Steam Comes to Nreal’s AR Glasses, AR Hackathon Announced

One company at the forefront of augmented reality (AR) glasses is China-based Nreal, having released the Nreal Light followed by the Nreal Air. Outside of its traditional market in Asia, Nreal’s devices have only started to see global availability in the last year and in doing so the company is increasing content efforts. It’s doing so in a couple of ways, one with Steam compatibility and the other via its first hackathon event.

Nreal AR Cloud Gaming

Unlike AR smartglasses that have features like 6DoF tracking, Nreal’s AR glasses allow users to connect their smartphones to watch movies or play videogames on giant virtual screens. Hence why the company has pushed towards native AR cloud gaming experiences by releasing “Steam on Nreal”. So yes, that does mean you can now stream Steam games from your PC onto a huge 130-inch HD virtual display.

Nreal does note that “Steam on Nreal” is a beta release that requires a bit of setup effort without going into specifics. The software isn’t yet optimized for all Steam games but gamers can enjoy titles like DiRT Rally and the Halo series. As an additional benefit, Nreal Light and Air users can already utilise Xbox Cloud Gaming via a browser inside Nebula, Nreal’s 3D system.

“We are excited to be the first to bring Steam into AR,” said Peng Jin, co-founder of Nreal in a statement. “The beta release is meant to give people a glimpse into what is possible. After all, AAA games should be played on a 200″ HD screen and they should be played free of location restrictions.”

Nreal Air

As for the AR Jam, this will be Nreal’s first augmented reality hackathon, an online international contest with more than $100,000 USD in cash prizes to be won by creators. Kicking off on 27th June 2022, the AR Jam is looking for developers to compete in at-home fitness, art; games, video (highlighting Nebula’s multi-screen functionality) and Port (converting existing apps into AR) categories. There will also be three bonus categories should participants wish to enter, Multiplayer/Social/Networks; NFT Galleries, and Students.

“We’ve always been focused on creating consumer-ready AR experiences with groundbreaking tech, to redefine the way we interact with information and content in our everyday lives. With the AR Jam and content fund, Nreal is demonstrating its commitment to supporting pioneering developers and their AR passion projects,” Jin added.

Category winners will receive $10k, whilst those in second and third places will receive small cash prizes. Honourable mentions will get their very own Nreal Light Dev kit. The AR Jam will run until 27th July 2022.

For continued updates on Nreal and the AR market, keep reading gmw3.

Cas & Chary Present: Hands-on with Nreal Light, One of the First Consumer-available AR Glasses

Nreal is a China-based startup behind the Nreal Light AR glasses, which aim for a sunglasses-like design. By hooking it up to your (Android) phone, it’s able to project virtual objects in your real environment and even allow you to walk around with position tracking. While we’re not quite there yet, I think the Nreal Light is definitely getting us closer to fully fledged AR glasses.

Cas & Chary Present

Cas and Chary VR is a YouTube channel hosted by Netherland-based duo Casandra Vuong and Chary Keijzer who have been documenting their VR journeys since 2016. They share a curated selection of their content with extra insights for the Road to VR audience.

The Nreal Light glasses launched first in Korea, Japan, Germany, and Spain. Now, they are slowly rolling it out to the rest of the world. Since the beginning of December you can buy a pair in the United States online from their website or from Verizon shop for $600.

I’ve had the chance to try it out for the last few weeks. In this article, I’ll share a summary of my impressions. For my full thoughts, you can watch my video.

Before we dive into my impressions, here are the Nreal Light specs.

Nreal Light Specs
Display 1,920 x 1,080 (2.1MP) per-eye, micro OLED
~40 PPD
Gamut: sRGB 106%
Peak Brightness (nit): ~300
Optical Adjustments No IPD adjustment
Refresh Rate 72Hz
Field-of-view (claimed) ~52° (diagonal)
Connectors
Compatible with DisplayPort over USB Type-C Device
Battery Life Unknown
Tracking 6DOF, inside-out (no external beacons)
On-board cameras 2x visible light camera, 1x 5MP RGB
Input Phone as controller, hand-tracking
Audio Stereo speakers
Microphone Yes (2x)
Dimensions 146 x 175 x 44mm (unfolded)
156 x 52 x 44mm (folded)
Weight ~106 grams

As you can see from the specs, the Nreal Light is compact and lightweight. If looking from the front it almost looks like a regular pair of glasses. However, if you look from the sides you can see that it sits higher up on your nose and much further away from the eyes than typical glasses.

