‘Firmament’ Review – Complex Puzzles & Visual Richness Lacking a Native VR Touch

Firmament was created in the spirit of Myst, the studio’s genre-defining puzzle adventure which maroons you in a strange realm with some very imposing architecture, all of which houses a smorgasbord of some patently challenging puzzles. In this respect, Firmament is kind of an old dog with a few new tricks, as it brings modern beauty and narrative finesse, although the game’s VR implementation sadly feels like a bit of an afterthought.

Firmament Details:

Available On: SteamVR, PSVR 2 (coming later)
Release Date: May 11th, 2023
Price: $40
Developer: Cyan Worlds
Reviewed On: Quest 2 via Link

Gameplay

Firmament: from Latin firmamentum—that which strengthens or supports. In an ancient cosmological sense, the word was also used to refer to the sky, or the vault of the heavens fixed above Earth. You’ll have plenty of time to ponder meaning that as you teleport between the four realms via the game’s conveniently located conveyance pods, which automagically shuttle you Dr. Who-style atop wind-swept mountains and steampunk botanical gardens just waiting to be explored (and fixed).

Image captured by Road to VR

Firmament dishes out real moments of awe between serving up maddeningly complex puzzles—basically a Cyan Worlds game through and through. The game’s gigantic machines will leave you scratching your head as you run back and forth just to make sure the figurative pilot light is on. While you have some narrative-based voice recordings and found notes to go by, you’re basically on your own when it comes to puzzling, meaning you won’t be babied by a ‘helpful robot’ who feeds answers into your ear. You’ll need to pay close attention to everything, and really get a grip of all the pieces in play before you can make sense of things. Beating your head against puzzles rarely works, so you’ll be greeted by some very familiar frustration if you’ve played any of Cyan’s most recent games, like Obduction or Myst VR.

Anyway, here are some useful hints: Watch out for every ladder. Watch out for every socket. Keep your head on a swivel and mess with everything a little just to see if it moves, but not so much that you scramble puzzles beyond their intended solvability.

Interacting with the world is done by way of activating a swath of standardized sockets, which pair to your hand-held ‘adjunct’ tool—kind of like a remote-controlled sonic screwdriver that lets you tether and interact with machines. Some sockets only have a single function, like opening and closing a door, while others have multiple functions that you’ll need to flip through. More on that in the Immersion section below.

Image courtesy Cyan Worlds

There is a lot of running back and forth, which feels more like a chore in VR than on traditional monitors. That frustration is compounded by moments when I wasn’t sure whether the game was borked, making me wonder whether it was me who screwed up or the game. It seems Firmament came well prepared for this eventuality at least, as you can safely reset back to a central location, which typically also resets puzzles too. While complex and mostly logical, a minority of puzzle solutions can be downright obtuse. I was provided with a solutions guide, which included hints as well as solutions, and I’m not ashamed to say I needed a few of those hints to complete the game, which I did in about nine hours.

In the end the juice is generally worth the squeeze with Firmament, as you’re whisked off to new, even more impressive areas of the game. While the ending left me feeling a little perplexed, the overall level of world-building is extremely high. I only wish I could be more present in the game and given more agency than casting my tether to manipulate glorified on-off buttons.

Immersion

Firmament is a sumptuous and potentially beautiful game that I wish I could be more present in. My aging GTX 1080 was able to play along decently on medium graphics settings in most areas, which is more than I can say for Obduction. Still, some of the inherent beauty of the game is marred by jagged edges and a muddiness in some areas that feel like it’s really pushing the boundaries of what’s possible. My GPU, which is probably the minimum spec for VR at this point, was much happier sipping along on all low settings, so make sure to curb your expectations if you’re running an older or less powerful setups like mine.

I touched on some of the frustration of puzzle solving above, or rather, when solving puzzles goes wrong, but there’s another frustration that has more to do with level design, and not whether things are actually working properly. While slick and in line with ‘AAA’ games in terms of graphics, level design is still very much rooted in the studio’s point-and-click past, which means you’ll have less physical agency than you’d probably think is rational given the expectation of working hands and feet.

