Nvidia Reveals $1,199 RTX 3080 Ti And $599 3070 Ti

The Nvidia RTX 3080 Ti and 3070 Ti are the company’s latest graphics cards.

Both products were revealed during Nvidia’s press conference at the Computex event in Taiwan today. As with past Ti cards, each pushes the specs of the product they’re based on, but they don’t quite match that card’s successor. The 3070 Ti, for example, is more powerful than a 3070 but can’t quite match the 3080, and its price reflects that. Here’s a quick look at the stats on both.

Ampere Card SMPs (Cores) VRAM TFLOPS Price
RTX 3090 82 24 GB GDDR6X 36 $1499
RTX 3080 Ti 80 12GB GDDR6X 34 $1199
RTX 3080 68 10GB GDDR6X 30 $699
RTX 3070 Ti 68 8GB GDDR6X 22 $599

Nvidia RTX 3080 Ti And Nvidia RTX 3070 Ti Announced

The Nvidia RTF 3080 Ti is launching on June 3 for $1,199 and is considered to be the company’s new flagship gaming card. It bridges the gap between the 3080 and 3090 in a lot of ways, coming in at $300 less than the latter but $500 more than the former. At the show, Nvidia talked about improved performance whilst enabling features like ray tracing in 4K but, obviously, these cards will have big benefits for PC VR gamers too.  The RTX 3070 Ti, meanwhile, launches on June 10th for $599, which is $100 cheaper than a 3080.

Supply Constraints

Nvidia may be launching these new cards in a matter of days, but there’s doubt over how easy they’ll be to come by. The original 30 series cards have been plagued with supply issues since their launch last year thanks to the ongoing semiconductor shortage. Nvidia itself expects this issue to persist for much of the year. Will you be trying to get a 3080 Ti or 3070 Ti? Let us know in the comments below!

Nvidia’s First DLSS Compatible VR Games Include No Man’s Sky

No Man's Sky Origins

NVIDIA’s DLSS (Deep Learning Super Sampling) technology allows PC gamers who are running GeForce RTX GPU’s to improve the graphics performance of their rigs using AI. Since launch, over 50 videogames have steadily added support but for a technology that would obviously benefit from it, virtual reality (VR) hasn’t been included; until now that is. Today, NVIDIA has confirmed three VR titles are now DLSS compatible.

Into the Radius
Into the Radius

The most prominent of those videogames is most certainly Hello Games’ No Man’s Sky. Whether you’re playing in VR or non-VR modes NVIDIA DLSS “doubles your VR performance at the Ultra graphics preset” the company claims. Plus, if you happen to be on an Oculus Quest 2, with DLSS on it’ll maintain 90 FPS with a GeForce RTX 3080. Standard desktop gaming should see a performance boost of up to 70% at 4K.

Also on the compatible list is Into the Radius, a survival shooter which launched last year. Set in a post-apocalyptic zone inside Russia with a misty, grim-looking environment, DLSS will add an improvement to the anti-aliasing, so shimmering and stair-stepping on objects and foliage should be reduced for a more immersive experience. Lastly, car mechanic sim Wrench has gotten the AI-powered treatment. Players could see a performance boost of up to 80% on top of the ability to enable ray-traced effects in both VR and desktop modes. Making those engines look super detailed and visually gorgeous.

Hopefully, this is just the start for NVIDIA DLSS support for VR videogames, with more to come in the following months. There are certainly a number of high-end, performance-hungry VR titles VRFocus can think of which would benefit from these sort of improvements.

Wrench screenshot
Wrench

As for the other non-VR games on the list AMID EVIL, Aron’s Adventure, Everspace 2, Metro Exodus PC Enhanced Edition, Redout: Space Assault, and Scavengers can now use the feature.

You do, of course, still need the right GPU’s to enable NVIDIA DLSS in the first place. They include the RTX 3060, RTX 3060 Ti; RTX 3070, RTX 3080, and the all-powerful RTX 3090. Getting one, on the other hand, is another matter, with stock continually sold out at most retailers.

Should further VR videogames add DLSS support, VRFocus will let you know.

Nvidia Adds First DLSS VR Titles Including No Man’s Sky

No Man’s Sky is one of the first VR games to get Nvidia DLSS support to improve framerate and fidelity on PC headsets.

DLSS stands for Deep Learning Super Sampling and was created by Nvidia to help boost the performance and visual fidelity of PC games while reducing the demands they place on a machine. It uses AI rendering to achieve high-resolution images comparable to native rendering without doing as much of the leg work. Extra overhead can then be used to improve other areas, like framerate. We haven’t seen the technique used in any VR games so far, but there’s been high demand in the PC VR community.

Check out the example No Man’s Sky developer Hello Games posted below, which isn’t running in VR. It shows the game running side-by-side on a 2060 Super card at high settings. With DLSS on, the game is able to nearly double its framerate, jumping from high-30s to mid-70s. However, a post from Nvidia itself claims that the game runs at 90FPS on Ultra settings with a 3090 card when the setting is enabled.

Other games adding support today are STALKER-like VR FPS, Into The Radius and in-depth mechanic sim, Wrench.

Some users reported performance issues with No Man’s Sky’s VR support when it launched on PC a few years back, so it will be interesting to see if this technique has a big impact on the game. It’s not the only big update the game’s VR support has seen of late – over on PSVR the PS4 version of the game can take advantage of running on PS5 to deliver improved fidelity.

NVIDIA VRSS 2 mit Eye-Tracking Support

Tower Tag auf Steam

NVIDIA hat nun VRSS 2 veröffentlicht und bietet nun eine Unterstützung für VR-Brillen mit Eye-Tracking an.

NVIDIA VRSS 2 mit Eye-Tracking Support

VRSS (Variable Rate Supersampling) dient dazu, eine Anwendungen oder ein Spiel in einem bestimmten Bereich mit einer höheren Auflösung zu versorgen. Bisher war dieser Bereich in der Regel um den Mittelpunkt des Bildes. Mit der neuen Version kann jedoch exakt der Bereich mit einer höheren Auflösung gerendert werden, welcher vom Spielenden tatsächlich fokussiert wird. Hiermit kann eine beeindruckendere VR-Darstellung ermöglicht werden, da Rechenleistung in unwichtigen Bereichen eingespart wird.

VRSS 2 wird ab der GeForce-Treiberversion R465 unterstützt, die seit dem 30. März verfügbar ist. Benutzer und Benutzerinnen müssen VRSS über das Nvidia Control Panel aktivieren (Manage 3D Settings > Global Settings > Virtual Reality – Variable Rate Supersampling > Adaptive).

Doch auch wenn VRSS 2 diese Funktion beherrscht, besitzen die meisten VR-Brillen für Konsumenten kein Eye-Tracking. Wer tief in die Tasche greifen will, könnte über die Anschaffung einer Reverb G2 Omnicept Edition nachdenken, welche Eye-Tracking als festen Bestandteil des Systems bietet.

(Quelle: NVIDIA, Road to VR)

Der Beitrag NVIDIA VRSS 2 mit Eye-Tracking Support zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!