To use the device, you need an Android phone that has the app ‘Nebula’ app installed, which is Nreal’s companion app for the glasses. The phone is used to serve you the content by connecting the glasses using the cable that comes out of the left temple. The phone will then become a 3DoF controller. Using a laser pointer that you see on-display and a touchpad that appears on the app, you can navigate Nebula.

Image courtesy Cas & Chary VR

There are bird-bath optics in the glasses which relay the image of the display hiding in the top of the glasses by reflecting it into your eyes.

Image courtesy Cas & Chary VR

Using the sensors on the glasses, it’s able to track your head in 6DoF. It also has plane detection and tracking. This means you can spawn a virtual object and have it fixed in one spot so that you can walk around it.

MR Space & Air Casting Modes

There are two modes available in Nebula. The first mode is called MR Space, which is the place to go for AR games, which are fun. I’ve tried various games, like a tower defense AR game, a turn-based fantasy fighting game, and some meditation apps. It really is able to create a good impression of AR.

Image courtesy Cas & Chary VR

MR Space can also be used for spawning multiple 2D apps or web pages, up to five screens in total. You can also resize them freely and place them anywhere in your environment. This actually gives a cool Minority Report vibe. I found that this is the mode I used the most. For example, I’d sit on my couch browsing the web while watching a YouTube video. It’s much better for my posture than looking at my phone.

Image courtesy Cas & Chary VR

The second mode is Air Casting, in this mode you simply duplicate your device’s screen into your field of view. There are two screen modes here: ‘Full screen’ allows you to cover the entire glasses field of view, which is useful when watching TV shows on Netflix, for example. You can also use ‘Side Screen’, which reduces the screen size and places it to the side. This is useful for things like having a webpage open with a recipe while cooking. Since the display is see-through and a bit transparent, you can wear them while doing other things. Surprisingly, the glasses don’t fall off easily, I even tried using an elliptical with it and they managed to stay put.

Limited Phone Compatibility

To use it with both modes, the glasses require a 5G compatible Android phone for it to work fully. So iOS devices won’t work, and the list of compatible Android phones is also quite limited. You can hook it up to any device that supports DisplayPort over USB-C. However, this only allows you to mirror the screen and is not always compatible with MR space mode.

Impressions

I was impressed by the visual quality of the micro-OLED displays. It has beautiful colors and deep blacks, plus the text is sharp and easy to read. The display’s brightness isn’t always enough, though. If there’s a bright light shining on you or when you’re outside, it’s very hard to see the image. There’s also a lot of visible motion blur if you move your head around. I don’t usually move around a lot with the glasses, but this could be an issue if you want to play fast-paced games.

The field of view isn’t great either at around 52 degrees diagonal. You’ll especially notice this when playing games as you’ll see the image getting cropped. I do want to note that all AR glasses seem to lack FOV, even the expensive ones, so this isn’t an issue that’s specific to Nreal. When watching a movie, this doesn’t matter as much as you can fill the entire FOV with the video.

Image courtesy Cas & Chary VR

One of my biggest gripes about the Nreal Light is that it drains my phone’s battery very fast. Of course, this depends on your phone. On my Samsung S10, I got about two hours max before my battery drained to 30%. That’s when the Nreal Light turns itself off automatically.

– – — – –

Overall, I’m generally impressed with Nreal Light. While it’s not perfect yet, their software combined with the glasses make for an early AR experience, but one use-cases that already feel useful. But this is definitely in the ‘early adopter’ phase, so you’ll have to be patient for the software to advance. For example, hand tracking is also functional, but there aren’t a lot of apps to use it with so I couldn’t try it yet. In any case, I can’t wait to see what else Nreal and AR in general has in store for us.


Disclosure: Nreal provided Cas & Chary with an Nreal Light headset

The post Cas & Chary Present: Hands-on with Nreal Light, One of the First Consumer-available AR Glasses appeared first on Road to VR.