Image captured by Road to VR

In VR, I’m used to being able to not only do what I can in physical reality, like climbing and jumping, but even more. Some of the game’s level design feels like a step backwards in terms of what should be logically possible, like scrambling over a simple banister railing, or sidestepping a box to get to another area. I know that’s part and parcel of the studio’s puzzle style, but if I’m not offered some explanation beyond “no, you just can’t because of reasons,” it negatively impacts my perception of the inherent solidity of the world around me.

And while the world is so rich with possibility, the only meaningful way to interact with it is by using your adjunct tool to manipulate sockets, save a single other tool you’re given that disperses ice and other crusty bits in your way. This raises the question whether Firmament is making good use of VR beyond giving you a more immersive view of the game. Sadly, it doesn’t. It feels more like a flatscreen game with an optional VR mode that hasn’t really informed many of the game’s puzzles or much of its level design. While the amount of backtracking from place to place isn’t such an issue on traditional monitors, it feels way more like a chore in VR.

Image captured by Road to VR

And yet, all of the frustrations of Firmament never seemed to completely overwhelm me. The game’s score is excellent, complementing both its strong voice acting and mostly well-reasoned narrative. I only wish it were just a little more sympathetic to the modern VR gamer, and a little less of an optional mode that basically works, but not as well as you’d hope.

Comfort

The game’s a bit at odds with standard VR movement schemes. While teleport and smooth movement are options, the game default movement scheme puts turning on one stick, and forward movement on another—something I’m not generally used to. Besides a few cart ride-style vehicles, the game is ultimately comfortable enough for most players.

‘Firmament’ Comfort Settings – May 18th, 2023

Turning
Artificial turning
Snap-turn ✔
Quick-turn ✖
Smooth-turn ✔
Movement
Artificial movement
Teleport-move ✔
Dash-move ✖
Smooth-move ✔
Blinders ✔
Head-based ✔
Controller-based ✔
Swappable movement hand ✔
Posture
Standing mode ✔
Seated mode ✔
Artificial crouch ✖
Real crouch ✔
Accessibility
Subtitles
Languages English, Italian, German, French, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Simplified Chinese, Spanish (Latin America)
Dialogue audio
Languages English
Adjustable difficulty ✖
Two hands required ✔
Real crouch required ✖
Hearing required ✖
Adjustable player height ✔

From the Makers of ‘MYST’, VR Puzzle Adventure ‘Obduction’ Goes Free on Epic July 15th

Cyan, the prolific developers behind Myst (1993) and Riven (1997), is giving away Obduction (2016) on the Epic Games Store starting next week. Obduction is Cyan’s first VR-compatible puzzle adventure, and supports SteamVR headsets.

The game is set to be free on the Epic Games Store from July 15th – 22nd. Make sure to add it to your wishlist so you don’t miss out.

Like the studio’s other beloved adventure games, Obduction is a slow and plodding affair that requires patience and problem solving skills. You’ll do plenty of thinking and backtracking across the game’s large sci-fi universe, which is mysteriously dotted with little pieces of Earth. We gave it a solid [8.5/10] in our review for its patented charm, challenging puzzles, and excellent visuals.

Upon release in 2016, Obduction essentially required top specs to run, although it has since been optimized to some degree and also performs much better on recent hardware. You’ll probably at very least want to play on an Nividia GTX 970 or AMD R9 290 for decent results.

Cyan has also released its built-for-VR refresh of Myst (2020), which is available across Oculus Quest headsets. A version is still set to launch at some point for SteamVR headsets.

The post From the Makers of ‘MYST’, VR Puzzle Adventure ‘Obduction’ Goes Free on Epic July 15th appeared first on Road to VR.

