Field in View: The Battle For VR Is No Longer About Headsets, It’s About OS

Field in View: The Battle For VR Is No Longer About Headsets, It’s About OS

Oculus announced VR’s first big price cut this week. The Rift, originally $599, is now $499, and getting it with Touch comes in at $598. If this were the console market, this would be a simple move to dissect; open up the number of people that can afford your product and maybe get ahead of the competition a little bit.

But ‘competition’ is becoming an increasingly complex term for VR.

Yes, you can compete in terms of hardware. There are specs to beat and sales targets to meet, but whenever one company makes a breakthrough, others follow suit. The second Oculus Rift could double screen resolution and have flawless inside-out tracking, but there would be another headset releasing weeks or months down the line that would do the same. VR isn’t the same as consoles, we’re not stuck with the PlayStation 4 and Xbox One’s specs for three to four years before upgrades; it’s going to be a constantly evolving ecosystem of incremental updates from one company to the next, just like phones.

What’s becoming increasingly apparent to me, however, is that the battle for VR is not about hardware or even software in the strictest sense. Instead it’s about the platforms that form the foundations for both of these things. It’s about the operating system.

I’m sure there are people much smarter than me saying “No, duh” right now. SteamVR vs Oculus Home has been a thing since April last year, but the fight became a little more interesting this week..

It was Microsoft that led me onto this. Our Senior Editor Ian Hamilton got his hands on the first Windows Holographic headset at GDC this week and, sure, it’s a VR headset. I’m excited to have more devices in the market, I’m excited to see how they stack up to the Rift and Vive, but what really interested me about the system was a quote that came from the company’s Alex Kipman after our hands-on. We asked him about using multiple apps inside a headset and the stresses this put on performance. He told us that what was key to such a process was control over the operating system, which the Windows maker obviously has.

“We can dehydrate your PC monitor to hydrate framerate on the headsets, as an example,” Kipman said, noting that other VR headsets that run off of “applications” can’t do that. Basically, Kipman suggested that Windows Holographic is better able to optimize your PC for VR than Oculus Home or SteamVR are. I don’t have much trouble believing him; I’ve always thought of VR optimization from a purely software perspective, and not about the layers beneath. If you could control those, how much more could you get out of your headset?

Perhaps not a significant amount, but every little helps, right?

That sparked a line of thought that I’m sure many people much smarter than me have been following for some time now. The battle of the VR OS so far has been about Oculus Home and SteamVR/Open VR and it’s been interesting to watch. We’ve seen a lot of resistance to Facebook’s closed ecosystem, requiring Rift owners to opt into content not purchased through its store and blocking the Vive from accessing its own unless through hacks.

SteamVR, meanwhile, is opening itself up to any interested parties. If you make a SteamVR headset, you can use Valve’s impressive tracking technology and you’ll have the frankly insane number of compatible apps already compatible with your platform. We’ve written about this before; it’s almost as if Oculus is the Apple of VR and Valve is the Microsoft. As it turns out the Microsoft of VR might be, well, Microsoft.

In the phone market, Microsoft’s Windows Phone OS was placed a distant third to iOS and Android in terms of market share and, clearly, it doesn’t want the same to happen again.

Where the company goes from here is what interests me. Its message in 2017 won’t just be about hardware and content, but what Windows Holographic can do for you that Oculus and Valve can’t. And then its going to need to set about actually making itself the dominant platform holder. That’s where hardware comes in. If Microsoft is as aggressive as it’s suggesting it will be on pricing and release of its PC-based VR headsets, it could undercut both the Rift and Vive early in their life and establish an install base of Windows Holographic customers.

And then there’s the OS of the future, the mobile OS. Again we’ve got Oculus Home, but Google’s Daydream poses a serious threat to dominance there. Windows 10 is designed as an OS that spans across desktop and mobile, and Windows Holographic is already up and running on a mobile device, HoloLens.

I could talk all week about what Microsoft could do with Windows Holographic, but at the end of the day we’ll just have to wait and see what becomes of it. The Build developer conference is in May, and that’s where I expect to find out a lot more. This company is set to make 2017’s race for VR dominance even more interesting.