Nreal Light AR Glasses Review: A (Limited) Preview Of The Future

Nreal Light is the first AR glasses product available in the US. But is this new technology ready for regular consumers yet? Read on to find out.

Light is available in Verizon stores and on Verizon’s website. It weighs around three times a heavy pair of sunglasses, or a third of a Magic Leap One headset. To achieve this form factor Light is powered by a smartphone over USB cable – there is no battery or full-fledged chip onboard.

Price & Compatibility

Light is priced at $599. While Nreal says you can mirror any Android or iOS device to a floating virtual screen in front of you, to use the actual augmented reality capabilities including positional tracking and AR apps you’ll need a compatible Verizon flagship device:

  • Samsung Galaxy S21 Ultra 5G
  • Samsung Galaxy S21+ 5G
  • Samsung Galaxy S21 5G
  • Samsung Galaxy Z Fold3 5G
  • Samsung Galaxy S20 FE 5G UW
  • Samsung Galaxy S20 5G UW
  • Samsung Galaxy Note 20 Ultra 5G
  • OnePlus 8 5G UW

The cheapest of these is $799, so the total buy-in price if you don’t already own one starts at $1398.

Visual Quality & Field of View

To start, I should probably really be referring to Light as sunglasses since the real world is darkened. Other than being darker, the view of the real world is clear and undistorted – this is the key advantage of see-through head mounted displays.

The problem with see-through display systems however is that the darker the pixel, the less opaque it will appear. True black is completely invisible, since it’s produced by turning the pixels off. This means some virtual objects can appear more like translucent holograms than real objects, unless they entirely consist of bright colors.

But this opacity limitation aside, Light’s dual 1920×1080 OLED microdisplays provide very impressive angular resolution. The visual quality is sharper than any (consumer) VR headset, and apps like the browser feel much like using a real 1080p monitor. Even at a distance, small text is easily readable. At no point using Light did I feel resolution was a limitation.

The major flaw with Light’s image is that it appears to blur as you move your head. It’s incredibly distracting, and suggests the displays are full persistence. The vast majority of VR and AR headsets since 2014 have used low persistence displays, precisely to avoid this blur effect.

Field of view is much more difficult to convey. I could tell you it’s 53 degrees diagonal. I could explain how that’s equivalent to sitting in front of a 19″ monitor, or 2 meters away from a 77″ television. But none of these figures really capture what it’s like through the glasses.

The best way I can think to really get across the field of view is to express it as a percentage of the lens – ie. how much of the lens can actually show pixels and how much is just regular sunglasses. Before I express that though, you need to understand a few caveats compared to regular glasses:

  • Light’s lens is narrower (vertically), so there’s lots of empty space below you
  • the top of Light’s frame is much thicker, so you can’t see above you
  • Light’s lens sits further in front of your eyes

With that out of the way – to my eye Light’s display extends across roughly 85% of the lens vertically and around 70% horizontally.

What this means in practice is you’ll want to position virtual screens and objects at least a few meters away to be able to see all of them at once. This severely limits what kind of content Light works well with, but this is a problem with all current see-through displays.

Comfort & Size

Nreal Light is more comfortable than any head mounted display I’ve ever used. Unlike bulky AR goggles and compact VR headsets it truly does feel like wearing a heavy pair of glasses – 109 grams to be exact.

Light comes with four separate nose pads, and everyone I demoed it to was able to find at least one they found very comfortable for their nose shape.

The only complaint I have about Light’s comfort is it sometimes gets warm. This isn’t a dealbreaker, but when it happens it limits how long it can be worn for.

Tracking

Nreal Light has two tracking cameras for inside-out positional tracking. It works, but there’s noticeable bounce and drift.

While Nreal’s SDK can detect horizontal planes like your floor and table, it doesn’t generate a depth map and doesn’t map your walls in any way. As such, it doesn’t support occlusion – meaning virtual objects and screens always appear in front of real world objects, even when they’re more distant.

From a core technology perspective tracking is the weakest aspect of Light, and the biggest difference between it and much more expensive AR hardware such as HoloLens 2 or Magic Leap One.

Input

Like HTC’s Vive Flow virtual reality headset, Light is controlled by your smartphone acting as a rotational laser pointer.

