This Week in VR Sports: Sports Illustrated NYC Marathon, New England Patriots & NextVR and NFL

Another week has gone by and as ever there’s been plenty of virtual reality (VR) sports news about. Sports Illustrated has created an experience for the New York City (NYC) marathon, New England Patriots have invested in Wi-fi for a more connected stadium and NextVR has partnered with NFL for immersive post-game experiences.

Sports Illustrated Debuts 2016 NYC Marathon VR Experience

Time Inc.’s Sports Illustrated along with media company CyberLink have collaborated on an exclusive VR experience for the NYC Marathon. Called “26.2 in 360,” puts viewers in the shoes of a 10-time NYC marathon runner at the 2016 race.

Recorded by runner Alex Christison using a special stabilisation rig and a Samsung Gear 360 camera, the experience is available on Time Inc.’s LIFE VR app for iOS and Android, with a 360-degree version on SI.com.

“With the launch of 26.2 in 360, we’re able to not only take our viewers on a journey that many will never otherwise take, but we are particularly excited about the timeliness of offering this experience,” said Mia Tramz, managing editor of LIFE VR. “This year’s world-famous NYC marathon took place just a day ago, and by collaborating with the talented teams at Sports Illustrated and CyberLink, we’re thrilled to be able to offer this to our viewers the morning after the race.

“Each year millions cheer from the sidelines and tune in to watch the runners of the NYC Marathon, but the technology advancing as fast as the marathon’s participation, we wanted to create a method to allow viewers to experience the marathon firsthand as a runner,” said Richard Carriere, Senior VP of Global Marketing from CyberLink. “We looked to Sports Illustrated as the natural partners in this space, and with Time Inc.’s LIFE VR pushing the envelope in offering new and immersive experiences to the masses, this collaboration was the perfect fit.”

Extreme Networks Expands Partnership with the New England Patriots to Complete the Industry’s First Wave 2 Stadium Implementation at Gillette Stadium 

Extreme Networks, Inc., the Official Wi-Fi Solutions Provider of the National Football League (NFL), announced this week that it’s extended its partnership with the New England Patriots to deploy its advanced flow-based 802.11ac Wave 2 wireless technology at Gillette Stadium. The aim is to meet demands for fans demands for connectivity including augmented reality (AR) functionality.

To ensure that the stadium continues to meet the needs of its ever-growing fan base, the Patriots are upgrading to further leverage ExtremeWireless, ExtremeSwitching, ExtremeManagement, ExtremeControl and ExtremeAnalytics to elevate Gillette’s Wi-Fi to a newfound level of efficiency and meet the growing expectations of fans.

Fred Kirsch VP of Content, New England Patriots and Kraft Sports Productions said: “We recognize that in-stadium, high-density Wi-Fi connectivity is the next frontier for the NFL and we’re proud to partner with Extreme to deploy such an advanced solution. Looking ahead, we’re confident that we’re prepared to meet our fans’ increasing connectivity demands. Whether it’s wearables, augmented reality or accessing next-gen player stats, we’ll be ready with the best available technology to support our fans.”

“As one of the first NFL stadium venue Wi-Fi deployment in 2012, and now the first in-stadium Wave 2 implementation in 2016, we’re thrilled to bring our relationship with the Patriots to the next level with the expansion of our most advanced wireless technology available in the industry today. With more devices on the network and a higher demand for engagement at Gillette Stadium, we understand that advanced Wi-Fi technology is necessary to connect fans with their favorite apps and deliver an exceptional game day experience,” commented John Brams, Director of Sports,  Entertainment and Hospitality, Extreme Networks.

NFL and NextVR to Produce VR Post-Game Experience

The National Football League and NextVR, the VR broadcasting specialist for live events, are collaborating to bring fans a immersive post-game experience featuring highlights from three 2016 NFL regular season games.

Available for free to fans worldwide following the San Francisco 49ers at Arizona Cardinals game on 13th November, two additional post-game experiences will be produced and distributed following the Chicago Bears at New York Giants game on 20th Nov. and the New York Giants at Cleveland Browns game on 27th Nov.

