NOW LIVE: No Man’s Sky VR Code Giveaway Livestream

Check out our schedule of planned VR gaming livestreams this week and don’t forget to tune in over on YouTube once we’re live. Plus, if you’re curious about how we livestream the way we do look no further than this handy guide for general tips and this guide specific to our Oculus Quest setup


Every week we will post a new Livestream Schedule like this. You can click here to see all past livestream archives and scheduled streams. This way everyone can anticipate what’s coming for the week and know when to tune in. If you have suggestions for games you want to see us stream next, leave those ideas down in the comments below!

We’ll embed archived versions of each stream after they’re done and embed the stream directly when it’s happening.

Watch live video from UploadVR on www.twitch.tv

Friday, August 16th 2019 @10:00 AM PT
No Man’s Sky VR, Playing the Beyond Update on Rift S

Closing out the week with more No Man’s Sky VR. Big surprise there, right?


(Archived) Monday, August 12th, 2019 –
Until You Fall, Sword-Fighting Action Game on Rift S

This sword-fighting action game from Schell Games is due out later this month in Early Access on August 27th but we’ve got a pre-release version of the game ready to go already. You can watch some gameplay here to get an idea of what it’s like and tune-in to see us slice and dice some monsters live.

 

(Archived) Wednesday, August 14th, 2019 –
No Man’s Sky VR, Playing the Beyond Update on Rift S

This is it. The moment we’ve all been waiting for: this is the launch day for No Man’s Sky: Beyond, a massive game-changing update that massively expands the multiplayer offerings, adds new gameplay mechanics, and introduces full VR support for the entire game. Join us as we play it live!

Don’t understand what all the fuss is about? Check it out here.

 

(Archive) Thursday, August 15th 2019 –
No Man’s Sky VR, Playing the Beyond Update on Rift S

Back in No Man’s Sky VR again. This time though we’re going to try and cram as many UploadVR writers and editors into the game as we possibly can. You’re welcome to join us as well! It’s gonna be wild.


You can see lots of our past archived streams over in our YouTube playlist, which is where you can watch gameplay highlights. There’s lots of good stuff there so make sure and subscribe to us on YouTube to stay up-to-date on gameplay videos, video reviews, interviews, and more original content!

And please let us know which games or discussions you want us to livestream next! We have lots of VR games in the queue that we would love to show off more completely.

The post NOW LIVE: No Man’s Sky VR Code Giveaway Livestream appeared first on UploadVR.

Community Download: Is No Man’s Sky The Most Important VR Game To Date?

Community Download is a weekly discussion-focused articles series published (usually) every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate. For today, we want to know if you think the release of No Man’s Sky VR support in the Beyond update is the most important VR game yet?


On August 14 when the Beyond Update releases, No Man’s Sky VR support will become a reality. It’s something we fantasized about three years ago when the sci-fi epic first released on PS4 and now, over half a dozen game-changing updates later, it’s finally about to be here. We’ve played it and we can’t wait to sink our teeth into it more.

Sean Murray has said that over one million current owners of the game already have a VR headset which should immediately make it one of the most-owned VR games out there. When you combine that with the fact that all VR players will co-exist in the same universe as all the non-VR players, it starts to paint a staggering picture of just how massive this game is going to be.

We already asked what you plan to do first when No Man’s Sky: Beyond releases, so, we now pose the following question: Is No Man’s Sky VR the most important VR game to date? We asked this question about Firewall Zero Hour last year, a game we liked so much we awarded it Game of the Year and it’s since gone on toe receive tons of updates and support — we hope No Man’s Sky VR is just as good, if not better.

Let us know what you think down in the comments below!

The post Community Download: Is No Man’s Sky The Most Important VR Game To Date? appeared first on UploadVR.

The VR Game Launch Roundup: Five Great Titles Arriving Next Week

August is turning out to be a stellar month for virtual reality (VR) releases, especially when it comes to AAA videogame support from non-VR developers. Yesterday saw Codemasters suddenly surprise everyone by rolling out VR support for DiRT Rally 2.0after staying quiet for months – and next week is going to be a corker as well. There are five titles arriving by Friday 16th, covering a range of platforms and genres.