The control scheme on the touchscreen varies between apps. Nreal has a default, but apps can render their own phone UI and virtual buttons. Since you can actually see the phone this is much more usable than Flow, but since the phone isn’t positionally tracked it’s still awkward and clunky.

Nreal’s SDK actually supports hand tracking, but bizarrely almost no apps support this, and the system software (Nebula) doesn’t either.

Software & Content

Nebula is Nreal’s system software, the default app you’ll see in AR mode. It lets you open, move, resize and reposition web browser windows or phone apps in your real room as well as being the interface for launching AR apps.

Nebula is genuinely impressive. While I wish I could point and pinch with hand tracking, even using the phone to position browser windows means you can easily watch videos or read articles anywhere, without having to hold a phone or tablet in your hand.

While the hardware field of view limits Nebula’s usefulness, this is a genuine preview of a future where physical TVs and monitors are antiques of the past and your workspace is wherever you want it to be.

Other AR apps are far less useful. You get them from Google Play, Nreal doesn’t have its own store. There are maybe two dozen in total. Most are essentially demos. AR content still feels like VR content did back in 2014 when the only widely available hardware was the Oculus developer kits.

Should You Buy One?

If you’re a software developer or tinkerer interested in building for the latest technology platforms, and $599 is a reasonable price to you, picking up Nreal Light could be a great way to get started in AR.

 

But what if you’re not a developer? If you frequently spend time in hotels or temporary accommodation and find yourself missing your big TV from home, Light could effectively be a huge ultra-portable floating screen.

For everyone else though, unless you’re incredibly eager to preview the future and $600 is pocket change, AR just isn’t ready for you yet.

Nreal Launches $600 ‘Light’ AR Glasses in United States via Verizon

Nreal, the Chinese startup behind the Nreal Light AR glasses which made a splash back at CES 2019, has now expanded to the United States, making the smartphone-tethered device available through select Verizon stores starting today.

Nreal Light is a pair of AR glasses that are physically connected to a smartphone via USB Type-C to drive its graphics and provide power, making it lighter than standalone AR headsets like HoloLens 2 since it’s offloaded the need for an internal battery, chipset, and cooling to the phone itself.

Image courtesy Nreal

Relative to enterprise-focused AR headsets like Magic Leap 2 and HoloLens 2, it’s also less expensive due to the inclusion of cheaper and less complicated optics, called ‘birdbath’ optics, which project light from a microdisplay to the eye via what’s essentially a curved see-through mirror (among other things).

As for apps, the AR glasses play bespoke content in pre-defined playspaces, all of which you can download from Google Play, such as Table Trenchesa 1v1 tabletop strategy game.

It also boasts a screen mirroring function for your phone so you can use every app on it,  as well as the ability to use multiple browser windows so you can watch a video and surf the web in different floating monitors. The tethered smartphone acts primarily as a laser pointer selector, something Oculus Go and Google Daydream users will be very familiar with in terms of UI interaction.

That’s the value proposition at least, as Nreal Light goes on sale in the US today for $599. Rollout in that country comes first to select brick-and-mortar Verizon stores. According to Tom’s Hardware, online sales via Verizon will kick off on December 2nd and those physical stores will act as places to demo Nreal Light before consumers buy it.

Nreal Light boasts a fairly wide compatibility list, with the following phones offering support:

  • Samsung Galaxy S21 Ultra 5G
  • Samsung Galaxy S21+ 5G
  • Samsung Galaxy S21 5G
  • Samsung Galaxy Z Fold3 5G
  • Samsung Galaxy S20 FE 5G UW
  • Samsung Galaxy S20 5G UW
  • Samsung Galaxy Note 20 Ultra 5G
  • OnePlus 8 5G UW
  • OnePlus 9 5G UW

The company says Light will also support iPhones in some capacity, however it hasn’t specified how that works.

Before its release in the US, Nreal has rolled out via telecoms in South Korea, Japan, Germany and Spain. The Beijing-based company also recently closed a $100 million Series C financing round which it will use for R&D and to widen its international reach.

Nreal Light has yet to launch in its Chinese homeland, however Nreal CEO Chi Xu has previously said it may happen at some point in 2022 along with “more countries as well.”