“Adding the NFL to our growing portfolio of content partnerships further validates our unmatched technology and our ability to deliver an incredible virtual reality experience to sports fans,” said Brad Allen, NextVR Executive Chairman.  “NFL fans are constantly craving more football and this partnership will meet this demand by delivering an unprecedented virtual reality experience to fans both in the U.S. and around the globe.”

“Virtual reality is a rapidly evolving technology, and this is a great opportunity for the NFL to continue experimenting with the capabilities and distribution of VR experiences,” said William Deng, Director, Media Strategy and Business Development at the NFL. “We’re excited to work with NextVR to bring this first-of-its-kind experience to our fans.”

The VR experiences will be approximately 10 minutes in length and hosted by veteran broadcaster Danyelle Sargent and 13-year NFL veteran Ephraim Salaam,  providing expert commentary alongside game highlights. As with all NextVR content the app is freely downloadable for the Samsung Gear VR headset.

NFL

NextVR Partners With NFL For Post-Game Coverage in VR

NextVR Partners With NFL For Post-Game Coverage in VR

Sports broadcasting has a consistent following that has turned the analysts into celebrities nearly on par with the athletes they cover and the different networks even compete with each other to have the absolute best cast of characters on tap for their matchups. Announced via press release, NextVR is about to add a new wrinkle to the equation: they’re is teaming up with the NFL to deliver post-game coverage and highlights in VR from three regular season games.

“Adding the NFL to our growing portfolio of content partnerships further validates our unmatched technology and our ability to deliver an incredible virtual reality experience to sports fans,” said NextVR Executive Chairman Brad Allen. “NFL fans are constantly craving more football and this partnership will meet this demand by delivering an unprecedented virtual reality experience to fans both in the U.S. and around the globe.”

The first bit of content will be available for download following the San Francisco 49ers vs Arizona Cardinals game on November 13th. The broadcast, recorded at the site of the game, will be hosted by professional broadcaster Danyelle Sargent and NFL veteran Ephraim Salaam as they offer expert analysis along with game highlights.

William Deng, director of media strategy and business development for the NFL, weighed in on the partnership by noting it’s a chance for the “NFL to continue experimenting with the capabilities and distribution of VR experiences.” Deng, and likely his colleagues as well, recognize that this move is a solid opportunity to get at the forefront of VR broadcast. “We’re excited to work with NextVR to bring this first-of-its-kind experience to our fans,” he states.

In addition to the highlights after the game on the 13th, users will be able to catch two more post-game experiences following the Chicago Bears at New York Giants game on Nov. 20 and the New York Giants at Cleveland Browns game on Nov. 27. You can view the content by downloading the NextVR app here.

Tagged with: , , , , ,

NFL Teams Up With Google For Daydream-bound VR Miniseries

The NFL has had a rough few years in terms of its reputation both on and off the field. Protests, scandals, accusation of cheating by players, domestic violence, investigations about player health, the building of stadiums with public funds, issues such as discrimination by gender and sexuality. It’s not been good reading for a sport that generates an annual revenue of $9 Billion (USD).

In spite of these issues the NFL has, for several years now, been reevaluating how both casual viewers and hardcore fans take in their product. This led to the surprise announcement that Twitter would be the exclusive streamer of NFL games throughout the present season. As for virtual reality (VR), there have of course already been American Football matches shown in VR highlight packages, notably at collage level. Whilst both Microsoft with the Hololens and new Intel acquisition VOKE had previously been involved in looking at the potential for bringing the sport impressively to the masses. That’s not including the use of VR for training of course, which already has several NFL and college football teams signed up and using the tech.

NFL

Now though Google is teaming up with the NFL in order to bring a nine-part series to both YouTube and its forthcoming mobile-based head-mounted display (HMD) the Google Daydream.

