Hide-and-Seek VR Shooter ‘Mannequin’ Arrives on Steam Early Access Next Week

Fast Travel Games announced it’s finally set to bring Mannequin, its asymmetrical stealth VR shooter, into early access for SteamVR headsets this month.

The hide-and-seek style VR shooter will launch on Steam Early Access on June 20th, which includes cross-play support with Quest.

The studio says it’s also offering a free Steam weekend at release, which will arrive with a two-week launch discount, taking the game from regular price of $20 to $15.

Fast Travel Games says the PC VR version of Mannequin is slated to include improved visuals over the Quest version, however a new Quest patch will also add some Quest-specific visual improvements in addition to cross-play support.

Notably, both the Steam and Quest versions will feature all four levels with “fully finalized” design and first responder layouts, and a smoother UI than that seen at launch of the Quest Early Access version in early May.

Mannequin is also set launch new modes and features “soon,” which the studio promises will be a “major update.”

First revealed in September, Mannequin brings a 2v3 experience akin to a deadly game of cat and mouse, letting two elite Agents hunt three shape-shifting aliens, aka ‘Mannequins’. You can wishlist the Steam version here, where you can also keep an eye out for the free Steam weekend.

The post Hide-and-Seek VR Shooter ‘Mannequin’ Arrives on Steam Early Access Next Week appeared first on Road to VR.

LG Shakes Up XR Division, Reportedly Putting Meta Headset Partnership on Ice

Korean media last month alleged that the Meta/LG partnership to create a high-end XR headset wasn’t going so well, suggesting either outright cancellation or a delay pushing release of a prospective Apple Vision Pro competitor to 2027. While this hasn’t been substantiated by either company, it’s clear there’s something big going on under the surface, as LG is now shuffling employees from its XR division to other parts of the company.

As confirmed by Korean outlet ETNews (Korean), LG is reassigning employees in charge of the XR division to research and development and other business divisions within the company.

Here’s the official statement from LG obtained by ETNews, machine translated from Korean to English:

“We have recently confirmed the relocation policy for personnel in charge of the XR business. Taking into account the department and work location desired by the personnel and the demand for additional personnel in other departments, the relocation will take place for about a month.”

ETNews reports that the nature of the shakeup is “unusual” in LG, as such cases of forming a product division after research and development comes as a rare occurrence.

The report further stipulates LG has delayed its own XR tech indefinitely, and terminated its joint commercialization of a product with Meta. The report however maintains the two companies will continue in research and development of XR technologies.

When LG announced its collaboration with Meta in May, it was said the partnership would be focused on strengthening “the fusion of Meta’s diverse core technological elements with LG’s cutting-edge product and quality capabilities [promising] significant synergies in next-gen XR device development.”

While not explicitly stated by either LG or Meta, it was rumored the two has been working to create a competitor to Apple Vision Pro for launch in 2025.

One possible reason for the XR shakeup could be Meta is getting ready to release its XR operating system to third-party OEMs for the first time, which will include new Quest-style headsets coming from ASUS, Lenovo, and Xbox. Growing the number of competing devices that will use Meta’s HorizonOS (ex-QuestOS) and Horizon Store (ex-Quest Store) so rapidly may have spoiled the deal for LG—although without confirmation from either company, that remains conjecture at this time.

The post LG Shakes Up XR Division, Reportedly Putting Meta Headset Partnership on Ice appeared first on Road to VR.

Some Users Won’t Need to Wear Vive Trackers Soon Thanks to Upcoming AI Body Tracking Update

HTC has teased that some users may not even need to wear their latest Vive Ultimate Trackers soon thanks to an upcoming AI-powered body tracking update.

HTC’s Vive Ultimate Trackers are capable of inside-out body tracking thanks to the inclusion of two on-board cameras that track its own position in space, requiring you to strap them to your elbows, feet, or hips for full-body tracking.

Now the company has shown off a video about how its Vive XR Elite headset, Face Tracker module, and Vive Ultimate Tracker pucks can be useful in physical therapy. In it, we get a look at a single Vive Tracker pointed at a user doing a sit-up, with the device placed on a nearby tripod, ostensibly making sure the user is executing the right moves.

“In addition, the incoming AI body tracking doesn’t require the patients to wear the trackers,” the company says in the video. “This will lead the rehabilitation experience to a new level.”

While it’s clear the update is being positioned for enterprise use, when the company first showed off is AI body tracking at GDC 2024 back in March the company said the new feature would service “VTube, Arcade, healthcare and more” with the OpenXR-supported device capable of tracking 26 joints, suggesting it will be broadly released as an integral software update.

As shown in the GDC 2024 demo, it seems to be primarily targeting non-VR use cases, working essentially like a webcam attached to an AI pipeline. We’ve reached out to HTC for more clarity on when/how the update will work, so check back soon.

Released in late 2023, the $200 Vive Ultimate Trackers are the company’s first to make use of inside-out optical tracking, departing from the SteamVR base station ecosystem that drives its various PC VR headsets and Vive Tracker 3.0 released in 2021.


Thanks to Antony ‘SkarredGhost‘ Vitillo for pointing us to the news.

The post Some Users Won’t Need to Wear Vive Trackers Soon Thanks to Upcoming AI Body Tracking Update appeared first on Road to VR.

Some Users Won’t Need to Wear Vive Trackers Soon Thanks to Upcoming AI Body Tracking Update

HTC has teased that some users may not even need to wear their latest Vive Ultimate Trackers soon thanks to an upcoming AI-powered body tracking update.

HTC’s Vive Ultimate Trackers are capable of inside-out body tracking thanks to the inclusion of two on-board cameras that track its own position in space, requiring you to strap them to your elbows, feet, or hips for full-body tracking.

Now the company has shown off a video about how its Vive XR Elite headset, Face Tracker module, and Vive Ultimate Tracker pucks can be useful in physical therapy. In it, we get a look at a single Vive Tracker pointed at a user doing a sit-up, with the device placed on a nearby tripod, ostensibly making sure the user is executing the right moves.

“In addition, the incoming AI body tracking doesn’t require the patients to wear the trackers,” the company says in the video. “This will lead the rehabilitation experience to a new level.”

While it’s clear the update is being positioned for enterprise use, when the company first showed off is AI body tracking at GDC 2024 back in March the company said the new feature would service “VTube, Arcade, healthcare and more” with the OpenXR-supported device capable of tracking 26 joints, suggesting it will be broadly released as an integral software update.

As shown in the GDC 2024 demo, it seems to be primarily targeting non-VR use cases, working essentially like a webcam attached to an AI pipeline. We’ve reached out to HTC for more clarity on when/how the update will work, so check back soon.

Released in late 2023, the $200 Vive Ultimate Trackers are the company’s first to make use of inside-out optical tracking, departing from the SteamVR base station ecosystem that drives its various PC VR headsets and Vive Tracker 3.0 released in 2021.


Thanks to Antony ‘SkarredGhost‘ Vitillo for pointing us to the news.

The post Some Users Won’t Need to Wear Vive Trackers Soon Thanks to Upcoming AI Body Tracking Update appeared first on Road to VR.