The post Nreal Launches $600 ‘Light’ AR Glasses in United States via Verizon appeared first on Road to VR.

Nreal Light is Finally Launching its AR Smartglasses in the US

Nreal Light

Getting your hands on actual consumer-focused smartglasses isn’t the easiest thing to do, there are plenty for enterprise but not for the general public. That’s beginning to change thanks to companies like Rokid and Qualcomm. For those in the US, however, Nreal Light will be going on general sale via Verizon stores later this month.

Nreal Light

The deal will see Nreal Light sold exclusively through Verizon stores and online for $599 USD, available from 20 Verizon brick and mortar stores from 30th November 2021, whilst online sales begin on 3rd December. Customers who head in-store will be able to trial the smartglasses before buying.

Nreal Light is a smartphone-powered augmented reality (AR) device which allows users to interact with general apps on their phones as well as utilising specific AR apps designed for the headset. Compatible with Android and iOS phones, Nreal Light features 6 degrees-of-freedom (6DoF) tracking, plane detection and image tracking, a 52° field of view (FoV); spatial sound, and a USB-C, all weighing in at 106g.

As for smartphone compatibility, Nreal Light will work with the following Verizon sold devices:

  • Samsung Galaxy S21 Ultra 5G
  • Samsung Galaxy S21+ 5G
  • Samsung Galaxy S21 5G
  • Samsung Galaxy Z Fold3 5G
  • Samsung Galaxy S20 FE 5G UW
  • Samsung Galaxy S20 5G UW
  • Samsung Galaxy Note 20 Ultra 5G
  • OnePlus 8 5G UW
Nreal Light

“Although Nreal Light’s availability in the U.S. has been highlight anticipated, we couldn’t be more excited to be announcing the sales of Nreal Light at Verizon retail stores as this marks a momentous milestone not only for Nreal, but also the AR industry as a whole,” said Chi Xu, CEO and Founder at Nreal in a statement. 

The 20 Verizon stores which will have stock are:

Verizon Retail Store Address City State
Clarendon 2930 Clarendon Blvd Arlington VA
Buckhead 3275 Peachtree Rd NE STE 270 Atlanta GA
Ponce De Leon 650 Ponce De Leon Ave NE Suite 660 B Atlanta GA
Boston – Washington St 340 Washington St Boston MA
The Hub – Boston Retail 98 Causeway St Boston MA
Cambridge – Harvard Square 95 Mount Auburn St Harvard Square Cambridge MA
Millennium 36 S State St Chicago IL
Hoboken Store 93 Washington St Hoboken NJ
River Oaks 2071 Westheimer Rd Houston TX
Grand Central 420 Lexington Ave New York NY
Madison Avenue 342 Madison Ave New York NY
80th & Broadway 2239 Broadway New York NY
Hudson Yards 20 Hudson Yards RU311 New York NY
Bryant Park 125 W 42Nd St New York NY
SoHo 581 Broadway New York NY
Wall Street 100 Wall St New York NY
Palo Alto 219 University Ave Palo Alto CA
SF Mission 2654 Mission St San Francisco CA
Short Hills Mall 1200 Morris Tpke Short Hills NJ
DC 14th Street 1529 14th St NW Washington DC

Nreal originally launched its latest generation of smartglasses in South Korea during 2020, following that up with a European release through Vodafone in Spring 2021. Whilst Nreal Light is only just arriving in the US, the company has already revealed the next iteration, Nreal Air, a smaller and lighter device due to arrive in Japan, China and South Korea during December. For continued Nreal updates, keep reading VRFocus.

AR Glasses Creator Nreal Secures $100M Series C Financing to Expand Internationally

Chinese AR glasses startup Nreal announced it’s raised a fresh $100 million Series C financing round, something it says will be used for R&D and to fund wider international expansion.

As first reported by CNBC, the latest round reportedly brings the company’s valuation to $700 million. That figure was obtained by an anonymous source with knowledge of the deal, CNBC says, however the company has yet to comment.

The Series C round was led by YF Capital, NIO Capital, and Angel Plus China, with participation by Sequoia Capital China, GP Capital, GL Ventures. According to data reported by Crunchbase, this brings the company’s lifetime funding to $171 million.

