A Comparison Guide for NVIDIA’s GeForce 20 Series Vs 10 Series

The biggest news to come out of Gamescom so far was NVIDIA’s reveal of its new line-up of consumer-grade GeForce graphics cards. Boasting enhanced performance for videogame use thanks to the new ‘RTX’ technology will allows for real-time ray tracing.

There is a question still for consumers, however. How do you know if it’s time to bite the bullet and order one of these new cards for your PC virtual reality (VR) rig?

NVIDIA GeForce RTX 2080 Ti

Help is at hand, since VRFocus have got some useful comparison charts for you to take a look at so you can compare the performance of the existing range of VR-ready cards from NVIDIA and decide if that upgrade is worth it.

RTX 2080 Ti

RTX 2080

GTX 1080

GTX 1070

GTX 1060

Architecture

Turing

Turing

Pascal

Pascal

Pascal

Transistors

18.6 Billion *

18.6 Billion *

7.2 Billion

7.2 Billion

4.4 Billion

Calculating Power

14 TFLOPs *

14 TFLOPs *

9 TFLOPs

6.5 TFLOPs

4.4 TFLOPs

Boost Clock

1800(OC) MHz

1635(OC) MHz

1,733MHz

1,683MHz

1,708MHz

Base Clock

1515 MHz

1350 MHZ

1,607MHz

1,506MHz

1,506MHz

Bus

256-bit

352-bit

256-bit

256-bit

192-bit

CUDA Cores

2944

4352

2,560

1,920

1,280

Memory

8 GB GDDR6

11GB GDDR6

8 GB GDDR5X

8 GB GDDR5

6 GB GDDR5

TDP

225W

250W

180 W

150 W

120 W

Price (SRP)

$ 799 (USD)

$1,199 (USD)

$599 USD

$449 USD

$249 USD

Release Date

20/9/2018

20/9/2018

Available Now

Available Now

Available Now

*According to best currently available data.

Pre-orders for the NVIDIA GeForce RTX 20 Series are already available through the NVIDIA website, and a number of partner companies have announced their own versions of the hardware.

For further coverage of NVIDIA and other VR-ready hardware, keep checking back with VRFocus.

Sólfar Studios Showcase New Chapter For In Death Along With GeForce RTX 20 Support

Sólfar Studios are at Gamescom 2018 with their virtual reality (VR) title In Death showcasing a new chapter for the videogame entitled Paradise Lost. On top of that the studio have also revealed details about their work with the new NVIDIA GeForce RTX 20 series graphics processing units (GPU) and the performance they were able to gain with them.

In Death

The new Paradise Lost chapter puts players up against angelic hordes with new weapons, encountering intense enemies and even an epic boss battle with the Archangel Gabriel. By wielding powerful medieval weapons players are now able to choice between the perfectly balanced Long Bow for long-ranged attacks or the new Crossbow which is ideal for short range killing. Of course that does not mean the challenge with be easy as players will still need to make the most of their skills and reflexes in order to survive this new chapter.

Having been built in the Unreal Engine 4, the title is notable for its impressive visual quality running at a solid 90hz ensuring the performance is to a degree that makes gameplay highly enjoyable. The team at Sólfar Studios had the opportunity to gain early access to NVIDIA’s VRWorks SDK for the new GeForce RTX 20 series which saw them able to leverage the new power to see how far they could push In Death. In only two days the team had fully integrated the new SDK which saw a phenomenal performance gain.

In Death

Thanks to using NVIDIA’s Variable Rate Shading technology, the team were able to realize immediate performance measured in milliseconds of 25% better framerate when comparing the game running on Turing and with Variable Rate Shading turned on in comparison to running it without the technology, all without any noticeable loss of visual fidelity. Thanks to all this, In Death is able to utilize super sampling to run at a much higher Pixel Density within the Unreal Engine than was previously possible on current generation GPUs.

All of these performance improvements mean the development team will have further room to expand the title with more complex post processing effects and particles, leading to a much richer visual experience. All of this is planned to be made accessible in a Game Ready driver which will release for the GeForce Experience when the title leaves Early Access in tandem with consumer availability of the new GeForce RTX 20 Series GPUs.

In Death is available now on Steam for £15.49 (GBP) with support for Oculus Rift, HTC Vive and Windows Mixed Reality headsets alongside the Oculus Store for £14.99. You can see a trailer for the new Paradise Lost content below and for more on In Death in the future, keep reading VRFocus.