Red Matter - Screenshot 02

While five videogames may not seem like a lot, there are some rich pickings to be had. From old favourites coming to new platforms to entirely new experiences to be had in VR, if you’re not already engrossed in a VR experience of some sort you soon will be.

No Man’s Sky: Beyond – Hello Games

This is the most high profile launch of next week, with Hello Games updating this sci-fi epic to version 1.7, adding VR support. No Man’s Sky: Beyond will join the likes of The Elder Scrolls V: Skyrim VR, Fallout 4 VR, Doom VFR and  Borderlands 2 VR, big-name videogames making the leap to support VR. Originally released in 2016, No Man’s Sky: Beyond will be more immersive than ever, as well as social, with the update also including the Nexus, a social space in this massive procedural universe.

Red Matter – Vertical Robot

Originally an Oculus Rift title released in 2018, developer Vertical Robot will be bringing this sci-fi puzzler to Oculus Quest.  Red Matter is set in a dystopian alternate future where an ongoing cold war ensues between two superpowers; the Atlantic Union and the People’s Republic of Volgravia. You play an astronaut dispatched to an abandoned base on Rhea, one of Saturn’s moons. Your mission is to recover top-secret information that could end the war.

  • Supported platforms: Oculus Quest
  • Launch date: 15th August 2019

PinballFX2VRSeasonOnePack_Wild West Rampage Screenshot

Pinball FX2 VR – Zen Studios

Another one for Oculus Quest, this is another port from VR’s past, 2016 in fact. Pinball FX 2 was one of the more surprising titles to feature on Oculus Rift’s launch day, demonstrating how a pastime like pinball can work really well in VR. Proving to be very addictive, the title achieved a full five-stars in VRFocusoriginal review: “Zen Studios has created some remarkable digital recreations of pinball and yet every other version now seems redundant: Pinball FX 2 VR is the way digital pinball is meant to be played.”

  • Supported platforms: Oculus Quest
  • Launch date: 15th August 2019

Time Stall – Force Field Entertainment

From the developer behind Term1nal for Samsung Gear VR and Landfall for Oculus Rift comes Time Stall, the only properly new videogame on this list. Loosely inspired by Quicksilver’s classic Pentagon kitchen scene from X-Men: Days of Future Past, the gameplay involves time manipulation and puzzles, freezing moments in time to complete challenges in order to save all the guests onboard a luxury spaceship.

  • Supported platforms: Oculus Quest
  • Launch date: 15th August 2019

Sairento VR – Mixed Realms

For the last videogame on the list, VRFocus has Sairento VR for PlayStation VR. Yes, Sairento VR has been available for over a month now via PlayStation Store and on retail shelves in Europe but next Tuesday Perp Games will be launching the title in physical form in North America. A badass combat experience filled with guns and swords, the main hook in Sairento VR is the free range of movement because you’re a deadly ninja who can effortlessly kill opponents whilst performing somersaults, triple jumps, side flips, wall runs, and power slides.

  • Supported platforms: PlayStation VR – North American retail stores
  • Launch date: 13th August 2019

Hands-On: No Man’s Sky Is About To Snap An Entire VR Universe Into Existence

There’s a strange sight in the new No Man’s Sky trailer, especially for someone that hasn’t touched the game since they put in 20 hours or so back in 2016.

The planets, vegetation and creatures all appear the same; brash and vibrant, molded in the images painted by early science fiction. What really catches me off guard are the people. There are lots of them.

I know No Man’s Sky has enjoyed multiplayer support for a while, but next week’s Beyond update ups the player count to 32 explorers. Suddenly these worlds I’ve known to be isolated, often hostile and always alien appear to be brimming with life and civilization. At first it gives me pause for thought; I know lots of people want this kind of social experience, but there is something to be said for the solitude of solo adventuring, especially in this dystopian universe.

