Oculus Connect 6: Following Mark Zuckerberg’s Path To The Oculus Quest

NOTE: this article was originally published September 17.

Mark Zuckerberg’s quest for Oculus started taking shape five years ago with a trip in an elevator to see the offices of an ambitious VR startup based in Irvine, California.

Mark Zuckerberg trying 'Valve prototype'
Photo depicts Mark Zuckerberg trying the ‘Valve prototype’ from a presentation shared by Oculus co-founder Brendan Iribe.

The Blake Harris book The History Of The Future says Zuckerberg previously saw some Oculus prototypes and felt “a little dizzy right after taking off the headset.” That day in January, the book says, he saw “some prototypes of DK2” as well as Valve’s “room” demo.

Someone relayed to the public the Zuckerberg visit in January 2014, but few noticed. A few months later Atman Binstock, described as one of the “driving forces behind Valve’s VR project,” joined Oculus. The world got wind of the change coming from Facebook and Oculus on March 25, 2014, when Facebook announced its acquisition of the startup. Three days later, Oculus announced Valve’s Michael Abrash would come to the company and become its Chief Scientist working on research that could be key to enabling long-term VR use.

If this were a Marvel movie and the Infinity Gauntlet a real thing, then imagine the glove came with spots on it for people like John Carmack and Atman Binstock and, now with Abrash joining Facebook to do long-term research? This is the moment the gauntlet would come to life in Zuckerberg’s hand and he could snap his fingers to make anything he wanted happen.

In this framing, whether you see Zuckerberg as hero or villain could dramatically shift your view of the rest of this recap of the last five years. We’ll get our next major update from him at Oculus Connect 6 on Sept. 25 and 26. Ahead of that conference and its updates, then, here’s a look at how Facebook’s CEO found his way to the Oculus Quest, as told by his speeches at the Oculus Connect developers conferences.

Oculus Connect (Sept. 19 & 20, 2014)

On Sept. 19 of 2014, Oculus co-founder Palmer Luckey’s birthday, Facebook hosted the first Oculus Connect developer’s conference.

Zuckerberg made no public speech at this first event.

Oculus Connect 2 (Sept. 23-25, 2015)

In 2015 at OC2, Zuckerberg spoke for roughly three-and-a-half minutes about Facebook’s mission “to make the world more open and connected, and we believe that the more power that people have to share and experience all kinds of different things in the world, the better the world will be,” before showing a 360-degree video and saying “this is going to grow slowly.”

On that same stage Luckey walked out in flip flops and announced Minecraft would be coming to Oculus headsets.

“Don’t die,” Luckey said, tossing little foam swords to the audience. “My work here is done.”

I found Carmack, Oculus CTO, answering questions at the same conference. I filmed him for the first (and last) time at an Oculus event. He said:

“It does not look good for making an inside out tracking system that doesn’t consume a whole lot of battery power,” Carmack said. “We have like 30 computer vision experts at Oculus from the different companies we’ve acquired and none of them want to just go solve this problem. They’re all working on their esoteric, kind of researchy things while this is a problem that I want solved right now. I wish somebody had spent all of this last year on it.”

Oculus Connect 3 (October 5-7, 2016)

Zuckerberg spoke for more than 16 minutes on stage and offered his most expansive and detailed plan yet for VR products and research.

“When I was first getting started in thinking about Facebook, I looked around at the Internet, it was 2004, and I realized that you could find almost any type of content that you wanted on the Internet — games, news, music, movies, reference materials — almost anything, except for the one thing that we all care the most about which is what’s going on with the people that we care about around us,” Zuckerberg said. “So I built that. And, um, it’s going pretty well so far. There are about 1.7 billion people using Facebook today and, you know, I think that just underlies this point that we really want our software to be built with people at the center of it.”

Facebook had not yet shipped its fundamental Touch tracked controllers for Rift. Still, Zuckerberg took this opportunity to more fully state his strategy over the long term. He committed to funding more gaming content and setting up a separate section for education content on the Oculus store.

