vSports: Oculus kündigt Termine der eSports-Finals auf der Oculus Connect 5 und Last Chance Qualifiers an

Oculus verkündete die Termine der vier anstehenden eSports-Finals auf der Oculus Connect 5. So finden innerhalb eines Zeitraums von zwei Tagen, die finalen Begegnungen der Profispieler in den VR-Titeln Onward, The Unspoken, Echo Arena und Sprint Vector statt. Für sämtliche Spiele sind zum aktuellen Zeitpunkt noch Plätze offen, die in Turnieren vergeben werden.

Oculus Connect 5 – Termine für die eSports-Finals der vier VR-Titel veröffentlicht

Vom 26. bis 27. September treten die VR-Profis in vier verschiedenen Spielen, um einen Gesamtpreispool in Höhe von 120.000 US-Dollar gegeneinander an. Die Spieler/innen erkämpften sich den Platz über zwei Monate hinweg in der zweiten offiziellen Saison der VR League.

So finden am 26. September um 20.30 Uhr nach deutscher Zeit die ersten beiden Finals der VR-Spiele Onward und The Unspoken statt. Im taktischen Shooter konnte sich Team Globochem nach einer beeindruckenden Leistung auf den Onward Invitiational einen Platz im Finale sichern. Zwei weitere Plätze sind derzeit noch offen und werden ab dem 11. August in einem Open Qualifier vergeben. Die Anmeldungen für Fünferteams sind bis zum 10. August möglich.

Nach einem zwischenzeitlichen Aufschrei der Community, nachdem das Turnierfinale für The Unspoken entfernt werden sollte, lenkten die Verantwortlichen von Oculus und der ESL ein und veranstalten doch das versprochene Event. Nun treten die besten zwei Spieler aus Europa und Nord Amerika an, die sich einen Platz auf dem Siegertreppchen der World Finals Qualifier erzauberten. Auch hier werden noch zwei weitere Kontrahenten aus den Regionen in einem Last Chance Qualifier am 14. August ermittelt.

Am darauf folgenden 27. September treten die Kontrahenten in Echo Arena und Sprint Vector gegeneinander an. Im gravitationslosen Multiplayer-Titel Echo Arena kämpfen die beiden Teams ec.LiP.se und das europäische Team BLAST um den Titel. Im Last Chance Qualifier erhalten weitere Spieler/innen vom 14. bis 15. August die Chance auf den Eintritt ins Finale. In Sprint Vector kämpfen die besten acht Runner um den ersten Platz. Eine Qualifikation ist hier ebenso noch möglich.

Die Matches werden per Livestream auf den entsprechenden Facebook-, Twitch– und YouTube-Kanälen der Oculus Connect 5 übertragen.

(Quellen: Oculus Blog | Videos: Oculus Youtube | VR League Youtube)

Der Beitrag vSports: Oculus kündigt Termine der eSports-Finals auf der Oculus Connect 5 und Last Chance Qualifiers an zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Oculus Confirms Four VR eSports Tournament Finals Coming to Oculus Connect 5

Oculus has confirmed that a number of VR eSports tournament finals are officially headed to Oculus Connect 5, the company’s annual developer conference.

Competing for a total cash prize pool of $120,000, tournament hopefuls will descend upon San Jose’s McEnery Convention Center on September 26th – 27th.

Live coverage of the tournament finals will begin at 11:30 am PT (local time here) both days of OC5 on VR League’s FacebookTwitch, and YouTube channels.

SEE ALSO
Update: 'The Unspoken' VR League Final is Back on & Coming to Oculus Connect 5

Day One of the conference will include Onward and The Unspoken finals, while Day Two will feature Echo Arena and Sprint Vector finals.

The best bit: could get a shot at the prize money too. For more information on how to compete in each game’s ‘Last Chance Qualifier’, head over to the Oculus blogpost for relevant sign-up links.

The post Oculus Confirms Four VR eSports Tournament Finals Coming to Oculus Connect 5 appeared first on Road to VR.

ESL’s VR League: Season 2 Grand Finals Taking Place at Oculus Connect 5

A couple of months ago Oculus announced the second annual esports tournament, VR League: Season 2, in collaboration with ESL. With the competition well under way with players competing from across the globe its been announced that the grand finals will take place during Oculus Connect 5 (OC5) in September.

