Oculus Software Designers Tease ‘Game Changing’ Reveal For OC6

We’re a day out from Oculus Connect 6 and a group of software designers are teasing big things.

Jonathan Ravasz, Product Design Prototyper at Facebook, recently tweeted about a session he’ll be hosting tomorrow. The session’s title is ‘To Be Announced’ and it will also feature Engineering Manager, Jenny Spurlock. In a tweet, Ravasz added that designer Etienne Pinchon, Product Designer Adam Varga and Interactions Designer Eugene Krivoruchko would join them to talk about “something special we have been cooking up”. The session takes place an hour after Facebook’s opening keynote ends.

Notably, these designers are based in Facebook’s London offices. In another tweet, Pinchon stated that the session would prive a “sneak peak [sic] at this insanely cool and game changing thing we have been working on”.

Interaction Innovations?

Each of these designers has been working specifically in VR software, not hardware. Krivoruchko worked on software for hand-tracking at Leap Motion and Pinchon worked on a WebVR creation platform named Hologram. Ravasz, meanwhile, previously worked on Oculus Rooms and Venues and Varga’s Twitter bio notes an interest in “XR” and “interfaces”.

Furthermore, a recent listing for a Software Engineer at Facebook’s London offices reads: “As a software engineer for AR/VR at Facebook London, you’ll be working at the forefront of building the future of interaction in VR with the team that built Oculus Rooms and Oculus Venues. We’re looking for talented engineers passionate about product and working on cutting edge technologies.”

The company is also currently looking for a UX Designer in London.

This news might not relate to any new hardware, then. Looking at that past body of work, though, it could be related to how we interact with VR. Could the inside-out tracking cameras on Rift S and Quest be about to enable enhanced or entirely new forms of VR input?

Either way, we’re excited to see what this is. We’ll be at Connect tomorrow to bring you all the latest from the show. For now, check out our list of predictions for the main event.

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Why Oculus Rift 2 Almost Certainly Won’t Be Announced At Oculus Connect 6

If you’re expecting an Oculus Rift 2 to be announced at Oculus Connect 6, you’re going to be disappointed.

Oculus Connect is Facebook’s annual VR/AR conference. This year’s Connect starts tomorrow.

Connect has been where Facebook announces most new Oculus hardware, software features, and major content. But we don’t expect an Oculus Rift 2 to be announced this year, and here’s why:

Rift S Just Came Out

The original Oculus Rift launched in late March 2016 (though only partially, as it incurred huge shipping delays). Its successor, the Rift S, released on May 21 of this year. That means the Rift S was released more than three years after the Rift.

oculus rift s headset and controllers

While it could be argued that Facebook intends for the gap between Rift S and a “Rift 2” to be shorter, May 21 was just four months ago. Releasing a new PC VR headset just four months after the previous one would be completely uncharacteristic and downright bizarre. Not to mention it would anger buyers of Rift S. Facebook could, of course, announce the kit for a spring 2020 release, but this still feels far too soon.

Facebook Prioritizes Affordability

You may be thinking that Facebook could launch Rift 2 as a higher-end alternative to Rift S, with a higher price point. However, the company’s representatives have repeatedly said that it is not interested in pricing above the $399 mark.

summer of rift touch 399 sale

At E3 this year we interviewed Facebook VR exec Jason Rubin about a wide range of topics from hardware, to store policies, to Facebook’s overall strategy in VR. When asked if Facebook wanted to incorporate some of the advancements from the Valve Index into its products, Rubin was clear that Facebook wasn’t interested in launching unaffordable products:

But it has to come in at a price point where we’re not again putting ourselves in a position where the vast majority of people can’t use it. Facebook wants VR to reach the masses. And for all its strengths, the Index is not a mass market price device. And we don’t want to get into a world in which…

There are amazing things we could do for $2000 right now. I will tell you that. We would blow you away for $2000. You would leave the show and write a awesome article about what we could do for $2000. For ten grand, we would change your life — and exactly a thousand people would buy it. And so like there’s this interplay between the price point and what we can deliver rationally into an audience big enough to give developers an ecosystem. That we’re very cognizant of.