Tagged with: , , , , , ,

Watch: ‘Robo Recall’ is Playable on HTC Vive Using ‘Revive’ Mod, Here’s How

Oculus Rift exclusive title Robo Recall – which launched just yesterday – can already be played on the HTC Vive, using the infamous Revive mod. And, as you can see in this video, the game seems to work remarkably well.

Oculus’ approach to encouraging development on their Rift virtual reality platform via funded exclusive (be that timed or permanent) has been one of the most divisive and hotly discussed since consumer VR became a reality. It’s something that’s divided the VR community and is brought into sharp focus when exclusive titles are perceived as particularly desirable, as is the case with Robo Recall – a title developed by Epic Games exclusively for Oculus Rift and Touch motion controllers, published though Oculus’ content portal Home.

SEE ALSO
'Robo Recall' Review

Whatever your views are on Oculus’ stance on the subject of exclusivity, the fact remains that there are a lot of VR enthusiasts out there who only own the Steam VR powered HTC Vive headset who would very much like to play Robo Recall, one of the most polished VR titles yet published. Luckily for them they can, thanks to the infamous Revive software mod, and as seen in the video above, this is exactly what some Vive owners are now doing.

SEE ALSO
Platform Politics: Inside the Oculus and 'Revive' Dilemma

What’s perhaps surprising is how well it seems to work. The YouTuber MERPTV (above) puts the title through its paces, with the most obvious potential issue – the lack of thumbsticks on the Vive’s Steam VR controllers – taken care of with the trackpads used in substitute.

Of course, if you don’t own an Oculus Rift and Touch device, the title won’t be free to play on the Vive. You’ll need to stump up the £22.99 ($29.99 in the US) on the Oculus Store to get access to the game first – a price I’m sure many are willing to pay for such a polished VR title. After which, Vive users should head to Revive’s GitHub page which includes the latest version of the injection software as well as a setup guide for new users. One important note here – we’ve not yet had a chance to try this out for ourselves and would point out that running such a configuration will be officially unsupported by the software’s developers and publishers. If you’re happy with those caveats, you should be good to go.

robo-recall-1Of course, the game was developed with the Touch controllers in mind, and as pointed about above, although using the SteamVR controllers may not be the optimal experience, they are certainly more than functional.

Let us know how you get on with Robo Recall on the Vive using Revive in the comments below.

The post Watch: ‘Robo Recall’ is Playable on HTC Vive Using ‘Revive’ Mod, Here’s How appeared first on Road to VR.

Oculus 1.12 Update Rolls Out To Improve Tracking Quality

Oculus 1.12 Update Rolls Out To Improve Tracking Quality

It’s the first day of GDC and lots of VR companies are making lots of announcements about the future of VR. Oculus’ big announcement of the day, however, should be in people’s hands either now or very soon.

Facebook’s VR team is now rolling out the promised 1.12 update, eagerly awaited by Rift owners that have been experiencing tracking issues since the 1.11 update earlier this month. The news was announced by the company’s Nate Mitchell over on the Oculus forums.

Many owners have reported having issues with Oculus’ experimental room-scale setups, which utilize three of its sensors and its Oculus Touch controllers. Mitchell noted that, based on the company’s testing, “we believe 1.12 should improve tracking quality”, especially those more elaborate setups. Note the careful wording; Oculus is clearly keen to avoid making bold claims after the 1.11 update led to further issues.

1.12 was beta tested by members of the community, something Oculus pledged to look into between these previous two updates. Today’s improvements will be arriving in stages, so if you haven’t already downloaded it be on the lookout for it to arrive a little later on. Hopefully there won’t be any further issues and VR owners can finally put these issues behind them.

Elsewhere, 1.12 is a relatively inconsequential update. Oculus Home users can now label reviews as spam if necessary, and a problem with first booting up the software has been fixed. There are also specific fixes for both Unity and Unreal Engine content, which takes up a large amount of VR apps at this point in time.

Specifically, issues with freezing and black screens in Unity have been fixed along with texture and color rendering issues. On the UE4 side, issues with Asynchronous SpaceWarp have been fixed, as has a rendering efficiency issue.

