You Can Now Play ‘Hellblade 2’ in VR Thanks to This Indispensable Mod

Hellblade: Senua’s Sacrifice (2017) was one of the most visually amazing games to get official VR support, however developers Ninja Theory decided not to go that route with the game’s recently released sequel, Senua’s Saga: Hellblade II (2024). If you have a beefy enough computer though, you can already play it in VR thanks to the ever-handy UEVR mod.

Praydog’s UEVR mod allows you to retroactively inject a host of games built in Unreal Engine with VR support, putting you head-first into non-VR titles like Palworld and many others.

The same goes for Hellblade II, which was built in Unreal Engine 5, letting users play the game in full 6DOF VR, in either first or third person. Check it out in action below:

In the video’s description, Flat2VR warns you’ll need a “beefy PC (think 4090)” to run the game, which the modding group calls is “one of the best-looking VR experiences you can possibly see in VR today.”

You’ll of course need a PC copy of Senua’s Saga: Hellblade II in addition to downloading Praydog’s UEVR mod from GitHub, or joining the Flat2VR Discord channel (invite link) to grab all required software.

As suggested by Wccftech, you can also go one step further by removing postprocessing effects, such as motion blur, chromatic aberration, lens distortion, film grain, and forced letterboxing too, which can be done by installing another mod from Nexus Mods—handy for giving you a few more options for either flatscreen or VR play.

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‘Hellblade: Senua’s Sacrifice’ Studio Has No Plans to Support VR for Upcoming Sequel

Ninja Theory, the studio behind award-winning VR-supported game Hellblade: Senua’s Sacrifice (2017), says there are currently no plans to bring its upcoming sequel to VR.

Unlike the first game, which brought PC VR support in a free update in 2018, it doesn’t appear we should hold out hope for a similar release for the upcoming sequel Senua’s Saga: Hellblade II.

According to a PCGamesN interview with Ninja Theory, studio head Dom Matthews was asked directly if such a VR update was in the cards, which was met with an unambiguous “no.”

Coming to PC and Xbox consoles on May 21st, Senua’s Saga: Hellblade II promises a fateful return of protagonist Senua as she continues her brutal journey of survival, this time taking her to Viking-era Iceland where she battles demons from both within and without.

Hearing we shouldn’t expect official VR support anytime soon (or at all) is a shame, since the first was such an amazing way to experience the game. But all is not lost.

Notably, Senua’s Saga: Hellblade II is built in Unreal Engine 5, which will likely allow would-be modders to inject UEVR, which brings retroactive VR support to games like Palworld among many other UE4 and UE5-based titles not initially built for VR.

There’s also the more remote possibility the studio decides to follow suit and release VR support sometime later like it did with Hellblade: Senua’s Sacrifice, releasing it as a free update one year after the game’s initial launch—although that seems somewhat doubtful.

Much has changed since 2018—back when PC VR was essentially the only way to experience high-quality VR. Generally speaking, development on PC VR titles has taken a back seat as the glut of consumers has since moved on to standalone platforms such as Quest 2 and 3. Those platforms typically require developers to rebuild games entirely to fit mobile chipsets, which is a time (and money) consuming process.

Justifying those billing hours to bring its new and shiny sequel even to PC VR may simply not be in the budget for now, as the studio is undoubtedly focused on making sure its sequel makes a bigger splash with its core audience than the BAFTA award-winning original.

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Hands-on: The VOID Goes all Creepy With Nicodemus: Demon of Evanishment

VRFocus loves a good virtual reality (VR) scare, it’s almost as if the technology was purposefully designed for horror videogames, immersing players in dark, dank locations, with ghastly creatures seemingly hiding in every shadowy corner. So when The VOID invited the team to play one of its latest experiences, Nicodemus: Demon of Evanishment, in Las Vegas during CES 2019, we naturally jumped at the chance to test this new horror title.

Nicodemus: Demon of Evanishment spoilers ahead

Having already tried the delightfully cute and colourful Ralph Breaks VR earlier in the week, flinging pancakes and ice creams at cats and bunnies, Nicodemus: Demon of Evanishment offered an entirely different experience, one definitely not designed for all ages.

Just as before the same process applied to getting ready – by now VRFocus was well versed in getting strapped into the gear – with staff giving each of us the option to pick from one of six character cards, which would be our avatar in the videogame – I chose ‘The Magician’ who had a rather awesome moustache and top hat.

Nicodemus: Demon of Evanishment is a dark tale set in Chicago during the 19th Century, with the city holding a massive exposition. However, during the event one of the attractions malfunctions and takes a dark turn, releasing evil into the world. People start to go missing so the entire area is closed down. Fast forward to present day and VRFocus seems to be in a team being sent back in time to investigate what happened and hopefully gain some answers.

Up to four players can be part of the experience – there were three of us so it still worked – with Nicodemus: Demon of Evanishment instantly splitting the group in half. Our colleague Kevin then went off by himself while I and video producer Nina wandered through the videogame together. Straight away Nicodemus presents an experience with a lot more atmosphere than Ralph Breaks VR, with Ninja Theory creating a richly detailed environment that you want to (hesitantly) explore.

NicodemusThere were no guns this time around, instead, there were a series of rooms with puzzles to solve. Pleasantly surprising was the interactivity of the puzzles, fuses needed to be changed in a machine which you could physically pick up and place, or massive wheels on valves which had to be turned precisely in order to get the correct alignment. Just like all The VOID experiences, this is a linear set by step process, and to keep things flowing even if you don’t solve the puzzle the way will eventually open up.

If you don’t like horror titles – especially ones with jump scares – then Nicodemus isn’t for you. The entire experience is full of little jump scares, look into a mirror and suddenly there’s a creature looking back, a small puppet suddenly starts sprouting maggots from its eyes and mouth, or the main creature itself starts clawing at you through metal elevator railings. If there were any criticisms to be had then it comes down to two things; the scare factor starts to wane towards the end as the jump scares become more apparent, and even with effects like spatial sound there were times when the both of us felt we’d missed something – Nina, for example, didn’t see the mirror scare.

As per usual it all feels like it’s over way too quickly. Yet Nicodemus: Demon of Evanishment has a unique card to play, a secondary ending. Like most experiences with multiple endings the trick isn’t playing the game over and over, but performing a certain set of specific tasks. Now VRFocus didn’t go through a second time to try this, but here’s a hint; on The VOID’s website is the full PDF story to read, make sure you do before playing.

Once again The VOID has created a VR experience that’s difficult not to recommend. It certainly doesn’t feature the classic first-person shooter (FPS) action of Star Wars: Secrets of the Empire or Ralph Breaks VR but we don’t mind as it offers something different. Nicodemus: Demon of Evanishment offers the richest narrative yet for fans of The VOID, and the best reason for a second playthrough.