NVIDIA Unveils Proof-of-Concept Multi Headset PC

Currently, multi-user virtual reality (VR) in one location isn’t exactly streamlined for the most part. A setup requires multiple PC’s depending on how many headsets need to be run, taking up space whilst adding a massive network of cables. So graphics card manufacturer NVIDIA has come up with an experimental solution, an all-in-one PC that can run four HTC Vive’s at the same time.

At NVIDIA’s GPU Technology Conference (GTC) today, the company showcased the proof-of-concept PC that uses four Quadro P6000 GPUs running four virtual machines on a PC server.

NVIDIA 8-vr-poc-system

This design of system would have many use cases such as theme parks, arcades, or for companies looking to train employees. Not only does the design minimise space, its also ensures reduced power consumption and cooling states NVIDIA in a blog posting.

“Initially, the reason for developing this system was to figure out a way to support multi-user VR. However, other interesting use cases began to emerge, including a mixed-reality spectator view, where some virtual machines drive head-mounted displays for participants, while others drive virtual cameras for observers,” wrote NVIDIA’s Victoria Rege.

“The possibilities are endless,” said Tom Kaye, a senior solutions architect at NVIDIA who helped develop the system in the blog posting. “With the addition of remote management and reliability features, such as multiple templates, clone on boot and remote rebuilds, we could see system builders working to create a robust, ready-to-deploy multi-user VR appliance.”

At the conference, CAVRNUS, a VR company that specialises in solutions for collaborative design, engineering, training and education, will showcase in-the-field training utilising the multi-user VR PC. “When NVIDIA shared this system with us, we knew it would be an ideal solution for our collaborative VR platform for our most demanding users, ” said Anthony Duca, founder and CEO at CAVRNUS. “The feedback and reaction to the multi-user, virtualized system, particularly in the engineering and defense markets, has been tremendous.”

VRFocus will continue its coverage of GTC 2017, reporting back with the latest announcements.

NVIDIA’s Quartet of Quadro GPU’s Aimed at Professional VR Market

2016 was a busy year for graphic card manufacturer NVIDIA. The company released its series 10 range of products based on its newest Pascal architecture for consumer grade computers, these included the GeForce GTX 1080, GTX 1070 and GTX 1060 cards which VRFocus compared. It didn’t stop there announcing the business class Quadro P6000, along with some impressive specs. Today the Quadro P6000 has been joined by three more virtual reality (VR) ready cards for business use.

Joining the Quadro lineup are the P4000, P5000 and the mid-range topping GP100. Aimed at professionals across industries including entertainment, design, engineering, architecture, medicine and VR, the range is designed to give the optimum visual performance whilst streamlining workflows.

Nvidia Quadro GP100

The P4000 suits applications such as large 3D CAD models, advanced DCC and medical imaging, with the P5000 adding complex DCC effects 3D medical imaging recon and seismic exploration as well. Jumping to the P6000 includes photo realistic rendering, even larger CAD models and GPGPU compute functionality, with the GP100 designed for the most demanding rendering applications. Software such as Adobe CC Premier Pro, After Effects, Autodesk Maya, 3ds Max and Nuke will work with any of the aforementioned cards.

While NVIDIA has released the specs for the cards, at present prices are still unavailable. The Quadro range is set to arrive in March 2017, with individual dates yet to be revealed, but a staggered launch is likely just as the company did for the 10 series range.

For the latest NVIDIA news, keep reading VRFocus.

NVIDIA Quadro GP 100 Specifications:

  • GPU Architecture – Pascal
  • CUDA FP 32 Cores – 3584
  • CUDA FP 64 Cores – 1792
  • Memory Capacity – 16 GB HBM2
  • FP 16 Performance – 20 TFLOPS
  • FP 32 Performance – 10 TFLOPS
  • FP 64 Performance – 5 TFLOPS
  • Display Connectors – 4x DP 1.4 + 1x DVI
  • Display Support – 4 x 4096X2160@120Hz / 4 x 5120X2880@60Hz
  • VR Ready – Yes

NVIDIA Quadro P4000 Specifications:

  • GPU Architecture – Pascal
  • CUDA Cores – 1792
  • Memory Capacity – 8 GB GDDR5
  • Display Connectors – 4x DP 1.4
  • Display Support – 4 x 4096X2160@120Hz / 4 x 5120X2880@60Hz
  • VR Ready – Yes

Mass Virtual Demonstrates VR Fighter Simulator at I/ITSEC Using NVIDIA Quadro

Professional pilots have been using flight simulators for years, especially military pilots, helping to keep combat skills in peak condition. Today Mass Virtual has announced it’ll be demonstrating its latest simulator using virtual reality (VR) technology at this weekends I/ITSEC simulation and training conference.

Mass Virtual specializes in creating VR simulations for the defence and security industries, and its created a project for the U.S. Navy called “Beyond Visual Range.” An air-to-air combat simulation, the company will be displaying the software for the first time at the conference in Orlando, Florida.

Mass Virtual -  VR Fighter Training_1

Built on Mass Virtual’s Virtual Attain platform and running on NVIDIA Quadro GPUs, the simulation puts pilots inside a detailed F-18 fighter jet cockpit. While flying over the ocean, pilots determine from the sounds and information coming across the cockpit radar and displays whether there is an aggressor aircraft in range. They select the appropriate missile for their range, lock it up and take it out.

“When you can achieve suspension of disbelief in a virtual environment, a user has much longer retention of what they’ve learned,” says John Brooks, CEO and founder of Mass Virtual. “The U.S. Navy tasked us with developing the most highly immersive, life-like environment that could also integrate with their current software systems.”

Mass Virtual will be showcasing the software using NVIDIA Quadro P6000 GPU in a single server, demonstrating how it can drive four simultaneous VR demos on Oculus Rift and HTC Vive head-mounted displays (HMDs).

“The level of visual realism and immersion we can achieve with NVIDIA Quadro GPUs enables better training of our military so that both they and our national security are safer,” said Brooks. “Military VR environments undergo class after class, year after year of student throughput in training programs. NVIDIA Quadro GPUs offer the reliability and stability the military requires.”

For all the latest VR news from around the world, keep reading VRFocus.