Echo Arena artwork

Due to be streamed live on VR League’s FacebookTwitch and YouTube channels starting at 11:30 AM PST/19:30 CEST on both Wednesday, 26th September and Thursday, 27th September, competitors will be fighting for a total cash prize pool of $120K USD. The first day will feature military shooter Onward and magical combat title The Unspoken. While Day Two will feature the slightly sportier Echo Arena and Sprint Vector.

Onward is a 5v5 tactical first-person shooter (FPS) which held its first invitational back in June, securing one team a spot in the grand finals. Working in tandem with the VR Master League, the VR League will be putting two more slots up for grabs in an open qualifier on 11th August. For the fourth slot four teams from the VR Master League will be invited to compete live on LAN on 2nd September.

As for The Unspoken, four players are already in the World Finals Qualifier with four places remaining. The Last Chance Qualifier takes place on 14th August with the World Finals Qualifier following on 18th August, where the top two players from each region will get to play at OC5.

Onward screenshot 1

If your more of an Echo Arena fan then there’s still time to join in the fun. Apart from the Echo Arena Invitational in July  there’s still the Stage 3 Finals on 12th August, where the two top teams receive an invite to the World Finals Qualifier. Finally there’s the Last Chance Qualifier on 14th-15th August to get through to the World Finals Qualifier. If you want to compete head here.

Finally there’s the most physical videogame of the lot, Survios’ Sprint Vector. Qualifiers haven’t even begun just yet for this title, with the racing due to begin on 17th August. For further details on how to sign up head here.

With plenty of competition expected over the next month VRFocus will keep you informed of what’s going on.

Registration Now Open for Oculus Connect 5, First Talks Revealed

Oculus tends to be somewhat sporadic at events either not having any presence or installing a massive booth like it had at the Game Developers Conference (GDC) in March. One of the main reasons is due to its own event, Oculus Connect, held in either September or October. Oculus Connect 5 will be taking place in the former for 2018, and the company has now opened registrations for those wishing to attend.

oc5

The Oculus Connect website is now accepting applications to attend Oculus’ annual developer conference, being held at the  McEnery Convention Center, San Jose, California, from 26th – 27th September, 2018. Currently, until 26th August there’s an Early Bird ticket price of $299 USD, from 27th onwards it’ll go up.

Alongside opening ticket applications, Oculus has revealed the first set of panels and talks taking place during the two day event. These are:

  • Advances in the Oculus Rift PC SDK
  • Blood, Sweat, and Tears: A Tale of VR Esports
  • Bootstrapping Social VR
  • Building Brand + Community (On a Budget)
  • Evolving Stormland: How Insomniac Draws from the Past to Create an Open-World Structure in VR
  • Fireside Chat: Tender Claws
  • The Hierarchy of Being: Embodying Our Virtual Selves
  • How To: Driving Discovery and Engagement Across the Rift Platform
  • Integrating Locomotion in Unity, Unreal, and Native Engines
  • Need to Know: Oculus Content Policies and App Review Standards
  • Oculus Lipsync SDK: Audio to Facial Animation
  • On Creative Development for Emerging Platforms
  • Porting Your App to Project Santa Cruz
  • Preparing Your App for Launch
  • Real-World Immersion You Can Hear: Advances in the Audio SDK
  • Reinforcing Mobile Performance with RenderDoc
  • Using Deep Learning to Create Interactive Actors for VR
  • Video That Doesn’t Suck: Stereo(scopic) 3D-180° for VR

oc5

Oculus Connect 5 is looking to be the biggest one yet as the company not only looks back at the last five years but into the future five years as well. With Oculus Go launched during the Facebook Developers Conference (F8) in May could OC5 round out the year with a Santa Cruz announcement?

Head on over to the official OC5 website for further panel and ticket details. VRFocus will be at the event to bring you all the latest announcements and updates.

Oculus Connect 5: Pläne zum Software-Port für Santa Cruz angekündigt

Die Entwicklerkonferenz Oculus Connect 5 steht bevor und findet erneut vom 26. bis 27. September in San Jose in Kalifornien statt. Innerhalb der zweitägigen Veranstaltung erwarten Besucher/innen auch dieses Jahr zahlreiche Vorträge und Präsentationen über die zukünftigen Hard- und Softwarepläne des Unternehmens. Zudem erhalten neben Entwickler/innen auch Konsument/innen relevante Informationen über die VR-Industrie. In einem Preview zum Programm veröffentlichten die Verantwortlichen bereits 18 Speaker. Darunter Gabor Szauer, Relations Engineer für Devs bei Oculus, der über einen Software-Port für die Santa Cruz referieren wird.

