Oculus CTO: Last Year’s Keynote Hints Upcoming Announcements, But ‘many pain points remain unresolved’

John Carmack doesn’t mince words. The legendary developer, who for several years held the role of Oculus CTO but now maintains a less formal “consulting CTO” arrangement, says that his keynote presentation at last year’s Facebook Connect conference foreshadowed some of the announcements that can be expected at the event next week. But the announcements won’t come without some personal reservations as “many of the challenges and pain points for me still remain unresolved,” he says.

In anticipation of next week’s Facebook Connect (formerly Oculus Connect) conference, where Carmack will deliver another unscripted keynote, he said this week that he rewatched last year’s keynote.

“There is definitely some foreshadowing of things to be announced next week,” he said on Twitter. “But many of the challenges and pain points for me still remain unresolved.”

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Likely to the chagrin of Facebook’s PR folks, Carmack over the years has managed to speak bluntly about Oculus in a way that most other employees never do. His famously unscripted keynotes often cover a wide range of topics, and his session at Oculus Connect 6 last year was no exception. In addition to talking about where he thought the company was doing well and things he was proud of, he also spoke of missed opportunities, mistakes, and things that could be done better both in hardware and software.

With the talk clocking in at one and a half hours, there’s no clear way to pin down what he might consider “foreshadowing” of announcements to pain points which he considers “unresolved.” A summary of his keynote, however, at least clues us in to what we might hear about next week.

“Friction”

Image courtesy Oculus

Carmack opened his presentation talking about how “friction is such a dominant force” in retention of VR users. He said the company learned through the launch of Go, Quest, and Rift S that making headsets easier to use (by making them standalone and/or including inside-out tracking) meant that users would use their headsets much more regularly than compared to Gear VR and the original Rift, both of which had greater friction in usage.

“There’s also quite a bit of headroom for us to where we say ‘we still have all these friction points with Quest, and there’s still all the quality and things we can do to improve it’,” he said. “So we can expect future headsets to continue to take those ratcheting steps up as a more and more retentive platform.”

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While Rift S was an improvement over the original Rift in retention, Carmack confirmed that “Quest is by far our most retentive hardware,” solidifying the company’s primary focus on Quest.

Future Headsets

When it comes to future VR headsets, Carmack laid out what he called a “decision tree for new headsets.” Though he didn’t make any announcements, he specifically said “you can maybe infer some possible directions that things could go.”

Hardware Architectures
‘Santa Cruz’, an early Quest prototype, had a split architecture with power and compute on the rear of the headset

On that front he talked about several possible headset architectures like the current Quest ‘all-in-one’ standalone or a ‘split architecture’ where battery and compute is in the back of the headstrap or even in a ‘computing puck’ in your pocket, but he stressed that each of choices decisions comes with tradeoffs about performance, battery life, and manufacturability.

Displays
A teardown of Valve’s Index headset reveals the complex mechanism necessary for an IPD adjustment with split displays. | Image courtesy GamerToTheEnd

On displays, Carmack waxed about the pros and cons of LCD vs. OLED and split displays vs. single displays including differences in manufacturability, pixel density, IPD adjustment support, and display properties like contrast ratio and brightness. He pointed out that the company has flip-flopped between these options across its headsets: Rift CV1 with split OLED displays, Go with a single LCD display, Quest with split OLED displays, and Rift S with a single LCD display.

He roughly concluded that LCDs typically are less expensive, brighter, and offer greater pixel density, while OLEDs have lower latency, better contrast, but suffer from limited brightness. Carmack noted that OLEDs have the potential to be curved which could be beneficial for VR displays, though he said the ideal would be a “bowl shape” display which he hadn’t seen prototyped.

As for resolution, spoke to the idea that a VR headset ‘should be the best screen in the house’. For that, he suggested, the company should move its total display density into the 4K realm, so that (after splitting per-eye and accounting for field of view) a headset could roughly approach the quality of a 1080p TV.