Sean Murray isn’t concerned. Not only can you confide yourself to single-player should you so choose but, in Murray’s mind, this brings the game a little bit closer to his original vision. Going out into the intergalactic wilderness on your own, then venturing back to a thriving hub of activity where resources are traded and victories are hyperbolized?

“That’s sci-fi,” Murray says.

Go Beyond

It also speaks to the versatility of Beyond, an update that simultaneously adds three core new features and hopes to provide a fresh start for players old and new. It’s the latest in a long line of exhaustive additions that have been built on top of the original version, adding expanded multiplayer and, of course, VR support.

“All games as a service games kind of have this problem,” Murray says. “You add another new thing and another new thing and with each thing you go “This is the main thing.” And you end up with a game which isn’t necessarily cohesive, it’s not how you would have built it if you had been building it from day one with those things in.”

Instead, Beyond wants to level that playing field. That’s why Hello Games is calling the third core pillar of the update — previously unrevealed until now — No Man’s Sky 2.0. Think of it as giving the entire game a tune-up. In Murray’s words, it’s a chance to “really fill in the detail and deepen some of the ways of playing” whilst also making sure new and returning users don’t get lost.

He presents a comically long list of tweaks, changes and additions that address all areas of the No Man’s Sky experience. It includes things like creature riding, farming, cooking, new galactic maps, NPC encounters on planets, bigger bases and much, much more. There’s even a logic system in place which the Hello Games team has used to build their own take on Rocket League on one planet. Murray tells me the list of changes is more than twice as big as 2018’s No Man’s Sky Next, which was no small update either.

A New VR Universe

No Man's Sky VR New 2

Obviously, we’re here to talk about the VR, but these changes are just as crucial to that part of the game. As you probably already know, everything we’re talking about here applies to the VR version of No Man’s Sky, from the multiplayer to the farming and, yes, the creature riding. Not only have these been carefully inserted into an already massive game, they’ve been tamed and optimized for the unwieldy world of headsets. It sounds like a herculean effort but, from what I’ve seen so far, the implementation is nothing short of magnificent.

I remember watching Murray talking about the possibility of No Man’s Sky in VR all the way back in 2014 when PSVR was Project Morpheus and Oculus was still on its second development kit. It was a time when the industry was beginning to establish the ground rules of VR development, and one set out very early on was simple: no ports.

And yet, No Man’s Sky VR rarely shows the seams of post-launch integration. Reacquainting myself to the game in a radical new form with Valve’s somethings labyrinthine Index controllers is initially overwhelming, but step-by-step you begin to lose yourself. Everything from the motion controller support to the scale of worlds and user interface feels almost native. This, Murray says, has been far from easy.

“The scale, oh my god,” he says of initial development. “Our character does technically fit inside the ship and fits inside the vehicles, all of that kind of thing. You just play it and you think “No, in my head the ship was really big.” And it’s really fucking small! It’s mind-blowing, going through doorways and stuff. Technically the character does fit through it, but I feel like I’m going to bump my head. I feel like “Oh my god, that crate! How low down has that crate been?””

Reshaping VR

And so Hello Games had to set about scaling up its ships and vehicles, along with adding extra details to their interiors that would stand up to the scrutiny of VR. “And it’s made us make the non-VR version a lot better,” Murray adds. “You just have more of a sense of scale.”

I get a sense for that with the mining, which lets you burrow into the surface of planets. It’s an immediate wow moment, housing yourself in a network of caves you yourself created. Other moments, like surveying a snowy landscape as three teammates jog across it, and marveling at the never-tiresome transition from atmosphere to orbit are just as transfixing.

VR’s necessity for new language has also made for some surprisingly intuitive translations. To turn on the analyzer mode I put my hand up to my head and pull the trigger/grab, for example. You jump out of a cockpit by actually lifting your ship’s windshield up. Better yet, to interact with items you point at them with your hand, hold grip, and then pull your hand towards you. It’s a step towards a strange sort of spatial interface, perfectly in-stride with Hello Games’ novel-inspired take on sci-fi.