Oculus Connect 5 – Programm veröffentlicht: Keynote über Software-Port für die Santa Cruz vorgestellt

Oculus stellte das Programm für die anstehenden Keynotes auf der Oculus Connect 5 vor. Neben zahlreichen interessanten Themen sticht dabei besonders ein Redner ins Auge: Gabor Szauer.

Mit der Überschrift “Portiere deine Apps auf das Projekt Santa Cruz” betitelt er seinen anstehenden Vortrag, der uns interessante Informationen über die kommende Hardware liefern könnte. Laut Beschreibung handelt es sich dabei, um die Übertragung von bestehendem Content auf die Standalone-Brille, die bereits jetzt vorbereitet wird.

Dabei wird auf universelle Techniken und praktische Methoden eingegangen, um die Software komplikationslos und qualitativ hochwertig zu portieren. So soll Schritt für Schritt erläutert werden, wie Texturen, Geometrie und Lichteffekte von bestehenden Anwendungen für das neue System optimiert werden. Dies sollte Rückschlüsse auf die tatsächliche Leistungsfähigkeit und Kompatibilität der VR-Brille aufzeigen.

Oculus Project Santa Cruz

Die Portierung von möglichen PC-Titeln für Oculus Rift wäre aufgrund der dargestellten Komplexität durchaus denkbar. Nach der Veröffentlichung der autarken Oculus Go, würde man mit der neuen Santa Cruz, bereits bestehende Rift-Titel ohne High-End-PC für Konsumenten zugänglich machen. Ein breites Angebot an VR-Erfahrungen wäre zum Start daher bereits vorhanden. Auch der Verweis eines Oculus-Sprechers auf der GDC 2018 deutet daraufhin, dass es sich bei dem neuen Projekt um eine VR-Spielekonsole handeln könnte.

Welche weiteren Keynotes und Speaker euch auf der Oculus Connect 5 erwarten, könnt ihr hier nachlesen.

(Quellen: Oculus Blog | Upload VR)

Der Beitrag Oculus Connect 5: Pläne zum Software-Port für Santa Cruz angekündigt zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Oculus To Talk Porting Content To Santa Cruz And More At Connect 5

Oculus To Talk Porting Content To Santa Cruz And More At Connect 5

The first talks have been revealed and registration is now open for Oculus Connect 5, being hosted September 26 and 27 in San Jose, California.

The first 18 talks revealed for the two-day event cover a variety of subjects, including porting content to the upcoming high-end standalone headset Facebook is seeding to developers this year.

The talk by Gabor Szauer, an Oculus Developer Relations Engineer, is titled “Porting Your App to Project Santa Cruz” and covers how to bring content to the forthcoming standalone system. The talk will cover “a stable of universal techniques and best practices can help reduce draw calls and hit perf without sacrificing fidelity. We’ll start with an overview of the device and basic considerations, and walk step by step through the process of reviewing and optimizing textures, scene geometry, and lighting. This session will also include a deep dive on engine profiling tools and specific Santa Cruz performance targets.”

This looks like the deep dive developers will be hoping to see about the capabilities of the “Santa Cruz” developer prototype. It is unknown right now exactly how hard it will be for developers to get versions of their PC-based Rift games up and running on the headset and this talk looks like it might answer some of those questions.

Here are the other talks Oculus revealed:

Advances in the Oculus Rift PC SDK
Volga Aksoy, Oculus Software Engineer + Dean Beeler, Oculus Software Engineer
The PC SDK is the foundation of performance apps and games. This session will cover our latest features and new runtime advances designed to help you boost visual fidelity and performance.

Blood, Sweat, and Tears: A Tale of VR Esports
Christopher K. McKelvy, Oculus Head of Esports
Catch up on the latest and what’s next for Oculus’s journey into VR esports. During this talk, developers and business leaders will learn what makes a great VR esports title and how to capitalize on industry trends. Attendees will leave with a deep understanding of Oculus’ long-term strategy to revolutionize every aspect of esports including gameplay, competition, and viewership.

Bootstrapping Social VR
John Bartkiw, Oculus Platform Engineering Manager
The best way to get the real feeling of presence in VR is to share an experience with someone else. In this session, we’ll debunk the myth of how challenging it is to build a multiplayer VR experience. We’ll walk through a Unity sample project step-by-step to help you build with invites and matchmaking, co-ordinated app launch and Avatars, VoIP, and P2P networking.