We’ll have plenty more from Oculus at GDC this week, so stay tuned.

Tagged with: , , ,

New Oculus Rift and Gear VR Releases For The Week Of 02/19/17

New Oculus Rift and Gear VR Releases For The Week Of 02/19/17

While it might be slim pickings for Gear VR this week (as in, nothing very interesting), the Oculus Rift fights back with a vengeance. There are three new Rift games on Home this week and each is worth checking out in their own right, as well as the usual crop of new Steam titles.

If you missed last week, you can see those new releases here. And don’t forget that UploadVR has a Steam community group complete with a curated list of recommendations so that you don’t have to waste any money finding out what’s good in the world of VR.

Plus — check out our list of the best Oculus Rift games and best Gear VR games for more suggestions!

Tilt Brush, from Google

Price: $29.99 (Rift)

One of the most popular, iconic, and transformative VR apps out there finally makes its official debut on the Oculus Rift. Tilt Brush is a 3D painting app that lets you create wondrous works of art that surround you.

Recommendation: It’s a must-buy for anyone with a creative bone in their body.

American Experience by Boulevard, from WoofbertVR

Price: Free (Gear)

VR is poised to make cultural and artistic education, such as visiting museums, more accessible than ever. With this app, you can visit some of the most iconic buildings in America.

Recommendation: You already know if this sounds interesting or not.

Landfall, from Force Field

Price: $29.99 (Rift)

Take the mechanics of a twin-stick shooter like Halo Spartan Assault (which these developers worked on), marry that with the top-down camera angle of AirMech Command, and throw in a little bit of cooperative and competitive tactical flavor, and that’s what you get with Landfall. It’s a ton of fun to play online.

Recommendation: Buy it for the multiplayer. The campaign offers 4+ solid hours of good times, but the online is what keeps you coming back. Our review.

Ultrawings, from Bit Planet Games

Price: $24.99 (Rift)

Remember Pilotwings on the SNES and N64? Ultrawings is that, but in VR, and with motion controller support. You’ll fly a variety of aircraft as you complete missions, fly through rings, and explore whimsical islands. The flight mechanics require you to actually reach out and touch buttons and knobs if you’re using the Touch controllers.

Recommendation: Lots of fun to be had for flight fans, just don’t go in expecting anything too realistic or deep. Our review.

Nature Treks VR, from John Carline

Price: $8.49 (Rift, Currently Discounted)

Nature Treks is an experience that is making a transition into VR as it was originally intended. Choose from a collection of 8 peaceful environments with over 250 points of interest as you escape the real world. The game is designed to elicit specific emotional responses and states in each area through immersive audio and visuals.

Recommendation: It’s a peaceful and visually impressive escape but not much else.

Seabed Prelude, from MythicOwl

Price: $6.39 (Rift, Currently Discounted)

Seabed Prelude introduces players to a post-apocalyptic underwater steampunk world where you discover the mystery behind the dwelling through a collection of mini-games and puzzles.

Recommendation: Very interesting idea with some low-production value Bioshock vibes.

Inception VR, from Inception

Price: Free To Play (Rift)

Inception VR is an application that takes you to a ton of exotic and exciting locales via 360-degree media. This is ultimately a collection of content from some of the best VR creatives.

Recommendation: A free collection of artistic 360-degree content. Grab it.

Stolen Steel VR, from Impromptu Games

Price: $7.99 (Currently Discounted)

Stolen Steel is a room scale combat game that recreates vicious one-on-one fencing. Steal yourself a blade and take on increasingly stronger AI opponents as your increase your bounty.

Recommendation: Great feeling combat that will hopefully evolve into a grander experience. Grab it.

MixCast VR Studio, from Blueprint Reality Inc.

Price: $9.99 (Rift)

MixCast VR Studio is an attempt to bring simple functionality while streaming or broadcasting your VR gameplay in mixed reality. Can be used with any application or game that has integrated with the MixCast VR SDK.

Recommendation: Developers will eventually be able to get this for free on the Unity store. Otherwise, only purchase if you really know what you’re getting.