It is awesome that there’s competition out there. It is great that people are developing different types of controller. We look at all of them, and if people are like Index is just that controller, great. Let’s try to bring that into a price point where we can put it on the shelf for $399 or less

Abrash Said The Next Generation Is Years Out

For a headset to be worthy of the name Rift 2, it would have to represent a generational leap over the original Rift. Facebook’s chief VR/AR researcher, Michael Abrash, has often spoken about the company’s plans for the next generation of VR.

Abrash’s first concrete vision of a next generation headset was delivered at Oculus Connect 3 in 2016. During his keynote, the researcher laid out his predictions for a headset with 4K resolution per eye, varifocal optics, eye tracking, wireless, and a 140 degrees field of view. He stated that he expected this to arrive by 2021.

At Oculus Connect 5 last year, however, Abrash revised his timeframe. He stated that he expected some specifications to be higher than his predictions, but that it would arrive a year later than predicted.

So unless Facebook’s plans radically change, it’s safe to assume that a “Rift 2” won’t be arriving until the year 2022.

A Cofounder Essentially Said It Won’t

The final nail in the coffin for a Rift 2 at Oculus Connect 6 is that an Oculus cofounder essentially said there won’t be new headsets announced this year.

While he left Facebook last month, Nate Mitchell gave an interview to Adam Savage’s Tested at GDC back in March just after the Oculus Rift S was announced. The interviewer probed for an indication of a higher end Rift being announced at an event later this year:

Interviewer: “Now for the higher end of the market who want to spend $800-$1000 on a headset, are you still thinking about them, is there something for them?

Mitchell: “Nothing to announce at this time on that front. For us in a big way we’re focused on this $399 pricepoint area, where we can bring as many users into the space as possible. Anyways, we’ll have more to share as we go forward.

Interviewer: “A lot of events coming up this year.”

Mitchell: “[Laughs] A lot of events coming up. [tone shifts to serious] Although definitely this year for us, Quest and Rift S are the big focus and where we’re putting a lot of time and energy, and investment in content as well.”

Nate Mitchell

If you’re familiar with Mitchell’s manner of speaking (the cofounder has given many Oculus related interviews since as far back as 2013), this is a pretty clear statement that no new headsets will be announced this year.

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Watch Oculus Connect 6 Opening Keynote Livestream Here @10 AM PT

Oculus Connect, the company’s annual developer conference, is back again for its sixth year. We’re none the wiser as to what the company has planned for its all-important opening keynote; you can watch along with us here, starting September 25th at 10 AM PT (local time here).

Taking place on September 25th & 26th in San Jose, CA, Oculus Connect 6 should serve up some exciting announcements.

The opening keynote is slated take two hours, and considering it’s all about VR, we’re bound to learn a lot of new information not only surrounding the company’s upcoming games, but possibly also our yearly dose of prototype hardware and prescient glances into the company’s future.

You’ll be able to watch it live via the Oculus page, which requires a name and email signup. If you’re wary of giving out your info and being contacted for advertising purposes, you can always catch the keynote when its done on YouTube, although it won’t be livestreamed there.

The keynote will also be available via the Oculus Facebook page and via the embedded video below. Just refresh this page at the scheduled time.

Oculus is hosting some recorded sessions too, although we don’t know whether these will arrive GDC-style, i.e. well after the conference is over, or shortly after they’re recorded.

If you have a VR headset, you can also watch the opening day keynote live. Here’s a few great ways to do it.


Road to VR will have feet on the ground at this year’s Oculus Connect, so check back for breaking news, hands-ons, and everything AR/VR to come from the event.

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Community Download: What Are Your Oculus Connect 6 Predictions?

Community Download is a weekly discussion-focused articles series published (usually) every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate. For today, we want to know what you think is going to go down at Oculus Connect 6 later this week.


We’re finally at the start of Oculus Connect week. On Wednesday in San Jose the sixth Oculus Connect conference (OC6) will kick off and should include lots of big headlines for the VR industry. Facebook’s Mark Zuckerberg will be on stage, as well as Michael Abrash, John Carmack, and various other heads at the VR company.

More over, we’ll finally get to see what Respawn’s VR shooter is like, which has been shrouded in nearly complete darkness ever since it was announced two years ago. We don’t even know the name or setting yet! But if you want to see my predictions for what it could be, check those out here.