Nreal is probably best known for its smartphone-tethered AR glasses, dubbed Nreal Light which made headlines back at CES 2019 for its relatively small form-factor in comparison to Magic Leap One or Microsoft HoloLens.

Image courtesy Nreal

Nreal Light achieves this by offloading processing to a compatible smartphone. It also incorporates what are called ‘birdbath’ optics, which are notably cheaper to produce than waveguides and typically have greater light efficiency.

Nreal Light has been on sale through telecoms in Japan, South Korea, Germany, and Spain, typically priced between $600 and $820 depending on the region.

Notably the Beijing-based company hasn’t launched Nreal Light in China or the United States, something Nreal CEO Chi Xu says may happen at some point in 2022 along with “more countries as well,” Chi Xu tells CNBC.

The company’s Series C comes at a time when Apple is clearly making preparations for its own XR headsets. A recent report holds that Apple is sourcing parts for its VR headset. A mid-2020 report from serial leaker John Prosser holds that Apple’s AR glasses are headed to market sometime in late 2021 or early 2022.

The post AR Glasses Creator Nreal Secures $100M Series C Financing to Expand Internationally appeared first on Road to VR.

Nreal Light ausprobiert: AR für Konsumenten?

Tower Tag auf Steam

Die Nreal Light wird aktuell in Deutschland für Konsumenten und Konsumentinnen angeboten und ist damit die erste AR-Brille, die einem breitem Publikum zugänglich gemacht wird. Doch ist die Technik schon bereit, um uns im Alltag zu begleiten?

Nreal Light

Die Nreal Light ist eine AR-Brille, welche über 2 Spatial-Computing-Kameras ihre Umgebung erkennen und somit virtuelle Objekte in der realen Welt platzieren kann. Für den Betrieb ist ein Smartphone nötig, wobei aktuell nur wenige Modelle unterstützt werden. Wir haben die AR-Brille mit dem OPPO Find X3 Pro ausprobiert, welches für die Verwendung der Brille empfohlen wird. Für die Anpassung an euer Gesicht liegen vier unterschiedliche Nose Pads bei und und ein magnetischer Rahmen, damit ihr auch Korrekturlinsen verwenden könnt. Diese solltet ihr auch verwenden, da die Schärfe der Darstellung deutlich von eurer Sehstärke beeinträchtigt wird.

Bildeindruck

Bei der Nreal Light wird das Bild an der Oberseite der Brille dargestellt und in eurem Sichtfeld gespiegelt. Das dargestellte Bild ist sehr scharf, farbenfroh und überdeckt bei schwachem Tageslicht noch gut die Umgebung. Dennoch wirken die gezeigten Inhalte stets nicht wirklich in der realen Welt integriert zu sein. Dies liegt an zwei Faktoren: Das Tracking ist nicht akkurat genug, um die Position der Objekte konstant zu halten und Wände und andere Objekte verdecken nicht die virtuellen Darstellungen. Hierdurch verpasst die Nreal Light die Chance, eine tatsächliche Erweiterung der realen Welt zu erzielen und übertrifft nicht wesentlich das Niveau von Smartphone-AR-Inhalten. Zudem ist das Bild bei hellem Sonnenlicht kaum zu erkennen, wodurch die Einsatzmöglichkeiten deutlich eingeschränkt werden.

Das Field of View der Brille ist mit 52 Grad aktuell nicht spürbar besser oder schlechter als bei der aktuellen Konkurrenz von Microsoft und Magic Leap, welche beide nicht direkt an Konsumenten und Konsumentinnen verkauft werden. Dennoch reicht diese Größe noch nicht aus, um nur annährend das Sichtfeld eines Menschen abzudecken. So seht ihr ständig sehr genau, wo die virtuelle Welt beginnt und wo sie endet. Dies sorgt ebenfalls dafür. dass wir die virtuellen Objekten sehr schnell als “nicht real” interpretieren.

Wer keine Lust auf seine Umgebung hat, der kann in einen VR-Modus wechseln, bei dem einfach die Gläser abgedeckt werden. Da die Brille hierdurch auch ihre Tracking-Kameras verdeckt, könnt ihr in diesem Modus euch jedoch nicht frei bewegen und die Lichteinstrahlungen von den Seiten führen schnell zu Spiegelungen im Bild.