Ryte: The Eye Of Atlantis Delayed Until January 27 2021

Ryte: The Eye of Atlantis was meant to release today for PC VR, but instead it’s been delayed until next month.

Orichalcum Pictures and developers VR Connection announced that the game will now release on January 27, 2021. Here’s the official statement:

Due to the remote work adjustments during the COVID-19 second lockdown in France which were necessary to keep everyone healthy, the current version of Ryte: The Eye of Atlantis did not quite reach the technical quality standards that the studio and us have set and wanted to achieve for the release on December 8th.

With so much work and dedication put into this project we feel we owe the players to deliver the most polished experience and decided to postpone the release to January 27, 2021.

We apologize to everyone who was expecting the game today. This decision was not an easy one to make. But achieving excellence is our goal and we apologize about the inconvenience and thank you for your patience.

Announced earlier this year, Ryte will let players explore the lost city of Atlantis in its final days. You are sent back in time to the ancient city by the Historia Time Travel agency, where you will embody an Atlantean who just broke out of prison.

We got a new gameplay trailer back only a few weeks ago, embedded above, and it looks like it’ll be good fun to explore the lost city in VR. While the development team stresses that the game is, of course, a work of imagination, it’s still aiming to be as historically accurate as possible with the environment and visuals. You’ll be in a Greek setting with accurate decorations for the time, such as statues of Poseidon and the like.

Ryte: The Eye of Atlantis will release for PC VR on January 27 and is available to wishlist on Steam now.

Myst VR: How Cyan Worlds Is Modernizing A PC Gaming Classic

Myst is often regarded as one of the most important and influential PC games of all-time for good reason. And now it’s coming to VR for the first time via the Oculus Quest on December 10th with Myst VR. A PC version with optional VR support is slated for 2021.

First released back in 1993, Cyan Worlds’ classic adventure game originally launched for Mac OS and spearheaded the boom of the CD-ROM. The game sees you travel to the island of Myst via a special book. Utilizing point-and-click mechanics, it became an incredible success with 6 million copies sold, leading to sequels, adaptations, and numerous ports, most recently on Nintendo Switch back in May. Remakes also followed that allowed for free roaming with further interactivity as well as a slew of follow-ups from other studios taking heavy inspiration.

Cyan Worlds’ first VR game, Obduction, is a sort of spiritual successor to Myst and applies many of the principles and ideas it popularized in the 90s to a modern VR game setting. Since then Cyan has published VR games like Zen and continues working on their next new project, Firmament. In the meantime though, we’re getting a full-blown remake of Myst specifically for VR

Confirmed this will be “built completely from the ground up for Oculus Quest”, this new edition also promises “modern art, sound, interactions, and optional puzzle randomization for those who are up for a greater challenge”.

It comes after news that their other VR project, Firmament, has been delayed until 2022, and recent years have seen the studio pushing virtual reality with Obduction, alongside their own publishing venture.  As such, we reached out for an interview with Cyan Worlds CEO, Rand Miller, who was kind enough to tell us more about this exciting new evolution of the classic IP. 

 

myst vr featured image

Myst VR: Modernizing a PC Gaming Classic

Henry Stockdale, UploadVR: Firstly, thank you for joining me here, I’m a big fan of the original Myst. For any readers unaware of your game, could you please introduce yourselves?

Rand Miller: Sure! I’m Rand Miller. My brother and I created the original Myst game in 1993. It did pretty well. I’m still actively involved in Cyan, the company we formed, and Cyan has continued to focus on creating narrative-rich, exploration games.

 

UploadVR: Myst is such an iconic adventure game, one we’ve seen numerous ports, sequels and remakes for previously. What inspired you to create a VR edition?

Miller: VR is just such a no-brainer for Myst. The whole idea of the game has always been to lose yourself in that virtual world. Over the years, the technology has provided better and better ways for us to make the experience more immersive – and VR is definitely a giant leap.