Building Brand + Community (On a Budget)
Lisa Brown Jaloza, Oculus Tech Comms Manager
Come learn about the unique opportunities available to you as Oculus developers and pick up some tried-and-true best practices while you’re at it. From blogs and asset creation to reddiquette and beyond, we’ll help you put social media and the VR community to work for you—without breaking the bank.

Evolving Stormland: How Insomniac Draws from the Past to Create an Open-World Structure in VR
Mike Daly, Insomniac Games Lead Designer + Duncan Moore, Insomniac Games Principal Designer
Insomniac Games has a long history of making games with smooth gameplay, player empowerment, and open-world freedom. The creators of Ratchet & ClankSunset Overdrive, and The Unspoken will share some of the VR-specific gameplay tips and tricks discovered over the course of developing four VR titles that culminate in Stormland’s free-roaming exploration and combat gameplay, as well as how these aspects enrich the player experience in VR.

Fireside Chat: Tender Claws
Samantha Gorman, Tender Claws Co-Founder + Ichha Arora, Oculus Associate Producer
Join us for a chat with Tender Claws, the studio behind Virtual Virtual Reality on Rift, Oculus Go, Gear VR, and Google Daydream and PRY for iOS. We’ll hear about their approach to multi-layered interactive narrative and taking cues from other media to seamlessly blend story and interactivity.

The Hierarchy of Being: Embodying Our Virtual Selves
Isabel Tewes, Oculus Developer Relations Specialist + Yelena Rachitsky, Oculus Executive Producer
How do you design an experience optimized for immersion and make someone feel like they’re there? We’ll take an interdisciplinary approach to investigating how the body, movement, and presence of others can deliver immersion across Rift and Project Santa Cruz.

How To: Driving Discovery and Engagement Across the Rift Platform
Lucy Chen, Oculus Product Manager
The Rift platform extends well beyond the headset to surfaces online, on mobile, and on desktop. Learn how to put these tools to work to help you distribute and market apps—and engage with your players, fans, and followers in new ways. We’ll share insights on our roadmap and developer needs we’re working to address. Bring your ideas and feedback to this interactive session.

Integrating Locomotion in Unity, Unreal, and Native Engines
Tom Heath, Oculus Developer Relations Software Engineer + Luke Thompson, Director of Sigtrap Games
Oculus and Sigtrap Games are pleased to announce and provide open source plugins and tools to readily incorporate a range of locomotion comfort techniques into your Unity, Unreal and native applications. We’ll explain how to easily integrate these solutions, and explain the theory behind why they work.

Need to Know: Oculus Content Policies and App Review Standards
Debbie Rosenbaum, Oculus Lead Counsel + Ashley Woolheater, Oculus Public Policy Manager
Get help understanding Oculus Content Policies, company philosophy, common best practices, and pitfalls developers should avoid when submitting content to the Oculus Store. Join us for this unexpectedly fun and refreshing legal, comms, and policy training.

Oculus Lipsync SDK: Audio to Facial Animation
Elif Albuz, Facebook Computer Vision Engineering Manager
Oculus Lipsync SDK delivers newer, more accurate real-time facial animation from audio. This technology is supported across multiple platforms an animates face across many different languages. We will show you how easy it is to integrate Lipsync into your projects, share our future plans and discuss recently released features.

On Creative Development for Emerging Platforms
Ruth Bram, Oculus Studios Associate Producer + Robin Hunicke, Funomena Co-Founder
In this fireside chat with Funomena’s Designer & CEO Robin Hunicke, we’ll discuss the lessons she’s learned about creative development while working on emerging platforms. We’ll cover everything from working on in-flight hardware and the communication and team cultures required to remain calm in the face of moving targets, to designing for new affordances without leaning on tired UX tropes. Robin will also share about developing a studio that embraces iteration and the ways in which inclusive and diverse hiring helps increase a team’s ability to problem-solve under uncertainty and navigate towards blue ocean ideas.

Preparing Your App for Launch
Phil Greenspan, Oculus Developer Strategy Specialist
You’ve built your app. Now what? Learn how to best prepare your game, app, or experience for a successful launch on the Oculus Platform. We’ll review how to develop a meaningful launch strategy for your project, key pre-launch action items and timelines, and plans for post-launch maintenance and support. You’ll walk away with some useful tools, resources, and best practices.

Real-World Immersion You Can Hear: Advances in the Audio SDK
Pete Stirling, Oculus Audio Software Engineer + Tom Smurdon, Oculus Audio Design Manager
The Oculus Audio SDK includes features and tools designed to mimic how sound waves work in the real world. We’ll present an overview of the latest features, provide best practices for maintaining optimal immersion across mobile, standalone, and PC, and include an early look at key considerations for Project Santa Cruz.