We’ve also got a big list of predictions for the rest of the conference right here, including our thoughts on the Oculus social VR strategy, the focus on AAA-quality content, and more.

But for this article we want to know what you think: What are your Oculus Connect 6 predictions? What do you think Respawn’s shooter will be? Do you think we’ll see a lot of AR news? Will we finally get release dates for Lone Echo 2, Stormland, and Asgard’s Wrath? Let us know down in the comments below!

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Oculus Connect, ESL One And Overwatch League – Live In VR

Welcome to Live in VR! Our weekly roundup of everything that’s happening in headsets!

We’ve got a busy week ahead of us with Oculus Connect 6 looming. Want to watch it live in VR? The good news is you’ll be spoiled for choice with both Bigscreen and Venues streaming the show. Elsewhere we’ve got a heck of a lot of esports and the return of Twitchcon. Time to dig in!

Bigscreen

Oculus Connect 6 With The Bigscreen Devs (September 25 + 26th, 10am PT)

Oculus Connect 6 Logo

Bigscreen will be screening sessions from both days of Oculus Connect 6 with developers on-hand to chat to. If you want to watch Mark Zuckerberg stride around on stage in all of his cinematic glory, this is the place to be.

Twitchcon 2019 (September 27 9am PT)

Twitchcon is upon us once again, and this year you won’t even need to leave your seat. Bigscreen is streaming everything from workshops to esports live from the event in San Diego.

Overwatch League: Grand Finals (September 29 12pm PT)

Live from Philadelphia, be in Bigscreen to watch two of the top Overwatch teams on the planet go head-to-head. The league championship trophy is up for grabs, as is a prize pool worth $1.7 million. Suddenly I wish I was good at Overwatch.

Oculus Venues

Oculus Connect 6

The official destination to watch OC6 in VR. Come and watch all the fun from both days, with more technobabble than you can shake a stick at. We’ll have boots on the ground, so make sure to keep up with our latest coverage.

ESL One: New York (September 28 + 29)

Esports doesn’t get much bigger than ESL One and it all comes to a head this weekend. Coming live from New York’s Barclays Center, two days of CS:GO action awaits, with lots of screaming fans and money being thrown around.

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Oculus Connect 6 Predictions: Our Best Guesses At What To Expect

NOTE: this article was originally published September 20.

Facebook’s annual VR/AR conference, Oculus Connect 6, starts on Wednesday. We’re making some guesses of what we expect to see announced.

Oculus Connect has been where Facebook announces most new Oculus hardware, software features, and major content.

At Oculus Connect 2 in late 2015, the consumer Gear VR was announced, as well as Minecraft for Rift and Gear VR.

At Oculus Connect 3 in late 2016, preorders and pricing were announced for the Oculus Touch motion controllers. Additionally, Mark Zuckerberg revealed that Oculus was working on a standalone headset with positional tracking (“Project Santa Cruz”)

At Oculus Connect 4 in late 2017, the Oculus Go $199 standalone headset was announced, with a release window of Spring 2018. The Oculus Rift’s price was permanently cut to $399. Additionally, Project Santa Cruz now had Touch controllers.

At Oculus Connect 5 in late 2018, the result of Project Santa Cruz was announced: Oculus Quest, a $399 room scale standalone headset releasing in Spring 2019.

Most of our editorial team have been following Oculus since before it was owned by Facebook- some even before its Kickstarter. Based on our experience, here are our guesses as to what could be the major announcements this year:

Ian’s Guess: Official PC Tethering For Quest

Last year at Oculus Connect 5 I came away so impressed by Oculus Quest it seemed possible to me Facebook was likely to have such a hit on its hands that it put the future of the PC-based “Rift Platform” in question. Seeing the word “Lenovo” slapped on the side of the Rift S earlier this year only reinforced that impression.

Connecting a USB-C cord to a VR PC from a Quest to bring over the Oculus Rift Platform seems like it could be distinct possibility from Facebook. Enough developers see the value in building or porting work directly to Oculus Quest — and Facebook will pay many more to build software for Quest too — so there should be no threat to Facebook’s fledgling new Quest content ecosystem by allowing some Rift content owners to turn a Quest into a Rift for its physical IPD fitting as well as games with more physics and less fixed foveated rendering in them. The question then? If Facebook embraces such a feature — lets call it “Experimental Rift Platform Support On Quest” in this hypothetical — will they try to keep fans of open competing platforms from trying to bring SteamVR content over that same connection?