Perhaps the most unexpectedly exciting element, though, is how well VR support fits with the expanded multiplayer. Beyond brings a lot of new features to No Man’s Sky’s online offerings, including a space station where the 32 players on a server can all meet up to connect, chat and go out on missions together. It’s here that you can show off your ship, teleport to yours or other people’s bases and even form squads with groups of players to start going on missions with. Murray says Hello Games will start hosting community missions that everyone can take part in, week-in, week-out.

Hello Worlds

No Man's Sky VR New

If you’re here for the VR support, there’s a chance your mouth may be drooling at this point. This is something that a lot of VR fans have wanted for a long time; an expansive virtual universe with endless amounts to see and do, all with a friend at your side. I can see now why Murray has been so keen to tout that over a million No Man’s Sky players already own a headset. It’s especially fascinating to hear that, in Q&A and developer sessions, the team has even seen VR and non-VR players split up and designate tasks depending on what jobs best fit their mode of play. VR support could bring about some fascinating behavioural changes to this community.

It’s not the only shift I’ll be keen to observe in the coming months. Next Wednesday, Hello Games snaps its fingers and an entire VR universe goes online. No tricks, no workarounds, no Early Access; this is the real deal, built upon three years worth of refinement. I suspect a lot of patient people are about to be handsomely rewarded.

The post Hands-On: No Man’s Sky Is About To Snap An Entire VR Universe Into Existence appeared first on UploadVR.

No Man’s Sky Beyond’s Third Pillar Is Called 2.0, Here’s What It Does

When the No Man’s Sky Beyond update was announced earlier this year, we knew it would include three core pillars.

The first of those, obviously, is VR support. Hello Games’ entire sci-fi adventure has been ported to headsets. Another key feature is expanded multiplayer, bringing the player count up to 32 and increasing the ways for you to explore together. For the past few months, though, the developer remained silent on what the third pillar is. Today, it’s announcing No Man’s Sky 2.0.

No, No Man’s Sky 2.0 isn’t a separate update. Instead, it’s Hello Games’ umbrella term for all of the many, many additions, tweaks and fixes the team is making to Beyond.

What Is No Man’s Sky 2.0?

The idea is to create the most robust, stable version of the game yet seen whilst also streamlining its structure to make it accessible to players old and new. Hello Games wants to give people starting out fresh the chance to find their own playstyles, and make sure returning players from three years ago don’t get lost in the swarm of additions.

Some of the additions, which we’ve further detailed in our extensive pre-launch preview, include creature riding, improved base building and a new cooking system. As Hello Games’ Sean Murray alluded to online earlier this week, it’s a subtler feature than the other core pillars.

“If we were doing one thing I think it would have been really concerning for us because there’s no one thing that people seem to resonate [with],” Murray told me when I visited the studio this week. “One person will say “Better trading!” or something like that and other people will say “Oh, I have no interest in that!” and you just constantly see it.”

So, yes, everything in 2.0 applies to VR, but Hello Games’ aim is to make sure it’s not overwhelming.

“What we’ve been trying to do is one: make it more cohesive, make it easier to come back to, make it easier for new players. But two: really fill in the detail and deepen some of the ways of playing,” Murray added.

We’ll find out very, very soon whether or not they succeeded. No Man’s Sky Beyond launches this Wednesday, August 14 across PC, PS4 and Xbox One. It’s a free update for existing players. Full PC VR and PSVR support is included.

The post No Man’s Sky Beyond’s Third Pillar Is Called 2.0, Here’s What It Does appeared first on UploadVR.

Launch Trailer for No Man’s Sky: Beyond Showcases a Rich Multiplayer Universe

There’s less than a week to go until Hello Games launch No Man’s Sky: Beyond, quite possibly the biggest update to the title since it launched three years ago. With incoming virtual reality (VR) support, the studio has just released a new trailer highlighting the expanded online element of the experience.