Reinforcing Mobile Performance with RenderDoc
Remi Palandri, Oculus Software Engineer
We’ve done a lot under the hood to make your apps shine across our mobile platform. Here, you’ll learn how to make the most of Oculus Go and Project Santa Cruz’s unique performance improvements, and use our diagnostics to debug quality and performance challenges. We’ll walk through these features, show how to identify and avoid common errors to boost performance across Unity, Unreal and native engines.

Using Deep Learning to Create Interactive Actors for VR
Kevin He, DeepMotion CEO
Physical character interaction is hard to fake—whether it’s between two in-world characters, between users and characters, or between a character or avatar and its environmental surroundings. Nevertheless, interaction is central to user-driven storytelling and building immersive VR and AR experiences that suspend disbelief. DeepMotion will discuss the challenges of, and science behind, building an interactive character authoring tool, as well as how developers can integrate intelligent character simulation into their own experiences.

Video That Doesn’t Suck: Stereo(scopic) 3D-180° for VR
Eric Cheng, Oculus Head of Immersive Media
Bringing great-looking video experiences to VR can be challenging, and container apps are only half the battle. 3D-180 video allows for higher-quality stereoscopic experiences with fewer resources spent on production. We’ll cover best practices for creating 3D-180 video for distribution and playback in Oculus Go through a live workshop. During discussion about camera hardware, software tools, real-world differences between 180 and 360, and spatial audio, we will actually shoot, edit, and distribute a short video for viewing in Oculus Go.

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Update: ‘The Unspoken’ VR League Final is Back on & Coming to Oculus Connect 5

The Virtual Reality League is an ESL Gaming organization partnered with Oculus that oversees eSports tournaments for online VR multiplayer games including Echo Arena, The Unspoken, and Sprint Vector. While ESL cancelled the competition a few days ago, something that was done after competitors engaged in seven weeks of bracketed 1v1 battles, the company now says it’s reverting back to the original plan to send the top four players to compete at Oculus Connect 5 after all.

Update (July 7th, 2018): An ESL spokesperson took to Reddit, and announced the company has worked with Oculus to reinstate its plans to run ‘The Unspoken’ tournament finals at Oculus Connect 5. Here’s the relevant bits:

“While The Unspoken has seen a decline in signups, we were wrong to believe this warranted a lack of interest in the Grand Final. We’re thrilled to see the passionate community surrounding The Unspoken so eager to prove themselves in front of an audience at Oculus Connect 5—both Oculus and ESL are happy to oblige. After discussing with Oculus, we will keep the original plan: the top four players from The Unspoken will be invited to Oculus Connect 5, provided travel, and will compete for a share of the overall VR League prize pool.

We are still fine tuning the plans for Oculus Connect 5 and more information will be released in the coming weeks—stay tuned.”

The original article detailing the cancellation follows below:

Original article (July 5th, 2018): Starting back in May, VR League hopefuls began competing in The Unspoken tournaments with the promise of getting a chance to shine at OC5. For many, this represented not only the opportunity to win the bulk of a $220,000 prize pool for claiming victory at the tourney, but also get a chance to travel to San Jose, California for Oculus’ biggest event of the year, the Connect 5 developer conference.

The finals however have been cancelled mid-tournament, and won’t be appearing alongside Echo Arena’s league finals at the dev conference (see update above).

Image courtesy Insomniac Games

The official reasoning behind it, Community Manager Hung Lai (‘Gravity’) says in a the company’s Discord channel, is due to shrinking player numbers. The decision, he said yesterday, was decided “less than 48 hours ago,” and that The Unspoken is being entirely dropped from the VR League as a competitive eSport.

Image captured by Road to VR

Players invited to Oculus Connect are offered comped travel, hotel, and no entry fee to the conference—a valuable prize in and of itself for many competitors looking to rub elbows with VR devs and enthusiasts from all over the world. With two months of battles behind them, participants are rightly dismayed to find out they’ve been wasting their time, and investing their hopes in something that just doesn’t exist anymore.

Only a day after the competition started, Insomniac Games Senior Community Developer Tim Salvitti had this to say on the game’s Discord channel:

“We are excited for VR League Season Two and can’t wait to check out the action online. However, at this point in time we have no new updates planned for the game. We have been listening since the last update and certainly know some of the wish lists everyone has. We would love to see as many of you as possible playing in VR League and hope we can push to make The Unspoken one of the games Oculus brings to OC5! As always, we will continue to watch and listen, and we thank each and every one of you for playing and helping make the game what it is.”