Diffusers

He also talked about the potential for using diffusers, thin films which can be applied to a display to help hide the ‘screen door effect’. The company has experimented with several options, he said, but has yet to ship one in a headset. That could change though, he alluded.

Refresh Rate

He also talked about 120Hz being an ideal refresh rate for media playback in a VR headset for its ability to perfectly divide easily between 24Hz (cinema framerate) 30Hz (TV frame rate) and 60Hz (web video framerate). While driving games at such a high framerate on a mobile chipset is “really tough to imagine,” he suggested that a mobile headset could have more than enough power to run media content at 120Hz.

Chipset

As for the processor used in Quest, Carmack said that many wondered why the company chose an older Snapdragon 835 chip rather than something newer. He suggested that this older and more mature chipset was a better choice while the company was spinning up its expertise in this area. Now that the team is more experienced, he said, “I think it’s likely we will be closer to the state of the art [chipset] in [future headsets].”

Oculus Link Upgrades

Image courtesy Oculus

A meaningful portion of his presentation talked about Oculus Link being a “first step,” for PC tethering functionality on Quest. He confirmed the company would naturally want to move from a tethered Oculus Link experience to a wireless experience down the road. There’s significant room for improving the Link experience, in both quality and latency, but that may require a deeper collaboration with Qualcomm (which makes the chips in headset), Carmack said.

Carmack also spoke about the software experience of Link itself. At the outset, the company has opted to simply treat a Quest plugged into a PC pretty much like a Rift—the headset sees everything a Rift would see, dashboard and all.

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But a more integrated approach might be desirable, he said, one where the user’s PC VR library would simply be listed inside the native Quest library interface. That way, users could plug Quest into their PC and use the headset’s own interface to seamlessly choose between standalone applications and PC-based applications. Carmack noted that such a “highly designed experience” could be even less frictional than the current approach which treats the standalone Quest and PC experiences as completely separate. “There’s a chance we’ll shift toward running [Link games] directly [through the Quest interface],” he said.

Video as a First Class Experience in VR

Carmack reiterated several times his belief that VR should be a “universal platform” capable of doing many things well, not just gaming. To that end, he has committed much of his time to demonstrating best practices for displaying high quality video and photos in VR. “There’s a trillion dollars worth of content made for [non-VR] screens,” he said, suggesting that bringing that content into the headset is a low-hanging fruit. “[A] VR [headset] should be the best screen in the house.”

He decried the poor user experience of immersive video on Oculus headsets, saying that there’s great immersive video content out there that isn’t getting its due because of a fragmented experience. One key issue, he said, is that much immersive video content is locked inside individual apps which are simple wrappers around a video, each requiring their own installation, unique interface, and often long loading times because of a reliance on a game-engine like Unity. A better experience, he said, would be if video content was accessible through a simple, high quality native Quest interface.

Oculus TV on Quest has become more deeply integrated into the OS ‘shell’ | Image courtesy Oculus

While the immersive video experience is still very fragmented on Quest, the company has made some strides toward Carmack’s vision via the Oculus TV app which lets users browse some immersive videos, and even Quill artwork, from a native Quest interface.

He also talked about the need to bring the smartphone experience into VR. “Hopefully people will be spending large amounts of time in VR and their phones are important. We need to find some way to surface that stuff in [VR].”

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And that’s just the highlights! If you want to see Carmack’s full Oculus Connect 6 presentation, you can check it out here. Let us know what you think is being foreshadowed and what you expect to see next week at Facebook Connect.

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Oculus Connect Rebranded to Facebook Connect, to be Hosted Online September 16th

After six annual Oculus Connect conferences, Facebook is rebranding its XR developer event with the name Facebook Connect. This year the event will be held online on September 16th.

Although it no longer bears the Oculus name, Facebook says that Facebook Connect will continue to focus on the company’s XR efforts. Ostensibly the company’s other events, like F8, will still focus on Facebook’s broader portfolio of services. The rebranding announcement comes just after the company announced that its VR headsets will eventually require the use of a Facebook account.