Echte AR-Anwendungen?

Leider bietet die Nreal Light nur ein kleines Showcase an MR-Inhalten und setzt ansonsten auf die Darstellung eurer Android-Fenster im realen Raum. Hierbei kann die Brille bis zu drei Fenster bzw. Anwendungen gleichzeitig darstellen, wobei die Bildqualität ab drei Fenstern manchmal leidet und Darstellungsfehler auftreten.

Auch wenn die Verwendung von herkömmlichen Apps in AR zukünftig ein wichtiges Feature sein wird, hätten wir uns deutlich mehr über spezielle AR-Anwendungen gefreut, die die Möglichkeiten der Technik in den Fokus stellen.

Ist die Nreal Light dennoch eine Bereicherung für den Alltag?

Simon Graff und ich haben die Nreal Light in verschiedenen Situationen getestet und sprechen in unserem Video über mögliche Einsatzgebiete und gelangen schließlich zu dem Fazit, dass die Technik aktuell noch nicht ausgereift genug ist, um Menschen den Alltag zu erleichtern. Eine detaillierte Begründung findet ihr in unserem Video.

Der Beitrag Nreal Light ausprobiert: AR für Konsumenten? zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Telekom startet Vorbestellungen der Mixed-Reality-Brille Nreal Light

Die Telekom startet als erster Anbieter in Europa die Vorbestellungen für die Nreal Light. Die Mixed-Reality-Brille von Nreal wird zunächst nur mit dem OPPO Find X3 Pro kompatibel sein, welches ab dem 18. März bei der Telekom bestellbar sein wird. 

Telekom startet Vorbestellungen der Mixed-Reality-Brille Nreal Light

Die Nreal Light ist bereits seit einigen Jahren in der Entwicklung und eine der wenigen Mixed-Reality-Brillen, welche bereits seit dem 17. März viele Möglichkeiten für private Anwender und Anwenderinnen bereithält. 

“Mit dem Verkaufsstart der Nreal Light eröffnet die Telekom eine neue Endgerätekategorie auf dem europäischen Markt. Das Smartphone erhält in Kombination mit der Brille zusätzliche Mehrwerte. Neue MR-Anwendungen in den Bereichen Entertainment, Shopping, Gaming und Social Media werden Seite 1 von 4 unsere Realität bereichern. Unseren Kunden bieten wir damit völlig neue Kommunikationserlebnisse und Interaktionen miteinander”, sagt Wolfgang Gröning, Vice President XR + Immersion bei der Telekom. 

Zum Start werdet ihr auf einige Inhalte aus dem Google Play Store zugreifen und diese direkt auf der Mixed-Reality-Brille benutzen können. Hierbei sollen auch mehrer Anwendungen gleichzeitig geöffnet werden können. 

Die Nreal Light ist ab sofort für 799 Euro im Vorverkauf. Das OPPO Find X3 Pro kostet 1.149 Euro und soll ab dem 18.3. bestellbar sein. Der Vorverkauf startet über die neue Innovationsplattform der Telekom INITIATE. Ab April ist soll MR-Brille auch im Online-Shop der Telekom verfügbar.

Nreal Light 

Die Nreal Light aus dem Hause Nreal ist eine Mixed-Reality-Brille, welche virtuelle Objekte in der echten Welt darstellen kann. Da die Brille ihre Umgebung tracken kann, können Objekte sehr authentisch in eure Umwelt eingefügt werden. Damit die Brille betrieben werden kann, benötigt sie ein OPPO Find X3 Pro, welches per USB-C-Kabel mit der Brille verbunden wird. Hier findet ihr die technischen Daten zur Brille.

Der Beitrag Telekom startet Vorbestellungen der Mixed-Reality-Brille Nreal Light zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Qualcomm Unveils its XR1 AR Smart Viewer Reference Design

Qualcomm XR1 Lifestyle

Mixed reality (MR) glasses are looking to become the new norm with models like the Nreal Light already available whilst concepts such as Samsung’s AR Glasses are still to come. One of the biggest proponents of this field is Qualcomm which has previously spoken about the influx of XR viewers. Today, Qualcomm has taken a step further into this area by announcing its XR1 AR Smart Viewer Reference Design.