David’s Guess: AAA Games & Bundles

For perhaps the first time ever, I think this could be an Oculus Connect that is almost entirely focused on software. There likely won’t be any new hardware announcements at all with the Rift S and Quest both just a few months old. Specifically, I think we will get official release dates for both Stormland and Asgard’s Wrath, which are slated for this year. Lone Echo 2 got delayed to early 2020, so we might get a month established there. Respawn originally announced their game was coming this year, but that was 2 years ago and things change, so like I posted in my predictions earlier this week, I think that will get delayed to 2020. I’m still expecting that to either be a World War II shooter or a modern military shooter that takes place in the Middle East.

Stormland Asgard's Wrath

To further emphasize the focus on software I think both Quest and Rift S will get new bundles announced. Probably an Asgard’s Wrath bundle for Rift S I would assume and probably Beat Saber plus something else for Quest. We’re still waiting on a date for The Climb as well, which Crytek told us was still in development last we spoke to them. We’re also waiting on Echo Arena for Quest and Onward as well.
Finally, my relatively random prediction/guess is that Lone Echo 1 and Lone Echo 2 will have Quest ports announced at OC6.

Jamie’s Guess: Facebook Buys A Game Studio

I was tempted to pick the announcement of Splinter Cell VR but at this point that feels a little too easy. Instead, let’s talk about another element of the rumor that first teased that project’s existence; Oculus acquiring game studios. Not partnering or simply publishing, full on ownership of game development companies. To me, it would make sense that the Oculus looks to its existing stable of Studios partners.

echo vr

Sony just stole Insomniac Games out of that fold; Oculus would be wise to secure a bigger name behind one of its bigger exclusives. I think we’ll see news that someone has been bought up. As for who that is? An optimistic guess points me towards Ready at Dawn, the developer of Lone Echo. But we don’t know the scale of Facebook’s ownership ambitions; a smaller purchase like Hidden Path Entertainment or Twisted Pixel might be a more realistic expectation.

Heaney’s Guess: A Unified Social VR Offering

Facebook’s social VR offering is curently entirely fragmented. If three friends own an Oculus Rift, Oculus Quest, and Oculus Go, there is no first party social app any of them can use to hang out together. Go has Oculus Rooms, Rift has Oculus Home and Facebook Spaces, and Quest has none of the above. Given Facebook’s near-monopoly on social networking and messaging, this is a bizzare situation to be in.

There are multiple paths Facebook could take to rectify this situation, each with its own advantages and tradeoffs. Facebook Spaces never left Early Access, and updates have slowed recently suggesting that it’s no longer under active development. Oculus Rooms would be a great system to allow all three headsets to hang out together, but customization is limited and is designed around the seated experience only.

Oculus Home is by far the company’s most fleshed out offering. Users can use hundreds of objects, or custom 3D models, to fully customize their home for friends to visit. Recent updates have even added the ability to create public homes with custom environment models and name these spaces- making it almost a “VRChat Lite”. These updates suggest to me that Home will become the basis for Facebook’s metaverse.

However, the exact path to bringing Home to mobile seems unclear. It uses a high detail Unreal Engine based rendering system which may be difficult or impossible to bring to mobile headsets, especially given the lighting can’t be baked and users can have hundreds of objects per space.

Kyle’s Guess: An AR Headset Prototype

Facebook’s initial tagline for OC6 included “a new chapter of virtual and augmented reality“. I think this year’s Oculus Connect will give Facebook Reality Labs an opportunity to showcase some of their latest future tech, which will almost definitely include their vision for an augmented reality headset.

With Apple’s highly anticipated foray into AR being tentatively planned for release next year, it would make sense for Facebook to share more details on their own journey into the augmented realm. While I doubt any hardware will make a physical appearance, I do expect plenty of concepts and a prototype video to make their way into the keynote.