No Man's Sky: Beyond

No Man’s Sky: Beyond is an ambitious enhancement to this procedural universe, hoping to keep current players happy, interest lapsed players in coming back and hopefully enticing new ones into the fold.

Affecting all players is the improved multiplayer aspect which the trailer solely concentrates on. No Man’s Sky always had an online multiplayer element but that could involve simply bumping into another player in the vast void of digital space. As the video demonstrates, this no longer seems to be a problem. This is mainly thanks to a new shared social area called the Nexus. The Nexus has been designed as a social hub for friends to meet up for missions or for meeting random space wanderers for a mission. Or if the moment calls for it, players can show off their rare spacesuits or display their spacecraft they’ve spent so many hours fine-tuning.

Whilst this feature will make No Man’s Sky a less lonely experience, it’s the addition of VR which should get enthusiasts of the tech excited. Offering support for PlayStation VR, Oculus Rift, HTC Vive and Valve Index, the update will put players in the No Man’s Sky universe like never before, potentially offering VR players the most expansive videogame to date.

No Man's Sky: Beyond

When we made No Man’s Sky, we always wanted it to feel like you had stepped into the cover of a science fiction novel. Beyond is another step closer to that goal,” said Sean Murray, Hello Games Founder on PlayStation.Blog.

No Man’s Sky: Beyond is scheduled for release on 14th August 2019, free for anyone who owns the base videogame. If you haven’t bought the title yet and have been toying with the idea, currently it’s 50% off on Steam, dropping the cost from £39.99 GBP down to £19.99. For any further updates ahead of launch, keep reading VRFocus.

No Man’s Sky Beyond’s Launch Trailer Shows A Multiplayer Universe

As you probably know, a little game called No Man’s Sky is getting a VR update next week. Here’s a trailer for it (sort of).

The launch trailer for No Man’s Sky Beyond just went live. It teases some of the features for the free update. That includes expanded multiplayer support, allowing you to team up with friends, meet up in space and venture off into the universe together. Oh and, yes, that does indeed appear to be a group of players riding creatures.

Now, the trailer’s all in third-person but don’t worry; all of this will be VR compatible too. As developer Hello Games has confirmed, the entirety of the game is being translated into VR. Every planet, creature, building and more can be explored with a headset on.

Over on the PlayStation Blog the team’s Sean Murray revealed details about the Nexus, which will be a hub for the game’s online content. He explained that “we call the Nexus, a shared social space that brings people together and lets them play with friends or join with random strangers like never before.”

He confirmed the Nexus will be a space to show off your progress, be it the new ship you’ve just scored or the spacesuit you’ve been kitting out. “This is an incredibly important update for us, but it’s also just another step in a longer journey, and we’ll continue to support No Man’s Sky in this way for the foreseeable future,” Murray added.

No Man’s Sky Beyond hits on August 14 with PSVR and PC VR support. Yes, we’re still excited for it. Keep your eyes peeled over the next few days; we may have a little more info coming. For now, check out our article on everything we know about the game thus far.

The post No Man’s Sky Beyond’s Launch Trailer Shows A Multiplayer Universe appeared first on UploadVR.

No Man’s Sky VR: Everything We Know So Far About The Ambitious Sci-Fi Epic

Read our latest hands-on preview with the new update, including details on what No Man’s Sky 2.0 entails, right here.

No Man’s Sky is one of the largest and most ambitious games ever made and once the new update releases, No Man’s Sky VR will be the largest and most involved game to date for PC VR and PSVR.

It has certainly had its fair share of ups and downs, but now it is poised to have a dramatic rebirth as the upcoming No Man’s Sky: Beyond update will deliver a more robust online infrastructure and full virtual reality support on both PS4 and PC.

With such a big game on the horizon for VR headsets, we thought this was a good time to round up everything we know about the VR update so far and what players can expect when it finally re-releases next week.


no man's sky helmet key art

What Is No Man’s Sky?

Let’s just start with the game’s Steam page description:

“No Man’s Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action.