 

UploadVR: We previously saw Myst updated in 2014 with realMyst: Masterpiece Edition. Was there a reason you’ve built this VR edition from the ground up, as opposed to adding VR support for that?

Rand: 2014 is like 100 years ago in tech years. 🙂 Since that time we’ve learned a lot, and we’ve gained experience in various development environments. Our Creative Director Eric Anderson, and Development Director Hannah Gamiel both felt like it would be best for the product to build it from the ground up in the Unreal Engine. It was important for them that this Myst version not just include VR for various platforms, but that it serve as the graphical and interactive high water mark for all Myst versions moving forward, It truly is a complete reconstruction from the ground up.

 

myst vr clock bridge island

UploadVR: Compared to previous editions, how does Myst VR play, can we expect any big differences to gameplay?

Rand: There are quite a few variations from the original Myst. Most of them have to do with taking advantage of VR hand controllers and playing in VR space. For example, to enter the combination to the safe in the cabin the player doesn’t just push a button – they grab a knob and turn it. So much more natural. Also, VR necessitates building parts of the world differently – like making interactive items in an area that are easily reached whether players are standing or sitting. We didn’t want to force players to bend down to interact with controls. We also made some global choices on things like doors – they all slide to open and close. This avoids that VR frustration where you pull on a hinged door and it opens awkwardly into you.

 

UploadVR: It’s also been confirmed that the VR edition will feature optional puzzle randomisation. Can you give us more details about how this works?

Rand: When you start a new game you have the option to play the game without the solutions that have been around since the original version. I must admit that I love the fact that I have most of the puzzle solutions memorized, but it definitely means that I don’t really experience the full game. This option gives a little more opportunity to play Myst with fresh eyes.

 

UploadVR: Cyan Studios has built up a reputation within VR recently through games like Obduction and the upcoming Firmament, alongside your publishing arm Cyan Ventures. Your studio is clearly invested in the technology, but what are your thoughts on the current state of virtual reality?

Rand: When I experienced VR on a Vive for the first time several years ago, it was clear that it was something special. Not just the sense of being in a space with 6 degrees of freedom, but the incredible use of hand controllers. But of course it was still expensive enough to be somewhat of a niche market. From Cyan’s point of view, we weren’t as interested in compromising the Myst experience for VR that didn’t have 6DOF or hand controllers. We started making VR games (like Obduction) and we learned so much with the experience, but we continued to wait for a sweet spot that would have the power to present Myst well, with 6DOF and hand controls, at an accessible price point so we wouldn’t exclude large numbers of our fans. From our point of view, the Quest was a turning point. We feel like the Quest as a baseline for the current state of VR has made VR a viable option for indie developers like us, and we’re pivoting in various ways to see where VR leads.

 

myst vr cave

UploadVR: Was there anything you’ve learned from Obduction’s development that’s been applied here?

Rand: Where do I begin? We learned so much – the hard way. Probably the most important take-away was that designing the game for flat first, with VR in mind, was not ideal. It would have been much easier to implement the VR version by designing for VR with flat in mind. That’s the approach we’re taking with Myst, and with Firmament, our second Kickstarter game, and it’s already improved the development experience.

 

UploadVR: Within Cyan’s recent Kickstarter update, we were told that the innovations and optimizations being made for Myst would also benefit Firmament. Could you tell us how?

Rand: Well, so many ways. I’ll start with our art pipeline. We learned an amazing amount during Obduction and built some tools that helped streamline the asset production. But we took the entire exercise and based our Myst production on it, seeing how it played out in the whole process. As a result we’ve been able to tune our ability to build assets quickly and beautifully, but that still run well on various platforms. Myst has allowed us to test and hone that process. Then there is the variety of things we’re learning about interface elements in VR that started with Obduction and is proving valuable as we improve on Myst. These lessons are already playing a part in how Firmament is being developed.

 

UploadVR: So far, Myst is confirmed for Oculus Quest at launch on December 10th. Is this just for the original headset or can we expect an enhanced version on Quest 2?