The company also previously stated on the competition’s website that from the onset, Unspoken league competitors could “earn points to qualify for the Wold Qualifier bracket for OC5.” That statement has since been removed from the league website.

Where a list of upcoming cups once was now stands a blank sheet.

Last year’s Unspoken finals winner ‘Charizard’ told us a little more about how he feels after having the rug pulled out from under him:

“I think that it’s important to understand that players who are passionate about this game are going to be upset about it being cancelled. That’s not the core of the issue though. ESL has held a 7 week tournament on the assumption that this prize was going to be paid out. Players have spent time and money preparing for this, and ESL has gained attention and marketing by holding this on the assumption of those prizes being followed through. So yes, none of the passionate players of this game want to see it go, but beyond that, they have been lied to in what they can expect by investing in this game on a competitive level. It’s beyond just disappointing, it’s downright criminal.”

While The Unspoken playerbase is dwarfed in comparison to other traditional eSports, at the end of the day what matters most is the players, many of whom invested countless hours in learning how to play the game at a professional level. With real prize money on the line, it’s clear ESL hasn’t done right by its community (see update above).

We’ve reached out to ESL for a statement, but haven’t received any word yet regarding a more detailed reason behind this. We’ll make sure to update as new information comes out.


A special thanks goes out to Shaun Lane for pointing us in the right direction.

The post Update: ‘The Unspoken’ VR League Final is Back on & Coming to Oculus Connect 5 appeared first on Road to VR.

Oculus Connect 5 Announced for September 2018

Oculus owner Facebook may have held its main conference of the year, F8, last month, with CEO Mark Zuckerberg using his keynote address to launch the Oculus Go headset, yet the company has much more virtual reality (VR) tech to talk about. So today, Oculus Connect 5 (OC5) has been announced, and by the sound of things Oculus will be using it as a turning point. 

Oculus Connect 5 firstimage

OC5 is taking place from 26th to 27th September, 2018, at the San Jose McEnery Convention Center, San Jose, California. Of course at this early stage stage Oculus isn’t revealing too much about its plans, merely saying that the company plans on celebrating the last five years and what could happen in the next five.

“It’s been five years of pioneering a medium, doing what’s never been done, and building the dream of VR together,” Oculus states on the event website. “Now, we hope you’ll join us as we look forward to five more years of defying the limits of reality.”

Oculus will be looking back at the Oculus Rift head-mounted display (HMD) – the first of the high-end mainstream devices to launch – and probably the Samsung Gear VR. Of course Oculus Go will get a mention since the standalone headset launched last month to almost universal acclaim.

Oculus Go GDC Promo 03

While looking back is easy, its the future everyone is interested in. Oculus Connect 5 will likely be the staging post for a major 2019 launch announcement as Oculus Rift will be celebrating its third year. Could that mean the rollout of Project Santa Cruz? With rivals like the Lenovo Mirage Solo and HTC Vive Focus already in various territories and possibly more by that time Oculus may not want to give them too much of a head start.

How about peripherals? Could Oculus Touch get an update? It’s unlikely but what about a glove controller for example, or possibly other locomotion options? Some companies have tried – at times with limited success – but with Oculus and Facebook’s resources there’s always that possibility.

Oculus will be sharing details on registration as well as the tech talks taking place in the next few months. VRFocus will keep you updated.

Oculus Connect 5 Celebrates 5 Years Of VR In September

Oculus Connect 5 Celebrates 5 Years Of VR In September

Move over E3; Oculus just announced the return of its developer conference, Oculus Connect, coming back now for its fifth year.

Oculus Connect 5 will run on September 26th and 27th at the McEnery Convention Center in San Jose. This year’s show promises to celebrate the last five years of VR, though technically it will have only been four years since the event started in 2014. But, hey, who’s counting?

To be fair, Oculus has been around for longer than its Connect conferences, and it’s hard to believe it’s been even four years since the first one, in which it debuted the Crescent Bay prototype that laid the foundations for the consumer Rift.

You can also expect an in-depth look at the future at this year’s show. Oculus has a lot on its plate right now having just launched its Go standalone device and continuing work on another, more advanced standalone codenamed Santa Cruz. At parent company Facebook’s F8 conference in April we also saw the latest prototypes from Oculus’ PC VR team, suggesting that we’re on the path for the true successor to the Oculus Rift.

We’ll of course be at Oculus Connect 5 to bring you all the latest from the event.

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