“There is one more kind of software that I’m really excited to talk about today and that’s Computer Vision Software, because computer vision software can unlock an entirely new category of VR product,” he says before describing inside-out positional tracking. “No one has gotten this to reliably work in virtual reality yet.”

While others working at Facebook had already described the goal of reaching a standalone VR product, this moment is important because Zuckerberg himself is clarifying the product roadmap to developers upon which Facebook will focus for several years in the future. And this is all before he’s even fully shipped the first generation VR product with Touch controllers.

He commits to targeting “a sweet spot…standalone virtual reality product category that is high quality, and that is affordable, and that you can bring with you out into the world because it is not tethered to a PC and because it has inside-out tracking so it can track your position as you move through the world.”

Santa Cruz First Prototype Of What Would Become Quest Shown Publicly
This is Santa Cruz, the first publicly-shown prototype for what would become Oculus Quest.

Zuckerberg demonstrated the Oculus Touch controllers on stage with a social VR experience. Not long after Zuckerberg finished his speech, Facebook offered me a demo of an inside-out tracked headset prototype.

He closed the talk in 2016 by saying:

“There’s a saying in technology that it’s often easier to predict what the world is gonna be like 20 years from now than it is to predict what the world is going to be like 3 years from now. I think we all know in virtual reality what the world is going to be like 20 years from now. It’s going to be the next major computing platform. So the real question is what do we need to do over the next 3 years, or next few years, to help make that possible. And we believe the key for the next phase is building these great software experiences to unlock all these different things.”

Oculus Connect 4 (Oct 11-12, 2017)

Oculus Go Mark Zuckerberg

Mark Zuckerberg speaks for roughly 15 minutes covering a range of subjects including formally announcing Oculus Go, Facebook’s first standalone VR product, which he describes as “the most accessible VR experience ever” selling for $199.

This system, however, doesn’t use the computer vision technologies he talked about being so important on stage in 2016.

“But that’s not actually the only thing we’re working on in this sweet spot,” Zuckerberg says of the standalone category.

Project Santa Cruz 2017Zuckerberg commits to the developers at Oculus Connect in San Jose, and those watching online, to shipping Santa Cruz (what would become Oculus Quest) to developers “in the next year.” Shortly after this speech I tried Santa Cruz for the first time with Oculus Touch hand controllers. It was very good.

The other focus of Zuckerberg’s speech in 2017 is a restatement of why he is committed to the development of VR technology: “Virtual reality is about imagining the world as it could be….it’s not about escaping reality, it’s about making it better.”

He describes doctors prescribing VR for pain relief in hospitals and people with low mobility able to access simulations when they can’t travel in the real world as key examples of why he’s focused on changing the world with VR technology.

“Some people say that VR is isolating and antisocial. I actually think its the opposite,” he says. “Yeah, today we need this big headset and that’s not great, we’re working on it. But saying that VR is isolating, because it’s immersive, is a really narrow view of the world that you’re all building. The reality is we all have limits to our reality, places we can’t go, people we can’t see, things we can’t do. And opening up more of those experiences to all of us — that’s not isolating — that’s freeing.”

To really drive his point home he comes to the core of his economic case for the technology:

“If you can’t think of any way that your reality can be better, then you’re not thinking hard enough. You know? Take your work. How long is your commute every single day? Now I don’t know anyone who sits in traffic and thinks to themselves, man, right here, this is the best that reality can be. Now a lot of people have ideas on how to make transportation better. Alright, self-driving cars, hyperloops, and don’t get me wrong I love all of that stuff, but it’s 2017 and the biggest trend in transportation is that its a lot easier to move bits around than atoms.”

Oculus Connect 5 (Sept. 26 & 27, 2018)

oculus quest vr connect 2018

Everything Facebook’s worked on in VR for the last four years comes together on stage in 2018 at OC5.

Oculus co-founder Palmer Luckey is gone from Facebook and former CEO Brendan Iribe’s exit is just a few weeks away from being announced. The other people still working on VR at Facebook, people like Abrash and Carmack, are supporting what’s about to be shown on stage.