The Coronavirus pandemic has resulted in Facebook Connect being shifted to an online event this year, which Facebook announced today will be held on September 16th. The online event will be free for anyone to attend; keynote presentations and sessions will be broadcast on the Facebook Reality Labs Facebook page.

While most sessions will be pre-recorded, Oculus’ Chief Technology Officer, John Carmack has confirmed that his longstanding unscripted keynote will be delivered live. This comes despite Carmack having lessened his commitment to Oculus last year when he announced that he was moving to a “consulting CTO” role to focus most of his time on other projects.

Mark Zuckerberg on stage at Oculus Connect 3

Besides an avenue to connect with XR developers, Facebook has long used Oculus Connect (now Facebook Connect) to make major announcements about upcoming games, hardware, software, and its long-term vision. Facebook is expected to announce the next Quest headset at this year’s event, and we wouldn’t be surprised to see a formal launch of Horizon, the company’s first earnest attempt at a metaverse-like VR social experience. As with years past we’d also expect to get an update from Michael Abrash, the Chief Scientist of Facebook’s XR research division, on the company’s R&D efforts.

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Facebook Connect: Oculus Connect 7 Renamed, Held September 16

A week after announcing it will soon require Facebook sign-ins for VR devices, Facebook is renaming Oculus Connect to Facebook Connect.

The new iteration of the company’s VR developer event will be taking place digitally on September 16th. In addition to its focus on VR, Facebook Connect will also give more time to the company’s work in AR and to other products such as its Portal video calling service. The company says, though, that VR will remain the priority at this year’s event.

In light of the COVID-19 pandemic, Facebook Connect will be hosted entirely online, with its keynote and subsequent sessions available to watch for everyone for free.

At the same time, Facebook is announcing it’s renaming its entire VR/AR division to Facebook Reality Lab. In a blog post, Facebook VP of VR and AR Andrew Bosworth said that this year’s show will share more on “on our vision for Facebook Reality Labs and the latest innovations from our team and developer community.”

A.K.A. Oculus Connect 7

Facebook’s VR developer conferences started back in 2014 as Oculus Connect. At that initial show, Facebook founders like Palmer Luckey, Brendan Iribe and Nate Mitchell discussed the future of the platform as they prepared to release the first Oculus Rift. Each successive Connect was counted consecutively (Oculus Connect 2 in 2015 and so on). The Rift eventually released, but the event’s focus on the future remained.

In 2020, what would have been Oculus Connect 7 will be held with none of Oculus’ original founders still onboard, two weeks before Facebook will require all new sign-ins on Oculus devices to use a Facebook account. This year’s show is widely expected to reveal a new iteration of the Oculus Quest standalone headset, which has been subject to heavy leaks in the past few weeks.

We’ll be on-hand to cover the show extensively. What are you hoping to see at Facebook Connect? Let us know in the comment below.

The post Facebook Connect: Oculus Connect 7 Renamed, Held September 16 appeared first on UploadVR.

Oculus Connect 7 Will be Going Digital Only for 2020

Oculus from Facebook art

As the coronavirus (COVID-19) shows little signs of abating in multiple countries around the world, social isolation measures are still the best form of reducing the spread. So another day and another event has decided to cancel its in-person get-together, this time it’s the turn of Oculus Connect 7 (OC7). 

Oculus Rift S

Oculus made the announcement via its blog, saying: “This was a tough decision to make, but we need to prioritize the health and safety of our developer partners, employees, and everyone involved in OC7. Oculus Connect gives us an unprecedented opportunity to connect with our global developer community. OC7 will be no exception, and we look forward to sharing more details about the digital event in the coming months.”

