial co-op missions.

However, it does not seem like there are any customization options for bots in terms of difficulty, what their loadouts are, their skins, etc. Perhaps that may be added in the future.

medal of honor vr reporting

Dedicated Servers, Parties, and Private Matches

Medal of Honor: Above and Beyond utilizes dedicated servers so you shouldn’t have to worry about errors getting disconnected from hosts while playing. When you first join multiplayer matchmaking the game will automatically be set to “default” which will naturally result in whatever has the lowest ping. Beyond that you’ll see a list of specific dedicated server options for Asia, Australia, Europe, US East, and US West.

In the Multiplayer lobby you can also create a party by inviting people from your friends list. From there you can launch into a public game together, as a group, or into a private match. When arranging a private match you get a few options for tweaking game settings and of course you get to pick the map and mode.

Post-Launch Support 

So far there has been no indication of post-launch support plans for Medal of Honor: Above and Beyond for neither single player nor multiplayer. However, given Respawn’s history it’s entirely possible we could at least see new weapons or skins added, if not maps and game modes. Fingers crossed!


Medal of Honor: Above and Beyond releases on December 11th as a PC VR-exclusive on both the Oculus Home store and SteamVR with support officially listed for Rift, Vive, and Index.

Check out more of our Medal of Honor coverage here.

Oculus Link: How To Get The Best Quality & Performance

Oculus Link is out of beta, but getting the best quality & performance still requires the right setup and some tweaking.

USB 3.0 Is Vital

Link will work over USB 2.0, but only at 72 Hz refresh rate, and trying to increase the bitrate results in stuttering. USB 2.0 also has higher latency.

USB 3.0 unlocks the 80 Hz & 90 Hz modes for Quest 2 and lets you boost the bitrate to reduce compression artifacts. How well USB 3.0 mode works depends on your motherboard and your specific cable.

Facebook sells an official 5 meter cable for $79. It’s fiber optic, making it thin & light, but you can find much cheaper 3rd party alternatives on sites like Amazon.

To verify you’re in USB 3 mode, open the Devices tab of the Oculus PC app and click your headset. You should see a green tick mark.

If it only shows up as USB 2 try every USB 3.0 port your PC has. Also try rebooting both your PC and your VR headset. If your graphics card has a USB-C port, use it. If none of these steps work, you can purchase and install a PCI-E USB card like this one.

Recent NVIDIA Cards Work Best

For normal PC gaming, choosing between NVIDIA and AMD is usually just a matter of comparing the raw performance and price. For native PC VR headsets that use DisplayPort or HDMI this is also mostly the case.

When using an Oculus Link your GPU doesn’t just send raw frames. Because USB has considerably less bandwidth, the video stream is compressed using your graphics card’s video encoder.

In 2018 NVIDIA introduced a significantly improved video encoder in its RTX 2000 series Turing graphics cards. The encoder in the recently released RTX 3000 Ampere cards is almost identical.

The video encoders on older NVIDIA cards and AMD cards as new as the RX 5000 series have noticeably worse image quality as well as higher latency. We haven’t yet seen video encoder evaluations for AMD’s newly released RX 6000 series.

90Hz Feels Great, But Can Be Hard To Hit

Oculus Link works at 72 Hz by default. In USB 3 mode on Quest 2 you can increase this to 80 Hz or 90 Hz.

A higher refresh rate reduces latency, makes controller tracking feel smoother, makes the virtual world look more solid, reduces eye strain, and can even reduce VR sickness. But 90 Hz is 25% harder for your PC to render.

If a specific game stutters even with its graphics settings lowered you should try reducing the refresh rate, but otherwise we’d recommend keeping it at 90 as much as possible.

How To Boost The Visuals

There are 2 separate settings that contribute to the visual quality of Link: Rendering Resolution, and Encode Bitrate.

Rendering Resolution

Rendering Resolution is, as you’d expect, the resolution your PC actually renders at. The limitation here is your CPU, GPU, RAM, and other performance related specs.

You can set it in the same panel as Refresh Rate in the Oculus PC app- click Quest 2 and Touch in the Devices tab to find it. Facebook recommends leaving it on Automatic.