“We’re getting closer and closer to being able to easily step between physical and virtual worlds,” Zuckerberg says. “So for me this isn’t a question of whether we’re going to get there, it’s how. What are the exact steps we need to get there?”

Zuckerberg talks for less than 10 minutes in total. In that time he says he thinks that if there are 10 million people “on each platform” that’ll help the ecosystem “really take off.”

“What are the key attributes of the ideal VR system that we want to lock in now?” he asks. “We think that there are a few key qualities that any VR system that gets to scale needs to have. So first, it needs to be standalone. And so that way there are no wires.”

[Applause]

“Yeah. That way there are no wires that are going to break your feeling of presence or anything like that, and you’re going to be able to take it with you. Alright second, it’s got to support hands. Alright, because that’s gonna be how we’re going to interact with people and objects in a natural way in virtual reality. And third, it has to offer 6 degrees of freedom … so if we can bring these three qualities together into one product — then we think that is the foundation for the ideal form factor for VR.”

He reminds the audience that they’ve been working on this for years, and the last few Oculus Connects he’s talked about Project Santa Cruz.

[Small cheers]

“Today, we have some news for you.”

[Aw yeahhhh]

“I am excited to announce: Oculus Quest. It is shipping in the Spring and it is going to cost $399.”

[Big applause]

“This is it. This is the all-in-one VR experience that we have been waiting for. It’s wireless, its got hand presence, six degrees of freedom and it runs Rift-quality experiences.”

[Wooow followed by delayed applause]

“Full inside out tracking, full freedom to move around, no cables, no external sensors — just really good positional tracking.”

Clarification: Article updated Aug. 22 with information from Blake Harris book History Of The Future that adds to the timeline of Zuckerberg’s interest in Oculus.

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OC6 Registration Opens, Respawn’s ‘AAA First-Person Combat’ Game Playable

Oculus Connect 6 is fast approaching, and registration for the event is now open.

Hopeful attendees can now sign up for a spot at this year’s developer conference. Note that Oculus Connect 6 isn’t a consumer show; it’s specifically designed for people making VR apps. That said, there’s some exciting stuff on the VR gaming front.

Earlier this year Oculus confirmed Respawn Entertainment’s long-anticipated VR game would debut at the show. Now Oculus has confirmed that the ‘AAA first-person combat title’ will be playable at the event.

We’ve been looking forward to this one for a while. Respawn is of course the developer behind Titanfall, Apex Legends and the upcoming Star Wars Jedi: Fallen Order. Their Oculus exclusive was first announced back in 2017 and we’ve been asking after it ever since. Further details aren’t yet known but we’ll keep you posted.

Finally, Oculus confirmed the first batch of sessions and panels for this year’s show. Oculus for Business will be taking to the stage to talk about the logistics of running enterprise VR. A group of panelists will also discuss the secrets to success on the Oculus Store. Facebook Tech Comms Manager Lisa Brown Jaloza will also talk about ‘How AR + VR Connects Us to the World’. More sessions will be announced over the coming months.

Oculus Connect 6 runs on September 25 + 26. On top of these sessions you can expect the traditional opening keynote from top Facebook execs and the return of John Carmack’s app reviews. We’ll of course be at the show to bring you all of the latest headlines.

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Registrations Open for Oculus Connect 6, Several Sessions Revealed

Last month Oculus confirmed that its regular fall event Oculus Connect would be returning for 2019 in September, saying on the website that: “we hope you’ll join us to begin a new chapter of virtual and augmented reality.” Today, registrations have now opened for Oculus Connect 6 (OC6) alongside some brief information regarding what sessions to expect. 

Oculus Rift S Lifestyle 1

With the launch of Oculus Quest and Oculus Rift S and a couple of months ago, expectations are high regarding lots of new content. The first teasing information doesn’t disappoint, Respawn Entertainment will be unveiling its first-person shooter (FPS) created in partnership with Oculus Studios, with attendees being able to go hands-on with the first playable demo.