Journey: Benjamin’s Adventures, from

Price: $3.99 (Rift)

Journey: Benjamin’s Adventures is a 3rd person jaunt where you’ll tackle a challenging combination of rhythm gameplay and puzzles. You control the character by hitting one of three drums through the game’s two chapters.

Recommendation: Casual gameplay with a cool input style. Catch this one on a sale.

CYBER JOLT, from

Price: $0.89 (Currently Discounted)

CYBER JOLT is an 80s inspired endless flight title where you avoid the retro cyber structures and hit markers to raise your score.

Recommendation: Cheap shot at a high score your friends can’t top. Grab it.

Housekeeping VR, from Peach Pie Productions

Price: $10.49 (Currently Discounted)

There are a handful of VR escapist experiences where you can inhabit a virtual home, but what about the cleanup? Housekeeping VR is a physics-based action title where you demolish luxurious apartments with 70s futurist style.

Recommendation: Reckless arcade fun with the heart of classic casual games. Get it if you want some stress relief.

Neon Arena, from Axyos Games

Price: $5.99 (Currently Discounted)

Neon Arena is a top-down, twin-stick shooter with a futuristic aesthetic. Taking place in 2243, World War 3 has dividing the world into factions and every conflict is resolved within the arena.

Recommendation: Casual fun with VR as a loosely supplemental feature. Not a bad grab at the price.

Tagged with: , , , ,

PvP Space Combat Title Detached Lands on Oculus Home

Back in August 2016 Anshar Studios launched its space exploration title Detached for Oculus Rift and HTC Vive on Steam Early Access. Featuring both single-player and multiplayer modes, Detached gives players complete freedom to wander around space stations and the void in between, and now it’s arrived on Oculus Home.

While Detached does have a single-player campaign with a abandoned space station to escape from and puzzles to solve, all whilst ensuring you don’t run out of air, the core of the title is all about its player vs player (PvP) mode. A simple head to head, one astronaut against another, players will need to get to grips with their suits finer controls to dash and weave around man-made and natural defences, all the while trying to take out their opponent. At their disposal are shields, boosts, and rockets, to be used wisely.

detached_3

While on Steam Detached is still listed as an early access videogame, on Oculus Home it doesn’t come under the same heading, merely being listed in the standard videogame section. It’s likely this is exactly the same as the Steam version, with more updates and additional features still to be added. So at present there will be one map for single-player with four stations to explore, each one teaching players the mechanics of Detached. While multiplayer has one level alongside one mode ‘Package Extraction’, a variation of capture the flag.

When VRFocus originally previewed the title last year we said that: “The controls, look and feel of Detached are excellent.”

Detached is the same price on Oculus Home and on Steam, retailing for £14.99 GBP. For any further updates to the title, keep reading VRFocus.

Oculus Home Voice Search Now on Rift and Gear VR Makes Browsing Your VR Library a Breeze

Recent updates to Oculus Home on both desktop and Gear VR have added a Voice Search feature which makes zipping around your VR content library much easier than the old method of digging through menus and thumbnails.

The industry is still figuring out the best way to make user-interfaces in VR. Oculus Home on Rift and Gear VR is a start, but there’s still usability trouble that comes with the need to support a userbase which could be controlling the interface with some combination of their head and a static input device (like a touchpad, gamepad, or Oculus Remote) or with motion controllers like Touch, none of which have a method for quick keyboard input.

With no keyboard (the way we search for pretty much everything on computers), finding specific items in your library or the store means hoping that you’re looking in the right section of some categorization system, or scrolling slowly through thumbnails to find what you want.

The new Voice Search feature (which Oculus says is in beta) now available in Oculus Home on Rift and Gear VR makes it way easier to get to exactly the app or group of apps you want, whether in the store or in your own library. See how it works in the video heading this article.

oculus-home-voice-searchOn both headsets you can click the Voice Search button to search for apps by category (ie: Racing, Action, Social), to find the library page for specific apps (ie: “find Altspace”), or to launch specific apps outright (ie: “Launch Dead and Buried“). Both can also be used to perform a ‘Recenter’ action to get the headset re-aligned in case you move.