Rand: The version of Myst that launches for Quest, plays even faster on the Quest 2, but it’s a similar experience. We’ll be looking into specific options for improvements for the Quest 2 after launch.

 

UploadVR: We know that the PC edition is planned to release after the Quest version launches, including 2D and Rift support, but when can we expect this to happen?

Rand: We can’t say for sure, but we’ve been building the high-end assets simultaneously to make the development of the other platforms relatively straightforward. With that said, I expect it’ll take several months to tune and polish the PC based VR and 2D versions.

 

myst vr radial table

UploadVR: Do you plan to release a PlayStation VR edition?

Rand: We’d love to release versions of Myst for as many platforms as we can. But as an indie company it’s wise for us to see how our planned versions do before making other specific commitments.

 

UploadVR: Lastly, is there any message you’d like to share with Myst’s fans?

Rand: We have the best fans in the world! We’ve waited to make Myst for VR until it could be experienced by as many of our fans as possible, and I can’t wait for them to experience Myst the way I’ve had the chance to for the last few months. The adventure becomes your world now more than ever!


Myst VR is slated to release first on Oculus Quest on December 10th. A PC version with optional VR support is slated for 2021.

Ryte: The Eye Of Atlantis Releases December 8 For PC VR

Immersive VR adventure game Ryte: The Eye of Atlantis is set to release on December 8 for PC VR.

The game was announced earlier this year and is a collaboration between Orichalcum Pictures and VR Connection, to create an experience that will allow players to explore the lost city of Atlantis in its final days. You will play as a character who has been sent back in time to Atlantis by the Historia Time Travel agency, filling the shoes of an Atlantean who recently broke out of prison.

Alongside the release date announcement, a new gameplay trailer was published with some commentary, which gives us a bit more insight into the inspiration behind the city’s design. The team were heavily inspired by Plato’s writings on Atlantis, but also the Disney movie Atlantis: The Lost Empire, which they say had a “great impact” on how the team looked at Atlantean technology.

Here’s a quote from the video on the game’s relative historical accuracy and inspirations:

“Ryte is a work of imagination, but we tried to base our visual world as much as possible on historical elements. Our setting is mostly Greek, with statues of Poseidon, sacred bulls, but we are also including Aztec and Egyptian elements. In order to give the player that feeling of awe and wonder, of deep strangeness everywhere he goes, we chose to make a city spreading upwards in a vast and empty land, with a sky filled with bright stars. It helps remind the player that he is very small in a gigantic world.”

Ryte: The Eye of Atlantis will be available on December 8 for PC VR on Steam and the Oculus Store.

Myst VR Coming First To Oculus Quest Platform On Dec. 10

Today Facebook announced via an Oculus blog post that Myst VR from Cyan Worlds is officially coming first to the Oculus Quest platform on December 10th, 2020. It’s also coming to PC with VR and upgraded non-VR support at an unspecified date in the future.

We first learned about Myst getting the VR treatment back at the first-annual Facebook Connect in September of this year. It’s exciting, but not necessarily surprising given Cyan’s previous development of Obduction and Firmament, as well as publishing titles like Zed.

Arguably, Myst is the most important PC game of all-time. It ushered in a new era of gaming, legitimized the CD-ROM, and pushed boundaries in bold new directions. In many ways, VR is aiming to do the same thing for video games and technology as a whole, so it’s fitting that Myst would bring it all full-circle with a true made-for-VR adaptation.

The official Facebook blog post explains further:

“Reimagined and built from the ground up for VR, ​Myst​ lets you explore a beautiful island shrouded in mystery and intrigue. With new art, sound, interactions, updated accessibility, and optional puzzle randomization, newcomers and loyal fans alike are in for a treat. Purchase of the game will also include an exclusive Myst-themed Oculus home environment.”

myst vr cliff myst vr leaf pillar puzzle myst vr cave myst vr radial table

We still don’t have many details on Myst VR other than what’s in the trailer and the blurb included above. At this point we’re still just waiting on a release date or release windows of some kind for Myst on PC with optional VR support.