Having previously created titles such as Titanfall, Call of Duty, Apex Legends and currently developing Star Wars Jedi: Fallen Order, details regarding Respawn Entertainment’s step into virtual reality (VR) first surfaced last summer. Nothing has been mentioned since then, so the announcement is going to be big.

Plenty of other videogames are expected but another piece of information revealed today is that John Carmack’s App Reviews (a fan favourite) will be returning, offering his own unique brand of commentary.

Oculus Rift S

There are going to be a wide range of talks and Oculus has released some details on the first few via its blog:

  • Long Live 360 (and 180)!
    • Eric Cheng, Immersive Media Lead, Facebook; Asad Sheth, Product Manager, Facebook; Abesh Thakur, Product Manager, Facebook – You spoke, we listened. Workflows, ingestion, and distribution for immersive-media creators have been riddled with friction over the past several years. Join the Facebook AR/VR Media Team to learn about new opportunities and approaches for creation, ingestion, and distribution of your content with the latest products made especially to reduce friction and support VR-first media. We’ll also share ways that you, as a creator, can build a presence and grow your audience.
  • Oculus for Business: Scalable, Professional, Secure
    • Matt Terrell, Product Manager, Facebook; Isabel Tewes, Product Manager, Facebook – Enterprise VR continues to make waves and prove results as innovate companies leverage the technology for training, collaboration, design, and much more. The logistics of scaling this powerful tech, however, can be daunting. Join the Enterprise product team as they give you a first look at Oculus for Business solution, which will help companies deploy VR in a new professional, secure, and scalable way.
  • Safety By Design: How to Bake Safety and People into Product Development
    • Sarah Ryan, Policy Associate, Facebook; Lindsay Young, Product Manager, Facebook – Online abuse—like bullying and harassment— isn’t new, but VR brings a whole new set of immersive and visceral abuse vectors that require bespoke responses from platforms and developers. Protecting people from abuse is especially important for vulnerable groups, including women and people of colour. This session will explore how various VR developers are thinking about and tackling user safety—both proactively and reactively—to help build safer experiences. You’ll hear from product and community managers on how they bake safety by design into their products and work with their communities to create safe and welcoming cultures.
  • Signed, Sealed, Delivered: Success on the Oculus Store
    • Panelists TBA – Oculus has three flagship VR headsets: Oculus Go, Rift S, and Quest. Each platform differs not only in terms of technical capability, but also the type of content players engage with as well as player expectations for quality. This session aims to shine more light on store curation decisions made by Oculus, where your title may fit best, and what to do if your app doesn’t make the cut on the first try.
  • Technological Tethers: How AR + VR Connect Us to the World
    • Lisa Brown Jaloza, Technology Communications Manager, Facebook (Moderator) – From dystopian futures to escapist fantasies, the possibilities of virtual and augmented reality are often misrepresented or misunderstood. In this session, we’ll explore how these technologies actually deepen our connection to the world around us.

OC6 sounds like it’s shaping up to be an exciting event, with Oculus expected to be sharing more information between now and September. The conference will be held at the San Jose McEnery Convention Center from 25th – 26th September 2019. As further details are released, VRFocus will keep you updated.

Titanfall Dev Respawn’s ‘AAA’ Oculus VR FPS To Appear At OC6

Titanfall Dev Respawn’s ‘AAA’ Oculus VR FPS To Appear At OC6

We’ve been waiting for this one. Back at the fourth Oculus Connect developer conference in 2017 (!) we learned Titanfall developer Respawn Entertainment was making an Oculus Studios game. At the time, Oculus gave a vague 2019 window for the game, but we’ve seen nothing from it since. Oculus and Respawn will finally break their silence at the just-announced Oculus Connect 6, though.

In a blog post announcing OC6, which we covered earlier today, Oculus said it will “share more info” about the game at the event. Oculus Connect takes place on September 25 and 26. We’d put money on information coming our way during the inevitable opening keynote on the first morning of the show. The post also reconfirms that the game will be an ‘AAA’ first-person shooter (FPS).