“We are always looking for new ways to engage with our fans.” Said the NFL’s Senior Vice President of Digital Media Vishal Shah. “Virtual reality is an emerging platform that enables content experiences with a truly unique vantage point that brings fans closer to the game.It’s an exciting new medium to explore as we look to evolve and grow our offerings, and this partnership with Google is an important step in that direction.”

“This series will give fans an opportunity to connect with the NFL like never before, whether they are on YouTube or using Google’s virtual reality headset, Daydream View. We’re thrilled to work with the NFL to capture the series with Jump and bring it to YouTube and Daydream.” Amit Singh, Vice President of Google VR confirmed.

The series is expected to take on all manner of behind the scenes activities from training with the squad, details of a team’s culture and history, right down to following the team’s cheerleader for the day to see what they get up to. As well as the various little things that make the biggest teams in the world tick. Similar to a previous team up for the NFL with Verizon.

The first part is expected on American Thanksgiving which this year Thursday, November 24th. VRFocus will bring you more news regarding VR and sport in the weeks to come. For two stories relating to sport in VR check out yesterday’s weekly sport round-up.

The NFL Is Creating a VR Film Series Exclusively For YouTube and Google

The NFL Is Creating a VR Film Series Exclusively For YouTube and Google

The National Football League is one of the biggest, most ubiquitous brands in the entire world of sports entertainment. It’s difficult to capture the visceral, intense, brutality of the sport on-screen, but documentaries, replays, and a slew of films and television series have done their part over the years. But bringing things even closer to viewers is always the goal and that’s exactly what the NFL aims to do in its latest partnership with Google.

Today, the NFL announced an exclusive deal with Google to produce a series of VR videos focused on the NFL that will launch this Thanksgiving Day on YouTube, and eventually on the Google Daydream platform. The exact tenants of this partnership aren’t clear, but it sounds like the series will not appear on other video services such as Within and Samsung VR, or other devices natively, such as the Rift, Vive, or Gear VR. However, it’s worth pointing out that YouTube videos can easily be downloaded and/or accessed on other headsets anyway.

In a press release, the NFL outlined that the video series is being created to focus on “life in and around the NFL — from players, to coaches, to executives, to cheerleaders, to the fans themselves — detailing how each prepares for game day.” It will be produced by NFL Films, the company responsible for the vast majority of the top-tier quality documentaries we’ve seen about the sport over the years.

Stylistically, it sounds similar to many of the programs that are shown on the official NFL Network and HBO. Football Life, for example, highlights the life and struggles of specific players, coaches, and prominent figures, whereas Hard Knocks on HBO follows a specific team throughout training camp prior to a season. There is a wide variety of programming already available, but none of it exists in VR.

As far as actual episode content, the press release goes on to say you will be able to:

“Spend a week with the Philadelphia Eagles defensive line as they prepare for the upcoming matchup and gain exclusive access to the Eagles bench and sideline on game day…Other episodes will give viewers the opportunity to tag along with the Miami Dolphins cheerleaders, experience the distinctive football culture in Green Bay, and take a unique look inside the San Diego Chargers organization, to name a few.”

This is not the first time a major sports brand has gotten involved with immersive media, as the NBA notably released a 360-degree documentary about the 2016 NBA Finals and is currently broadcasting games on VR devices. It’s a great sign for the popularity and growth of VR as a budding new industry.


h/t: The Verge; Featured Image Credit: Dallas Cowboys

Virtual reality and sport: breaking ground on and off the pitch

VR can bring sports training closer to the practice field and fans closer to the action, but can it really match up to live events?

You can stay here and you’ll be a great coach. But I think you’re really on to something here. If I were you, I’d put everything I had into this.

At the end of the 2014 college football season, it was graduate assistant coach and former Stanford University kicker Derek Belch who received this advice from head coach David Shaw. Two years later and now CEO at STRIVR (Sports training in virtual reality), Belch is wary of claiming to be the pioneer of virtual reality (VR) in sports training.

VR is the nearest thing we have today to teleportation

Related: The $5m question: what does Super Bowl 50 offer to advertisers?

Continue reading...