Encode Bitrate

Since Link compresses the image to work over USB, the visual quality is also affected by the bitrate of that video stream.

You can manually set that bitrate with the Oculus Debug Tool (ODT). That’s found in the oculus-diagnostics subfolder in the Support folder of your Oculus software directory.

By default this should be C:\Program Files\Oculus\Support\oculus-diagnostics.

Setting ODT values to 0 means default (though the software doesn’t tell you what that default actually is).

Encode Resolution Width used to be the 3rd major Link visual quality setting, but as of v23 it’s now set automatically based on your rendering resolution, so leave it as 0 (default).

Bitrate Considerations

It’s unclear what the default bitrate currently is. Back in May consulting CTO John Carmack revealed it was “about 150 Mbps”.

Increasing bitrate increases visual quality and reduces the number of compression artifacts. But it also increases latency, and can introduce stuttering if either your GPU or headset can’t keep up.

Facebook engineers say there are diminishing returns after 250 Mbps, but I’m particularly sensitive to compression and could see a difference up to around 350 Mbps. The maximum is 500 Mbps, but going beyond 250 is discouraged.

Facebook plans to make the Encode Bitrate be set automatically in future.

Latest Updates Enable Quest 2 to Run Oculus Link at 90Hz – Here’s How

Facebook promised that tethering Quest 2 to a PC via Oculus Link would eventually support the headset’s full 90Hz refresh rate. With the latest updates to Quest 2 and the Oculus PC app, this is now a reality.

Facebook started rolling out the Quest 2 v23 update last week with a bunch of improvements for the headset. Part of that update enables Quest 2 to run at 90Hz by default. In parallel, the company also updated the Oculus PC app to allow Oculus Link to run at 90Hz on the headset.

In order to use Oculus Link at 90Hz on Quest 2 you’ll need at least the v23 of the headset software and the desktop software (note that because these updates are just rolling out they may not be available to all users right away).

How to Update Quest 2
  1. In your headset, bring up the Quest menu by pressing the Oculus button on your right controller. Find the Settings section (gear icon).
  2. On the left of the Settings section select ‘About’ at the bottom of the list
  3. Look next to the ‘Software Update’ label to see if a new version is available

 ℹ Check the ‘Version’ label on the same page to see which version is currently installed

How to Update Oculus PC Software
  1. In the Oculus PC app, select ‘Settings’ on the left menu
  2. At the top of the Settings page, select ‘Beta’
  3. Enable the switch for ‘Public Test Channel’
  4. Go to the ‘Library’ page and click the ‘Updates’ tap to see if an ‘Oculus Software Update’ appears in the list (you may need to click the download arrow next to it to begin the update)

ℹ This process installs the latest beta version available to you, to roll back to the previous version, disable the Public Test Channel option. To check your current version, access the Settings page then the ‘General’ tab. Scroll all the way to the bottom to find the ‘Oculus App Version’ listed.

Once you’re running v23 of both the Quest 2 and Oculus PC software you’ll be able to configure your Oculus Link refresh rate between 72Hz, 80Hz, and 90Hz, as well as adjust the render resolution. 80Hz and 90Hz require a USB-3 cable and port on your PC.

To see all your options, connect Quest 2 to your PC, then go to the Oculus PC software. Access the ‘Devices’ menu on the left side, then select ‘Quest 2 and Touch’. From the panel that pops out on the right, scroll down to find ‘Graphics Preferences’ where you can change the refresh rate and render resolution of Oculus Link (original Quest users can’t change framerate but they can adjust Render Resolution).

Facebook warns that cranking the Oculus Link refresh rate up to 90Hz and pushing the Render Resolution slider too high may result in poor performance depending upon how powerful your PC hardware is. If you run into problems, try reducing Render Resolution or refresh rate until things are smooth.

– – — – –

We’re glad to see Oculus Link updated with 90Hz support for Quest 2, and Facebook is promising even more updates in the future, including more directly integrating your PC VR library into the Quest interface.

The post Latest Updates Enable Quest 2 to Run Oculus Link at 90Hz – Here’s How appeared first on Road to VR.