In No Man’s Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you’ll discover places and creatures that no other players have seen before – and perhaps never will again.”

That’s pretty accurate. You spawn onto a random planet, take stock of your surroundings, and  scrounge up resources to set out exploring. You’ll fly space ships, run across other players every now and then, get into space battles, mine minerals, terraform worlds, build structures, and explore the stars. It’s a very freeform experience full of possibilities. There is a main story about getting to the center of the universe, but it’s entirely optional.

No Man’s Sky is very much what you want it to be, as long as that’s within the realm of space exploration sci-fi themes.

What Is No Man’s Sky VR?

With the Beyond update that launches on August 14, Hello Games is introducing full No Man’s Sky VR support from top to bottom. That means support for your favorite VR headset on PC and PSVR support, you can play it with a gamepad if you want or using PS Move or any motion controllers on Rift, Vive, Index, etc. It’s the entire game.

I’ve played it and I was very, very impressed.

no man's sky vr

What Is No Man’s Sky: Beyond?

Beyond is the name given to the latest massive, free update to No Man’s Sky. It revamps the multiplayer and adds VR support and overhauls the game as a whole. It releases, for free, on August 14th on all platforms.

Didn’t No Man’s Sky Release In 2016 With A Lot Of Controversy?

Yes, when No Man’s Sky first released back in 2016 on PS4 initially it did have issues. There were missing  features that people expected to see on day one (like functioning multiplayer) but since then the game has been overhauled and dramatically expanded — all for free.

What exists today and will exist after Beyond is much improved over what existed at launch.

What Updates Has It Had Since Launch?

No Man’s Sky has had dozens of updates and patches over the last three years, but there have been six landmark “named” updates that have expanded the game more completely and Beyond aims to be the seventh of that type. I’ve summarized them below:

no mans sky vr foundation update

Foundation Update
This update added new game modes like Creative and Survival mode, base building, farming, making camp, large interstellar freighters, new resources, a better UI, more graphics options, among other various fixes.

pathfinder update no mans sky vr

Path Finder Update
This update added more graphics options and improvements, online base sharing via Steam Workshop on PC, the ability to own multiple ships, new ship specializations, new vehicles to explore planet surfaces, racing, new shops, more base variety, new weapons, permadeath mode, photo mode, and various other improvements.

no mans sky vr atlast rises

Atlas Rises Update
This update added a dramatically overhauled story, the ability to regenerate star systems, new types of worlds and biomes, crashed freighters, a better mission system, trading, a better analysis visor, more UI updates, more visual upgrades, terraforming/terrain editing, ancient portals to activate, better space combat, low flight assistance, rudimentary glowing orb multiplayer, new ship classes, and various other quality of life enhancements.

no mans sky next update vr

NEXT Update
This update finally added real multiplayer support, community contests, a better atlas website, expanded base building, third-person view, character customization options, better freighters, better crafting, procedural loot, more visor enhancements, better missions, more graphics improvements, another UI overhaul, flora and fauna updates, and better audio. This also launched the game on Xbox One for the first time.

no mans sky abyss update

Abyss Update
This update is focused on underwater content and adds tons of unique creatures to the water’s depth’s, new resources below the surface, aquatic missions, sunken ships, new diving helmet, new underwater biomes, a submarine vehicle type, underwater base building, new ship options and enhancements, and various other fixes.

no mans sky vr visions update

Visions Update
Finally, this update added more new biomes, more new creatures, more planetary diversity, water variation, more atmosphere types and effects, exotic trophies to collect, archeology-based content, salvageable scrap, storm cystals, sentient minerals, hazardous flora, community missions, and other various fixes.

How Will VR Work?

The entire game will be playable in VR from top to bottom, as I said earlier. This means that you can load up an old save and play in VR or start fresh. You can play with non-VR players too since the whole universe co-exists together.

