Oculus Go Dev Kit Images Show the Headset to Be Near Consumer-ready

Two images showing a seemingly consumer-ready box containing Oculus Go, the company’s upcoming standalone VR headset, found its way to Reddit and Twitter recently, possibly indicating that launch is right around the corner.

As first reported by TechRadarthe images appear to indicate that developers are now receiving the next big wave of dev kits. The first wave of Oculus Go dev kits cropped up at the end of November last year. Interesting to note: nowhere on the box do you see mention of ‘dev kit’, lending credence to the idea that this is the box you’ll see on store shelves soon.

image courtesy Reddit user ‘Bekris’

The box art advertises a number of apps including Netflix, Facebook, Hulu, Fox Sports VR, The New York Times, and Discovery VR. Games and experiences include: Anshar 2, Ultrawings, RUSH, Ocean Rift, Jurassic World and The Body VR.

The box purports to launch with “1000 + apps, games, and movies,” a claim that can be made thanks to the fact that Oculus Go and Gear VR will essentially share the same content store, which has greatly matured since the consumer launch of Gear VR in November 2015.

image courtesy Trusted Reviews

The Oculus Go pictured above is apparently the 32 GB model, which we know is one of the two choices available. As seen in FCC filings, there will also be a 64 GB version.

Oculus Go is still officially slated to launch “early 2018” starting at $200.

The post Oculus Go Dev Kit Images Show the Headset to Be Near Consumer-ready appeared first on Road to VR.

Unlock Your Wizard Potential as Runes: The Forgotten Path Appears on Kickstarter

Two years ago indie developer Stormborn Studios came onto VRFocus’ radar with its magical wizardry title Runes: The Forgotten Path for the Oculus Rift DK2. That first early iteration supported the Razer Hydras and the STEM motion controllers, but a lot has happened since then. Then earlier this month the studio announced it would be launching a Kickstarter crowd-funding campaign to support development, which has now gone live.

Runes: The Forgotten Path is a virtual reality (VR) adventure videogame set in a fantasy world of spells and magic. Players are cast in the role of Leth, a powerful wizard trying to escape from the Oblivion, a magical sleep prison of the mind, trapped inside by the tyrannical order of the Panopticon. Using powerful spells and wits you’ll need to fight enemies, solve puzzles and pursue the recollection of all your lost memories.

Runes The Forgotten Path screenshot 2

Stormborn Studios aims to raise €30,000 EUR by 29th May. The Kickstarter backing tiers start from €5, rising all the way up to €5,000. To secure a copy of the videogame early backers will only need to pledge €15, while progressively higher tiers will bag them more goodies. Those who splash out the maximum €5K will get to design one of the main spells for the experience.

Runes: The Forgotten Path supports both the HTC Vive and Oculus Rift with Touch, and players can download a demo before putting down some cash.

“Our Kickstarter is finally live with a demo for everyone to download that will allow people to enjoy the magic of Runes before they pledge on our Kickstarter.” Said Alejandro Castedo of Stormbon Studio, “In Runes we implemented an innovative locomotion system called 4th Wall to provide a seamless experience devoid of motion sickness. We really hope that this will change somewhat the way people experience the immense potential of Virtual Reality.”

VRFocus will continue its coverage of Runes: The Forgotten Path, reporting back with further updates on the campaign.