New Quest Update Adds Native 90Hz, Gifting, and New Fitness Tracker

In a blog post Facebook announced that the Oculus Quest v23 system software update will begin rolling out today. The new update includes a native 90Hz refresh rate option for the Quest 2 and a new fitness tracker, Oculus Move. The ability to purchase and gift apps for others will be coming later this month. Oculus Link is also exiting beta today.

At launch the Oculus Quest 2 supported 90Hz refresh rate as an option just for the Home area and apps like the Oculus Browser, but not games in general. You could use a workaround patch to unlock the framerate, but it wasn’t officially support for games. Starting today, the update should start rolling out. This portion of the update is for Quest 2 only:

“Starting today, all system software including Home, Guardian, and Passthrough will run at 90Hz by default, and we’re allowing developers to start shipping Quest titles with native 90Hz support.”

oculus move fitness tracker

Then update v23 will also include Oculus Move, a new embedded app for both Quest and Quest 2 that works across all apps and games. This app will track your estimated calories burned based on your activity level, which is measured by the headset and controller movement. You’ll also be able to set daily goals. The blog post says it’s a “gradual” rollout, so it may not appear immediately in your library.

Finally, and I do mean finally after years of waiting, you can finally gift games and apps to other Oculus users. This update isn’t coming until “later this month.” You’ll be able to purchase things in the mobile app or on the web browser and send them to directly to a friend. You’ll start to see a new “Buy for a Friend” button, similar to how Steam handles it for PC games.

app gifting oculus quest rift vr

Combined with the new ability to cast to a PC browser rather than just a Chromecast device, Quest and Quest 2 are getting lots of new features just in time for the holidays.

Oculus Link Test Update Lets You Boost Bitrate To Fight Compression

The Oculus PC app’s latest test channel update lets you set the bandwidth used by Oculus Link.

On an RTX 2070 with a USB 3 connection and Quest 2, the result was essentially indistinguishable from a “real” PC headset, at least over 15 minutes of testing. We should note that Link’s USB connection is still limited to a 72 Hz frame rate for now, but when using the new feature at the maximum allowable bitrate, compression artifacts seemed to become negligible. 

Oculus Link Outline

Oculus Link is a feature of Oculus Quest headsets. It lets them act as a PC VR headset via a USB cable. USB has significantly less bandwidth than DisplayPort, so Link sends frames to the headset using a compressed video stream.

Bitrate & How To Boost It

Compression reduces the quality of an image and can introduce noticeable artifacts. The degree to which this happens depends on the bitrate- the amount of data sent each second (megabits per second, Mbps).

Until now the bitrate was set by Facebook. Back in May, consulting CTO John Carmack revealed it to be “about 150 Mbps”. There’s no indication that changed with Quest 2’s launch.

Now you can set bitrate yourself using the Oculus Debug Tool (ODT). This can be found in the oculus-diagnostics subfolder of the Support folder of your Oculus software directory.

By default, this should be C:\Program Files\Oculus\Support\oculus-diagnostics.

As with Encode Resolution, 0 means the default will be used- though Facebook doesn’t tell you what the default is.

Link works on both USB 2.0 and USB 3.0. With an RTX 2070, we found USB 2 started stuttering beyond 150 Mbps.

On USB 3, using the official Oculus Link Cable, we were able to set bitrate to the maximum allowed 500 Mbps. Starting at around 350 Mbps, it became essentially impossible to even notice I was looking at a compressed image. If you test this out, please let us know in the comments what compression artifacts you see after boosting the bitrate setting. I found that in Google Earth at the highest settings, the stars appeared to be distinct points whereas the compression was pretty apparent before.

We don’t have video showing this in action because it is difficult or impossible to capture accurately due to generation loss incurred in re-processing. So you’ll need to try this for yourself, in VR, to get a true impression.

Increased Encode Resolution & Other Settings

The ability to set bitrate means there are now 3 settings that contribute to the visual quality of Oculus Link: render resolution, encode resolution, and bitrate. Let’s quickly clarify the difference:

Link Setting What It Sets Where You Set It Typical Range
Render Resolution (Supersampling / Pixel Density) Resolution your PC renders the VR game at, relative to default. 4 choices available in Oculus PC app.