It will function as if the game has always had VR support and if you’ve never played before you’ve got, quite literally, an endless amount of content to see.

no man's sky vr ship

No Man’s Sky VR Release Date, Price, and Platforms

No Man’s Sky is already out, but the Beyond update (which includes the VR support) releases on August 14. PSVR and all major PC VR headsets will be supported from that day and you can immediately jump into any existing save files inside of or outside of VR without problems. The Beyond update is also coming to Xbox One on the same date.

Right now No Man’s Sky costs $59.99 on PC and $49.99 on PS4 and Xbox One, but is often discounted in sales. As of the time of this writing, it’s 50% off on Steam and PSN for example until 8/21.

There will not be cross-platform support as far as we’ve heard, but hopefully that is on the roadmap for the future. That means all three platforms exist separately without overlap and you cannot play in VR together between PSVR and PC VR, however, you can play between non-VR and VR formats on the same platform.


Are you excited for No Man’s Sky VR? Let us know down in the comments below!

The post No Man’s Sky VR: Everything We Know So Far About The Ambitious Sci-Fi Epic appeared first on UploadVR.

No Man’s Sky Is 50% Off Until Aug. 21, Gets Free VR Support Aug. 14

Hello Games have discounted No Man’s Sky a whole 50% on both the PSN store for PS4 and Steam for PC just one week before No Man’s Sky: Beyond releases, including No Man’s Sky VR support.

The Steam Summer Sale wasn’t that long ago, but No Man’s Sky is already on sale again leading up to its big relaunch with No Man’s Sky: Beyond on August 14th. The new update is dropping entirely for free and includes a revamped Online infrastructure and, for the first time ever, full VR support on both PSVR and PC VR.

And notably the great thing about No Man’s Sky VR support is that it doesn’t require a separate purchase and is entirely part of the base game. That’s not the case for Skyrim VR, Fallout 4 VR, Borderlands 2 VR, and lots of other previously non-VR games that have been ported over. Plus, in No Man’s Sky VR, everyone plays in the same universe — VR or otherwise.

Needless to say, this is a big title for the VR market. For many sci-fi fans out there exploring the far reaches of spaces, terraforming planets, creating vast bases, and cataloging alien life is a fantasy ever since first watching Star Trek. Sean Murray of Hello Games describes No Man’s Sky VR as “the perfect kind of sci-fi dream” and after playing it for myself, it’s hard to disagree.

No Man’s Sky: Beyond, including free No Man’s Sky VR support, launches on August 14th. Starting today through August 21st you can buy the game on Steam for $29.99 or on PSN for $24.99. Then when Beyond hits, you’ll get VR support for free.

The post No Man’s Sky Is 50% Off Until Aug. 21, Gets Free VR Support Aug. 14 appeared first on UploadVR.

The VRecap #2: No Man’s Sky Release Date, Star Trek Arcade And Win RADtv!

Welcome back to the VRecap, our weekly news roundup show!

You know, VR’s a tricky one. You go the first three days of the week with virtually no news and then, suddenly, you find yourself being inundated with release dates, reveals and free games. We’ve got a smattering of each to catch you up on this week, including a look at a new Star Trek VR arcade game, a trip to SIGGRAPH, and OC6 news. Oh, and there’s some new info on a little game by the name of No Man’s Sky Beyond.

Meanwhile, you can also watch along for a chance to win one of this week’s biggest VR releases: RADtv. This manic hot-seat multiplayer game provides some madcap fun, so it’s the perfect choice for any weekend VR parties you might be hosting. Make sure to check out our review right here, too. As always, we’ve got a look at your best comments from the week and an overview of all of the latest releases.

Also, just in case you were wondering, no, that’s not Jamie making his voice sound different. That’s me, Zeena! I stitch all this stuff together so I deserve a little airtime.

Miss last week’s episode? You can get it right here. Like the show? Let us know! Didn’t like the show? Get los– okay no, let us know too with some constructive criticism. We’re still building this out to be the most snappy, helpful news source out there, so we’re all ears on how we could do better. We’ll see you next week for more VR madness!

The post The VRecap #2: No Man’s Sky Release Date, Star Trek Arcade And Win RADtv! appeared first on UploadVR.