Myst releases for Quest on December 10th — that’s just one day before Medal of Honor: Above and Beyond. Do you intend on picking up Myst VR? Let us know down in the comments!

Grab Obduction On PC Via GOG For Free Until June 1

Grab Obduction On PC Via GOG For Free Until June 1

Cyan, the developers behind classic adventure series Myst and upcoming Kickstarter-funded adventure game Firmament, released their spiritual follow-up Obduction back in 2016. The game builds on the puzzle-solving and atmospheric gameplay of their iconic series and you can get it for free until June 1 on GOG.

To claim Obduction for free, all you have to do is click on the above link and hit the green “Go to Giveaway” button you see under the trailer window. Scroll down on the next page until you spot the game and click “Get It Free,” and log in with your GOG account. Once this is done, the game should show up in your GOG game library.

Obduction is a science-fiction adventure game rather than a fantasy adventure like Myst. After an artifact descends from the sky, you are transported to various locations and time periods. The warmth and attention to detail seen in Myst is still alive and well in Obduction as it was designed by Cyan founder Rand Miller, who also portrayed the character Atrus in the Myst series.

GOG purchases don’t always support VR in the same way as Steam, but users have found some success enabling VR by altering the name of program files. You will also need to have SteamVR running when you launch the game. Your results may vary as VR support isn’t an explicit feature on the GOG version, but you will still be able to play it traditionally if you cannot get the VR mode to work, though it should. That being said, any chance to go inside a Cyan game’s virtual world is a chance worth taking.

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Get ‘Obduction’ for Free on PC VR from Now Until June 1st

GOG is giving away Obduction (2016), the latest VR puzzler from Cyan, the studio behind iconic ’90s adventure puzzlers Myst (1993) and Riven (1997).

To get it, simply log into (or sign up for) your GOG account, and add the game by clicking this link.

The game is free to keep, but you have to make sure to add it to your account before June 1st at 10 PM UTC (local time here).

We wouldn’t go as far to spoil the game (even slightly) for newcomers, but it’s safe to say Obduction is a both mentally taxing and hardware-intensive; we felt confident enough to give the game a very solid [8.5/10] in our review even its ‘experimental VR mode’ state, which it has since been shed with its official launch a few weeks after our initial review.

It definitely reflects the studio’s brand of visually stunning environments mixed with cerebral puzzles, although it did suffer from somewhat of a rocky launch—in part due to high hardware requirements at the time.

It seems to have rebounded somewhat with successive optimizations as well as new content, which has garnered the game a ‘Mostly Positive’ overall user rating on Steam, a 78% positive rate out of a total of 1,635 reviews.

Obduction supports SteamVR headsets including HTC Vive and Oculus Rift. The game, when launched through the GOG Galaxy downloader, is initially in non-VR mode however.

To get into the VR version, simply go into the settings and click More -> Other -> Obduction VR and SteamVR will automatically launch.

The post Get ‘Obduction’ for Free on PC VR from Now Until June 1st appeared first on Road to VR.

‘Firmament’ Kickstarter Boasts 10,000 Backers, But Still Needs Over $400K to Succeed

Cyan, the creators of genre-defining puzzle adventure games Myst (1993) and Riven (1997), are only a week away from the end of their latest campaign, a new VR puzzler called FirmamentWith still over $400,000 to go, the company is now asking backers to tell friends about the project in an ostensible race to the finish.

As an ‘all or nothing’ campaign, the project will only come to fruition if it reaches the $1,285,000 mark. At the time of this writing, it’s garnered over $860,000, or a little over two-thirds of the way there.