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Interview: Details About Stormland’s Story, Inspiration, And Gameplay

Stormland is fast-approaching as one of the year’s hottest titles and we spoke to Insomniac Games about the VR adventure’s story, gameplay, and inspiration.

Back at E3 2019 a few months ago we conducted a series of interviews with various developers of upcoming VR games. Some of those interviews were posted quickly (such as for Sniper Elite VR and Beat Saber) and others…well, weren’t. In some cases we had other priorities to tend to first, or got busy with other things (we’re a small team!), or honestly just forgot and misplaced the files — but we’re aiming to rectify that with Oculus Connect 6 fast approaching next week!

We’ve had the chance to try out Stormland a few times in the past, including a brief tease of co-operative multiplayer, and whatever Insomniac and Oculus have in store for OC6 should be exciting. A firm release date is likely, as is another chance to try it out before release.

In the above interview we talked with Tim Salvitti, Senior Community Developer at Insomniac Games, about Stormland’s story, its inspiration, the expansive gameplay, and the ambitious scope. Its traversal mechanics encompass the gamut of possibilities we’ve seen in other games from flying, skimming across clouds, climbing, smooth movement, and more.

Are you planning on picking up Stormland when it releases later this year exclusively on Oculus Home for Rift? Let us know down in the comments below!

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6 Oculus Connect 6 Sessions You Won’t Want To Miss

It’s that time of year again; Oculus Connect 6 is almost upon us.

This year finds Oculus in an interesting place, having recently launched not one but two VR headsets in Rift S and Quest. With hardware hype out of the way, it’s time to get down to the business of making better software for it. That’s what a lot of this year’s sessions are about.

Facebook says the keynotes will be aired live on its Oculus page as well as in VR via Bigscreen and Venues. Facebook typically releases the videos of individual sessions later on YouTube. So, whether you’re attending in person or catching up online, here are six sessions to look out for. You can see the full list here. All times listed are Pacific.

The Keynotes
10:00 AM – 11:30 AM, September 25 + 26

There are two keynotes at this year’s Connect, one on the morning of the 25th and one on the morning of 26th. As per usual, the first day’s speech will be the one to really look out for. You can expect a raft of updates on all things Oculus. On the second day, Oculus technical guide John Carmack will be expected to give a typically exhaustive speech that’s never one to miss.

From Lightspeed to Lightsabers: The Making of Vader Immortal
Breakout 220B | 12:30 PM – 01:15 PM, September 25

vader immortal concept art force training

Vader Immortal remains one of the most polished and all-round best experiences of the year. In this session, developer ILMxLAB will join publisher Oculus Studios in discussing how it hit such a high bar. Expect tips and tricks on storytelling, visuals and combat as well as a look at how Quest shaped development. Of course, Vader Immortal Episode II is on the way for the end of the year, so hopefully we’ll find out more on that during OC6 too.

Carmack App Review
Breakout 220B | 03:30 PM – 05:00 PM, September 25

Always a staple event in the Oculus Connect schedule; John Carmack will sit down with developers and walk through their app submissions, offering painfully to-the-point criticism and tips and tricks. This is the first App Review since the launch of Quest, so this year’s edition should be especially interesting.

Facebook’s Future in Social VR
Breakout 220B | 12:30 PM – 01:15 PM. September 26

facebook spaces

Now this should be an interesting one. Facebook, a social networking company, is arguably tailing in the social VR scene right now. Spaces has been all but forgotten and its overall social strategy in VR has been unclear, to say the least. Learning about its future plans for this area on Quest, Rift and beyond will make this one of the most important sessions of Oculus Connect 6.

Using Vulkan for Mobile VR
Tech Talk – Demo Hall | 12:30 PM – 01:15 PM, September 26

Oculus Quest

With the introduction of Oculus Quest, getting the most out of mobile VR has become more important than ever. This session, led by Facebook software engineers, will take developers over the best practices using the Vulkan API. If you’re looking to be best on Quest, this is an important session for sure.

SUPERHOT VR on Quest: From 100W to 4W in 12 Months
Breakout 220B | 02:30 PM – 03:15 PM, September 26

A rare showing from the Superhot team will see the team discussing its excellent port to Quest. The game absolutely sings on the standalone headset, so this is a great opportunity to learn from a team that’s been through the wars.