The Rift version can be conveniently triggered with the command “Hey Oculus”, in addition to clicking the button. At this point though, it seems the voice activated command is only responsive when in Oculus Home, though hopefully we’ll see it expanded into the Oculus menu (which can be called up while apps are running), and into apps themselves (with the hope that expanded capabilities would allow you to easily send invites and do other friends list functions).

SEE ALSO
Oculus Rift & Touch 1.11 Update Brings Improved Touch Roomscale & Multi-Sensor Support

Voice Search on both headsets was pleasingly accurate in our initial tests, and while it can understand a reasonable breadth of variable inputs for the same search (ie: “find social apps,” vs. “show social games”), it’s not positioned as a sort of ‘AI assistant’ like Siri or Alexa (though something like that would certainly be welcome in VR).

This is something we hope to see expanded in scope and to other VR platforms too, because it’s just so darn useful.

The post Oculus Home Voice Search Now on Rift and Gear VR Makes Browsing Your VR Library a Breeze appeared first on Road to VR.

Oculus Head of Content Teases ‘Months of High Profile VR content’ On the Way

Jason Rubin, Head of Content at Oculus, has recently teased ‘months of high-profile VR content’ for the hardware. In a recent tweet, he points towards the upcoming release of Rock Band VR, an exclusive title for Rift and Touch, as the starting point.

Launching March 23rd, Rock Band VR is a big deal for Harmonix and Oculus, having announced the title as exclusive to the Rift back in 2015. Some may feel that the plastic instrument craze peaked before 2010, but Oculus believe that VR has the potential to reinvigorate the rhythm game genre, giving players a genuine sensation of being a rock star, playing to a crowd. Oculus’ confidence in their investment is probably best illustrated by the Rock Band VR connector that is included with every Touch controller package.

In a recent tweet, Jason Rubin points to the Oculus blog announcement of the Rock Band VR preorders going live, teasing that it represents the start of “months of high profile rollouts” for the Rift. Rubin’s optimism is likely to be fuelled by the progress of some of the big-hitters we already know to feature on the 2017 roadmap…

Arktica.1

This sci-fi first-person shooter is developed by 4A Games, the Ukrainian team behind the acclaimed Metro FPS series, renowned for its stunning, atmospheric presentation. Arktica.1 continues the studio’s production quality with extreme attention to detail and customisation options on its wide array of futuristic weapons, and is expected to feature a lengthy campaign. Further details are available in our full preview.

Lone Echo

American studio Ready At Dawn make a huge departure from their last title, The Order 1886, with this zero-gravity action game where you assume the role of an advanced artificial intelligence robot transported to an advanced mining facility within the rings of Saturn. It uses the Touch controllers to great effect, allowing smooth movement through space as you pull and push on objects and interact with equipment in interesting ways. While not much is known about the single-player story, the multiplayer sports mode is very promising, as we detail here.

Wilson’s Heart

In Wilson’s Heart you assume the role of hospital patient Robert Wilson, voice acted by RoboCop’s (1987) Peter Weller, who wakes up to discover that his heart has been replaced with ‘a mysterious device’. With its unique black-and-white style, the character driven story looks to be ripped straight from an episode of The Twilight Zone (1959-1964) or Night of the Living Dead (1968).

Wilson’s Heart is an intriguing psychological VR thriller which has you exploring your haunted surroundings, utilising Oculus Touch motion controls to interact with your environment, and it’s the implementation of those ‘virtual hands on’ elements (some of which you may can to catch in the above trailer) which we think may set the game apart.

Robo Recall

As a result of the hugely positive reaction to early Oculus Touch slo-mo combat demo Bullet Train, Epic Games were able to expand the concept into a full game, at the request of Oculus, who will provide Robo Recall for free to all Touch owners. The game features a comedic style, promoting the action-packed virtual smashing of robots in countless ways, using virtually anything you can grab with your Touch controllers. The use of Epic’s new forward render means this is one of the most spectacular games we’ve seen in VR. See our preview for more info.

When asked by Road to VR whether the high-profile rollouts included unannounced games, Rubin further hinted “Answering that would be an announcement of sorts”.

Additional reporting in this piece provided by Scott Hayden

The post Oculus Head of Content Teases ‘Months of High Profile VR content’ On the Way appeared first on Road to VR.