In a bid to breathe new life into the campaign, the studio released an update to the Firmament Kickstarter recently asking backers to contact friends to get the campaign to the finish line:

Today we reached 10,000 backers, and we’re more than 60% funded. That’s 10,000 fans supporting Firmament and affirming that this type of game is important. We love making these worlds, with their meticulous integration of story, environments, and puzzles. And we know that there is a subset of gamers (like you) that love these worlds that we make. That’s what motivates us, keeps us authentic and focused on our passion.

We are so grateful for people like you – 10,000 strong so far. With little fanfare or prodding, you raise your voice in support of Firmament. Without you, we can’t build these worlds.

Based on our previous games, we know there are more of us out there – more people who truly enjoy this kind of adventure — easily ten times as many. With only 10 days left, we’d like to ask you to do one more thing — help find the missing people and bring them along. If each of you can reach out to just one more person who shares our interest in the deep, immersive worlds Cyan builds; one more person who is willing to support us before we ship – instead of after, we will easily meet our goal and be able to build Firmament.

We have come this far, let’s complete this journey!

Thank you so much for your support,

The Cyan Team

The studio’s penultimate Kickstarter saw Obduction (2016) brought to life, a game that launched on desktop, PC VR and PSVR headsets. Obduction’s crowdfunding campaign exceeded its initial goal of $1.1M back in November 2013, garnering a total of $1,321,306 with more than 20,000 backers.

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Some of the excitement around Obduction invariably came from the prospect of stepping into a wholly new world built by Cyan, which had previously released both remastered versions, and an additional chapter to Myst. Virtual reality played no small part in its funding either. At the time, native Oculus support was a stretch goal, which the company promised at the $1.3 million mark. The prospect of stepping into a Cyan-built world, created in the tradition of its past games, was nothing short of tantalizing.

According to the recent backer update, the company says that meeting the crowdfunding goal is a prerequisite to building Firmament; if the project falls short, its possible the company will move onto ‘safer’ projects. Considering Obduction was their first title with VR support, the studio has likely taken home plenty of critical VR-specific learnings that could be applied to a game if built from the ground-up.

We’re wishing Obduction all the best, but with only a week to go in the campaign and no publicly playable demo (a short demo is available to backers) it may have a difficult time in repeating Obduction’s success.

Check out a video of the demo below (no commentary), recorded by YouTube user ‘EPICO’.

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Zed Is An Atmospheric VR Adventure Published By Cyan, Creators of Myst

zed main title image cyan

Cyan, the creators of Myst, Riven, and VR adventure Obduction, are back — this time as a publisher. Dubbed Cyan Ventures, this new arm of the company will allow them to branch out away from just development to help bring more of their style of high-quality atmospheric games to the world that might otherwise not get played. The first effort in this new endeavor is Zed from Eagre Games.

According to the press release:

ZED is the story of an artist suffering from dementia — desperately trying to reconnect fragmented memories. The player explores the dreams of the artist’s crumbling mind in hopes of helping him assemble enough meaningful images to leave behind a loving memento and final legacy for his granddaughter. The experience blends adventure, a rich narrative, stirring sentiment, and fanciful world exploration.

ZED is the vision of Chuck Carter, developed in association with Skymap Games and co-written by Joe Fielder (Bioshock Infinite, The Flame and the Flood) and David Chen (Metal Gear Solid series, Narcosis).  The game features compelling voice over work from an outstanding cast, including a riveting performance from veteran voice actor Stephen Russell (the Thief, Skyrim and Fallout series).

Based on the experience of its team alone, Zed is certainly worth keeping on your radar. We don’t have a firm release date yet, but according to the already-live Steam page it is expected to come this Spring, so hopefully not a long wait at all.

After  releasing Obduction, Cyan’s next game is going to be Firmament the last we heard from them. We got to try a brief vertical slice of it at GDC 2018 and appreciated the interactive puzzle solving.

Zed is coming to Rift, Vive, and non-VR PCs this Spring. Let us know what you think down in the comments below!

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