The turn towards a digital format continues a growing trend by events organisers to still keep things going in some capacity, either through news announcements and updates or videos of the planned session talks. Facebook has already done this because of the Game Developers Conference (GDC) cancellation in March. This saw the company hold its own online Game Developers Showcase, seeing the likes of Phantom: Covert Ops, B-Team and Oculus Quest updates being revealed. OC7 will likely take a similar format.

Events like OC7 aren’t just a loss for the industry but also the local community, relying upon them to provide revenue for hotels, restaurants and shops. Hence why Facebook will be doing the same as it did for the cancellation of F8,  donating $500,000 USD to organizations serving local San Jose residents.

Oculus Quest Lifestyle 4

Oculus Connect is usually held around the end of September so Facebook is taking precautionary measures for the longterm. GDC, on the other hand, closed its normal March event before going onto announce a summer one for the start of August. This is starting to look somewhat hasty and it may also have to shutter the way things are going.

There are plenty embracing the digital realm with the Games for Change festival, VR Awards and the Tribeca Film Festival all following suit. The latter will be releasing its Cinema360 content via Oculus TV, Oculus Go and Oculus Quest later today. For further updates on the latest immersive events, keep reading VRFocus.

Oculus Connect 7 to be Held as a Digital Event Later This Year, Facebook Says

Oculus Connect 7, the annual Oculus developer conference held by Facebook, will be hosted as a digital event later this year due to the Coronavirus outbreak.

Facebook announced today that Coulus Connect 7 will, for the first time, be held as a digital event “later this year.”

Every year, Oculus Connect brings together developers, content creators, marketers, and more to celebrate the VR industry’s momentum and growth. In light of the evolving public health risks related to COVID-19, we’ve decided to shift Oculus Connect 7 to a digital format later this year.

This was a tough decision to make, but we need to prioritize the health and safety of our developer partners, employees, and everyone involved in OC7. Oculus Connect gives us an unprecedented opportunity to connect with our global developer community. OC7 will be no exception, and we look forward to sharing more details about the digital event in the coming months.

The company also committed to donating $500,000 to organizations serving San Jose residents, the city in which the conference has been held for the last several years.

Pretty much all major VR events have been disrupted in one way or another due to the Coronavirus outbreak. We’ve seen the cancellation or postponement of events like GDC, E3, Facebook F8, and more.

Even before the Coronavirus outbreak, the irony wasn’t to us that Oculus Connect—a conference all about virtual reality—had essentially no virtual reality component to it. Facebook is saying that Oculus Connect 7 will be “digital,” not “virtual,” so we don’t expect that to change this year.

On the other hand, HTC ambitiously took its latest Vive Ecosystem Conference into VR last month to host speakers and audience members in a fully virtual setting.

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Facebook Cancels In-Person Plans For Oculus Connect 7

Oculus Connect 7 won’t be held physically this year.

Facebook announced the event — which held some of the biggest VR announcements of the year for the last six years — would be held in “a digital format later this year” due to the “evolving public health risks related to COVID-19.” The event is typically held in September or October.

Facebook posted a blog explaining the change, quoted below:

Every year, Oculus Connect brings together developers, content creators, marketers, and more to celebrate the VR industry’s momentum and growth. In light of the evolving public health risks related to COVID-19, we’ve decided to shift Oculus Connect 7 to a digital format later this year.

This was a tough decision to make, but we need to prioritize the health and safety of our developer partners, employees, and everyone involved in OC7. Oculus Connect gives us an unprecedented opportunity to connect with our global developer community. OC7 will be no exception, and we look forward to sharing more details about the digital event in the coming months.

We remain committed to the city of San Jose, where we’ve hosted Oculus Connect in the past, and its community. As was done for F8, we’ll donate $500,000 and will prioritize organizations serving local San Jose residents.

Thanks for your patience and understanding. We’re excited to help the VR community come together in a digital format with OC7.

Facebook is of course planning to launch its Horizon VR-based social network at some point and we’d expect that to figure into the company’s updated plans somehow, though there was no mention of Horizon in today’s update.

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