‘Minecraft’ Creator Praises ‘Boneworks’, Considers Starting a VR Game Studio

mojang minecraft notch oculus rift virtual reality

Minecraft creator Markus “Notch” has apparently been spending time with Valve’s new Index headset and the recently released Boneworks. Now he’s flirting with the idea of starting up a new VR game studio to revisit some game development ideas.

Recent tweets from Persson tell us that he’s been playing Boneworks with Valve’s new Index headset and having quite a bit of fun with it. Across a handful of tweets, he’s called the game “incredible” and “super immersive.”

An emergent moment born of the game’s dedication to physical simulation—where he nearly fell but used a hook-shaped tool to cling to a ledge at the last moment—led him call it “the greatest game of all time;” a bit of hyperbole, I’m sure, though it’s clear how much the interactivity in the game has wowed him.

“Boneworks is what really sold me on VR again. It was the first time I played through a game in VR like I do when I get really absorbed by a game,” he wrote in another tweet.

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The experience has got Persson once again flirting with the idea of making his own VR games.

“All the things I want to try to make in VR keeps gravitating towards a game quite similar to what I was planning with 0x10c,” he tweeted on Monday. “[…] I’m going to need someone driven to help me start up a studio, but I’m afraid to ask anyone I know. So now my plan is to get hunted by dream.”

Whether or not Persson actually goes for it remains to be seen, but this is far from his first foray into VR.

0x10c was an ambitious sci-fi space and survival sandbox game project that Persson had been working on back in 2012, and after a demo of an early Oculus Rift prototype, he said he was “100% impressed and will make 0x10c compatible with it.” Unfortunately the game never came to fruition.

Even beyond 0x10c, Persson has been curious about VR since its inception. He supported the Oculus Kickstarter way back when to the tune of $10,000, and though he had some choice words when the company was sold to Facebook, he eventually claimed he was “officially over being upset” about the acquisition not long after. He even made a key introduction between Oculus and Minecraft studio Mojang (after he had sold the studio) which led to VR support being to Minecraft.

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In 2016, Persson also experimented with building web-based VR experiences with a project called Unmandelboxing, a ‘fractal’ renderer that runs in the browser with WebVR support.

From his recent musings, it seems like its been a while since he took a good hard look at the state of VR, but his renewed interest could be the motivation that brings him back into the fold.

The post ‘Minecraft’ Creator Praises ‘Boneworks’, Considers Starting a VR Game Studio appeared first on Road to VR.

Competition: Try Out Notch’s Content Creation Tool For Yourself, We’ve FIFTY Codes To Give Away

Congratulations one and all, you’ve successfully managed to navigate the working weekand made it through to another Friday. As you know, here on VRFocus we usually have some form of competition at this time every week, usually we’re giving away codes for a videogame of some sort – but that’s not always the case. We gave away a gaming chair not that long ago, after all and today we’re once again doing something just a little bit different.

Throughout the week you might have noticed interviews and stories related to Notch. (No, not the Minecraft creator.) Notch is a visualisation toolset, that allows users to create virtual reality (VR) experiences without needing to write a single line of code. Created out of a desire to simplify a user’s workflow and reduce frustrating render times. As a result it works in real-time, so changes can be instantly seen and is particularly popular for artists and motion graphics creators.

Notch Logo“Notch allows us to create the true VR environments and experiences that as artists we have always envisioned. Nothing can beat real time.” Explains Tupac Martir, Creative Director of Satore Studio. A sentiment shared by ALL OF IT NOW Producer Berto Mora. (Learn more about how Notch can be used for VR.)

“The VR workflow that Notch has created allows me to focus more on the creative and less on the technicality of VR – unlike traditional VR tools.” You can find out all about it in our discussions with Founder Matt Swoboda and Head of Marketing Mark Jennings.

As part of a special giveaway we’ve teamed up with Notch to offer VRFocus readers and VR creatives the opportunity to utilise the Notch software themselves. The team have specially created FIFTY codes for their store which will entitle users to order the non-subscription related Learning Edition for free. This pack, usually £99 (GBP), comprises a licence for the Notch Builder Personal Learning Edition, Codemeter USB Dongle and Notch Builder keyring. The code will also cover postage and packaging for the dongle which usually amounts to £15.

The giveaway will go pretty much as usual on VRFocus, with entry via interaction with social media accounts and the Notch website via the Gleam app below. The competition will be open a little longer than usual. Instead ending at the ending at midnight on Monday May 28th. After which point 50 names will be drawn and those people will be contacted privately with details – though being somewhat bulkier in terms of number combined with the onset of events season it may take a little longer than normal.

You can find the app here.

50 Discount Coupon Giveaway For Notch Learning Edition

Make VR Videos With No Coding Skill as Notch Looks To Makes VR Mass Market

The virtual reality (VR) medium is only getting bigger, and if you or your company isn’t getting involved in VR marketing, videos and more, you might soon get left behind – especially since now new companies are opening the way for content creators to make new VR content, with no coding skill whatsoever.

Notch (no, not the Minecraft one) is a company that produce real-time graphics and video effects, and they’re now working towards making VR content creation easy and accessible for absolutely everyone, whether you’ve used a head-mounted display (HMD) before, or whether you’re able to code or not, this could be your gateway into VR content creation.

Notch’s new software allows VR videos to be developed in real-time, where they claim the experience is “immersive” and on a “whole other level.”

Many VR videos are made in Unity, a game engine which is easy for new users to understand, but definitely not as simple as, say, a traditional video editor, and introducing complicated animations can make things far more awkward. Code-driven work is passed through technical teams like “Chinese whispers” where non-coders can’t get involved with the creative process.

Notch demonstrate their new VR video software with a music video for Finnish band Phantom. The music video for their song “LOST” is shot in full 360 degrees and manipulated in real time. You’ll soon be able to watch the video on Oculus devices, or embedded on YouTube below. This isn’t the first time we’ve seen VR music videos…

Notch want the software to pave the way for mass market VR, with content creators from different fields and expertise getting involved in creation interesting VR videos. It’s certainly not a bad idea, as opening the door for more content creators will only get more consumers interested in the technology; and we could always use a few more flashy videos to experience when strapped into our HMDs.

Notch already have experience with live productions and experience, with their team and technology having been on hand for shows such as Beyoncé, U2, the Brits, Grammys and The Voice.

Matt Swoboda, director at Notch, explains: “VR truly is one of the best ways to listen to music. It makes it an experience. Notch technology has released the restrictions that creators face with  interactive VR and VR 360 video – coding skills and time – enabling far greater creativity. Putting the creator back in charge of the creative. We now have a whole set of tools aimed at music. VR is a key part of the feature set. With the world’s fastest VR and 360 video renderer, artists can make high quality VR in a matter of minutes. As opposed to the days or weeks that most currently spend creating such experiences.”

It’s all incredibly promising, and we hope to hear more from Swoboda and the team at Notch very soon.

For all of the latest music and experiences you can get through your VR HMD, make sure to keep reading VRFocus.