What sessions are you looking forward to at OC6 this year? We’ll be on the ground to bring you all the latest, so stay tuned.

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How to Watch Oculus Connect 6 Keynotes Live in VR

Oculus Connect 6 is fast approaching, and while today is technically the last day for registration, you can still follow along with the company’s annual developer conference next week both in and outside of VR.

Taking place on September 25th and 26th at the San Jose McEnery Convention Center in California, this year promises to be where “the next chapter for AR and VR begins,” Oculus says.

If you’re looking for VR inception (watching a livestream about VR, in VR), thankfully there’s a few ways:

If you have a Oculus Quest or Go, the company is putting out an Oculus Venues livestream event for both days, which will let you and other headset users mingle and watch together in a large-format theater.

Oculus Venues, Image courtesy Oculus

If you have a PC VR headset, including Oculus Rift, HTC Vive, Valve Index and Windows VR headsets, you’ll be able to catch both day’s keynotes in Bigscreen VR, the social VR platform that lets you share your desktop with other users.

Bigscreen is available on the Oculus platform for Quest and Rift, and on Steam for Rift, Vive, Index, and Windows VR headsets.

SEE ALSO
Oculus Quest Content Library Tops 100 Games & Apps

Day one’s keynote, which takes place on September 25th at 10 AM PT (local time here) will include some of the most important announcements. Day two’s keynote, which starts the following day at the same time, will feature Oculus CTO John Carmack and his patented unscripted speech.

Check out a full schedule of events here.


Road to VR will have feet on the ground at this year’s Oculus Connect, so check back for breaking news, hands-ons, and everything AR/VR to come from the event.

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Everything Facebook Reality Labs Has Actually Shipped (So Far)

Facebook Reality Labs (FRL) is the largest known VR research division in the world.

FRL was formerly known as Oculus Research, until a rename in mid 2018. Oculus Research was set up in 2014 after Facebook acquired the company, with the goal of developing next generation VR technology.

FRL often shows and talks about its research, from a variable focus headset with 140 degree field of view, to a haptic squeezing wristband, to real time body tracking from a single sensor. FRL is even working on lightweight compact AR glasses.

Each year at Oculus Connect, FRL’s chief Michael Abrash gives an overview of some key areas the division is working on. We expect a similar talk will take place at Oculus Connect 6 two weeks from now.

These technologies look promising, and may arrive in future Oculus headsets. But what FRL technologies have actually shipped to consumers so far?

Super Libra G Lenses

All three of Facebook’s current VR headsets use the same lenses. The original Rift also used a custom lens, but this was developed in a shorter timespan. While the Rift lens offered a wide area of clarity and good sharpness, it suffered from distracting internal reflections in high contrast scenes, often described as “god rays”.

The new lens, first introduced in the Oculus Go in 2018, maintains the same clarity but with significantly reduced glare. This means that “god rays” are now all but eliminated.

oculus quest rear

During his annual talk at Oculus Connect 4, CTO John Carmack described the new lens as “from our research team’s development work“. A page on the Oculus website lists the new lens as being called ‘Super Libra G’.

The original Rift lens reportedly had yield issues contributing to major shipping delays. Given the price of Oculus Go and its availability during launch, it seems likely that Super Libra G is also much easier to manufacture.

Geometry-Based Sound Propagation

Facebook offers a free audio simulation SDK for developers called the Oculus Audio SDK. It spatializes audio in real time using head-related transfer functions (HRTF). It also allows for volumetric and ambisonic sounds.

Before this year, the system simulated audio reflections using a developer-provided predefined 3D rectangle. But in February, Facebook shipped a major update to the SDK which now simulates propagation and reflections based on scene geometry.

The developer simply needs to tag each object with an acoustic material to let it know how it should absorb or reflect sound. Materials like carpet will absorb far more than materials like metal.

oculus audio propagation
How the Audio SDK now ‘sees’ a scene

According to an Oculus blog post, this technology took one year for FRL to develop.

When you hear a realistic audio simulation for the first time in VR, it’s almost uncanny how much it enhances immersion. Authentic audio rendering can even synergistically help make visuals seem better.”, one of the researchers claimed.

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