Other than that we really don’t know much about it. The 2017 teaser video didn’t feature any gameplay footage or even a name. Instead, it’s Respawn’s pedigree that’s kept fans longing for more. The studio was formed from developers that worked on some of the staple Call of Duty games like Modern Warfare. More recently, the team’s found critical success with the Titanfall games and achieved a battle royale hit with Apex Legends. This November it’s also releasing Star Wars Jedi: Fallen Order. We do at least know this game isn’t Titanfall VR.

Back at E3 last week, we asked Oculus if the Respawn game would be coming to its new standalone headset, Quest. The company declined to comment, although we’re at least fairly sure it will appear on Rift and Rift S. As for if it will make that 2019 timeframe? That seems unlikely at this point, but fingers crossed all the same.

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Oculus Connect 6 Confirmed for September 2019

The annual Oculus Connect event has always been a chance for the company to showcase its latest tech and a slew of new and upcoming videogames. Last year, for example, saw the official reveal of Oculus Quest, while titles such as Lone Echo II made an appearance. Now Oculus Connect 6 (OC6) has been dated for September with an interesting nod to augmented reality (AR).

Oculus Quest new image

It has already been a big year for Oculus with the launch of Oculus Quest and Oculus Rift S last month. Both of those took centre stage as part of the Facebook Developers Conference (F8) in April, which could well mean OC6 is a little light on hardware for this year.

On the OC6 website, details are fairly sparse at this stage, with the event returning to the San Jose McEnery Convention Center on 25th – 26th September 2019. A short passage notes: “The future we’ve all been working towards starts here. It’s our moment to think bigger, build smarter, and realize the true potential of what we’ve created together. This year, we hope you’ll join us to begin a new chapter of virtual and augmented reality.”

It’s that latter part which is most intriguing. While parent company Facebook has been involved with AR for a while now, Oculus has tended to stay towards its routes in VR. So could this be the year we start to see Oculus officially step into the AR field with some new kit? A more consumer-focused rival to HoloLens or Magic Leap maybe? Who knows, what is fairly certain are plenty of videogames will be there – VRFocus expects Lone Echo II to make another appearance.

With only three months to go there’s not long to wait to see what Oculus has in store. Keynote favourites such as Chief Technology Officer (CTO) John Carmack’s unscripted talks and Chief Scientist Michael Abrash’s technical deep dives into R&D development are sure to make an appearance as they’ve become highlights of previous events. And expect some new faces after the leadership shakeup in May with Eric Tseng taking Hugo Barra’s place at Oculus’ helm.

As further details regarding OC6 are made available including registration, VRFocus will let you know as soon as possible.

Oculus Connect 6 To ‘Begin A New Chapter In VR & AR’ In September

Oculus Connect 6

Mark your calendars; the dates for Oculus Connect 6 just came in.

The website for Oculus’ sixth annual developer conference just went live. This year’s show will take place on September 25 and 26 at the San Jose McEnery Convention Center. It’s just a basic landing page right now but it does tease that the show will ” begin a new chapter of virtual and augmented reality.”

Well, that leaves plenty of room for speculation, doesn’t it? Oculus itself hasn’t drawn attention to the page yet, so it’s possible we find out more soon via an Oculus Blog post or the like.

This will be the first Connect since the launch of the Oculus Quest and Rift S. At last year’s show we saw Quest being used as a ‘mixed reality’ headset, with camera passthrough letting users see the real world augmented by virtual images. Given the site’s tease about both VR and AR, is it possible that we get an update on that work this year?

Mostly we’ll be eager to see a possible update on Oculus’ Half-Dome prototype. This advanced PC VR headset was first revealed at F8 last year. It’s since gone back into hiding as Oculus released the accessibility-focused Rift S. Will we get another peak this year?

Whatever the case, we’re sure to find out in the inevitable opening keynote. Oculus Connects traditionally kick off with big announcements from Facebook CEO Mark Zuckerberg before leading into a slew of update. Following that, Michael Abrash usually checks in with a technical keynote, as does John Carmack. That’s all still to be confirmed for this year though.

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