(or set manually via Oculus Debug Tool)
0.5 – 2.0

(above 1.6 not recommended)
Encode Resolution Resolution of the compressed video stream sent to the headset. Oculus Debug Tool 1000 – 4000
Bitrate Amount of visual information sent to the headset per second (the bandwidth) Oculus Debug Tool 100 – 500

However, there seems to be a bug in this release preventing custom encode resolutions. The OVRMetrics debug tool indicates the delivered resolution simply defaults back to 2064. Interestingly, setting it to 0 (default) results in a new higher default of 2352.

Oculus PC software v23 is currently available on the Public Test Channel. To opt in, navigate to the Beta tab of the Oculus PC app’s settings. You’ll see it start to download in the Library tab.

How To Play PC VR Content On Oculus Quest & Quest 2 (Oculus Link, Air Link, Virtual Desktop) – Updated 2022

Want to play PC VR content on your Oculus Quest or Meta Quest 2? Here’s everything you need and how to do it.

This guide was first published in October 2020, but has been updated and republished several times since then — most recently May 2022 — to ensure all information remains correct and up-to-date.

The Meta Quest 2 (formerly known as Oculus Quest 2) is a fantastic standalone headset from Meta (formerly Facebook). There’s heaps of native content available on the Oculus Store, but one of the key features of the Quest and Quest 2 is their ability to also play PC VR content as well, while connected to a VR-ready PC — wired and wirelessly.

First and foremost, there’s Meta’s official wired method called Oculus Link, which uses a USB cable. However, there’s also more advanced wireless options — Meta’s official wireless option, Air Link, and a third-party app, Virtual Desktop.

We’ve outlined what you need and included instructions for setup of all three methods below, focusing primarily on Oculus Link.

For wireless options, we’ve written up a quick how-to summary on each and then linked to our other, more detailed guides for those methods, if you need them.

VR-Ready PC

In addition to your Quest headset, you’ll also need a VR-ready PC.

Take a look at Meta’s Oculus Link compatibility page to see if your computers meet the minimum requirements for Oculus Link. Also check that all your hardware is compatible — not everything is compatible with Link yet (but it’s getting better).

The specification requirements will change depending on the game as well — some PC VR games require beefier specs than others — so be sure to check game requirements too.

Cables

For Oculus Link, you’ll need a USB-C cable to connect your Quest to your computer. The benefit of using a wired connection is reliability.  The wireless connections — Air Link and Virtual Desktop —  can be less reliable, depending on your conditions.

Depending on what cables you have on hand, you may not need to purchase a new cable to use with Link. Any USB-C cable that meets at least USB 2.0 specification should work, but USB 3 and above is preferable. The cable should be at least 3 meters minimum, ideally 5 if you want a maximum range of movement.

The original Oculus Quest included a long Link-compatible USB C to C cable in the box. The Quest 2, however, does not come with a cable that is an appropriate length for Link — you’ll need to buy one.

Depending on cable, you may also need to buy an adapter to plug it into your computer. Most Link-compatible cables are USB C on both ends, but not all PCs have USB-C ports. You can buy a USB-C to A adapter if so, but you’ll need to make sure it’s also at least USB 2.0 (or matching the specification of the cable, if higher than USB 2.0, for best performance).

Regardless of what cable and adapters you use, make sure they’re from reliable brands — we’ve found Oculus Link can act a bit funny when you’re using less reliable equipment.

We’ve got an entire guide on building an Oculus Link cable, so read that if you’re still unsure.

Software

Download the official Oculus PC app, which will run Oculus Link (and Air Link) and allow you to play PC VR games on your headset. You can get it here, listed as a download for Air Link and Link Cable.

Oculus Link also works with SteamVR, so make sure to download Steam and install SteamVR if you want to play any of that content.

Oculus Link Setup

Before using Oculus Link, you’ll need to perform a first-time setup.