Qualcomm XR1 AR Reference Design

Being a reference design it’ll never be available to buy in this exact form as it is intended to help OEMs reduce the time it takes to bring AR glasses to market. Designed to connect to compatible 5G smartphones, PC’s and other devices via cable, unlike simpler AR glasses where all the processing is supplied by an external device, Qualcomm’s XR1 AR Smart Viewer offers split-processing. That means computing workloads can be distributed between both devices seeing a ‘30% reduction in overall power consumption’ Qualcomm claims.

The XR1 AR Smart Viewer hardware design developed by Goertek features a micro-OLED binocular display from BOE, with a 90Hz refresh rate for a smooth experience; hand tracking, 6DoF tracking by two B&W cameras; plane detection and image stabilisation. Other specs include a 45-degree FOV, fixed IPD, a 220mAh battery, 2 speakers and 3 mics.

“The Snapdragon XR1 AR smart viewer marks a new chapter for our reference design portfolio and a big step in the evolution of AR viewers,” said Hugo Swart, vice president and general manager of XR, Qualcomm Technologies, Inc. in a statement. “AR simple viewers showcased viewers as an accessory to a smartphone. Now, AR smart viewers allow us to move some processing to the glass, to expand the possibilities of use cases, applications and immersion -this reference design is the first step in our roadmap to help scale the AR industry.”

Qualcomm XR1 AR Reference Design

The first showcase of the XR1 AR Smart Viewer Reference Design actually occurred during CES 2021 last month. Lenovo’s ThinkReality A3 glasses are powered by the Snapdragon XR1 Platform. The device is focused on enterprise solutions, set to come to market in mid-2021.

Qualcomm – like many companies – envisions these smart viewers as primary work tools, creating virtual monitors to write on or holographic models for training. But the consumer market will also be involved so you can watch videos on the train, check on your social media or play a videogame.

As more of these designs come to market, VRFocus will continue to keep you updated.

Nreal Partners With FinchRing to Offer 6DoF Tracking Solution

FinchRing

Finch Technologies has been making 6 degrees-of-freedom (6DoF) controllers since 2016, creating devices for the likes of Gear VR and then HTC Vive Focus. Today, the company is focusing its efforts towards mixed reality (MR) with its latest device, the FinchRing, revealed as part of a partnership with Nreal during the Mobile World Congress (MWC) in Shanghai.

FinchRing
Image credit Finch Technologies

Designed to be intuitive, bringing hands-free gesture control to MR products as well as laptops and smartphones, FinchRing’s patented IMU technology means it isn’t hampered by a headset’s FoV tracking. That tracking freedom enables FinchRing to be used both inside and outside, unaffected by lighting conditions.

The small device attaches to the index finger and comes equipped with haptic feedback, a touchpad and a force sensor. The battery allows for four hours of use, being able to recharge to 80% in 20 minutes the company claims. The FinchRing itself is capable of 3DoF with 6DoF flexibility achieved in combination with the FinchTracker which attaches to an armband strap.

“Natural 360-degree movement in mixed reality has been one of the major challenges holding back the mainstream XR market and is something developers and consumers alike have been waiting for,” says Gary Yamamoto, CEO of Finch Technologies in a statement. “At Finch, we combine the best proprietary 3D tracking technology, devices and software solutions to create natural user interactions for mixed reality, with no break in action or motion, so the promise of mixed reality for both consumers and enterprise can be fully realized. We can’t wait to see what developers create with our hands-free FinchRing controller.”

FinchRing
FinchTracker and FinchRing. Image credit Finch Technologies

Finch Technologies will be selling the device in two bundles. The FinchRing and FinchTracker will be sold as a developers kit with a second bundle include an Nreal Light. Prices and availability have yet to be announced.

Nreal also revealed at MWC that it was scaling up plans to launch the Nreal Light in Europe and the US. “With the initial success we’ve seen with our
carrier partners, we’re scaling this strategy and excited to get Nreal Light into the hands of American consumers by April of this year,” said Chi Xu, CEO and Founder at Nreal.

As Finch and Nreal release further details, VRFocus will keep you updated.