Driving a Real Car in VR Takes a Step Towards Reality with NVIDIA’s Holodeck

Racing around tracks in virtual reality (VR) can be great fun, really showcasing how immersive the technology can be. But how about taking that principle and combining it with the real world, so you’re actually driving a real car. Well that’s just what NVIDIA has been showing off today during CEO Jensen Huang’s keynote address at the GPU Technology Conference (GTC) 2018.

Nvidia Holodeck Car1

A big part of NVIDIA’s keynote address was focused on self-driving cars and its AI autonomous vehicle platform DRIVE, which has been designed to help automakers create safe self-driving vehicles by putting the AI through a series of virtual environments, simulating various hazards along the way.

But that’s not all the company has been working on. Combining NVIDIA’s Holodeck with a VR setup including a HTC Vive, racing seat and steering wheel, plus a car kitted out to control it remotely, NVIDIA showcased someone inside the convention hall driving a car parked outside whilst wearing the headset.

What they could see was a digital representation of the car inside Holodeck, with cameras side the vehicle providing a view of the outside world. They could then drive the car around as if they were playing an actual videogame, albeit very slowly as they were in a car park and didn’t want to hit anyone.

Nvidia Holodeck Car2

It’s certainly an interesting use of the technology and could have massive uses in the future when it comes to sports. Drivers would no longer be in danger from crashing so it would become very safe. As such safety features for the cars could be dispensed with, making them lighter and faster. On the extreme side, emulating films like Death Race, the cars could be equipped with all sorts of offensive and defensive capabilities to make it a visual spectacle for the audience.

Drone racing for example already uses VR headsets so that racers all sit together in one location, while the drones are flown around a set course in a warehouse. With NVIDIA’s tech this could just be upscaled to bigger vehicles.

Of course there a far more practical and serious applications for the technology. Being able to transport yourself inside an autonomous vehicle or robot that can reach dangerous areas or to help save a life. Whatever happens, VRFocus will always keep you updated on the latest use cases for VR.

Ready Player One Gets the NVIDIA Holodeck Treatment at GTC 2018

Today marks the start of NVIDIA’s GPU Technology Conference (GTC) 2018 event in San Jose, California, with the technology manufacturer ready to start four days of talks and sessions focused on virtual reality (VR), AI, graphics cards and a whole lot more. To get the ball rolling, and with Ready Player One due to launch this weekNVIDIA is treating attendees to a VR experience on the company’s Holodeck.

Ready Player One Hero

Teaming up with Warner Bros. and HTC Vive, NVIDIA Holodeck will use 3D assets from Ready Player One, helping transport players to the year 2045 and “Aech’s basement,” where, in an escape room-style experience, they join a quest in which solving one puzzle triggers the next. Teams will have to work together to complete the challenge within the allotted time to win.

“Combining physics with natural interactions, NVIDIA Holodeck creates a virtual world that looks and feels real to players, who can interact with virtual objects while exploring richly detailed scenes. It imports complex, detailed models consisting of tens of millions of polygons in real-time VR, making it the perfect environment to showcase the cinema-quality assets of Ready Player One,” states NVIDIA.

Holodeck was first unveiled during last years keynote address by founder and CEO, Jensen Huang. Designed as a VR collaboration platform that brings people together from around the world in ultra-realistic virtual experiences, Holodeck  has previously been demonstrated by Swedish supercar maker Christian Koenigsegg.

Then in October 2017 NVIDIA launched the application process for product designers, application developers, architects or any other type of 3D content creator to sign up for early access.

GTC 2018 is likely to feature much more of Holodeck as the week progresses, with NVIDIA having previously mentioned plans to address deep learning techniques in virtual environments, including capabilities for AI-based training, simulation and content creation using the platform. VRFocus will be at GTC 2018 to bring you all the latest news and announcements as they happen.