Make sure your Quest is turned on and connected to your computer with your USB cable. From there, open the PC Oculus app and press ‘Add a New Headset’ and select either the original Oculus Quest or Quest 2. The app will then run you through an easy first-time setup process.

Oculus Link setup

After you’ve set up Oculus Link, it will be available to use whenever you plug your headset into the PC — a prompt should appear in VR asking if you want to enable Link.

From there, you can launch any Oculus games directly or start up SteamVR on your PC to jump into other experiences. You’re good to go!

Adjusting Oculus Link Refresh Rate on Quest 2

When using a Quest 2, you can adjust Link’s refresh rate to run at higher rates than the default 72Hz. The original Quest is limited to just 72Hz, so the following steps won’t apply.

Once you’ve got Link up and running, you can tweak its refresh rate to run at either 72Hz (the default, recommended option), 80Hz, 90Hz or 120Hz. To do this, connect your Quest 2 to your PC and go to the Devices tab in the Oculus PC app.

120Hz Air Link Menu

If you click on the active Quest 2 headset, a settings sidebar will be brought up.

Click on Graphics Preferences to adjust the refresh rate and rendering resolution, as pictured above. Setting these options too high will impact performance — it depends on your PC hardware and potentially what game you’re playing, so test and adjust accordingly.

This method works for setting Air Link’s refresh rate and rendering resolution as well — your preferences should be carried over.

Air Link Setup

Note: The Windows 11 update earlier this year brought with it some performances issues for those using Air Link. We strongly recommend not using Windows 11 if you’re looking to play PC VR content on Meta Quest 2 until the issue is resolved.

The official method for playing PC VR content wirelessly on Quest is Meta’s Air Link software, available in beta in the Oculus PC app. It was originally only available for Quest 2, but was later expanded to the original Quest in the v30 software update.

Keep in mind that Air Link won’t necessarily work for everyone — depending on your personal setup and your network hardware, performance and reliability may be unstable or vary.

Here’s a short summary of the setup process (for more detail, see here):

First of all, you’ll need an AC or AX router with a 5Ghz network for good performance, with your PC connected via Ethernet. Meta warns that mesh wifi networks or computers connected wirelessly are known to cause performance problems.

Ensure you have the Oculus app open on your computer. Then, go to the settings menu on your Quest and go to the Experimental tab. Here, you can enable Air Link and pair your headset with your desktop PC running the Oculus software.

After that, you’ll be able to start Air Link in the Quick Actions menu of your Quest — just select your PC, connect, and you’re good to go.

If you’re having trouble or need greater explanation, we have a separate guide with more detail on setting up and using Air Link here.

Virtual Desktop Setup

An alternative to Air Link is the third-party app Virtual Desktop, which allows you to bring your computer’s display into VR and interact with it from within your headset. However, it also has similar functionality to Air Link, allowing you to stream PC VR content wirelessly to your Quest.

The app has quite the history and was actually available long before Air Link — some users find the former works better than the latter, or vice versa. Virtual Desktop is available for both Quest and Quest 2 (but performance may not be quite as good on the former).

Virtual Desktop’s performance will really depend on your individual setup and internal network. If you’re having trouble with Air Link, Virtual Desktop may be an alternative to try instead. That being said, you might still encounter unreliable or varying performance depending on your setup. It’s really hard to say.

Virtual Desktop Quest 2

Just like Air Link, you’ll need a ‘reliable’ router with a 5Ghz network and a computer connected via Ethernet. You’ll also need to install the Virtual Desktop streamer app for PC and purchase a copy of Virtual Desktop for Quest.

Once you have those downloaded, just make sure the streamer app is running on your computer and open up Virtual Desktop on Quest to connect. Once connected to your computer, you can launch your PC VR content and adjust the streaming settings in Virtual Desktop’s menus to optimize performance. You can also use Virtual Desktop’s ‘Games’ tab (pictured above) to start playing.

If you’re having trouble and need a more detailed explanation, we have a separate, longer guide on how to stream PC VR content using Virtual Desktop here.


So those are your options for playing PC VR content on the Oculus Quest and Meta Quest 2. Got any questions? Leave them in the comments below.